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Post by Jazzman Crothers on Feb 20, 2013 9:05:19 GMT -5
Hawk :: "Mastering others is strength. Mastering yourself is true strength."Slave Name :: H13 Allegiance :: Blademaster Function :: Blade Warrior Size :: Soldier TECHNICAL SPECIFICATIONSStrength :: 6 Intelligence :: 7 Speed :: 5 Endurance :: 7 Agility :: 7 Specialist Skill :: 5 Rank :: 6 Courage :: 8 FIGHTING SPECIFICATIONSCircuit-Su :: 2 Crystalocution :: 2 Diffusion :: 2 Metallikato :: 7 PROFILEBiography :: The honourable and brave Blademaster known as Hawk is a mech of action. Fearless in battle and loyal to his friends and comrades. The serious minded Hawk will always speak his mind as he believes in honesty. Hawk is opinionated and slightly head strong but he makes an effort to respect the opinions of his comrades despite his temper. It is only when his impatiences get the the best of him that Hawk will argue. Hawk loves his people and fights to free them from the Quintessons, who he hates so much. History :: When Hawk was H13, he was a long distance cargo deliverer. He would often carry small items of important to and form different Quintesson locations. He was never told what they were and he never found out. All Hawk understood that he was properly carrying technology that helps enslaved and murdered his people. This never stood right with him but had little choice in the matter, for the Quintessons placed on him a inhibitor that prevented him from transforming when he wanted to or even trying to escape. Searing pain and even death would be the result if Hawk did try and make a break for it. This inability to do anything about his situation made Hawk angry within himself, causing much rage to build up within him. On a regular routine trip, Hawk was brought down when he was shot by energy damper gun. He had no choice but to set down in the waste lands where he met the one who would become his teacher. There his teacher set about freeing Hawk from the inhibitor device, but not before Hawk was engulfed in pain and almost died. Hawk was repaired and brought back online by his teacher, who had also given Hawk a upgrade to his body. Hawk was unsure whether to trust the stranger, but soon the stranger began to teach Hawk about Cybertron, who Hawk truly was, the Universe and about the Quintessons. Soon Hawk began to trust the stranger, especially after the stranger began to teach Hawk how to fight. The stranger had developed some fighting techniques that did not rely on projectile weaponry but instead melee weapons and hand to hand combat. Due to his anger issues, Hawk seem to take the fighting style of Metallikato. After sometime, Hawk gained control over his temper and was ready to chose a new name. No longer known as H13, Hawk was now a Cybertronian who fought for Cybertron. In his efforts to stop the Quintessons, Hawk has been on many missions, spying on the Quintessons and gathering any technology he can for his teacher. Robotic & Alternate Forms :: In robot mode, Hawk is above average strength and has quick reflexes. His hand to hand combat allows him to over power larger and even stronger opponents in battle. Hawk likes to make short work of his enemy and will deliver the strongest most brutal blow he can as soon as possible. He shows little mercy to the Quintessons despite what his teacher tries to teach him. Hawk mastery of his sword makes him a deadly opponent. He can dispatch the enemy in an upfront confrontation or when surrounded very quickly. His shield is his fateful companion in a fight as Hawk uses it to remain undamaged by radiation blasts or even electricity bolts. For long distance attacks Hawk uses his spike launcher located ion his wrist and will use explosive discs to even up the odds. There are no robots on Cybertron that can fly in robot mode. However Hawk has a pair of glide wings, his wings in jet mode, that he uses to glide for long distances. In his alternate mode Hawk transforms into a long range Cyberjet and can reach speeds up to mach 0.9. Hawks agility in his cyberjet mode is great and allows him to escape when being chased. Weakness :: Hawk has a temper which he fights to control. However he can't help getting impatient. This can sometimes lead to getting into trouble or getting a little ahead of himself while on a solo mission. Hawk will lose control however when he sees his fellow Cybertronians suffering at the hands of the Quintessons. WEAPONS/SPECIAL ABILITIES/EQUIPMENTMains WeaponsLong Sword: Damage 7. The trademark Blademaster weapon. Strong, deadly and reliable in all situations of melee combat. (3 points) Shield: Endurance 5. Defence against projectile weapons. Transformers out from a Blademasters forearm and remains attached. It is possible to remove and use in the other hand. Incredibly useful against electricity and radiation blasts. (1 points) Projectile WeaponsSpikes. Damage 6. 15 shots. Causes much pain and deep penetration. Biggest advantage is they can be shot silently. Shot from a wrist launcher attached to the characters forearm or shoulder. (2 points) Explosive Disks. Damage 7. Maximum amount carried is 5. Disks are thrown by hand and can explode on contact or be triggered by a transmission. (2 points) Special Abilities/EquipmentGlider Wings. Used in robot mode, wings carry Transformer across the sky and relies on solar winds. Not as fast as most flight capable Transformers. If your character transforms into an aerial vehicle, then your glider wings are your normal wings. (1 points)
_End Data Feed.
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Post by Hoist on Mar 1, 2013 13:47:19 GMT -5
Litos :: (Pronounced Lie-TOS) "I ask only for the strength to defend my people" Slave Name :: L926-1 Allegiance :: Blademaster Function :: Labourer Size :: Soldier
TECHNICAL SPECIFICATIONS
Strength :: 5 Intelligence :: 7 Speed :: 7 Endurance :: 4 Agility :: 5 Specialist Skill :: 4 Rank :: 6 Courage :: 5
FIGHTING SPECIFICATIONS
Circuit-Su: 3
Crystalocution: 4 Diffusion: 4 Metallikato: 2
PROFILE
Biography :: Forlorn and softly spoken Litos can't help but feel repressed by his life, an intelligent bot by all accounts, and a thinker - but you don't need to do much thinking when your working for slave labor under what he deems an oppressive regime. Litos wishes his life was something more, or nothing at all, and has a great empathy for his fellow workers. He does churn things up over in his mind to much - the consequences of actions and such. (If he tried to escape, if he tried to flee, what would hap[pen to the others...)
History :: Litos can't remember much about his background, or even his past, all he can remember is being enslaved by his creators, the Quintessons, and immediately being put to work. Attached with an inhibitor so they can't wander off of have to much control over their actions, Litos has been used as a general labour within the slave camps. With his hook and grapple, Litos is sent up to great heights to set Energon detectors (Small disc like objects with jutting out cog bits, very flat shaped. Nicknamed "Spyders"), to higher areas to get Energon readings. Also to mine higher surfaces (or lower) for Energon deposits. Although not a "construction bot" per say, he works very much in that field as a "go-to" bot doing many various menial labouring jobs as orded by the Quintessons, as they [Some times literally] like to crack the whip on the workers. Carrying, mining, taking readings, scaling buildings, it's all in a day's work for Litos but is far from glamorous or a happy environment/job to work in leaving him down in the dumps most of the time, with a feeling of no worth,; and no point to his life.
Robotic & Alternate Forms :: In robot mode his thick arms make him ideal for labour and carry, lifting and construction work giving him a good strength in his arms to be able to hold onto his grapple/hook when scaling the walls to detect Energon deposits, despite his armor not making his job any easier. If anything he's not one of the more frail Cybertronians he's seen Energon-whipped by the Quintessons when they think a worker is slacking and takes his Energon whips well, wearing his scars like humans have tatoos. In his alternate mode he is yet to discover, Litos transforms into a Cybertronian hover car, if you were to imagine a Cybertronain version of a Chevy, it'd be about right for his alternate mode. It can reach good high speeds, especially from a still starting point, yet doesn't always find corners easy causing the back to spin around.
Weakness :: With armour that hangs of him, it's not so much that it's heavy but it doesn't make him agile, making his work even more difficult. He does ponder on things too much and read things deeply.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT
Main Weapons
Long Sword: Damage 7. The trademark Blademaster weapon. Strong, deadly and reliable in all situations of melee combat. (3 points)
Short Sword: Damage 5. Larger and thicker then the dagger, can be used to finish out opponents quickly in hand to hand combat or as defence against opponents with large melee weapons. (2 points)
Projectile Weapons
Spikes. Damage 6. 15 shots. Causes much pain and deep penetration. Biggest advantage is they can be shot silently. Shot from a wrist launcher attached to the characters forearm or shoulder. (2 points)
Special Abilities/Equipment
Hook and Grapple. Scale walls or pulls up comrades and equipment to new heights. Installed in the chest area so it may be used in both robot and vehicle mode. (1 point).
Extra High Jump. Springs in the legs for higher jumps, used only in robot mode to increase a Transformers jumping and leaping capabilities, making for greater agility. (1 point)
_End Data Feed.
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Post by Jazzman Crothers on Mar 10, 2013 2:17:31 GMT -5
Hardclaw:: "My words are blunt but never my axe."Slave Name :: H865 Allegiance :: Blademaster Function :: Blade Warrior Size :: Soldier TECHNICAL SPECIFICATIONSStrength :: 9 Intelligence :: 5 Speed :: 4 Endurance :: 7 Agility :: 5 Specialist Skill :: 7 Rank :: 4 Courage :: 9 FIGHTING SPECIFICATIONSCircuit-Su :: 2 Crystalocution :: 2 Diffusion :: 4 Metallikato :: 5 PROFILEBiography :: The gruff Hardclaw is a mech who's words are as big and bold as his actions. He hates the Quintessons with a passion and has done all he can to protect his friends. He will place himself in harms way of his friends and those not as strong as him. He has remained patience with all the hopelessness that surrounds him, hoping for better days ahead. Deep down inside of Hardclaw burns the spark of a warrior who wishes to strike back at the Quintesson. But he knows better then to try and fight when he lacks the means to do so. His friends and enemies look at him with much respect as a honourable mech who will stand up for his people. History :: Hardclaw is a labour mech who in charge of digging tunnels and moving heavy material. He was one of the few mechs who was able to defend himself within the slave camps due to his strength and savage fighting nature. But as time grew, he saw that being the mightiest was a shallow existence. He soon began to come to the aid of those less fortunate. Robotic & Alternate Forms :: Hardclaw is tremendously strong. His hand to hand combat makes him deadly and brutal. While not the fastest for his size, his tough steel skin can take the punishment of a long dragged out fight. His right hand can transform into a drill that he uses to dig and it can drill through tough metallics or even armour. In his alternate mode Hardclaw transforms into a carrier truck. While slow in this mode Hardclaw can carry or tow 40 tones of weight. Weakness :: His slow speed makes Hardclaw a easy target. Electric magnetic waves can render his inner workings useless. WEAPONS/SPECIAL ABILITIES/EQUIPMENTMain WeaponsAxe: Damage 7. Strong, deadly and reliable in all situations of melee combat. Great for brutal assaults. (2 points)
War Hammer: Damage 5. Short Hammer. Great for smashing armour. (2 points) Projectile WeaponsExplosive Disks. Damage 8. Maximum amount carried is 5. Disks are thrown by hand and can explode on contact or be triggered by a transmission. (2 points) Special Abilities/EquipmentDrill. Power 4. Used only on robot mode. Replaces hand when in use. (1 points)
Shield: Endurance 5. Defence against projectile weapons. Transformers out from a Blademasters forearm and remains attached. It is possible to remove and use in the other hand. Incredibly useful against electricity and radiation blasts. (1 points)
Compressed Air. Stored in the legs, taking a deluxe sized Transformer about 30 (Transformer) feet of distance. (1 points)
_End Data Feed.
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Post by Jazzman Crothers on Mar 10, 2013 2:18:33 GMT -5
Guren :: "Loyalty is the light in all that is dark."
Slave Name :: G367 Allegiance :: Blademaster Function :: Blade Warrior Size :: Minibot
TECHNICAL SPECIFICATIONS Strength :: 5 Intelligence :: 6 Speed :: 7 Endurance :: 5 Agility :: 7 Specialist Skill :: 7 Rank :: 2 Courage :: 6 FIGHTING SPECIFICATIONS Circuit-Su :: 3 Crystalocution :: 3 Diffusion :: 3 Metallikato :: 4
PROFILE Biography :: The young Guren is perhaps the most optimistic any slave one can come across. His light hearted nature puts many at ease and can even make others forget how hard their lives have been under Quintesson rule. Cunning and sneaky, Guren will steal for his friends and those in need with great swiftness. At times he can be a sharp tongued rogue but he does not get under the skin of those close to him as like other young Cybertronians such as him. History :: Guren was a messenger for the Quintesson. He would deliver what ever items were needed to his masters. His speed on the ground made him valuable and it was his speed that spared him a painful death in the Well of Sparks. His small size and immaturity lead him to getting bullied under other slaves such as Hardclaw came to his rescue. Since then he has been a loyal friend to his small ground of comrade. Robotic & Alternate Forms :: Guren is flexible and agile in robot mode. He can perform flips and other acrobatic manoeuvres to entertain others. His fighting style is more of a hit and run tactic since he isn't very strong and needs to deliver a series of hits to hurt and confuse his opponents. His alternate mode is a cyber car that can reach speeds of 250 mph. Weakness :: Guren lacks the cold spark for combat and hesitates in killing. Others see it as a weakness, his mentors sees it as the strongest gift any Blademaster processes.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT Main Weapons Long Sword :: Damage 7. The trademark Blademaster weapon. Strong, deadly and reliable in all situations of melee combat. (3 points) Projectile Weapons Throwing Stars :: Damage 4. 20 shots. Up to three can be thrown at a time. Great for quick silent attacks and disabling opponents. (2 points) Smoke Bombs :: Amount 3. Causes smokescreens and erupt on contact. (1 points) Special Abilities/Equipment Extra High Jump :: Springs in the legs for higher jumps, used only in robot mode to increase a Transformers jumping and leaping capabilities, making for greater agility. (1 points) Shield :: Endurance 5. Defense against projectile weapons. Transformers out from a Blademasters forearm and remains attached. It is possible to remove and use in the other hand. Incredibly useful against electricity and radiation blasts. (1 points) Extra Sensory Perception :: Great for, but not limited to, scouts to see things better over great distances. (1 point)
_End Data Feed.
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Post by Onix Solo on Mar 10, 2013 11:25:52 GMT -5
Taran (T-474) :: "The predator in the dark is the most poisonous to your health"Allegiance :: Blademaster Function :: Maintenance / Ninja Size :: Minibot TECHNICAL SPECIFICATIONSStrength :: 3 Intelligence :: 8 Speed :: 8 Endurance :: 3 Agility :: 9 Specialist Skill :: 6 (37) Rank :: Courage :: 8 FIGHTING SPECIFICATIONSCircuit-Su :: 6 Crystalocution :: 1 Diffusion :: 5 Metallikato :: 1 PROFILEBiography :: Stoic, loner, creepy, are all words that have been used to describe Taran. It is a trait that he has come by due to his occupation, in which he often goes cycles without seeing another spark, let alone speaking with them. The most contact he has is with his Quintesson supervisor, which isn't a great source of socialization. Taran has grown accustomed to the dark, and has a fondness for it. He possesses a decent level of intelligence, but uses it only in his work out of sight from his masters gaze. History :: T-474, or Taran, has lived his life of oppression deep in the bowels of Cybertron. Key to maintaining the energon pipelines that flow like veins through their home planet, he leads a life of solitude, darkness, and constant labor. Some might pity his existence, but in his optics, he is the lucky one. He has no reliance on others, and their errors can not be made his own. Aside from regularly reporting in to his Quintesson overseer, he rarely faces their oppressors. Often, the most dangerous aspects of his life come while making his repairs, and the host of unsavory creatures that lurk in the shadows. Robotic & Alternate Forms :: Spending an unnatural amount of time in the dark and often cramped spaces of Cybertron's underground, Taran has honed his senses through necessity. In both robot and alternate forms, he possesses an almost extra sensory level of reaction. His alternate mode, 8 long, sharp legs attached to an oblong body, provides mobility where no tire, tread or booster can go. Capable of moving through some of the tightest tubes and shafts in the underground, and able to scale the massive, cable lined caverns, this functional walker mode give him unprecedented mobility. In robot mode, these legs can be used to anchor Taran to any surface while making repairs (or a surprise attack). Taran isn't the largest of Cybertronians, but his speed and mobility are paramount to that offered by larger forms. Tarran's signature weapon is his chained-axe. Used more often as a tool for countering an opponents attacks, and turning their momentum and weight against them quickly. The axe can be used as a single handed weapons, or can be swung by the chain for fast attacks that keep Taran out of range of his opponent. The counter weight on the end can be used as a blunt weapon, but it is better for knocking back opponents than damaging them. Taran's acid pellets fire from his shoulders, and are quite useful in conjunction with his net and countering moves. A grapple hook gives Taran increased versatility in vertical movement, and he has built in systems in his legs to increase the height of his jump. Weakness :: Taran relies on his speed and agility in a fight for survival, so if it comes to a situation where these abilities are of no use and he must rely on his strength and endurance to be victorious, he is in trouble. Taran is also quite distant a times from others, as isolation will bring. WEAPONS/SPECIAL ABILITIES/EQUIPMENTMains WeaponsChained-Axe: Damage 4. Axe-like weapon attached to a chain with a counter weight on the end. Allows for fast, swinging attacks, as well as a useful tool for countering enemies. (3 points) Projectile WeaponsAcid Pellets :: Damage 4. 100 small pellets. Use to melt armor and cause much pain, its corrosive touch is extremely painful as it burns for a long time. Shot from a wrist launcher attached to the characters forearm or shoulder. (2 points)Special Abilities/EquipmentExtra Sensory Perception. Great for, but not limited to, scouts to see things better over great distances. (1 point) Extra High Jump. Springs in the legs for higher jumps, used only in robot mode to increase a Transformers jumping and leaping capabilities, making for greater agility. (1 points)
Steel Net. For tangling up opponents or escaping prisoners. (1 point) Hook and Grapple. Scale walls or pull up comrade and equipment to new heights. Installed in the chest area so it maybe used in both robot and vehicle mode. (1 points)
_End Data Feed.
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Post by Jazzman Crothers on Mar 11, 2013 0:24:45 GMT -5
Sunslaughter :: "We do not rise to the level of our expectations. We fall to the level of our training." Allegiance :: Renegade Sub Group :: None Function :: Combat Instructor Size :: Leader
TECHNICAL SPECIFICATIONS
Strength :: 8 Intelligence :: 7 Speed :: 4 Endurance :: 6 Fighting Skill :: 10 Specialist Skill :: 10 Rank :: 4 Courage :: 9
PROFILE
Biography :: Chances are Sunslaughter doesn't like you. But that helps him do his job. To earn Sunslaughter respect you have to push yourself to the point you almost die. He expects that from his students, any soldiers he fights besides and even his superiors. He detests those with a weak will and shows no emotion for those that fail in his training room. Sunslaughter seems angry all the time with his brooding like composure and will treat a student cruelly and even violently. He has been called one of the meanest and toughest Autobot, Which is why he was chosen for the Renegade training team. He is hated by everyone, even those that have eventually risen to his high standards.
History ::Sunslaughter is quite old. Like Kup and Ironhide of their day, Sunslaughter dates back to an older Cybertron. He was an Autobot soldier during the Destructicon invasion, the war that saw the original Renegades in action. Sunslaughter was actually a special operation agent who fought gorilla style against the Destructicons. Sunslaughter never met the Renegades but he and his squad respected the manner in which the Renegades fought. Determined to help win the war, a younger Sunslaughter was willing to do anything, even if it meant his own destruction.
A tale known only to certain Renegade superiors, Sunslaughter strapped a low-yield atomic device to himself and snuck into a Destructicon bunker that was impossible to break into with an outside assault force. The large explosive was actually neutralized by a Destructicon device and Sunslaughter was captured. During his imprisonment, Sunslaughter was surrounded by Autobots who's will had been broken. Disgusted by the behavior of his fellow Autobots, Sunslaughter rallied them up and pushed them until they remembered what it was to be an warrior again. Eventually, the prisoners broke free and fought their way out of the bunker and ended the reign of the Destructicon stronghold once and for all.
It was that moment that Sunslaughter realized that he could do more for the war effort rather then sacrificing his life for a large target. He took a leadership role and commanded several squads of Autobots. When he saw that many of the Autobots didn't have what it took to be an effective warrior, he decided to go straight to the source of the problem and enlisted to become a combat trainer. After the war was over, Sunslaughter saw that the need for combat trainers was low. Instead of changing careers again, Sunslaughter decided to learn more about Cybertron's ancient fighting styles. Crystalocution and Metallikato are two of the main martial arts Sunslaughter has disciplined himself in. Sunslaughter is also an accomplished Diskmaster and the lesser known techniques of Blademaster* sword combat. Sunslaughter is also familiar with Circuit-Su but to what extent is unknown, as he rarely spends time teaching students its methods. After his training was finished, he went to supervise the training camps of the Autobot army. Later he was recruited by the Renegades to serve as their
Robotic & Alternate Forms :: Sunslaughter is a hand-to-hand combat and melee weapons master. He stands tall and is incredibly strong. This makes him intimidating enough, but also his ability to move as fast as a large robot his size makes him a nightmare. He'll be in a position to take down an opponent before they realize their in trouble. Sunslaughter has the perfect amount of armor on his body to balance out his agility, size and endurance. An opponent may hit Sunslaughter but chances are Sunslaughter will hit back twice as hard. Sunslaughter knows how to make it seem he is open to attack when really he's drawing in his enemy and setting them up. Sunslaughter will do the unexpected, cyke his opponent out with psychological warfare, act foolish or stupid just to throw their opponent off their game. He will even lie, cheat and use dirty, under handed tactics just to win. In robot mode, Sunslaughter uses a large Thermo Energy Ultra Sword, and a double barrel Frak shotgun. In vehicle mode, Sunslaughter transforms into Cybertronain Transport. He can get up to speeds of 185 mph. He's armor allows him to act as a battle-ram in this mode, good for taking down light fortifications. In this mode, Sunslaughter fires explosive disks for up 300 feet, good for taking down and scattering large squads of Decepticons, on the ground or airborne.
Weakness :: Sunslaughter's only true weakness may be his alternate mode. He has spent so much time in his and the fighting skills of others that he has not focused on this aspect of himself. The best time to take down Sunslaughter is properly when he's in his transport mode for it is not as fast as other ground vehicles and lacks agility. Depending on who's with him, the average Autobot or Renegade warrior may hesitate before providing backup for Sunslaughter as the fearless fight instructor may jump into a situation someone would normally think twice about before getting involved. And if he felt that the situation was worth it, Sunslaughter would go it alone even at the cost of his own life.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT
Primary Weapon
Thermo Energy Ultra Sword:: Power 9. For Leaders and Ultra size Transformers only (3 points)
Heavy Weapon
Flak Canon:: . Firepower 7. Fires steel buckshot. Will knock the average Transformer off their feet, great for breaking down armor. (3 points)
Vehicle Weapon
Disk Launcher:: Firepower 5. Fires a explosive disk that explode on contact or when activated. Range 300 feet. (2 points)
Special Abilities/Equipment
N/A
_End Data Feed.
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Post by Jazzman Crothers on Apr 7, 2013 12:58:17 GMT -5
Scarlett:: "Pray that the Void claims you before the cold blade of vengeance."Slave Name :: S97 Allegiance :: Blademaster Function :: Blade Warrior Size :: Soldier TECHNICAL SPECIFICATIONSStrength :: 5 Intelligence :: 7 Speed :: 6 Endurance :: 6 Agility :: 8 Specialist Skill :: 5 Rank :: 4 Courage :: 8 FIGHTING SPECIFICATIONSCircuit-Su :: 1 Crystalocution :: 4 Diffusion :: 3 Metallikato :: 5 PROFILEBiography :: Scarlett is a focused individual who feels she has something to prove. Cold emotionally, Scarlett shuts out much and refuses to admit if she is troubled. Scarlett resents her life and believes it is her fault that she is a prisoner of the Quintesson. As hard as she is on herself, she is fixed on getting even with the Quintessons. While her self-perception is misguided Scarlett has remained focused on maintaining a projected strong self-image to others. She has even gone as far as watching out for others and maintaining an alliance with her fellow slaves. History :: Like any slave, Scarlett rose from the Well of Sparks and was enslaved by the Quintessons. She performed tasks that involved going into tunnels or pits that were in danger of collapsing. While the Quintesson masters were as cruel to her as they were any slave, Scarlett also had to contend with 'male' slaves who thought she was weak and bullied her. Scarlett was tormented for years until other, more civilized slaves stood up for her. Even though she was saved by those who would offer to become her friend, Scarlett resented that she needed help. From that moment she swore revenge on all those who abused her. Since then she has done her best to become fiercely independent. Robotic & Alternate Forms :: Scarlett has below average strength but incredible agility. She can move and dodge an opponent's blows before they connect, avoid projectile weapon fire and deliver a series of hits before anyone realizes what has happened. Scarlett's ability to leap into action and react gives her a tremendous advantage in a fight. She uses a spear for its long distance striking abilities. Weakness :: Scarlett makes bad judgement calls, leaving her out numbered and alone in situations. Some say she has a death wish as she risks her life far too often and foolishly. WEAPONS/SPECIAL ABILITIES/EQUIPMENTMain WeaponsSpear: Damage 5. Like the staff but instead of an electrical shock it has a sharp edge on one of its ends. Has best range out of all most melee weapons. (2 points)
Sais: Damage 5. Comes as a pair. Great against more then one opponent situations. Lack range. (2 points) Projectile WeaponsThrowing Stars. Damage 4. 20 shots. Up to three can be thrown at a time. Great for quick silent attacks and disabling opponents. (2 points)
Crossbow. Damage 7. 15 shots. High powered long spike launcher, can rip through armour from a long distance.(2 points) Special Abilities/EquipmentCompressed Air. Stored in the legs, used only in robot mode to increase a Transformers jumping capabilities. (1 points)
_End Data Feed.
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Post by Neo Calrissian on Apr 7, 2013 15:14:59 GMT -5
Neoptolemus: “We are standing on the surface of a dark planet. I can but hope there are some of us looking up to the stars.”
Slave Name: N33 Allegiance: Blademaster Function: Salvage Size: Soldier
TECHNICAL SPECIFICATIONS (37 points)
Strength: 7 Intelligence: 10 Speed: 6 Endurance: 4 Agility: 6 Specialist Skill: 4 Rank: GM Assigned Courage: 10
FIGHTING SPECIFICATIONS (13points)
Circuit-Su:
Crystalocution:
Diffusion:
Metallikato:
PROFILE
Biography: Neoptolemus is possessed of a great natural intelligence and wit, but very little technical knowledge; in fact, he has almost no practical skills. His mild demeanour, quiet patter, and lack of aggression would make him the perfect menial slave; however, his insatiable curiosity and strong sense of morality make him a born revolutionary. He feelsa deep sense of fraternity with his fellow slaves, and will protect his fellow transformers at any cost; he is a natural philosopher and writer, and consumes any literature and history he can find and steal, from all over the galaxy andfrom any species. Most of all, he is defined by an unshakable optimism, a steadfast belief that his species will shrug off their chains and move towards a better, kinder world.
History: Spawned out of the Well of All Sparks withan innate charisma and persuasiveness, N33 used the sway he held over his fellow bots to secure his freedom. He formed a pack around him, and, uniting them towards their common goal of survival, managed to fight his and their way out of the Well.
Upon discovering the means by which N33 had endured the crucible, the Quintessons immediately became concerned, worrying that the insolent slave race was becoming organised. The case attracted citywide attention, and made it as far as the office of Lord Kledji himself; however,Kledji’s verdict was swift and merciless. N33 was made to watch his former comrades fight to the death like wild turbo-foxes in the gladiatorial arenas,and in order to crush his will even further, the young mech was conscripted into one of the most gruelling workplaces on Cybertron: the Slag Pits below Stellar Dock. Working in unimaginable heat and pressure, and fitted with a slave collar which causes him crippling pain at the direction of his overseers, N33 was forced to spend nine tenths of every solar cycle collecting the fragments of tech and raw material that fell off cruisers and ships, flocking as they did in their hundreds to acquire Cybertronian slaves. Kledji’s hope was that in breaking the rogue subordinate, he would be able to set an example to any who might follow in his footsteps.
The experience should have crushed N33. But as he picked through the trash, he found that, once every few solar-cycles, or sometimes even every few orns, the smoke would clear, the glare from the shuttles’ engines would dim, and the stars would be visible from his subsurface prison. He would see the arms of galaxies; the burn of faraway suns; the fuel trails of distant world-ships; and N33 would feel peaceful once again. The feelings of anger and injustice would lift, and he knew that, eventually, the hate of dictators would pass; the Quintessons who had enslaved him would die; and even if the cause had to outlive Cybertron itself, one day the transformers would take their freedom.
So designate labourer N33 watches the stars. He reads what little he can salvage from the Slag Pits. He takes his beatings. He works. And he waits.
Robotic and Alternative Forms: In his robot form, Neoptolemus is not capable of fetes of great strength or endurance; however, his intelligence and agility make up for this, as he is able to outwit his opponents, play on their weaknesses, and strike with precision. However, if needs be, his expansive arsenal, metal manipulating abilities (derived from aability fitted to him in order to pick out useful pieces of tech from the Slag Pits), and heightened perception allows him to ‘hold the line’ and fight off numerous opponents competently- as long as he is supported by his comrades, that is. In his alternate form of a Cybertronian roadster, his above average handling and ability to pull more than the average bot in weight makes up forhis very bog standard speed.
Weakness: Neoptolemus can often come across as aloof, alienating his fellow bots. Despite his expansive knowledge, he has little understanding of how to apply what he knows; for example, he can tell you the ins and outs of the engineering on a third series Quintesson warship, but will have no clue how to fix one if it breaks.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT
Main Weapon
Staff: Damage 5. Ends of staff give off an electrical shock on contact. Has best range out of all most melee weapons. (2 points)
Long Sword: Damage 7. The trademark Blademaster weapon. Strong, deadly and reliable in all situations of melee combat. (3points)
Second Weapon
Dagger: Damage 2. Small but easily concealable. Sharp and deadly, used to tip the scales in any hand-to-hand combat. (1 point)
Special Abilities/Equipment
Magnetic Powers. Move metal objects magnetically and throw them around. Magnetic engines are located in the arms of a Transformer, a positive and negative charge. (1 points)
Extra Sensory Perception. Great for, but not limited to, scouts to see things better over great distances. (1 point)
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Post by Bomblast on Apr 10, 2013 14:30:51 GMT -5
Switchblade (S-616) :: "The Best cure for the spark is a quiet mind."Allegiance :: Blademaster Function :: Labourer Size :: Soldier TECHNICAL SPECIFICATIONSStrength :: 7 Intelligence :: 7 Speed :: 6 Endurance :: 5 Agility :: 7 Specialist Skill :: 5 (37 points) Rank :: GM assigns the rank to your charcater Courage :: 8 FIGHTING SPECIFICATIONSCircuit-Su :: 4 Crystalocution :: 3 Diffusion :: 2 Metallikato :: 4 (13 points) PROFILEBiography :: Switchblade is very quiet, mostly due to spending most of his life working in silence. What little he does say is usually very important, however he has been known to crack a joke when the situation arises. Switchblade is very loyal to his allies and will stand up for them, no matter the cost. History :: S-616, as he was known, spent his entire life doing the will of the Quintessons. For the most part, S-616 was working on a production line, cutting pieces of metal to size with the blades in his arms. S-616 believed this to be his purpose in life, why else would the Quintessons have created him with blades if they didn't want him to use them cutting material to size for their machines? S-616 worked hard, hoping to avoid the whips of the Quintesson guards. Despite this, his armour is still scarred from being lashed. He once witnessed a fellow slave trying to make an escape, S-616 tried to help by making the slave wait for a gap in the guards patrols, but the would-be escapee wouldn't listen. S-616 watched in horror as the escapee was cut down by the guards. From that day, he promised himself he would do something about the Quintessons, but what? Robotic & Alternate Forms :: In robot mode, Switchblade is roughly average height and build. He is fairly strong and agile, but not as fast as others his size. His armour isn't as thick as some mechs his size, but he makes up for it with his agility. Switchblade transforms into a four-wheeled Cybertronian all-terrain vehicle. Because of his duties as a slave, he rarely used his alt-mode and doesn't know how to make the most of it, preferring to remain in robot mode. Weakness :: Switchblade's armour isn't as strong as many other mechs his size, and his speed in robot and vehicle mode leave him vulnerable at times. Switchblade will only communicate verbally if it is absolutely necessary, which can leave others thinking he is rude. WEAPONS/SPECIAL ABILITIES/EQUIPMENTMains WeaponsSpear: Damage 5. Like the staff but instead of an electrical shock it has a sharp edge on one of its ends. Has best range out of all most melee weapons. (2 points)
Arm Blades: Damage 5. Two blades, one for each arm. Great against groups of opponent, lacks range. (2 points)
Shield: Endurance 5. Defense against projectile weapons. Transformers out from a Blademasters forearm and remains attached. It is possible to remove and use in the other hand. Incredibly useful against electricity and radiation blasts. (1 points)
Dagger (x2): Damage 2. Small but easily concealable. Sharp and deadly, used to tip the scales in any hand to hand combat. (2 points total)
Projectile Weapons Crossbow. Damage 7. 15 shots. High powered spike launcher, can rip through armour from long distances. (2 points) (9 points)
Special Abilities/Equipment
None.
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Post by Jazzman Crothers on Oct 8, 2013 17:44:31 GMT -5
Alpha Trion aka A3 :: "Do not go where the path may lead, go instead where there is no path and leave a trail"Allegiance :: Blademaster Function :: Leader/Mentor/Scientist Size :: Soldier TECHNICAL SPECIFICATIONSStrength :: 4 Intelligence :: 10 Speed :: 6 Endurance :: 3 Agility :: 5 Specialist Skill :: 10 Rank :: 10 Courage :: 9 FIGHTING SPECIFICATIONSCircuit-Su :: Fully Knowledgable Crystalocution :: Fully Knowledgable Diffusion :: Fully Knowledgable Metallikato :: Fully Knowledgable PROFILEBiography :: There are more stories about the one called A3 then anyone can keep track of. Some say he is a mighty warrior who towers over his enemies and destroys them with a single blast. Others believe he has gone mad with the idea that he is some sort of God like creature. Others say that he is the last hope Cybertron has for freedom. What is known for a fact is that A3 seemed to have come from no where. He began to spread the word of the Transformers true origins and ban the slaves together. Then one day, he disappeared. Many think it was his actions that got him taken in for questioning and then tortured before meeting his final fate in the Sharkticon pit. History :: A3 is actually Alpha Trion, one of the original 13 Transformers created by Primus. How the Quintessons took over Cybertron and what happened to the rest of the 13 only Alpha Trion knows. The Quintesson continued to hunt for Alpha Trion after the fall of the Transformers and the 13 since he was one of the few survivors. Alpha Trion felt the best place to hid was in plain sight, so he infiltrated the slave camps. There he witnessed the horrors of what became of his people, making him realize what needed to be done. He began to sow the seeds of rebellion by spreading the word though out the camps. However Alpha Trion's life was in danger as the Qunitessons began to suspect someone causing unrest with their slave population. Alpha Trion escaped and began the second phase of his plan; rebuilding Cybertronians into warriors. Robotic & Alternate Forms :: Alpha Trion is incredibly intelligent, patience and wise beyond his years. His understanding of the universe comes naturally to him and makes him a good teacher and mentor. He can also craft and repair almost anything as he has a talent for invention. Alpha Trion carries two spike launchers, one on each forearm. While not strong or durable, Alpha Trion seems to rely on his inner strength and will power to aid him in his time of need. And when that doesn't work, Alpha Trion carries a array of gadgets that he can use to his advantage. Alpha Trion transforms into a cyber car and can go as fast as 175 mph. Weakness :: Alpha Trion isn't very strong or durable. WEAPONS/SPECIAL ABILITIES/EQUIPMENTMain WeaponsStaff: Damage 5. Ends of staff give off an electrical shock on contact. Has best range out of all most melee weapons. (2 points) Projectile Weapons
Spikes :: Damage 6. 15 shots. Causes much pain and deep penetration. Biggest advantage is they can be shot silently. Shot from a wrist launcher attached to the characters forearm or shoulder. (x2 = 4 points) Special Abilities/EquipmentHolograms :: Used for disguise. (1 points) Long Range Scanner :: For Detect things further away then normal, for scouts and recon agents (1 points) Communications :: Intercept radio signals of all frequencies, broadcast capabilities superior to average Transformers. (1 points)
_End Data Feed.
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