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Post by Onix Solo on Mar 1, 2014 19:45:19 GMT -5
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Post by Jazzman Crothers on Mar 1, 2014 22:24:08 GMT -5
Broadside :: "Keep incompetence far away and my feet on sturdy conviction."Allegiance :: Autobots Sub Group :: Wreckers Function :: Sea/Land Assault (S.W.A.T.) Size :: Predator (Average Weight of 40 tons) -2 points TECHNICAL SPECIFICATIONSStrength :: 8 (53 tons) Intelligence :: 7 Speed :: 5 (Jet: Mach 3 = 2281 mph/Hydrofoil: 300 knots/350 mph) Endurance :: 5 (Med. Melee, Projectile, and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Agility :: 5 Fighting Skill :: 5 (Intermediate Assault Combat Training) Specialist Skill :: 8 (44 points) Rank :: 2 Courage :: 8 PROFILEBiography :: Broadside will tell you that the best way to do things is his way. Known as a bitter Autobot, Broadside is always complaining about anything and everything around him. His criticism knows no boundaries or limits as he will poke holes in everything he can find. Even when something is perfect, Broadside will find some fault in it and have you know whats wrong. While his honesty might be appreciated when trying to reach the levels of perfection and make something the best that it can be, Broadside doesn't really provide any good suggestions for any problem that comes his way. He comes off as someone who goes by the book but even Broadside will tell you what he thinks are wrong with the rules and why he believes they don't work. But even with his negative attitude, when it comes to a fire fight he's a ruthless fighter then gives no ground to the enemy. History :: Before the Wreckers Broadside served as a Autobot bodyguard to many Autobot commanders. His size made many have second thoughts before trying to assassinate anyone Broadisde was assigned to protect. The large Autobot had a reputation for leaving anyone would be assassin's in bad shape, so it wasn't too long until Impactor asked him to join his crew. Broadside fought by the side of Impactor for years as part of the Wreckers. He was quite happy to follow Impactor's orders but when Ultra Magnus took over, Broadside almost quit. He hates Ultra Magnus' style of leadership with a passion as he think's Magnus doesn't know the field as well as Impactor does. Plus Ultra Magnus ordered Broadside to hold back on his ruthlessness when battling the enemy. Broadside only stuck around due to the comrades asking him to bear Magnus. When Springer took over from Ultra Magnus, Broadside told himself he could tolerate the robot but he still thinks Impactor was the Wreckor's true commander. Broadside respects Springer's skills but believes he's too inexperienced. Many think that the years spend under Ultra Magnus' command have left Broadside with a bitter streak. While Broadside is allowed to take down Decepticons as he pleases, he is often annoyed by Springer's advice to think more like a proper Autobot. Broadside often wonders why Springer does this to him since they Wrecker's are known to be the most ruthless of all Autobots. It adds up to be just another thing Broadside gets to complain about. Robotic & Alternate Forms :: Broadside is a triple changer who has the alternate modes of a cyberjet and a hovercraft. In cyberjet mode Broadside can reach the speed of Mach 3 for a range of 5000 miles. In his hovercraft mode he cane clock 130 knots or about 150 mph for a range of 7000 miles. In either of these mode Broadside can carry one minibot sized passenger for a tight fit. In these modes Broadside is usually the first one let loose on the front lines. He'll race in and break down enemy defensives with his firepower while switching between all three of his modes. His large robotic form often scares most Decepticons as he towers over most while his Thunderclap Sonic Blaster strikes fear into all who hears it. His hand to hand combat skills are good and straight up, nothing fancy. Broadside would rather just shoot down as many Decepticons as he could before they get a target lock on him. Weakness :: Broadside likes to think of himself as an old school soldier and that the ways from the past were the best ways. Actually he's too stubborn for his own good and will get himself in to trouble. His low endurance can be a problem as well. If he was more of a team player and didn't start so many arguments he might actually be trusted more often. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponIon Blaster:A rapid fire machine gun good for long range attacks. Damage: 3, Range: 8, Accuracy: 6, Rate of Fire: 7, Damage Type: Projectile Heavy WeaponThunderclap Sonic Blaster:This no longer illegal piece of hardware is a sonic disruptor that redirects high pitched frequencies to send shock-waves that vibrate objects on contact. Has been known to cause external and internal damage. Mounted on Shoulder. Damage: 8, Range: 4, Accuracy: 7, Rate of Fire: 4, Damage Type: Elemental Alternate Form WeaponX24 Scrapmaker:For Hunters, Predators and Dreadnaughts. Vastly improved over previous versions, this multi-barrelled machine gun employs a Gatling style spin up before its fury set up on the ships under belly attached to a swivel. Damage: 9, Range: 6, Accuracy: 4, Rate of Fire: 9, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesTriple Changer:For extra alternate mode. (2 point) Particle Beam:Powerful stream of energy used to cut through armor or enemy defences. Damage: 7, Rounds: 3 Damage Type: Energy (2 points) Hover:Can hover about in the air while in robot mode. (For Flyers only, 1 points) Over Shield:These energon shields deploy a barrier over the users body that last for a limited time, depending on the punishment taken against them. Endurance: 7 (1 point) Flak Grenades:Explosive grenades that detonate on a fuse. Damage: 7, Damage Type: Explosive (2 points) Smoke Grenades:Causes smokescreens. (1 points) (9 points)
_End Data Feed.
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Post by Jazzman Crothers on Mar 1, 2014 23:11:20 GMT -5
Ironfist :: "I take advantage of a disadvantage."Allegiance :: Autobots Sub Group :: Wreckers Function :: Warrior Size :: Soldier (Average weight 5 tons) TECHNICAL SPECIFICATIONSStrength :: 5 (8 tons) Intelligence :: 5 Speed :: 5 (225 mph) Endurance :: 6 (High Melee Damage Resistance; Medium Projectile and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Agility :: 9 Fighting Skill :: 9 (Advanced Mixed Martial Arts Training) Specialist Skill :: 7 (46 points) Rank :: 2 Courage :: 10 PROFILEBiography :: Ironfist is the kind of warrior that strikes all that he meets without using his fists. The energy Ironfist puts out with his presence is something to experience, as the average sized Cybertronian commands attention when he enters the room. However Ironfist is humble, respectful and calm. When he speaks he's directly to the point, whether it be a statement or a question. His conversations are something to be remembered as well. Anyone who talks to him will feel that they have spoken to an old spark trapped within a young body. Ironfist will always share what he believes to be worthwhile thoughts, wisdom with all and he is eager to learn and ask questions. He looks at the bigger picture and can't be bothered to waste his time on idle chat. And even though this mysterious robot can make others feel the raw energy that pumps through his fuel pumps, Ironfist can be very quiet when in a meditation stance. Ironfist is the embodiment of war and peace under completely control. However, get on his bad side and you'll see his mean streak, the thing many people thought was a thing of the past, resurface in the most terrible way. History :: Ironfist was once a reckless youth with an uncertain future. Leader of a street gang eons ago, Ironfist used to roam the city streets of Cybertron in search of a fight to prove he was the best there was. Anger guided Ironfist down this path to prove he was the toughest robot the planet had ever seen. Until he met a Cybertronian by the name of Bludgeon. Bludgeon made the deal that if Ironfist won their fight, Bludgeon would allow Ironfist to kill him. But if Ironfist lost, he was to join Bludgeon and his Mayhem Squad and become a Decepticon. Ironfist lost the fight but refused to join the Decepticons out of pride. Bludgeon then went to kill Ironfist but Ironfist's gang stepped in, all of them getting wiped out in the process. Ironfist still managed to escape and swore to get revenge. It was here that Ironfist met an old Cybertronian by the name of Rock. Rock was in fact looking for Ironfist since he had heard of a misguided youth who was out to fight everyone, wasting his talents on useless fighting. Ironfist tried to fight Rock but was defeated within seconds. Ironfist swore his loyality to Rock and renounced his old ways. Rock trained Ironfist in all Cybertronian martial arts and one that Rock himself had invent; Toraka. Years past and Ironfist was now a whole new robot. So changed was Ironfist he was no longer angry at Bludgeon for what he had done. However destiny would bring the two together again. Ironfist fought and killed all the members of the Mayhem Squad and then faced Bludgeon again. Bludgeon was defeated with Ironfist standing over him with Bludgeon's every own blade. But Ironfist refused to kill him, stating that since Ironfist did not honour the original agreement of their first fight, he would not take Bludgeon's life. Bludgeon was allowed to stand up and acknowledge that Ironfist was now the greater warrior. But to Ironfist's shock, Bludgeon took his blade back and instead of striking Ironfist down with it, turned the blade on himself and drove it into his spark chamber. In his last moment Bludgeon stated if he could not be a better warrior then Ironfist there was no point in living. Afterwards Rock advised Ironfist to join the Autobots and there righteous cause. After serving with the Autobots Ironfist was chosen to serve with the Wreckers. Robotic & Alternate Forms :: Ironfist process' average strength and just above average endurance. Ironfist is trained in many aspects of all known Cybertronian martial arts and is a high ranking student of the fighting art called Toraka. The principle of Toraka is that the user assumes a battle stance that allows him to redirect and counter an attack aimed at him. It involves many upper body movements, where the Toraka style when used properly, with turn counter moves in to attacks in a single move. Ironfist will strike with almost blinding speed, be it a punch or a kick. He even moves with an elegant swiftness when simply going about his business. Over all Ironfist is a very physical individual. In robot form he will gladly climb up extreme heights and would much rather use his Thermo Energon Scimitar or his arm blades in combat rather then any other weapon. In car mode Ironfist can travel at 225 mph for a range of 5000 miles. His martial arts don't really help him much in his alternate for but he's a swift driver and can pull off some impressive manoeuvres when necessary. Weakness :: Ironfist feels much remorse for all the ones he fought, bullied and got killed during his days as a gang leader. He feels he must redeem himself somehow and will push himself to dangerous heights. In some ways he has a death wish and thinks he will one day sacrifice himself, which puts himself at great risk sometimes. His anger and inexperience can place him in a bad situations. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponElectro Bolter:Launches a harpoon projectile that pierces and knocks back its target. Victims of the Electro-Bolter rarely get back up. Damage: 9, Range: 5, Accuracy: 7, Rate of Fire: 7, Damage Type: Projectile Heavy WeaponThermo Energon ScimitarPower: 5, Damage Type: Elemental Alternate Form WeaponMitachyon Repeaters:For Minicons, Minibots, Soldiers, Destroyers and Leaders. Limit of 3 clips each containing 320 bullets. Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesArm Blades:Thermo Energon weapon, Two blades for each arm. Power: 4, Damage Type: Melee (2 points) Assassin Blade:Slim dagger that ejects from under the wrist to deliver a killing blow. Power: 6, Damage Type: Melee (3 points) Combat Knife:Large combat knife for hand to hand combat or to hack through jungle terrain. Damage Type: Melee (2 points) Spikes:3 spikes are fired for a maximum of 3 shots. Can penetrate deep and cause a lot of pain. Damage: 5, Rounds: 3, Damage Type: Projectile (2 points) Stars:4 sharp metal stars are fired for a maximum of 3 shots. Causes much pain as they stick themselves in armour. Damage: 5, Rounds: 3, Damage Type: Projectile (2 points)
_End Data Feed.
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Post by Hoist on Mar 2, 2014 4:27:42 GMT -5
Twintwist :: "Better to fight for something than live for nothing."Allegiance :: Autobots Sub Group :: Wrecker Function :: Demolition Size :: Soldier (Average Weight of 5 tons.) TECHNICAL SPECIFICATIONSStrength ::6 (10 tons) Intelligence :: 5 Speed :: 4 (200 mph) Endurance :: 6 (6 : High Melee Damage Resistance; Medium Projectile and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance.) Agility :: 8 Fighting Skill :: 7 Specialist Skill :: 4 Rank :: 3 Courage :: 6 (40 so far) PROFILEBiography :: Live life fast, leave a good looking corpse; that's Twintwist's motto. Apart from talking, almost everything he does, he does at high speed, Fighting, racing towards the enemy/mission location. He's he hyped up sociopath, lacking morals or any sense of conscience or responsibility for his behavior or actions. Surprisingly he's anti-social not hard top get on with though. Although he might not be a wise-cracking, fun-loving bot, he is a wise-ass with a habit for getting his gun off. Some call him a mad-bot, a megalomaniac or just plain crazy, but he definitely has two sides to his personae. History :: Trained in the ancient art of circuit-Su. Robotic & Alternate Forms :: Twintwist transforms into a neatly compacted tank-like vehicle, minus the cannon top. Instead he has two massive drills at the front of his vehicle mode, more than capable than digging deep underground into Cybertron's core. Well known for his tunnels, Twintwist is an expert excavator and demolitions expert. Though his vehicle might not have speed, it is more than made up for the ability to create a quick getaway for him and his team mates. Multi-spectrum sensors and different light and heat sensors detect the ground/walls area ahead of him, calculating their density and force needed with drill pressure. The data can also calculate the angle angle, rotation and variation of a slope needed if excavating a tunnel diagonally up or downward. In robot mode, he has an average strength, but is lightning quick due to his circuit-Su training and loves to get his gun off. He likes to switch often between his weapons and hand-to hand combat and will often go off on a dare-devil rampage without thought to his own safety. Weakness :: Can be a sitting target in his alt mode and go off fighting before thinking. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponElectro Ion Blaster:A rapid fire machine gun that fire electric bolts. Damage: 6, Range: 6, Accuracy: 6, Rate of Fire: 7, Damage Type: Energy Heavy WeaponThunderclap Sonic Blaster:This no longer illegal piece of hardware is a sonic disruptor that redirects high pitched frequencies to send shock-waves that vibrate objects on contact. Has been known to cause external and internal damage. Mounted on Shoulder. Damage: 8, Range: 4, Accuracy: 7, Rate of Fire: 4, Damage Type: Elemental Alternate Form WeaponMitachyon Repeaters:For Minicons, Minibots, Soldiers, Destroyers and Leaders. Limit of 3 clips each containing 320 bullets. Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesCompressed Air Boosters:Stored in the legs, used only in robot mode to increase a Transformers jumping capabilities or to simply dash out of harms way. (Automatic on all characters) Vehicle Hover Mode:When in vehicle mode and not traveling at top speed, a character may hover about whether they are a car, tank, jet or helicopter. (Automatic on all characters) Collision Armour:Resistance against high impacts, like Ramjet's nose cone. Limited area protection as it is used for the purpose of a battering ram. Endurance 7, Damage Type: Melee (2 points) Drill:Tear through enemy armor or fortifications. Great for digging tunnels. Power: 7, Damage Type: Melee (2 points) Extra High Jump:Springs in the legs for higher jumps, taking a Soldier sized Transformer about 40 feet of distance. (2 points) Explosives:Explosives can be attached to most surfaces and timed to go off at a certain moment or detonated by radio waves. Strength of explosives may rise as more explosives are combined together. Explosives are extremely dangerous as enemy frequencies can set them off, use at your own risk! Great for spies, infiltrators, and saboteurs. Damage: 7, Amount: 5, Damage Type: Explosive (2 points) Blow Torch:Cut through steel or reattach metal components. (1 point)
_End Data Feed.
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Post by Hoist on Mar 2, 2014 4:30:17 GMT -5
Sandstorm :: "The only safe ship in a storm is leadership."Allegiance :: Autobot Sub Group :: Wreckers Function :: Recon Size :: Soldier (Average Weight of 5 tons) TECHNICAL SPECIFICATIONSStrength :: (13 tons) Intelligence :: 6 Speed :: 5 (Average of both modes, buggy 4, helicopter 7 - 275 mph) Endurance :: 6 (High Melee Damage Resistance; Medium Projectile and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance.) Agility :: 5 Fighting Skill :: 5 (Med. Melee, Projectile, and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance.) Specialist Skill :: 5 Rank :: 3 Courage :: 6 PROFILEBiography :: Sandstorm's only happy when he's fighting and dreads that life will just pass him by if the war should suddenly end. He's impatient and gets bored very easily, leading to him take many chances and death-defying risks in battle. Half the time he always sounds perpetually bored by life, just waiting for the next mission, Life and soul of the Wreckers, he is not Although he never talks about it, not many of the original Wreckers are left, leaving him feeling very isolated at the loss of his former comrades. History :: Sandstorm was never part of the elite Wreckers unit operating under Impactor's command but participated in the final showdown between the Wreckers and Squadron X on Pova. After the Decepticons were defeated and imprisoned, the Wreckers were told to release them, the increasingly deranged Impactor refused, and chose to personally execute every single member of Squadron X rather than let them go. Sandstorm only looked away in shame and did nothing to stop him. In order to cover up Impactor's crime, a new story was written where Squadron X broke out of their bonds and injured Sandstorm, who collapsed after limping to warn his fellow Wreckers. The Wreckers were then forced to destroy Squadron X in a grand battle. Many eons later, while Sandstorm and the other aerial Wreckers took to deep space seeking out Decepticons and taking the fight to them, essentially becoming their own hit/excecution squad. News however soon spread throughout the galaxy that the scientist mad Decepticon,, Thunderwing was causing a lot of attention to himself. To what end the wreckers do not not and not seek to hunt him down and stop him. No matter the cost! Robotic & Alternate Forms :: Sandstorm has two alt modes, the first being an off-terrain dune buggy, the second a Cybertronian helicopter/hover ship (Both like the Generations toy). In his land mode, most terrain is made light work thanks to his thrusters and huge back wheels, not to mention his great suspension. It's rugged and durable armor is quite resilient and it has a fair speed, but is not immune from being able to be flipped over. His hover ship mode mode has an average speed and can take off from a vertical position.. Weakness :: Can be reckless - not in his methods but by being a law unto himself by wading in at full steam. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponScatter Blaster:Automatic shotgun outfitted with an Ion Torque accelerator enabling the weapons' high rate of fire and brutal, close range stopping power. Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5, Damage Type: Projectile Heavy WeaponN/A, substitutided for meele weapon: Thermo Energon Whip:Power: 5, Damage Type: Elemental Alternate Form WeaponHoming Rockets and Mitachyon Repeaters:For Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesCompressed Air Boosters:Stored in the legs, used only in robot mode to increase a Transformers jumping capabilities or to simply dash out of harms way. (Automatic on all characters) Vehicle Hover Mode:When in vehicle mode and not traveling at top speed, a character may hover about whether they are a car, tank, jet or helicopter. (Automatic on all characters) Triple Changer:For extra alternate mode. (2 point) Chameleon Power:Near invisibility. (Think Predator) Great for spies, recon agents, assassins, snipers and scouts. (2 points) Oil SlickUsed for land-based vehicles, while in vehicle mode oil is released from behind to slip up pursers. Good for escapes. (2 points) Over Shield:These energon shields deploy a barrier over the users body that last for a limited time, depending on the punishment taken against them. Endurance: 7 (1 point) Shock Wave:Pushes enemies back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1, Damage Type: Elemental (2 points)
_End Data Feed.
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Post by Dracoblast on Mar 2, 2014 6:56:00 GMT -5
Name :: Wreckrotor "Gotta Smash, Smash, SMASH!!!!! That Decepticon TRASH!!!"Allegiance :: Autobots Sub Group :: Wreckers Function :: Demolitions/ Warrior Size :: Predator (Weighs 50 tonnes) TECHNICAL SPECIFICATIONS44 Total Tech. Spec Strength :: 7: 50 tons Intelligence :: 2 Speed :: 3 : Mach 2 = 1521 mph Endurance :: 10: High Melee, Projectile, Elemental, Energy and Explosive Damage Resistance. Agility :: 6 Fighting Skill :: 8 Level 8 Hand to Hand Combat, Level 6 Firearm Skills/Heavy Weapons Training, Level 5 Melee Combat: Expect with many Melee Weapon Specialist Skill :: 8 Rank ::. 2 Courage :: 9 PROFILEBiography :: Not the brightest bot on cybertron, but in his words "You think, I'll smash em all!!". He is one of the least likely bots to find on the Autobot side due to his almost inability to think on the battlefield , becoming a giant bundle of rage when he's in the thick of battle looking at a real brutal way of destroying decepticons too with his no survivors attitude he will lay down hails of fire then transform and fly up to people to lay into them at close range, often using his demolition tools to tear them apart too, away from all of that though, he acts on impulse, he is a person who speaks before comprehending what he is saying, casually throwing insults around and driving himself straight at the fembots when he is around one. He often brawls with other for fun too simply because he enjoys the challenge and other than that, well he's just generally unpleasant in his character, you hate him of the battlefield but he is your best friend on it. History :: Originally a construction bot building random things, not really living, and scraping by he needed a way out. So he wanted to look around for work and sadly due to the war no one had any available. He fought backstreet brawls for more energon as he couldn't survive on the amount they got given at the construction sites. He regularly dented himself and left them a lot worse off as he took their energon, except after a while his construction site was bombed and he lost a leg, which was replaced at a medical bay when he was finally dragged to one, which took several cycles of him being buried under rubble, after he recovered he realised that he was missing an eye and was told that he had a piece of metal in his hea that interfered with his higher thinking patterns, meaning although he could think rationally, he had to think hard about doing it, so mostly he acts on impulse and desire. He wanted to get back at the decepticons and after spending a long time thinking about how the grunts weren't responsible but the figureheads were, he decided to join the Wreckers and the Autobots, where he had an eye covering plate welded to his faceplate and trained, though not a lot stuck due to his head, he still learned what was needed and his lack of compassion for the enemy was one of his greatest weapons, through immense concentration he can respond to orders in the thick of battle but he often falls on deaf ears when in his rages Robotic & Alternate Forms :: His robotic form is a collossal one, covered in scratches and dents with only one functioning lens he stands tall and strong however and looks a lot like the image above. His robotic form is that of an Osprey, part helicopter, part plane, he uses his blades as buzz saws when in his robot mode as they are located on his forearms however he often doesn't resort to that because he needs them to fly and bending them is bad news Weakness :: Lacks the ability to think rationally in the battlefield when in the thick of it, such as when surrounded by enemies, although massively resilient to basically all forms of damage he can get bogged down, unless screamed at or gets his attention caught by his allies, such as a smack on the back of the head or a particularly loud and nasty insult down the comms, which will often result in the culprit of the method of regaining control a punch in the faceplate after too. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponPlasma Cannon: Heavy blaster that needs to charge up before it fires its strongest shot. Damage: 8, Range: 8, Accuracy: 7, Rate of Fire: 3, Damage Type: Energy Heavy WeaponFusion Canon: Fires a rapid lightning blast with a large damage radius. Reloads after 6 shots. Used only by Destroyer, Leader, Brute and Titan sized characters.characters. Mounted on Shoulder. Damage: 7, Range: 9, Accuracy: 7, Rate of Fire: 4, Damage Type: Elemental Alternate Form WeaponBuster Cannons: For Hunters, Predators and Dreadnaughts. 2 powerful particle-beam cannons that fire a constant beam of energy before having to recharge. Recharges Slowly. Damage: 8, Range: 8, Accuracy: 6, Rate of Fire: 1, Damage Type: Energy Grenades/Ammo/Attachments/Equipment/AbilitiesPile Drivers: Arms fold into an armored fist to deliver a strong punch or to break down enemy fortifications. Does not cause earthquakes. Power: 8, Damage Type: Melee (2 Points) Drill: Tear through enemy armor or fortifications. Great for digging tunnels. Power: 7, Damage Type: Melee (2 points) Buzz-Saw: Non Thermo Energon weapon, attached to arm with concealable option. Power: 5, Damage Type: Melee (2 Points) Hover: Can hover about in the air while in robot mode. (For Flyers only, 1 points) Hook and Grapple: Scale walls or pull up comrade and equipment to new heights. Installed in the chest area so it maybe used in both robot and vehicle mode. (1 Point) Over Shield: These energon shields deploy a barrier over the users body that last for a limited time, depending on the punishment taken against them. Endurance: 7 (1 point)
_End Data Feed.
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Post by Bomblast on Mar 2, 2014 16:51:17 GMT -5
TORQUE :: "Sometimes you have to go for the subtle approach."Allegiance :: Autobot Sub Group :: Wrecker Function :: Spy/Saboteur Size :: Soldier (Average weight 5 tons) TECHNICAL SPECIFICATIONSStrength :: 5 (8 tons) Intelligence :: 7 Speed :: 5 (225 MPH) Endurance :: 6 (High Melee Damage Resistance; Medium Projectile and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance.) Agility :: 7 Fighting Skill :: 9 (Advanced Mixed Martial Arts Training) Specialist Skill :: 7 (46 points) Rank :: 3 Courage :: 7 PROFILEBiography ::Torque has been described as being a little rough around the edges. He isn't known for sugar-coating anything he says. He is blunt and to the point as well as brutally honest. Torque always speaks his mind. He is often seen as a bit of a loner but he will always have his team-mates' backs. When on a spying mission, he prefers to work alone, for the simple reason that if something goes wrong, he only has to worry about getting himself out of there. When not on a mission, Torque enjoys the camaraderie of his team-mates, even if he doesn't appear to join in much. History ::Torque started out as a labourer before the war started. He felt as though his life wasn't going anywhere, that he wasn't living up to his full potential. After the war broke out, Torque joined the ranks of the Autobots where he trained to become a spy. Torque was able to complete a number of information gathering missions, but again felt that he wasn't using his full potential. Torque found himself getting into trouble with his superiors after he started assassinating Decepticons while on missions. Not just high-ranking Decepticons, but lower-level ones like security guards. Torque felt a rush whenever he took out a 'Con, even more so if we was able to fulfil his mission without being caught. Finally, his superiors sick of his actions and only seeing one course of action, Torque was transferred to the Wreckers. Robotic & Alternate Forms ::In robot mode, Torque is highly agile and incredibly skilled in most forms of combat. He is slightly smaller than most mechs of his size class, something he uses to his advantage when in a tight situation. He is able to lift a maximum of 8 tons and his armour allows him to take a decent amount of damage before he becomes injured. Torque is able to activate his chameleon power and his electromagnetic cloak in this mode, rendering him almost completely invisible to the optics of enemies or disabling their security systems. He can also use his disguisemaster power to change his appearance to get closer to a target or to blend in with a crowd to escape. Torque transforms into a Cybertronian armoured car. In this mode, he is able to reach a top speed of 225 MPH. He could have had a higher top speed, but he traded in speed for more armour and better handling. Torque is able to deploy Mitachyon Repeaters to give himself some offensive capabilities. He can also use his chameleon power and his electromagnetic cloak in this mode. Weakness ::Torque is very blunt. This leaves many thinking he is arrogant and very unlike-able. Many of his team-mates outclass Torque in terms of strength or speed and his armour isn't as strong as some others. If he is out on a mission alone, Torque can be prone to acts of bloodlust and may go out of his way to kill a Decepticon. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponCyber-Bow: A high-tension, durable bow that fires thermo energon tipped cybertronium-arrows, and is near completely silent. Great for spies, infiltrators, and scouts. Damage: 5, Range: 9, Accuracy: 8, Rate of Fire: 2, Damage Type: Elemental Heavy WeaponGear Shredder: Launches ricocheting blades that slice through enemies. 3 Blades can also be fired at a time if the user wants to do so, but reduces ammo load faster. Fine aim displays blades trajectory. Mounted on Shoulder. Damage: 6, Range: 4, Accuracy: 8, Rate of Fire: 5, Damage Type: Projectile Alternate Form WeaponMitachyon Repeaters: For Minicons, Minibots, Soldiers, Destroyers and Leaders. Limit of 3 clips each containing 320 bullets. Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesCompressed Air Boosters: Stored in the legs, used only in robot mode to increase a Transformers jumping capabilities or to simply dash out of harms way. (Automatic on all characters) Vehicle Hover Mode: When in vehicle mode and not traveling at top speed, a character may hover about whether they are a car, tank, jet or helicopter. (Automatic on all characters) Thunderclap Grenade: (aka The Party Crasher) Lets loose crippling sonic outburst in a large radius. Damage: 6, Damage Type: Elemental (2 points) Assassin Blade: Slim dagger that ejects from under the wrist to deliver a killing blow. Power: 6, Damage Type: Melee (3 points) Chameleon Power: Near invisibility. (Think Predator) Great for spies, recon agents, assassins, snipers and scouts. (2 points) Disguisemaster Power: Allows the user to change the colours on their body, make detailed changes to the physical features of their body and face and change their insignia sign. Great for spies. (1 points) Electromagnetic Cloak: Can hide a Transformer from most monitoring devices but won't turn them invisible. For spies, scouts, recon agents, snipers and assassins only. (1 points) (9 points total)
_End Data Feed.
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Post by Highram on May 3, 2014 11:18:21 GMT -5
Trigger :: "Kiss your skidplate goodbye!!"Allegiance ::Autobots Sub Group ::Wreckers Function ::Weapons Specialist/ Warrior Size ::Destroyer TECHNICAL SPECIFICATIONSStrength :: 5 (70 tons) Intelligence :: 8 Speed :: 4 (200 mph) Endurance :: 8 (High Melee, Projectile and Elemental Damage Resistance; Medium Energy Damage Resistance; Low Explosive Damage Resistance.) Agility :: 5 Fighting Skill :: 6 Specialist Skill :: 10 (46 points) Rank :: 2 Courage :: 7 PROFILEBiography ::Trigger is an aggressive, smartaft, gun-loaded fembot who just loves blasting things to kingdom come. She's a team player. She's got your back and she follows orders... most of the time. She loves loves loves her firearms and if you break one you are more likely to get scolded than the gun. Though she's quick on the insult draw she means very little of it and it's usually more of a conversational tone. She's resourceful and can fix your equipment mid-fight with a good time. History ::Before the war Trigger made and sold firearms on the black market. Selling to anyone who had the credits. Though being an arms dealer isn't without its perils and she soon found her hobby of test firing her works to be handy when a few customers thought they could take what they wanted, particularly when she started really honing her craft. She soon became the most sought after weapons specialist in the underground. The only thing that helped keep her out of a cell was that she helped the local law enforcement with their own equipment for free and with her level of skill they couldn't afford to get rid of her. Just before the war began however she was called for arrest. She was armed to the teeth and ready to take on any sucker who stepped through her door but, unexpected on her part, she was given the choice to be arrested or join the Autobots. She chose the latter. But only because she'd seen the underground forces preparing for war and it didn't look like people like her were going to survive for very long without choosing a side. She soon found that she'd made the right decision for herself, finding the Autobots to be far more to her liking than the Decepticons. However her methods and gear was.... too extreme for the conventional Autobot squad and she was reassigned to the Wreckers. Robotic & Alternate Forms ::Trigger has a visor and mask that makes up her faceplate. Physically she's not a delicate femme. She's got some strong armour on her and nothing about her says "friendly". She got the two blue stripes on her helm as a joke after she expressed a reluctance to change her visor. "If they need blue to tell friend from foe then fine! Here's some blue!" She transforms into an armoured off-road vehicle. What it lacks in speed it makes up for in durability. Weakness ::She's great with a weapon in her hands but is much less able without. A weakness she curses herself on. Trigger's good at what she does and she knows it. She can be very arrogant at times. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponPath Blaster: Automatic heavy rifle that fires highly compressed Magma with lethal accuracy. Damage: 8, Range: 5, Accuracy: 6, Rate of Fire: 6, Damage Type: Projectile Heavy WeaponGlass Gas Cannon: Creates a polarity disruption zone on impact. Enemies are sent in to brief stasis before being smashed apart. Mounted on Shoulder. Damage: 9, Range: 9, Accuracy: 8, Rate of Fire: 2, Damage Type: Elemental Alternate Form WeaponMissile Launcher: For Destroyers, Leaders, Brutes and Titans. Limit of 24 shots. Damage: 7 Range 3: Accuracy: 4, Rate of Fire: 5, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesAcid Pellets: Fire 50 pellets bursts. Use to melt armor, its corrosive touch is extremely painful as it burns for a long time. Damage: 4, Rounds: 3, Damage Type: Elemental (2 points) Explosive Rounds: Character caries an extra clip of special explosive ammo for their projectile-based primary weapon, upgrading weapon damage and damage type. Damage Modifier: +2, Damage Type Modifier: Explosive (3 points) Blow Torch: Cut through steel or reattach metal components. (1 point) Smoke Grenades: Causes smokescreens. (1 points) Early Warning System: System that warns the user of danger allowing for faster reaction. (2 points)
_End Data Feed.
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lightstream
Cassette
a CyberNinja is graceful in every way
Posts: 117
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Post by lightstream on May 4, 2014 16:26:18 GMT -5
Name: Download "called it lol" Gender: femme Allegiance: Autobot Sub Group: Wrecker Function: Data Collector Size: Soldier (Average Weight of 5 tons) TECHNICAL SPECIFICATIONS Strength:4: 6 tons Intelligence: 9 Speed: 4 (200 mph) Endurance: 7 (High Melee and Projectile Damage Resistance; Medium Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Fighting Skill: 5 (Hand to Hand Combat) Specialist Skill: 10 Rank: 2 Courage: 7 PROFILE Biography: Download is a Funny geeky gunslinger totally awesome wrecker. Download has an AMAZING memory, she just needs to see it once and she will remember it forever, that's why shes so good at computer. She knows any kind of system like the back of her hand,so if you need a her to break in a system or get file, or find intell she will do it in less then 5 mints. she also has a talent for reading bots, and remembering who they are, like if their smart, wreckless, funny, etc. Sometimes that can be used to her advantage but it can annoying her friends and team mates, but she dose it anyway JUST to annoy them. She has a fun personality and a good sense of humor, and she love to tease her friends, others see her as out-going, up-beat, adventurer lover and REALLY fun to hang with. Download has a very hard time letting go and losing friends, can be very emotional, but she can break the ice at any party, and battle. In battle she loves to make a fool out of the the bot she fighting, it makes it more fun and more funny when she beats you. Shes not too good with long term combat, but with her guns, lets just say, shes know the weak points, but with hand to hand, again she knows the weak points. History: Before the war happened Download use to work for the top Scientist all of Cybertron, (because of her great memory) she would gather information and find files for them, so she was manly an insistent. It was s great job to have, many other wish they had her job but she wan't all happy with where she was to be honest. She wanted more adventurer, more fun, more excitement in her life and not a boring one. Don't get it wrong the she loved bots she work with, and they loved her too (most of them anyway) they thought she brings more life to the places, that's the ONLY reason why she didn't leave, she loved the friends she had and didn't want to say good bye. But when the war bock out, it was the most sadists time for her. Some of her closest friends became Decepticon and she chooses to be with the Autobots and they said to her "the next time we meet, I'll show no mercy" and with a broken speak, she said "so be it" and see never saw them again. Soon after the Autobots Military were looking for more soldiers and Download's friends asked if she would join the military with them. At first she said no afraid that she might see her old friends that went to the join again,she just didn't want to face them. Her scientist friends knew about this and said that she could help protect her friends she has now and her planet, but she still said no. A little after wards she ran in too one of her friends that became a Decepticon and they almost killed her. After that she got over the fact her friends are gone, because their not her friends anymore. She finally joined the military, and trained with hand to hand combat and a little martial arts and how to use weapons, and because of her thirsts of adventurer she became a wrecker But she still used her computer skills for the wreckers, and became a Data Collector for them. was know as the computer geek gunslinger, she use her ability to go though walls, when she needs to make a quick get away when shes finding data on Decepticon computers. Robotic & Alternate Forms: Download is tall, but very skinny, and has glass's. she transforms in to a cybertronian blue and red car, when in car mode her two pistols can come out of the sides Weakness: Download can sometimes talk to much in a fight and that can lead her in to losing really quick, shes not very good at long combat, sometimes when reading someone she can have over confidence about her knowledge and how well she reads them. WEAPONS/SPECIAL ABILITIES/EQUIPMENT Primary Weapon: two Energon Battle Pistol (Semi-auto heavy pistol with a 5x scope) Damage: 6, Range: 8, Accuracy: 8, Rate of Fire: 5, Damage Type: Projectile Heavy Weapon: V32.Cyber Corruptor (Infects the enemy with a Destruction chip virus causing them to attach their comrades. Mounted on Shoulder ) Damage: 3, Range: 8, Accuracy: 8, Rate of Fire: 5, Damage Alternate Form Weapon Dual Primary (Allows the character to carry and use two of their chosen primary weapon. Restrictions: No special ammo or attachments) Grenades/Ammo/Attachments/Equipment/Abilities: EMP Grenades (Flash bangs that blinds and slows a victims energon flow) Damage: 5, Damage Type: Elemental Stars (4 sharp metal stars are fired for a maximum of 3 shots. Causes much pain as they stick themselves in armor ) Damage: 5, Rounds: 3, Damage Type: Projectile Phase Shift Emitter (Devices that allows a Transformers to vibrate at a different frequency at a molecular level, allowing them to pass through solid object, Drains a characters power supply) Read more: totaltransformers.proboards.com/thread/13001/download?page=1&scrollTo=117332#ixzz30mhYul7I
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Post by Bomblast on May 10, 2014 16:44:33 GMT -5
Bomblast :: "I might be crazy, violent, destructive and obnoxious, but at least I'm not crazy!"Allegiance :: Autobot (Former Decepticon) Sub Group :: Wreckers Function :: Demolition/Decoy Size :: Brute (-2 points from Tech Spec) TECHNICAL SPECIFICATIONSStrength :: 8 (220 tons) Intelligence :: 5 Speed :: 4 (200 MPH) Endurance :: 8 (High Melee, Projectile and Elemental Damage Resistance; Medium Energy Damage Resistance; Low Explosive Damage Resistance.) Agility :: 5 Fighting Skill :: 8 (Level 8 Hand to Hand Combat Level 6 Firearm Skills/Heavy Weapons Training Level 5 Melee Combat: Expert with many Melee Weapon) Specialist Skill :: 6 (44 points) Rank :: 2 Courage :: 0-10 (Varies on mental state) PROFILEBiography ::Bomblast is insane. Something went wrong when his Spark was implanted in his body, resulting in his fractured personality. One thing that Bomblast loves to do is destroy things. He's loud, crude and obnoxious. Bomblast's mental state can be judged by the third optic on his head. If the extra optic is purple, Bomblast will be in a relatively normal (for him) state of mind. When the third optic turns green, Bomblast will see everyone nearby as a Friendly and he won't attack under any circumstances. When his third optic turns blue, Bomblast becomes extremely depressed. While under the influence of his Blue personality, Bomblast will completely shut down and become a gibbering wreck, possibly seeing the ghosts of long-dead companions. He can be dangerous in this personality as he might lash out if someone comes too close to him. Finally, when Bomblast's third optic turns red, run. While under the influence of his Red personality, Bomblast will see anyone and everyone as an immediate threat to his life and he will respond by attacking. Bomblast is extremely dangerous while in his Red personality. History ::Bomblast joined up with the Decepticons, not out of any loyalty to them or any real devotion to their cause, but simply because he wanted to destroy something. Whilst in the Decepticon ranks, Bomblast had to endure merciless mocking of his mental state. He was able to put up with it, barring a few outbursts where he fought with fellow Decepticons. That was until they went too far. Bomblast was part of a squad that were due to ambush an Autobot convoy. The night before, the Decepticons took up their positions and waited. The other Decepticons on the team decided to pass the time by making fun of Bomblast. They continued making fun of him until he snapped. His optic turned red and he slaughtered the entire squad. Some time later, Bomblast returned to his normal personality and saw what he had done. He knew that Megatron would have his head for killing his squad, so Bomblast was left with no other choice. He did the only thing he could do in that situation. He waited for the Autobot convoy to arrive the next day and he surrendered himself to the Autobots. He convinced them that he had no loyalty to Megatron. He also convinced them to keep him locked in solitary confinement, in case he should ever switch to his Red personality again. Since then, Bomblast has been wheeled out for special missions where he is usually on his own, to reduce the number of potential Friendly casualties. Robotic & Alternate Forms ::Bomblast's vehicle mode is a large, dark purple tank. He is able to aim a full 360 degrees in this mode. He can reach a very impressive speed (for a tank). What he lacks in speed, he makes up with force. Almost nothing can stand in Bomblast's way when he's in tank mode. His armour is incredibly thick, making him very difficult to stop. In robot mode, Bomblast has a high level of combat training. He wields his weapons accurately and is proficient with his combat knife. He is also good with just his fists. Bomblast isn't the most agile of mechs, but with armour as thick as his, why would he need to be agile? Bomblast is also able to deploy an Overshield while in robot mode. One of the most distinguishing features of Bomblast is the third optic on his forehead. Most of the time, it is purple, like his other optics, but it can change Green, Blue or Red, which alters his personality drastically. Weakness ::Bomblast's fractured and fragile mental state has left him with few friends. Nobody around him can be certain he wont switch to his Red personality and attack them. Bomblast is also very slow and bulky, meaning he takes a lot of hits. Another problem with Bomblast's mental state is sometimes he will switch to his Green personality in the middle of a firefight, meaning he sees all combatants as friends. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponBomb Blaster: Grenade launcher with laser aiming and guidance system Damage: 7, Range: 7, Accuracy: 8, Rate of Fire: 2, Damage Type: Explosive Heavy WeaponChaos-Rift Combustor: Fires a Choasmaster bomb that clusters out on impact or when manually detonated. Fine aim mode displays the bomb trajectory for persuasion aiming. Mounted on Shoulder. Damage: 9, Range: 8, Accuracy: 3, Rate of Fire: 2, Damage Type: Explosive Alternate Form WeaponTank Canon: For Brutes and Titans. One shot then reloads, limit of 16 shots. Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesDual Primary: Allows the character to carry and use two of their chosen primary weapon. Restrictions: No special ammo or attachments. (6 points) Over Shield: These energon shields deploy a barrier over the users body that last for a limited time, depending on the punishment taken against them. Endurance: 7 (1 point) Combat Knife: Large combat knife for hand to hand combat or to hack through jungle terrain. Damage Type: Melee (2 points) (9 points total)
_End Data Feed.
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Post by Onix Solo on May 11, 2014 8:39:38 GMT -5
Springer :: "Strength is more than physical"Allegiance :: Autobots Sub Group :: Wrecker Function :: Wrecker Leader Size :: Hunter TECHNICAL SPECIFICATIONSStrength :: 8 Intelligence :: 5 Speed :: 4 Endurance :: 7 Agility :: 7 Fighting Skill :: 8 Specialist Skill :: 7 Rank :: 6 Courage :: 10 PROFILEBiography :: Springer is confident, strong and instils those beneath him with courage. His subordinates will all follow him into the depths of the pit if he asked it. He holds many traits like that of Optimus Prime, but his difference is in the way he handles the fight with the Decepticons. Springer and the Wreckers play the game by the rules the Decepticons set from the beginning. Ruthless against their enemies, they are well known to the Decepticons. They are not a group of Autobots to underestimate. History ::Springer was not always the leader of the Wreckers. Back during the war on Cybertron, the Wreckers were lead by Impactor, and later, Ultra Magnus was put in charge over Impactor by Optimus Prime. When the exodus occurred, many Wreckers were seperated from each other, but a core group including Impactor and Springer made it off the planet together. Instead of fleeing to the corners of the galaxy to find a new home, the Wreckers decided instead to take the fight to the Decepticons also taking part in the exodus of Cybertron. Throughout the years, the Wrecker have hunted high profile Decepticons and eradicated them. The Wreckers have had many successes, but have suffered many losses including Impactor. Springer, having always had the support of all the Wreckers, and the trust of Impactor entirely, was the obvious choice to take commend, and now leads the Wreckers in their sworn duty to eliminate the most dangerous Decepticons let loose on the galaxy. Robotic & Alternate Forms ::Springer transforms into an armored cybertronian vehicle and a cybertronian helicopter (think FoC Vortex). He can get up to 200 mph in both modes. He has High Melee and Projectile Damage Resistance; Medium Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance. Springer can lift up to 33 tons, and has Level 8 Hand to Hand Combat, Level 6 Firearm Skills/Heavy Weapons Training, and Level 5 Melee Combat: Expert with many Melee Weapon. Weakness ::If the confidence of a Wrecker is high, Springer's confidence is o f the charts. While this is often a great thing for motivating his team and instilling loyalty, it can also come at great cost when confidence outweighs the actual possibility and survivability of the mission at hand WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponPath Blaster:Automatic heavy rifle that fires highly compressed Magma with lethal accuracy. Damage: 8, Range: 5, Accuracy: 6, Rate of Fire: 6, Damage Type: Projectile Melee WeaponThermo Energon Blade:Power: 5, Damage Type: Elemental Alternate Form Weapon Homing Rockets and Mitachyon Repeaters:For Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesCompressed Air Boosters:Stored in the legs, used only in robot mode to increase a Transformers jumping capabilities or to simply dash out of harms way. (Automatic on all characters) Vehicle Hover Mode:When in vehicle mode and not traveling at top speed, a character may hover about whether they are a car, tank, jet or helicopter. (Automatic on all characters) Triple Changer:For extra alternate mode. (2 point) Flak Grenades:Explosive grenades that detonate on a fuse. Damage: 7, Damage Type: Explosive (2 points) Explosive Rounds:Character caries an extra clip of special explosive ammo for their projectile-based primary weapon, upgrading weapon damage and damage type. Damage Modifier: +2, Damage Type Modifier: Explosive (3 points) Plasma Rounds:Character caries an extra clip of plasma rounds for their projectile-based primary weapons. Upgrades damage and damage type. Damage Modifier: +2, Damage Type Modifier: Energy (2 points)
_End Data Feed.
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Post by Jazzman Crothers on Jan 15, 2015 12:54:55 GMT -5
Name ::Vela "You never really should anger a raptor."Allegiance ::Autobots Sub Group :: Wreckers Function ::Spy/Mercenary Size ::Soldier-5 tons TECHNICAL SPECIFICATIONSStrength ::4-6 tons Intelligence ::6 Speed ::5-225 mph Endurance ::5-Med. Melee, Projectile, and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance Agility ::8 Fighting Skill ::6-Level 6 Hand to Hand Combat, Level 6 Firearm Skills/Heavy Weapons Training, Level 3 Melee Combat Specialist Skill ::7 Rank :: 2 Courage ::10 PROFILEBiography ::Vela is a rather feisty, stubborn kind of femme. She is quick to speak her mind no matter if it may be her fellow peers or her superiors, they are never safe from when she speaks out even when told to be silent. Being the type to get right to the point and be rather blunt it's not hard for her to end up with more enemies than allies that could easily get annoyed or find her hard to work with. Not that she cares though, she is always glad to defend herself and not let someone speak for her. And well she's a femme that sticks to her choices and beliefs, no matter what someone says. Though Vela might have a rough exterior though, she is not above showing some sympathy and kindness towards others. In fact, the feisty femme can easily be just as laid back and easy going much as she is stubborn and being bluntly rude. Though this is usually when she feels like it or feels relaxed around others. The problem is Vela isn't exactly quick to trust those she doesn't know or barely knows at all, which makes it difficult to break down her rougher edges. Given time though these barriers can fade and she turns into a rather kind bot and who can crack a little joke or two once in a while. Of course much of her humor can be dry as can her wit. She is an intelligent femme and very loyal, least when she truly comes to accept her teammates in these darker times of Cybertron. With this deep loyalty and trust comes the fierce and often vicious warrior within her that fairly matches her recently changed form. Many could say Vela could truly be a primitive beast when she is angry enough. History :: Vela first came online during the times of the caste system on Cybertron, her role for a few cycles unknown until she would be given a quick evaluation to make sure she was functioning properly and nothing funky was going on in her systems. Sometimes after this the young femme at the time was tasked to becoming part of the Cybertronian Police Force, a function she found quite suited her as she eventually also chose a form which was back than a flying form as a Seeker. From the time she joined the police force training ranks to the time she graduated Vela worked long and hard, trying to find where her skills were the most strong and where she lacked in others which was an arduous task for anybody. Eventually though her efforts would pay off, Vela finally coming to join the Black Ops team. Though it was small it didn't take long for her to quickly fit into one of these secret stealth teams and she adapted her systems accordingly to be able to make sure her jet form wouldn't cause much noise or notice. For many years Vela would come to be a devoted member of the secret operations, usually going into find any trouble makers, criminals, and sometimes warlords should the occasion present itself. It was a life this femme came to love and her skills improved tremendously during those many years. No longer was she a rookie cadet in the academy but a real law enforcer who worked from the shadows and behind the scenes to keep Cybertron safe. At least for a time. When Cybertron really began to descend into chaos Vela and her team began to face difficult times, hardly being able to hold back the riots and skirmishes that broke out across the planet until the war finally came to pass. It became quite clear the war was causing many things to crumble and even those on the Police Force began to fall either from death or the painstaking task of choosing a side in this new battle. Not long after did Vela's team come to fall to the same fate, her small seven-manned team first swindling to five and then three. Though Vela and her two teammates fought bravely they were eventually cornered and captured by Decepticon forces, well after when many had evacuated or went into hiding. Unfortunately the three were tortured for many days, often it was for information or to force them to turn to the Decepticon side for which a time the three refused. Sadly, Vela painfully watched as one of her teammates died and another finally gave in and turned to the Decepticons, no longer wanting to face the torture they put him through. Still Vela refused, even when they tortured her for a while longer. When she didn't give the former seeker femme was sent to those working under Shockwave when he remained on Cybertron, for what reason though Vela never found out. It was in those labs Vela was put under stressful, agonizing experiments and going under a gradual change to something entirely different. Much like Swoop and Grimlock of the Dinobots Vela was converted to resembling a dinosaur-like transformer, her form being a raptor and viewed as "fitting" who she really was. After being thrown in a cell for the time being until she was to be called upon Vela was pretty much left to wallow in her misery. Though mere hours after the change and despite not quite yet being use to her new form Vela remained somewhat resilient enough to try and think of a plan, which she decided to try the old fake out tactic when a Vehicon guard arrived. Though he wasn't quite that bright much to Vela's luck she managed to lure the Vehicon close enough to knock him out and used her new tail to gain the key-card that kept her in the cell. Being able to swipe it the new raptor femme stepped out and left, but much of the way was not easy as she took much longer to escape than expected since the labs were like a labyrinth and she on many occasions had to fight the security drones that stood in her way. Upon finding her way out eventually, Vela decided to embrace the new form she now had and make it her own. From that day on this femme has long since joined the Autobots and become a mercenary of her own right, hunting down Decepticons with a deep loathing and hatred towards them, especially for the losses they caused and the torture they put her through. Her solo fights though would eventually lead her to have a run in with the famous Wreckers team to which she gladly joined but is still fully accepting any of them as teammates due to her only recently joining them. Robotic & Alternate Forms ::Alternate Form-Vela's form is that of a robotic raptor, a theme once only seen among Grimlock and his Dinobot group. Her form has a primarily streamlined appearance with some areas being rather square, giving her a slightly broad look in the chest, shoulders, and along the body. Her neck and tail are both segmented with trapezoid shaped protrusions along these segments. Though along her spinal column is also segmented, almost having a rib-like structure with round tipped spikes along them, though this part is found mostly form the middle of her back towards the tail. Many of Vela's joints are visible throughout her body while her legs have space between the plating that reveal the wires beneath while she has cannon-like structures along her sides and the sides of her jaws. Her body, head, and limb colors are a sandy brown while her back, neck, and tail segments are a crimson red and the protrusions also sandy brown. Her claws and teeth are chrome silver, the top part of her snout is a clear blue, and her optics a forest green. Robot Form-When Vela transformers her size is much smaller than most of the Dinobots, and she is in fact a very slender, lean looking femme. Her raptor head comes down to make the upper part of her chest plates while along her sides more of the rib-like structure of the back side of her raptor form is revealed when the armor slides back a bit. Her abdomen retains the protrusion from her underbelly while even lower she has a square shaped waist with more rounded shaped hips. Her legs from her raptor form remain though this time to where she can stand straight up and her raptor claws retracting back slightly while her feet have a high-heel shape to them for her feet. The raptor arms of her alternate mode fold back and can be seen behind her slightly broad shoulders and are replaced by regular arms and hands. Her head is circular in shape with three protrusions running along her head with one on top and two on each side looking like overlapping spikes and a three-pointed crown like shape along her forehead that follows along her face in a heart shape. Weakness ::-Unlike a majority of the Dinobots Vela's form relies almost entirely on stealth, speed, and agility in order to take down opponents compared to the strength and brute force the Dinobot team will often employ. -Vela's usual rough exterior attitude will often leave her with little chance to make allies and tends to cause friction when she is around those who don't quite tolerate her kind of honesty, and she has been known to be prone to fights because of her stubborn, feisty, and blunt nature. Such a personality can easily trigger a little temper from this raptor. -Sometimes Vela's hatred towards the Decepticons can blind her better judgement and cloud her thinking to the point she literally goes into a state of feral anger befitting her raptor form and it can be quite difficult to reason with Vela or calm her down in such a state. -Due to Vela's alternate form and reliance on speed and agility she has a disadvantage when it comes to heavy artillery, especially like those used by Titan characters, that can easily give her frame heavy damage and bring her into stasis lock. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponScatter Blaster:Automatic shotgun outfitted with an Ion Torque accelerator enabling the weapons' high rate of fire and brutal, close range stopping power. Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5, Damage Type: Projectile Melee WeaponThermo Energon Mace:Power: 5, Damage Type: Elemental Alternate Form WeaponCorrosion-Spittor:A hidden away nozzle inside an animal-based alternate forms mouth that sprays corrosive slime. Damage : 5, Range: 5, Accuracy: 2, Rate of Fire: 4, Damage Type: Elemental Grenades/Ammo/Attachments/Equipment/AbilitiesThunderclap Grenade: (aka The Party Crasher) Lets loose crippling sonic outburst in a large radius. Damage: 6, Damage Type: Elemental (2 points) Arm Blades: Thermo Energon weapon, Two blades for each arm. Power: 4, Damage Type: Melee (2 points) Extrasensory Perception:A heightened sense beyond a characters normal senses, allowing for higher situational awareness. (1 point) Chameleon Power:Near invisibility. (Think Predator) Great for spies, recon agents, assassins, snipers and scouts. (2 points) Early Warning System:System that warns the user of danger allowing for faster reaction. (2 points)
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Post by Jazzman Crothers on Feb 28, 2015 2:44:15 GMT -5
First Aid :: "Do I get a bonus if I act like I care?"Allegiance :: Autobots Sub Group :: Wreckers, former Protectobot Function :: Doctor/Field Medic Size :: Minibot (Average Weight of 2.5 tons) TECHNICAL SPECIFICATIONSStrength :: 4 (4 tons) Intelligence :: 10 Speed :: 8 (300 mph) Endurance :: 4 (Med. Melee and Projectile Damage Resistance; Low Elemental Damage; Zero Energy and Explosive Damage Resistance) Agility :: 3 Fighting Skill :: 1 (Basic Combat Training) Specialist Skill :: 10 (39 pts) Rank :: 3 Courage :: 5 PROFILEBiography :: First Aid doesn't really like anyone. He finds most people boring and stupid and this is because he needs someone or something to be interesting. First Aid is all about mystery. He loves the challenge when dealing with a robot who is suffering an injury that won't response to repairs. If he has no one of nothing to fix he will grow restless and grumpy, making his usual moody self worse. While some doctors have the "Primus complex" and need to "save the galaxy", First Aid has the "Rubik's complex" and needs to solve the puzzle. His need for challenge is so great that he will sometimes pass off less damaged robots to another medic if it's not life threatening enough. When he isn't repairing injured warriors he will pass the time with other mysteries. if not, he will grow incredible bored, resulting in cranky behaviour. History :: Once First Aid could function independently on his own, he was off studying all that he could until he discovered that he enjoyed medical science. He then began to learn how to repair other robots and then joined up with the Autobots. He was put on a team called the Protectobots. There he excelled in helping others but was often bored and miserable as they're wasn't much to do. That all changed when the war began. After it did the Protectobots were no more and soon First Aid found himself apart of the Wreckers. Robotic & Alternate Forms :: Subject has great intelligence and amazing skill in the medical field of Transformer physiology and repair, and electronics. His hands are full of medical tools that he can use on his patients and perform several different actions while operating. While working he can thinking of and access thousands of different ways to repair those on his operating table who are close to death. In combat First Aid has very little training and at the most can defend himself. In his alternate mode he is a high speed cybercar, capable of doing 300 mph for a range of 4000 miles. This allows him to get to damaged Autobot warriors on the battle field quickly and while avoiding being damaged himself. Weakness :: Frist Aid's need for challenge can effect him greatly to the point he will focus on other things rather then the task at hand, causing him to make mistakes. It has also on occasion caused electrical system breakdowns within his cerebral cortex, rendering him useless. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponEnergon Repair RayShort-range, lock-on beam weapon that heals teammates and damages the enemy with Nanomites (Used only by Medics) Damage: 4, Range: 1, Accuracy: 10, Rate of Fire: 9, Damage Type: Melee Heavy WeaponEnergon Battle PistolSemi-auto heavy pistol with a 5x scope Damage: 6, Range: 8, Accuracy: 8, Rate of Fire: 5, Damage Type: Projectile Alternate Form WeaponMitachyon RepeatersFor Minicons, Minibots, Soldiers, Destroyers and Leaders. Limit of 3 clips each containing 320 bullets. Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesRepair PlatformSimilar to G1 Ratchet's platform. Separates from a Transformer, acting as a field repair bay, providing extra cover. Endurance 5 (1 points) Blow TorchCut through steel or reattach metal components. (1 point) Diffraction BarrierDeployable Barrier. User can shoot through it while protected from all incoming fire. Endurance: 6 (2 point) Surgical AttachmentsRepair wounded robots. For doctor, surgeons and medics. Located and attached to the forearms, hands and fingers of a Transformer. (1 points) Early Warning SystemSystem that warns the user of danger allowing for faster reaction. (2 points) Magnetic PowersMove metal objects magnetically and throw them around. Magnetic engines are located in the arms of a Transformer, a positive and negative charge. (1 points)
_End Data Feed.
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Post by Jazzman Crothers on Mar 1, 2015 0:39:10 GMT -5
Kup :: "If the past doesn't kill ya, its a great teacher."Allegiance :: Autobots Sub Group :: Wreckers Function :: Warrior/Sargent Size :: Soldier (Average Weight of 15 tons) TECHNICAL SPECIFICATIONSStrength :: 8 (15 tons) Intelligence :: 8 Speed :: 3 (175 mph) Endurance :: 8 (High Melee, Projectile and Elemental Damage Resistance; Medium Energy Damage Resistance; Low Explosive Damage Resistance) Agility :: 5 Fighting Skill :: 6 (Advanced Assault Combat Training) Specialist Skill :: 8 (46 pts) Rank :: 3.75 Courage :: 9 PROFILEBiography :: Kup's got at least two stories for every single adventure he's had and when you've been functioning as long as Kup, that adds up to a lot of stories. Although he's one of the oldest Autobots still functioning, Kup isn't ready for retirement from the front lines just yet. Most Autobots suspect he never will be since that would rob him of his chance to lecture them about what to do in every situation. Although Kup is a fearless and eager warrior, it seems that his greatest pleasure comes from giving unsolicited edifice to others based on his own long experience. He often pretends to be a lot more cynical than he really ie but he's the most loyal friend an Autobot could have. He sometimes complains about his old age and its effects on his body. though he's just as powerful and fit as ever History :: There isn't enough space in this data-file to tell you everything about Kup's history. What you should already know is he's trained pretty much every single Autbot there is and famous ones like Prowl, Jazz, Springer, Impactor, Ironhide and even Optimus Prime. So it should be no surprise that he's part of the Wreckers. Robotic & Alternate Forms :: Kup is immensely strong and resistant to fatigue and damage. He possesses above-average intelligence and is a huge storehouse of historical facts and anecdotes. Subject is a good tactician and leader at the squad level. In combat he's a text book fighter who will use a few dirty tricks that have been proven time and time again to work. He doesn't carry a lot of gadgets, he does pack a lot of diverse ammo for he believe overkill is underrated. But when it comes to getting dirty, Kup has no problem going fist to fist. In vehicle mode he transforms in to a cyber-truck. Weakness :: Old age has slowed Kup down. Due to his wishes of not wanting a completely new and up to date body, Kup's older parts don't take well to the newer forms of energon, thus causing inner troubles every once in a while. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary Weapon'EMP' ShotgunA close quarters semi-automatic shotgun. Nick named 'EMP' for the fact that it "knocks out anything it hits". Reloads after 2 shots. Damage: 8, Range: 3, Accuracy: 3, Rate of Fire: 4, Damage Type: Projectile Heavy WeaponX12 ScrapmakerFull automatic machine-gun. Powerful but slow to fire at maximum rate. Mounted on Shoulder. Damage: 8, Range: 3, Accuracy: 2, Rate of Fire: 7, Damage Type: Projectile Alternate Form WeaponMitachyon RepeatersFor Minicons, Minibots, Soldiers, Destroyers and Leaders. Limit of 3 clips each containing 320 bullets. Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesFlak GrenadesExplosive grenades that detonate on a fuse. Damage: 7, Damage Type: Explosive (2 points) Explosive RoundsCharacter caries an extra clip of special explosive ammo for their projectile-based primary weapon, upgrading weapon damage and damage type. Damage Modifier: +2, Damage Type Modifier: Explosive (3 points) Incendiary RoundsCharacter caries 2 clips of special incendiary ammo for their projectile-based primary weapon, upgrading damage output and damage type. Damage Modifier: +1, Damage Type Modifier: Elemental (2 points) Incendiary CanonFires explosive rounds that releases flammable material on impact. Damage: 7, Rounds: 3, Damage Type: Elemental (2 points)
_End Data Feed.
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Post by Jazzman Crothers on Mar 5, 2015 10:15:26 GMT -5
Roadbuster :: "War is a dirty business…. and I'm as dirty as they come."Allegiance :: Autobots Sub Group :: Wreckers Function :: Ground Assault Commander/2nd in Command of Wreckers Size :: Leader (-1 pts) (Average Weight of 60 tons) TECHNICAL SPECIFICATIONSStrength :: 10 (160 tons) Intelligence :: 5 Speed :: 4 (200 mph) Endurance :: 7 (High Melee and Projectile Damage Resistance; Medium Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Agility :: 5 Fighting Skill :: 6 (Advanced Assault Combat Training) Specialist Skill :: 7 Rank :: 5 Courage :: 10 PROFILEBiography :: The fact that Roadbuster has made himself into a walking weapons arsenal is a testament to his only true passion: combat. He's bored out of his mind if he's not in the middle of a heated firefight, so much so that he becomes uncharacteristically quiet and withdrawn if he hasn't fought in a while. Roadbuster only feels alive when he's heading to a battle, figating on the battlefield, or just stepping away from another victory. He starts to perk up immediately when planning for a mission and then truly starts to shine once the bullets and plasma blasts start flying. He's a fearless and unconventional fighter who won't hesitate to launch a surprise attack on unsuspecting Deceptioons, just to pass the time. Roadbuster’s intense determination and charismatic quips during battle inspire other Autobots; he's always there to motivate the troops when they need it most. He's such a natural leader and fighter that some Autobots are concerned about what he'll do after the war is finally over. They wonder, secretly, if death in battle might be the only thing that saves Roadbuster from a melancholy lifetime of looking back at his glory days. History :: Roadbuster is one of the original Wreckers. He used to be partnered with Whirl years ago, so he's used to the current line up of crazy robots that make up the Wreckers today. Roadbsuter was always a military-bot from day one. He was the best soldier in his class at the academy, following orders better then all. What got him noticed was his preference for overkill. This lead to him being hired for the Wreckers. The Wrecker life is the only life that Roadbuster has ever known. Robotic & Alternate Forms :: Roadbuster is all together an awesome war machine. Physically powerful, armed to the teeth with firepower and a nature warrior. When fighting in any form he is often heard yelling the Wrecker's battle cry, inspiring others to fight harder. Any attack from Roadbuster is simply over-whelming whether it's hand to hand or a firefight. He's quick to react to any situation with battle-hardened combat tactics. In his alternate mode Roadbuster is a armoured jeep that can adapt to rough terrains easily. Weakness :: Subiect is physically very powerful, but he is prone to wearing down his weapons through overuse His desire for combat sometimes causes him to lump into a battle before thinking through the consequences WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponPath BlasterAutomatic heavy rifle that fires highly compressed Magma with lethal accuracy. Damage: 8, Range: 5, Accuracy: 6, Rate of Fire: 6, Damage Type: Projectile Heavy WeaponX12 ScrapmakerFull automatic machine-gun. Powerful but slow to fire at maximum rate. Mounted on Shoulder. Damage: 8, Range: 3, Accuracy: 2, Rate of Fire: 7, Damage Type: Projectile Alternate Form WeaponMissile LauncherFor Destroyers, Leaders, Brutes and Titans. Limit of 24 shots. Damage: 7 Range 3: Accuracy: 4, Rate of Fire: 5, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesFlak GrenadesExplosive grenades that detonate on a fuse. Damage: 7, Damage Type: Explosive (2 points) Explosive RoundsCharacter caries an extra clip of special explosive ammo for their projectile-based primary weapon, upgrading weapon damage and damage type. Damage Modifier: +2, Damage Type Modifier: Explosive (3 points) Flak CanonFires 25 steel buckshot. Will knock the average Transformer off their feet, great for breaking down armor. Damage: 5, Rounds: 3, Damage Type: Projectile (2 points) Collision ArmourResistance against high impacts, like Ramjet's nose cone. Limited area protection as it is used for the purpose of a battering ram. Endurance 7, Damage Type: Melee (2 points)
_End Data Feed.
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