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Post by Hoist on Jun 12, 2011 5:21:57 GMT -5
The official gaming thread, PC/X-box, PS3, Wii or old skool, whatever you want to talk about. So Onix, how you doing with terarria and those millions of hours you've played it? I've been shamelessly nerfing zombies for cash to get enough to make the gold coins I need. If anyone else has got STEAM, feel free to add me,but let me know here it's you. My ID is: HoistyBones
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Post by Onix Solo on Jun 12, 2011 9:20:35 GMT -5
My Steam is ibloodstormi
I've gotten on to check out the updates, but I've practically beaten it. I could start another would (or just continue on mine) to try and get some of the rarer items I still don't have but that would mostly be a lot of grinding. So, I'm taking a break from it, and waiting for some new endgame content, and hopefully some time in the next several month, higher level worlds.
I've been playing Mass Effect 2 on my Xbox lately as a Renegade female Shepard. I've also got several game too finish on my PC.
Metro 2033 hasn't been played in a while, and it really is a decent game. I just hate the stealth levels. They are atrocious, and if you get caught, you have to quit out to the main menu and do a level select to play it again, otherwise no manner of stealth can keep you from being detected.
Aside from then, I've got the S.T.A.L.K.E.R. games that I've purchased and not gotten very far in. And I started Crysis Warhead and havent finished it either.,,,,,,,
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Post by Onix Solo on Jun 15, 2011 14:04:00 GMT -5
I think Bioware is wasting it's time making that game. They just need to make Star Wars movies.
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Post by Jazzman Crothers on Jun 20, 2011 8:35:54 GMT -5
Haha, true!
But ok I'm confused, I thought this was 1000 years before Darth Vader was in the picture. Why are they're clone troops? Or did I just read some bad info?
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Post by Onix Solo on Jun 25, 2011 18:39:38 GMT -5
Having too much fun now that Team Fortress 2 is free to play.
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Post by Highram on Jun 26, 2011 16:27:31 GMT -5
I probably gonna go delete DDO as it takes alot of space methinks and make some room for Team Fortress 2. Planning on downloading it somewhere during the course of next week.
That and I'm thinking about getting minecraft too...
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Post by Hoist on Jun 28, 2011 18:31:03 GMT -5
Ugh, I'm back into Terraria in a big BIG way!
It's only because someone I'm subscribed to on Youtube uploaded a Terraria video, I thought I'd get back on it and see what was new in 1.5. Jellyfish and glowsticks! The latter are really helpful.
I've finally traveled further down than I ever have before! Finding all sorts of sh- stuff! Keep finding crystal hearts, which has really, REALLY helped! As well as weird stuff like potions to detect enemies, potion to breathe in water. (Water still being a big problem.) Came across my first chest! Keep finding that strange blinkweed but got a pair of boots to help me run! Coming across more iron and silver ore now Also came across my first skeleton! (And cave bats of course, as well as a very strange undead miner - that was... random..)
So now that I've got that far down I'm am completely obsessed already at getting to it every time now and going deeper! Finding things alot more easier now and can safely say, I'm hooked right back on Terraria!
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Post by Hoist on Nov 17, 2011 6:09:44 GMT -5
Took a small step into a larger world last night...
With all the hype with the lead up tp Skyrim, I really didn't see what the big deal was with it - but then I've never played an elder scrolls game before. When it came out, a few of the video game commentators I'm subscribed to on YouTube began a play through, and... I began to see the char, myself... So I have considered getting it also, but have sat on the idea as I was worried that not having played any of the games before might be a problem. I have no idea what they entail.
Whilst thinking about it, I checked Steam for the mid-week madness sale, and this week it was... Elder Scrolls IV Oblivion! At only £3.75 or so I thought I'd give the one before ago which will ultimately help me decide on Skyrim. After only five minutes escaping my cell, I fell in love with the game after just 5 minutes! I was playing last night and it was twenty to twelve at night, next time I looked - it was twenty to four in the morning!
Looks like I'll definitely be getting Skyrim!
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Post by Onix Solo on Nov 17, 2011 8:32:38 GMT -5
Oblivion isn't bad, but I've heard it wasn't the strongest Elder's Scrolls game either. I've only ever played Oblivion. I'm really looking forward to Skyrim at some point because 1) it looks beautiful 2)random dragon encounters that are completely unscripted 3) to get a preview of what a new Fallout game will be like on the new engine.
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alphaprime1
Minibot
Old Skool Original
"The lesser of two evils... is still evil."
Posts: 400
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Post by alphaprime1 on Nov 19, 2011 4:35:16 GMT -5
Has anyone played the GI Joe: Rise of Cobra game that came out for multi-platforms a few years ago? My son really wants to try and get it but all the reviews I've come across paint it as a suck-ass game.
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Post by Onix Solo on Nov 19, 2011 8:22:22 GMT -5
Has anyone played the GI Joe: Rise of Cobra game that came out for multi-platforms a few years ago? My son really wants to try and get it but all the reviews I've come across paint it as a suck-ass game. Can't say I have. I tend to avoid movie games, because they are all "suck-ass" games (for the most part).
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alphaprime1
Minibot
Old Skool Original
"The lesser of two evils... is still evil."
Posts: 400
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Post by alphaprime1 on Nov 20, 2011 2:59:47 GMT -5
I know, right? We got him the Iron Man 2 game...
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Post by Onix Solo on Mar 11, 2012 13:40:27 GMT -5
So, I've played a lot of Mass Effect 3 this week. I know Highram is playing it as well, so hopefully at some point we get to discuss it.
**Spoilers Below**
I'm going to split this up into 3 section, the good, the bad, and the ugly. The game was all three.
The Good
* Combat was fantastic. ME2 took Mass Effect as a series from an RPG centric game to a combat focused game, but ME2 was far from perfect in that department. ME3 makes everything better, and you never feel dissatisfied when fighting, whether Cerberus, Geth or Reaper. You feel set free on the battle field, rolling and quickly sliding over cover, it really makes the combat feel diverse and satisfying. Combing powers between you and squad mates also has satisfying effects, and one power will react with another for a devastating combo effect. You will enjoy every minute of fighting.
* RPG elements are deeper. The biggest problem with ME2 was that when it changed the focus from RPG to combat, the RPG elements like leveling and managing your gear became severely simplified. This time around, skill trees are more diverse, and instead of only getting to choose your focus at the last level of a skill (as in ME2), every skill has 3 levels of skill focus that lets you choose one focus area over another. This means your frag grenade for instance might be one mega-hit of damage focused at a small group of enemies, or a wide area hit that does damage, albeit less, to a wider area of enemies. Your grenades might focus on bringing down shields or armor, might focus on synthetics or organics. There are several ways to diversify your skills for the satisfaction you seek.
* Catching up with some old friends is a blast. I saved Wrex in ME1, and seeing him in ME2 was nice, but it was over quicker than I'd of liked. The portion in ME3 when you get to spend some time with Wrex was nothing but fun. His dialog was nothing short of brilliant, and I was grinning the whole time as Wrex was up to his antics. Garrus was the same for me, and conversations with him felt like we had built up a camaraderie that could never be broken.
* Loosing some friends was quite sad. You might think loosing people would be a bad thing, but it isn't when you actually get an emotionally acceptable response. Loosing Thane you felt sad, as his final breath was spent to pray for your soul. Loosing Mordin as he cured the genophage to make up for any mistakes he and his kind made was rewarded as the Krogan honored him even when he was part of the race they considered their greatest enemy. Every loss has a sense of satisfaction. Even if you were sad to loose them, you didn't feel like it was a cheap loss of characters you had once connected with.
* Reconnecting with your romance. In ME1 I had romanced Liara. In ME2, playing before Lair of the Shadow Broker, I had romanced Miranda (wouldn't have, had I known Lair of the Shadow Broker was going to come out later), but then in the Shadow Broker DLC I had reconnected with Liara. This made for some interesting developments in ME3 for me. Liara is back as a permanent crew member, and I wished to rekindle that relationship. The most interesting part was having to tell Miranda that we couldn't be what we were. It made me feel bad, as she responded with bursting into tears and quickly ending the conversation with me. They did a good job writing these interaction to evoke emotional responses from the player. Finally reconnecting with Liara was rewarding, (but also made the ending that much harder to bare).
* Uniting the galaxy. I've only played through as a Paragon. I can't help being a good guy, that just who I am in real life, and in RPG's that is just the natural way I swing. With that tendency, my story when traversing the galaxy became one of unity. I reunited the Krogan and the Turrians, I brought together the Geth and the Quarians. Everyone in the galaxy was falling under my banner and working together. It was very satisfying to see all of it play out and to make it all happen.
* Normady crew feel more alive. In ME1 and ME2, you always knew where to look for your crew, because they were standing in the same spot, doing the same thing, all the time. In ME3, they now sometimes change location. You might find Garrus and James in the mess hall exchanging stories, or Garrus and Joker on the bridge exchanging jokes. You will go into their typical location to listen to a conversation between 2 of them over intercoms. They are interacting with each other, and their conversations are interesting to listen in on. Expending beyond the Normandy, you will find your crew in various levels of the Citadel while you visit, and have unique interactions with them there as well.
* Muiltplayer is a blast. Multiplayer consists of cooperative, wave based matches where you and 3 others fight through 11 waves of increasing difficulty. There are several maps you play on, each one of the N& mission from the single player campaign. 3 waves in the set have special objectives, either holding a point as you extract data, eliminating 4 targets of importance, or collecting data from 4 points on the map. These objective waves grant you credits for completion, and bonus credits if you complete them speedily. You level up as you play, and get to craft your skills in much the same way as single player. You can play as the 5 different classes, and each class has 4 characters, 2 unlocked in the beginning for each, and more unlocked as you purchase packs from the store. Unlocking these other characters give you the chance to play as Krogan, Quarian, Drell, Asari, Turrian, and I think Salarian. Using you credits, you can buy packs from the store. There are 3 variety, each giving you 5 items. These items include 4 different items you can use in a match to heal yourself instantly, revive yourself without a teammate, fill your ammo instantly, and a rocket launcher that will instantly kill any target. You can also get items that give you a one match bonus, like increased movement speed, ammo type, weapon enhancing. Finally, you unlock things like customization options, characters, weapons and weapon upgrades. The beginners pack, with give you basic supplies, and a chance for an uncommon item at 5000 credits (easy to obtain). The veterans pack costs you 20000 credits (not to hard to obtain in a match) or 80 MSP and always gives you an uncommon item, but also gives you a chance for a rare item. The specter pack costs you 60000 credits (will take anywhere from 3 to 4 games to achieve) or 160 MSP and gives you a guaranteed rare and a chance for something even rarer (ultra-rare?).
* Tying in secondary fiction from the novels into the game. I like games, and I like books. I love books that extend gaming fiction. Seeing some of that fiction tied into the game, be it brief references (Paul Grayson), meeting people only existing in book fiction (Kahlee Sanders), visiting places only really explored in the books (Grisom Accademy), and even fighting a villain from the novels (Kei-Lang), all gives added bonus for my own enjoyment.
The Bad
* Retconing some of your choices. I didn't notice many choices that Bioware overrode, but the most major one for my personal story, was Anderson and Udina. In ME1, I choose Anderson as the Councilor for humanity. Unfortunately, in the novel Mass Effect Retribution, Anderson is a key character, and it never mentioned as being a Councilor, or even the possibility that he was one. Trying in the novels to the game meant they had to do some retcon to the fiction, and so in ME3, Anderson is just an Admiral again with the Alliance Military, with just a small blurb in the Codex that he was the human Councilor for a short time before retiring. This retcon is also used to cast Udina as the bad guy, and leads to a plot line where he attempts to help Cerberus assassinate the Council. Personally, I wasn't really offended by this act of retcon, because the plot line was a good one, and it wouldn't have befit Anderson to be in Udina's place, but it did make some of my decisions moot, just for the sake of one plot line in the game.
* Scanning systems. Mass Effect has always had a hard time getting your interactions right with the rest of the galaxy. In ME1 you would drop into worlds in the Mako, and explore bland, mountainous environments hoping to come across some element deposits or a facility where you might be treated to a side quest in one of the recycled facilities you'd already seen before. It was tedious, but you did it for the experience, side missions and the achievement for exploring most of the galaxy. You definitely didn't do it because you liked driving the Mako, one of gamins worst vehicles. In ME2, the forgo the clunky vehicle that handled like it was as light as a tissue box, and instead you scan planets for high deposits of minerals from orbit, and sometimes you find side quests that where actually interesting. The problem was, scanning was slow, and boring, but necessary in upgrading weapons and your ship. It wasn't considered a better alternative to the Mako by many people, it was just a different type of tedious. ME3 tried to rectify this, but it doesn't do it well. You now send out a signal to scan nearby space and planets for war assets and other useful things, but every hit of the scanner bring up the awareness of your presence to the Reapers. I found it even more tedious than in ME2, and you don't even get the benefit of finding those hidden little side missions. If you alert the Reapers to your presence, you high tail it out of the system as they chase you down. Want to come back to try and 100% that system, well you are going to have to complete on of the games main or side missions first, because even though you escaped in your stealth ship, coming back you will still find them to be alerted to your presence. This meant I had to revisit some of the more cluttered systems several times before finally collecting everything in them. It wasn't fun.
* Multiplayer ties into the end game. I spent the entire game wondering how to raise the Galactic Readiness rating. It turns out, you have to play Multiplayer for that. It has an effect on the ending, and there are even 2 achievements for the campaign that require you get your galactic readiness to high levels. This is a problem for those that don't have Live, or internet on their Xbox.
* Micro-transactions in Multiplayer. Sure they are optional, but they are still there, and what is worse, they make it harder to get the better items because of it.
* Day 1 DLC. I bought the From Ashes DLC, it wasn't that big of a deal to me, I still saved $10 bucks compared to buying the collectors edition. Still, it was a money grabbing tactic that was just shameful. Especially when you consider the previously stated micro-transaction also trying to grab at you wallet. Every copy of ME2 came with free DLC that gave you a new squad mate, and an entire mission dedicated to them (their loyalty mission). That DLC was longer than From Ashes. There is no reason why this should have only been free to the collectors edition, and definitely no reason why it should have cost 10 bucks. Javik is able to be interacted with more than Zaeed, but the mission to retrieve him was short.
* Disc swapping. Like ME2, ME3 comes on 2 discs. Unlike ME2, where I has to switch the discs a grand total of 2 times (1 time after the first few hours, than again for the very last mission), I switched discs in ME3 at least 8-10 times. In the first 10 hours, I did several disc swaps and I would go to one side mission and it would prompt disc 2, then I'd proceed back to another mission only to prompt disc 1 again. It was frustrating at points when I just wanted to play the game.
* The ending was a disappointment, and your choices don't matter. You spent 100+ hours of your life between ME1, ME2 and ME3. You've made many choices that have shaped your experience into an unique story. You've come all this way, and the very last .001% of this grand, overarching story shatters the rest of the story and fiction that had been set up. All the emotionally connecting moments in the game are for nothing as you watch the final cut scene and just think "WTH, really?!?" First off, you are more than likely to die. That in and of itself isn't a bad thing, I would have felt great closure if I made the choice to sacrifice myself for those I cared about, to see a conclusion that showed it wasn't for nothing, but that's not what happens. You cut off every species in the galaxy from one another, you trap you friends on some uncharted planet where they get to live out there days in solitude until they die, and to top it all off, the biggest mystery in the universe is so stupidly contrived that you just can't accept the outcome. The Reapers, ancient machines that harvest advanced life every 50000 years (thought, and originally intend to do it for dark energy) actually harvest advanced races to turn them into Reapers as their final evolution, all to save the galaxy from themselves so that they do not create synthetics that will wipe out all organic life. Yes, the giant, ancient synthetics kill all advanced organic life so that synthetics wont kill all organic life. *Facepalm*
The Ugly[/u]
* Animations have taken a step in the wrong direction. Faces, running, moving, all these animations have never been the strongest in Mass Effect games. You over look them because of the narrative being so good. However, 3 games in to a series, and the animations actually taking a step back from the last game is far to noticeable to not mention. Faces look derpy, and running looks even more so.
* Glitchiest Mass Effect ever. ME3 is quite glitchy, mostly in dialog segments. Often times Shepard would be talking to a character, and his head would be looking almost backwards. Other times (hilariously) his eyes would be bulging out of his head, making emotional segment down right funny, and also creepy. The other glitches I has involved NPC's not being where they should. One time in the Presidium Commons, Tali was marked as being way out in the distance, and up on top of one the the bridges extending from one side of the Presidium to the other. Another glitch has me stuck behind cover, unable to get away from it.
* Graphical pop-in. Sometimes the graphics would take a while to load up, and you'd be treated to a few seconds of flat, ugly visuals.
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Post by Heavy Handed Assault on Mar 12, 2012 13:27:56 GMT -5
Duke you ever need tips on Oblivion hit me up! Been playing Skyrim....only have Thieves Guild and find the rest of the Shrines.
Mass Effect 3!Love it! Dont forget to download.....damn the name of the game escapes me.But you play the demo and you get free Armor and a weapon in Mass Effect3
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