Post by Jazzman Crothers on Dec 8, 2010 10:40:20 GMT -5
Hello and welcome to the Transformers, War for Cybertron RPG. This RPG guide was constructed so that the rpg can mimic and feel like the video game as closely as possible. This is the reason why when you go to design your character, you will see that certain tech spec values have to be followed and only certain weapons and powers can be used by the appropriate character size class.
SIZE CLASS
Minibot: (Bumble Bee)
Deluxe: (Jazz, Sideswipe, Barricade)
Voyager: (Ratchet, Ironhide, Soundwave)
Leader: (Optimus Prime, Megatron)
Tank: (Warpath, Brawl)
Flyers: (Aerialbots, Seekers)
ADVANTAGES AND WEAKNESSES
Below is just an explanation for of how a character's strength is at a certain size class and how armor plays a major role when it comes to a character's speed and agility.
Minibot: Below average strength and armor, however very fast in agility and speed.
Deluxe: Average strength and armor and above average speed and agility.
Voyager: Above average strength and armor and average speed and agility.
Leader: Incredible strength and armor with below average speed and agility.
Tank: Extreme strength and armor with low speed and agility.
Flyers: Above average strength, very low armor but extreme high speed and agility in the air.
In robot mode, agility becomes average.
27 CHARACTER POINTS
Your have 27 Character points to spend on Intelligence, Endurance, Function Skill and Combat Skill.
STRENGTH
With size class comes strength and these are the limits your character's strength can be. If you chose a the lower half, say your decide to make a Tank character and chose 8 instead of 9, you can use that extra point towards Intelligence, Endurance, Function Skill or Combat Skill on your Tech Spec.
Minibot: 3-4
Deluxe: 4-5
Voyager: 6-7
Leader: 7-8
Tank: 8-9
Flyer: 6-7
ARMOR
Characters are a little more durable in vehicle mode, depending on the vehicle in question and the area of damage that is. A Deluxe character tires are vulnerable as is a Flyer's wings.
SPEED
Refers to how fast a character is in their vehicle mode.
AGILITY
Refers to how fast and nimble a character is in robot mode with the exception to a Flyer. A Flyer's Agility refers to how well they can move in the air while in their alternate mode, with their Agility brought down to a 5 in robot mode.
The Armor, Speed and Agility go hand in hand as armor affect how a character moves. The more armor the slower a character moves and the lack of armor allows a character to move faster! Below are different sets of point schemes that players can choose to apply to the class of character they have chosen. The table the set values are sitting in make it easy for you to copy and paste to place inside your character's Tech Spec.
WEAPONS
The weapons here are the same as they are in the video game. The difference is characters can only carry one firearm at a time and some characters can only carry certain firearms as some are too big to transform and store away on their bodies. Like the game, firearms transform in to a character's hand. However, instead of a characters arm transforming into the weapon its self, the weapon actually becomes attached to the characters arm. The advantage here is that they have less chance of dropping and losing that one firearm. Plus if captured, the arm that holds the weapon would have to be cut off! So you can properly see the benefits now. Plus each character can carry a energon melee weapon like in the game and up to three grenades.
FIREARMS
EMP Shotgun A close quarters semi-automatic shotgun. Reloads after 2 shots.
Damage: 8, Range: 3, Accuracy: 3, Rate of Fire: 4
Ion Blaster A rapid fire MSG
Damage: 4, Range: 5, Accuracy: 4, Rate of Fire: 10
Neutron Assault Rifle A rapid-fire assault rifle with moderate spread.
Damage: 5, Range: 5, Accuracy: 5, Rate of Fire: 9
Photon Burst Rifle A scoped, semi-automatic rifle that fires a three bullet burst.
Damage: 6, Range: 7, Accuracy: 7, Rate of Fire: 7
Null Ray Rifle A powerful sniper rifle with a 10x scope. Reloads after 3 shots.
Damage: 10, Range, 9 Accuracy: 10, Rate of Fire: 1
Energon Battle Pistol Semi-auto heavy pistol with a 5x scope
Damage: 6, Range: 8, Accuracy: 8, Rate of Fire: 5
Scatter Blaster A fully automatic shotgun. Reloads after 6 shots.
Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5
Plasma Cannon Heavy blaster that needs to charge up before it fires its strongest shot.
Damage: 8, Range: 8, Accuracy: 7, Rate of Fire: 3
Energon Repair Ray Short-range, lock-on beam weapon that heals teammates and damages the enemy with Nanomtes Used only by Medics)
Damage: 4, Range: 1, Accuracy: 10, Rate of Fire: 9
Fusion Canon Fires a rapid lighting blast with a large damage radius. Reloads after 6 shots. Used only by Voyager, Leader and Tank size characters
Damage: 7, Range: 9, Accuracy: 7, Rate of Fire: 4
Thermo Rocket Launcher Rocket launcher with locks on a vehicles fuel exhaust to hit them once lock-on is established. Relaods after 4 shots, 12 shots in total. Used only by Voyager, Leader and Tank size characters
Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5
X12 Scrapmaker Full auto mini-gun. Powerful but slow to fire at maximum rate. Used only by Voyager, Leader and Tank size characters
Damage: 7, Range: 6, Accuracy: 3, Rate of Fire: 8
Magma Frag/Grenade Launcher Fires sticky grenades that can be detonated in the air. Reloads after 8 shots, 16 shots in total. Used only by Voyager, Leader and Tank size characters
Damage: 9, Range: 9, Accuracy: 9, Rate of Fire: 2
ENERGON MELEE WEAPONS
Melee Energon Weapons
Energon Blade
Energon Scimitar
Energon Club
Energon War Axe
For Deluxe, Flyers and Minibot size classes, Damage 5
Energon Mace
Energon Morningstar
Energon Hammer
Energon Double Axe
For Voyager, Leader and Tank size classes, Damage 8
Grenades
Players can carry up to three grenades at a time, and they may mix up what they carry. For example, your character can carry one Flak grenade, one Thermo Mine and then a Energon grenade.
Flak Grenades: Explosive grenades that detonate on a fuse, Damage 7
Thermo Mines: Heat-seeking mines that pursue any target within range, Damage 5
EMP Grenades: Flash bangs that blinds and slows anyone within range, Damage 5
Energon Grenades: Grenades that spawns a healing aura when detonated, (Nanomites) Power 4
Vehicle Weapons
Machine Guns (Minibots, Deluxe classes, a limit of 3 clips each containing 320 bullets): Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 9
Missile Launcher (Voyager, Leaders, limit of 24 shots): Damage: 7 Range 3: Accuracy: 4, Rate of Fire: 5
Homing Rockets (Flyers, limit of 5 rockets) Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3
Tank Canon (Tanks, one shot then reloads, limit of 16 shots): Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2
POWERS
Dash: Compressed air allow you to quickly dash in any direction used in robot mode. (For Minibots and Deluxe characters only)
Cloaking: Become invisible on the battlefield. (For Minibots and Deluxe characters only)
Hover: Can hover about in the air while in robot mode. (For Flyers only)
Sentry probe: A remote control sentry that guards its user against the enemy. Can spot cloaked characters as well. (For Voyager, and Leader class only) (Rocket/MG/Healing) Damage: 7/4/4 Range: 7/5/3 Accuracy: 6/5/3 Rate of Fire: 3/6/10
Omega Missile: Remote control heavy missile, one shot (For Voyager, Leader and Tank class): Damage: 9 Range 8: Accuracy: 9 Rate of Fire: 1
Shockwave: Pushes enemy back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1
Whirlwind: Give ability to perform a whirlwind melee attack. Damage[/b]: 6 Range 3: Accuracy: 6 Rate of Fire: 1
Barrier: Deploys an energon shield barrier. Endurance 9
Drain: Damage: 5 Range 4: Accuracy: 10 Rate of Fire: 1
COMMOM ABILITIES
Over Shield: At the beginning of most missions, the GM may give characters an over shield, if available, before going into battle. These energon shields deploy a barrier over the users body that last for a time, depending on the punishment taken against them. Endurance 7
VEHICLE HOVER
Like in the game, characters can hover in their vehicle mode.
SIZE CLASS
Minibot: (Bumble Bee)
Deluxe: (Jazz, Sideswipe, Barricade)
Voyager: (Ratchet, Ironhide, Soundwave)
Leader: (Optimus Prime, Megatron)
Tank: (Warpath, Brawl)
Flyers: (Aerialbots, Seekers)
ADVANTAGES AND WEAKNESSES
Below is just an explanation for of how a character's strength is at a certain size class and how armor plays a major role when it comes to a character's speed and agility.
Minibot: Below average strength and armor, however very fast in agility and speed.
Deluxe: Average strength and armor and above average speed and agility.
Voyager: Above average strength and armor and average speed and agility.
Leader: Incredible strength and armor with below average speed and agility.
Tank: Extreme strength and armor with low speed and agility.
Flyers: Above average strength, very low armor but extreme high speed and agility in the air.
In robot mode, agility becomes average.
27 CHARACTER POINTS
Your have 27 Character points to spend on Intelligence, Endurance, Function Skill and Combat Skill.
STRENGTH
With size class comes strength and these are the limits your character's strength can be. If you chose a the lower half, say your decide to make a Tank character and chose 8 instead of 9, you can use that extra point towards Intelligence, Endurance, Function Skill or Combat Skill on your Tech Spec.
Minibot: 3-4
Deluxe: 4-5
Voyager: 6-7
Leader: 7-8
Tank: 8-9
Flyer: 6-7
ARMOR
Characters are a little more durable in vehicle mode, depending on the vehicle in question and the area of damage that is. A Deluxe character tires are vulnerable as is a Flyer's wings.
SPEED
Refers to how fast a character is in their vehicle mode.
AGILITY
Refers to how fast and nimble a character is in robot mode with the exception to a Flyer. A Flyer's Agility refers to how well they can move in the air while in their alternate mode, with their Agility brought down to a 5 in robot mode.
The Armor, Speed and Agility go hand in hand as armor affect how a character moves. The more armor the slower a character moves and the lack of armor allows a character to move faster! Below are different sets of point schemes that players can choose to apply to the class of character they have chosen. The table the set values are sitting in make it easy for you to copy and paste to place inside your character's Tech Spec.
Minibot | Armor: 3 Speed: 8 Agility: 8 | Armor: 4 Speed: 7 Agility: 8 | Armor: 4 Speed: 8 Agility: 7 | Armor: 5 Speed: 6 Agility: 8 | Armor: 5 Speed: 8 Agility: 6 | Armor: 5 Speed: 7 Agility: 7 |
Deluxe | Armor: 5 Speed: 7 Agility: 7 | Armor: 6 Speed: 6 Agility: 7 | Armor: 6 Speed: 7 Agility: 6 | Armor: 7 Speed: 5 Agility: 7 | Armor: 7 Speed: 7 Agility: 5 | Armor: 7 Speed: 6 Agility: 6 |
Voyager | Armor: 7 Speed: 5 Agility: 5 | Armor: 6 Speed: 6 Agility: 5 | Armor: 6 Speed: 5 Agility: 6 | Armor: 5 Speed: 6 Agility: 6 | Armor: 5 Speed: 5 Agility: 7 | Armor: 5 Speed: 7 Agility: 5 |
Leader | Armor: 8 Speed: 4 Agility: 4 | Armor: 7 Speed: 5 Agility: 4 | Armor: 7 Speed: 4 Agility: 5 | Armor: 6 Speed: 6 Agility: 4 | Armor: 6 Speed: 4 Agility: 6 | Armor: 6 Speed: 5 Agility: 5 |
Tank | Armor: 9 Speed: 3 Agility: 3 | Armor: 8 Speed: 4 Agility: 3 | Armor: 8 Speed: 3 Agility: 4 | Armor: 7 Speed: 4 Agility: 4 | Armor: 7 Speed: 5 Agility: 3 | Armor: 7 Speed: 3 Agility: 5 |
Flyer | Armor: 3 Speed: 9 Agility: 9 | Armor: 4 Speed: 9 Agility: 8 | Armor: 4 Speed: 8 Agility: 9 | Armor: 5 Speed: 7 Agility: 9 | Armor: 5 Speed: 9 Agility: 7 | Armor: 5 Speed: 8 Agility: 8 |
WEAPONS
The weapons here are the same as they are in the video game. The difference is characters can only carry one firearm at a time and some characters can only carry certain firearms as some are too big to transform and store away on their bodies. Like the game, firearms transform in to a character's hand. However, instead of a characters arm transforming into the weapon its self, the weapon actually becomes attached to the characters arm. The advantage here is that they have less chance of dropping and losing that one firearm. Plus if captured, the arm that holds the weapon would have to be cut off! So you can properly see the benefits now. Plus each character can carry a energon melee weapon like in the game and up to three grenades.
FIREARMS
EMP Shotgun A close quarters semi-automatic shotgun. Reloads after 2 shots.
Damage: 8, Range: 3, Accuracy: 3, Rate of Fire: 4
Ion Blaster A rapid fire MSG
Damage: 4, Range: 5, Accuracy: 4, Rate of Fire: 10
Neutron Assault Rifle A rapid-fire assault rifle with moderate spread.
Damage: 5, Range: 5, Accuracy: 5, Rate of Fire: 9
Photon Burst Rifle A scoped, semi-automatic rifle that fires a three bullet burst.
Damage: 6, Range: 7, Accuracy: 7, Rate of Fire: 7
Null Ray Rifle A powerful sniper rifle with a 10x scope. Reloads after 3 shots.
Damage: 10, Range, 9 Accuracy: 10, Rate of Fire: 1
Energon Battle Pistol Semi-auto heavy pistol with a 5x scope
Damage: 6, Range: 8, Accuracy: 8, Rate of Fire: 5
Scatter Blaster A fully automatic shotgun. Reloads after 6 shots.
Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5
Plasma Cannon Heavy blaster that needs to charge up before it fires its strongest shot.
Damage: 8, Range: 8, Accuracy: 7, Rate of Fire: 3
Energon Repair Ray Short-range, lock-on beam weapon that heals teammates and damages the enemy with Nanomtes Used only by Medics)
Damage: 4, Range: 1, Accuracy: 10, Rate of Fire: 9
Fusion Canon Fires a rapid lighting blast with a large damage radius. Reloads after 6 shots. Used only by Voyager, Leader and Tank size characters
Damage: 7, Range: 9, Accuracy: 7, Rate of Fire: 4
Thermo Rocket Launcher Rocket launcher with locks on a vehicles fuel exhaust to hit them once lock-on is established. Relaods after 4 shots, 12 shots in total. Used only by Voyager, Leader and Tank size characters
Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5
X12 Scrapmaker Full auto mini-gun. Powerful but slow to fire at maximum rate. Used only by Voyager, Leader and Tank size characters
Damage: 7, Range: 6, Accuracy: 3, Rate of Fire: 8
Magma Frag/Grenade Launcher Fires sticky grenades that can be detonated in the air. Reloads after 8 shots, 16 shots in total. Used only by Voyager, Leader and Tank size characters
Damage: 9, Range: 9, Accuracy: 9, Rate of Fire: 2
ENERGON MELEE WEAPONS
Melee Energon Weapons
Energon Blade
Energon Scimitar
Energon Club
Energon War Axe
For Deluxe, Flyers and Minibot size classes, Damage 5
Energon Mace
Energon Morningstar
Energon Hammer
Energon Double Axe
For Voyager, Leader and Tank size classes, Damage 8
Grenades
Players can carry up to three grenades at a time, and they may mix up what they carry. For example, your character can carry one Flak grenade, one Thermo Mine and then a Energon grenade.
Flak Grenades: Explosive grenades that detonate on a fuse, Damage 7
Thermo Mines: Heat-seeking mines that pursue any target within range, Damage 5
EMP Grenades: Flash bangs that blinds and slows anyone within range, Damage 5
Energon Grenades: Grenades that spawns a healing aura when detonated, (Nanomites) Power 4
Vehicle Weapons
Machine Guns (Minibots, Deluxe classes, a limit of 3 clips each containing 320 bullets): Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 9
Missile Launcher (Voyager, Leaders, limit of 24 shots): Damage: 7 Range 3: Accuracy: 4, Rate of Fire: 5
Homing Rockets (Flyers, limit of 5 rockets) Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3
Tank Canon (Tanks, one shot then reloads, limit of 16 shots): Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2
POWERS
Dash: Compressed air allow you to quickly dash in any direction used in robot mode. (For Minibots and Deluxe characters only)
Cloaking: Become invisible on the battlefield. (For Minibots and Deluxe characters only)
Hover: Can hover about in the air while in robot mode. (For Flyers only)
Sentry probe: A remote control sentry that guards its user against the enemy. Can spot cloaked characters as well. (For Voyager, and Leader class only) (Rocket/MG/Healing) Damage: 7/4/4 Range: 7/5/3 Accuracy: 6/5/3 Rate of Fire: 3/6/10
Omega Missile: Remote control heavy missile, one shot (For Voyager, Leader and Tank class): Damage: 9 Range 8: Accuracy: 9 Rate of Fire: 1
Shockwave: Pushes enemy back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1
Whirlwind: Give ability to perform a whirlwind melee attack. Damage[/b]: 6 Range 3: Accuracy: 6 Rate of Fire: 1
Barrier: Deploys an energon shield barrier. Endurance 9
Drain: Damage: 5 Range 4: Accuracy: 10 Rate of Fire: 1
COMMOM ABILITIES
Over Shield: At the beginning of most missions, the GM may give characters an over shield, if available, before going into battle. These energon shields deploy a barrier over the users body that last for a time, depending on the punishment taken against them. Endurance 7
VEHICLE HOVER
Like in the game, characters can hover in their vehicle mode.