Post by Onix Solo on Jun 23, 2010 23:40:18 GMT -5
So, I've spent some decent time with the competative side of multiplayer, so I thought I'd give you a rundown/review.
Being a shooter, there was no question that WFC would have had multiplayer. All of the multiplayer is a culmination of elements from other popular games, but that isn't a bad thing. It has the standard Deathmatch and Team Deathmatch modes, Conquest which is the same as territories, Code of Power which is like single flag CTF, Countdown to Extinction which is like neutral bomb, and Power Struggle which is the same as king of the hill. You get to make your own load outs, choosing your character model, colors, weapons, abilities, and modifiers. As you level up you unlock new modifiers, abilities, and load out slots. You can eventually have 3 load outs for each class. The game even lets you go into "Prime Mode" after reaching level 25 in each class, which if you have played one of the Modern Warfare's is just like prestige mode.
The game only has 6 maps if I'm not mistaken, which hopefully will be remedied with some DLC some time soon. None of the maps are that bad though. The only problems is that the scenery will get stale after a while.
Before I get into the classes, I'll give a quick rundown of the gametypes, and what I've found to be effective on them
Game Types
Team Deathmatch - 40 kills
So team deathmatch is your standard 2-team frag-fest. Which ever team scores 40 kills first or the most kills before time runs out is the winner. Team work or solo both work here, though a good group of team players can devastate.
Deathmatch - 20 kills
Your standard free-for-all. To be honest, it is the only game type I didn't give a try, so what dominates it is up to you to find out.
Conquest - 400 points
3 points on the map. Capture them and defend them to rack up points. Team play conquers solo here. A good leader and some scientist that play their part can turn a match.
Code of Power - highest score
Code of Power if like single-flag CTF. Two five-minute round in which one side defends and one assaults. Take their "code of power" from their base to yours to score. Leaders and soldiers work well as defenders, scientist remarkably well as attackers with their disguise ability.
Countdown to Extinction - 3 bomb plants
A bomb spawn in the middle of the map and you must battle over it while trying to take it to either teams base. Plant it and defend for 12 seconds and you are rewarded with a score, and the deaths of every enemy and teammate in the vicinity. Leaders and soldiers once again seem to be well suited for this game type.
Power Struggle - 400 points
One zone to capture that moves around the map after a certain amount of time. Hold it to score points. I dominated with a soldier load out that I like to call the heavy, which has the minigun, whirlwind, and the ammo drop with the damage boost modifier. Leaders also cave me a run for my money, but all classes have their uses.
Characters and Classes
Before getting into details of each class, I wanted to talk about the customization. All of us were excited about making your own transformer, but unfortunately the customization is what I like to call "Make your own repaint." You get to choose your character model and then just change its colors. Even more, there are only a few color pallets for each side. I defy you to make a while autobots, and forget putting red on a decepticon. I was really disappointed with this fact. I only expected to be able to change colors, but it is unfortunate that they limited the color options so much.
Each class gets the choice of 2 weapons out of 4, 2 skills out of 4 and 3 choices out of 3 sets of 5 or 6 modifiers, can't recall the number off the top of my head.
Scouts
The scout is the smallest class and the second weakest. The weapons and skills offered for these classes make them excellent choices for snipers or sneaky types. Scouts are the cars and are the speediest class on the ground.
The models you get to choose between are Sideswipe, Bumblebee and Arcee for the Autobots; Barricade and Breakdown for the Decepticons. The weapons you get to choose between are the pistol with 5x scope, sniper rifle with 10x scope, scatter gun, and plasma canon. The four abilities you get to choose from are a quick dash, cloaking, pick-up trap, and target painter. The modifiers you unlock along the way add different effect to you abilities and weapons and so on, so I wont really get into them that much.
I've found the scout as a decent mid to long range class. My preferred setup uses the pistol and sniper rifle, cloaking, target painting, and the most notable modifier that give me a damage boost for a short time after de-cloaking. The pistol is just beastly, and I wouldn't use the scout without it.
Scientist
The scientist are the jets and are the weakest of the four classes. The scientist serve best as support roles, but that doesn't mean they aren't good combatants. Hit and run seems to work well, and a whole team of scientists holding a room can devastate.
The models you can choose between are Silverbolt, Airraid, and Jetfire for the Autobots; Starscream, Slipstream (female body), and if you are one of the Gamestop preorderers like me, Shockwave rounds out the Decepticon's choices. The weapons you get to choose between are the emp shotgun (2 powerful shots), pistol, assault rifle, and healing ray. The abilities yu can choose between are a automated turret, shockwave (pushes back and damages enemy), drain (steal health from nearby enemy), and disguise (makes you appear friendly to the enemy).
The scientist is used best in conjunction with other players, though they make decent mid-range snipers and decent defenders. I had one game where the whole lot of us were scientist holding a middle room. Will all of you healing and turrets we lead most of the match, only falling apart when they finally overran us and loosing the match by a mere 3 points. I use the scientist in more of a defending/combat support role, healing only with my healing aura grenades.
Leaders
Leaders are the trucks and they are the second strongest class. They work great in groups as they have abilities that buff other players.
The models you can choose between are Ironhide, Optimus, and Ratchet for the Autobots; Soundwave for the Decepticons. Their four abilities are barrier (a shield wall), war cry (buffs your teammates and you with extra damage dealing and armor), moleculon bomb, and disruptor (forces nearby opponent to transform and locks them in that mode for a brief period). Leaders can choose between the fusion cannon, a larger assault rifle, pistol, and grenade launcher.
Leaders make good defenders, throwing up barriers, buffing teammates, and dealing damage. Disruptor has caught me off guard several times, and being locked in vehicle mode surprises you when you aren't ready for it.
Soldiers
Soldiers are the tanks, and they are the strongest class. These guys are all about dishing out the hurt, and are my personal favorite class. I am the Rambo type of player when it comes down to it.
The models you get to choose from are Warpath for the Autobots; Brawl and Megatron for the Decepticons. The weapons they get are the assault rifle, minigun, missile launcher, and emp shotgun. The abilities it gets are hover (hover off the ground like the angle of death, getting a damage boost and mowing down enemies), whirlwind (swing you melee weapons around, devastating those who don't get away fast enough), ammo beacon (resupply point to keep you and your friends full-up on ammunition) and energon sling (disables nearby enemies abilities for a short time).
My setup so far is what I dubbed the heavy. Minigun and assault rifle (or what ever gun you want as the second, wont use it anyways), ammo beacon and whirlwind. The modifiers I have on him is one that adds a damage boost to anyone who is in the area of the ammo beacon, one that reduces the spread of your weapons, and one that reduces the recoil of the weapons. The result, drop a beacon, get out your minigun and start unloading the hurt on your enemies. If they get to close, whirlwind them. Get into an enemy zone, drop the beacon and you can devastate all those nearby.
Overall
Multiplayer is great. It borrows from some of the best games out there in the multiplayer world. The class based game play makes for good team play, and the game types are classics with a transformers make-over.
Being a shooter, there was no question that WFC would have had multiplayer. All of the multiplayer is a culmination of elements from other popular games, but that isn't a bad thing. It has the standard Deathmatch and Team Deathmatch modes, Conquest which is the same as territories, Code of Power which is like single flag CTF, Countdown to Extinction which is like neutral bomb, and Power Struggle which is the same as king of the hill. You get to make your own load outs, choosing your character model, colors, weapons, abilities, and modifiers. As you level up you unlock new modifiers, abilities, and load out slots. You can eventually have 3 load outs for each class. The game even lets you go into "Prime Mode" after reaching level 25 in each class, which if you have played one of the Modern Warfare's is just like prestige mode.
The game only has 6 maps if I'm not mistaken, which hopefully will be remedied with some DLC some time soon. None of the maps are that bad though. The only problems is that the scenery will get stale after a while.
Before I get into the classes, I'll give a quick rundown of the gametypes, and what I've found to be effective on them
Game Types
Team Deathmatch - 40 kills
So team deathmatch is your standard 2-team frag-fest. Which ever team scores 40 kills first or the most kills before time runs out is the winner. Team work or solo both work here, though a good group of team players can devastate.
Deathmatch - 20 kills
Your standard free-for-all. To be honest, it is the only game type I didn't give a try, so what dominates it is up to you to find out.
Conquest - 400 points
3 points on the map. Capture them and defend them to rack up points. Team play conquers solo here. A good leader and some scientist that play their part can turn a match.
Code of Power - highest score
Code of Power if like single-flag CTF. Two five-minute round in which one side defends and one assaults. Take their "code of power" from their base to yours to score. Leaders and soldiers work well as defenders, scientist remarkably well as attackers with their disguise ability.
Countdown to Extinction - 3 bomb plants
A bomb spawn in the middle of the map and you must battle over it while trying to take it to either teams base. Plant it and defend for 12 seconds and you are rewarded with a score, and the deaths of every enemy and teammate in the vicinity. Leaders and soldiers once again seem to be well suited for this game type.
Power Struggle - 400 points
One zone to capture that moves around the map after a certain amount of time. Hold it to score points. I dominated with a soldier load out that I like to call the heavy, which has the minigun, whirlwind, and the ammo drop with the damage boost modifier. Leaders also cave me a run for my money, but all classes have their uses.
Characters and Classes
Before getting into details of each class, I wanted to talk about the customization. All of us were excited about making your own transformer, but unfortunately the customization is what I like to call "Make your own repaint." You get to choose your character model and then just change its colors. Even more, there are only a few color pallets for each side. I defy you to make a while autobots, and forget putting red on a decepticon. I was really disappointed with this fact. I only expected to be able to change colors, but it is unfortunate that they limited the color options so much.
Each class gets the choice of 2 weapons out of 4, 2 skills out of 4 and 3 choices out of 3 sets of 5 or 6 modifiers, can't recall the number off the top of my head.
Scouts
The scout is the smallest class and the second weakest. The weapons and skills offered for these classes make them excellent choices for snipers or sneaky types. Scouts are the cars and are the speediest class on the ground.
The models you get to choose between are Sideswipe, Bumblebee and Arcee for the Autobots; Barricade and Breakdown for the Decepticons. The weapons you get to choose between are the pistol with 5x scope, sniper rifle with 10x scope, scatter gun, and plasma canon. The four abilities you get to choose from are a quick dash, cloaking, pick-up trap, and target painter. The modifiers you unlock along the way add different effect to you abilities and weapons and so on, so I wont really get into them that much.
I've found the scout as a decent mid to long range class. My preferred setup uses the pistol and sniper rifle, cloaking, target painting, and the most notable modifier that give me a damage boost for a short time after de-cloaking. The pistol is just beastly, and I wouldn't use the scout without it.
Scientist
The scientist are the jets and are the weakest of the four classes. The scientist serve best as support roles, but that doesn't mean they aren't good combatants. Hit and run seems to work well, and a whole team of scientists holding a room can devastate.
The models you can choose between are Silverbolt, Airraid, and Jetfire for the Autobots; Starscream, Slipstream (female body), and if you are one of the Gamestop preorderers like me, Shockwave rounds out the Decepticon's choices. The weapons you get to choose between are the emp shotgun (2 powerful shots), pistol, assault rifle, and healing ray. The abilities yu can choose between are a automated turret, shockwave (pushes back and damages enemy), drain (steal health from nearby enemy), and disguise (makes you appear friendly to the enemy).
The scientist is used best in conjunction with other players, though they make decent mid-range snipers and decent defenders. I had one game where the whole lot of us were scientist holding a middle room. Will all of you healing and turrets we lead most of the match, only falling apart when they finally overran us and loosing the match by a mere 3 points. I use the scientist in more of a defending/combat support role, healing only with my healing aura grenades.
Leaders
Leaders are the trucks and they are the second strongest class. They work great in groups as they have abilities that buff other players.
The models you can choose between are Ironhide, Optimus, and Ratchet for the Autobots; Soundwave for the Decepticons. Their four abilities are barrier (a shield wall), war cry (buffs your teammates and you with extra damage dealing and armor), moleculon bomb, and disruptor (forces nearby opponent to transform and locks them in that mode for a brief period). Leaders can choose between the fusion cannon, a larger assault rifle, pistol, and grenade launcher.
Leaders make good defenders, throwing up barriers, buffing teammates, and dealing damage. Disruptor has caught me off guard several times, and being locked in vehicle mode surprises you when you aren't ready for it.
Soldiers
Soldiers are the tanks, and they are the strongest class. These guys are all about dishing out the hurt, and are my personal favorite class. I am the Rambo type of player when it comes down to it.
The models you get to choose from are Warpath for the Autobots; Brawl and Megatron for the Decepticons. The weapons they get are the assault rifle, minigun, missile launcher, and emp shotgun. The abilities it gets are hover (hover off the ground like the angle of death, getting a damage boost and mowing down enemies), whirlwind (swing you melee weapons around, devastating those who don't get away fast enough), ammo beacon (resupply point to keep you and your friends full-up on ammunition) and energon sling (disables nearby enemies abilities for a short time).
My setup so far is what I dubbed the heavy. Minigun and assault rifle (or what ever gun you want as the second, wont use it anyways), ammo beacon and whirlwind. The modifiers I have on him is one that adds a damage boost to anyone who is in the area of the ammo beacon, one that reduces the spread of your weapons, and one that reduces the recoil of the weapons. The result, drop a beacon, get out your minigun and start unloading the hurt on your enemies. If they get to close, whirlwind them. Get into an enemy zone, drop the beacon and you can devastate all those nearby.
Overall
Multiplayer is great. It borrows from some of the best games out there in the multiplayer world. The class based game play makes for good team play, and the game types are classics with a transformers make-over.