|
Post by Hoist on May 27, 2015 8:23:45 GMT -5
To participate you'll still need to create a character in Vector Sigma and only when approved post in this all-in-one profiles thread. Entrances who do not do this will not be able to participate in matches.
|
|
|
Post by Jazzman Crothers on Jun 14, 2015 21:30:30 GMT -5
Clank:: "Be ready for war when you move against me."Allegiance :: - Sub Group :: - Function :: Gladiator Size :: Leader (Average Weight of 40 tons) (- 1 point) TECHNICAL SPECIFICATIONSStrength :: 9 (150 tons) Intelligence :: 6 Speed :: 1 (125 mph) Endurance :: 9 (High Melee, Projectile, Elemental and Energy Damage Resistance; Medium Explosive Damage Resistance) Agility :: 4 Fighting Skill :: 7 (Basic Mixed Martial Arts Training) Specialist Skill :: 9 (45 points) Rank :: - Courage :: 8 PROFILEBiography :: Clank is a warrior's warrior. He is a disisplined soldier who lives for combat and cherishes the memory of his past battles. He cares very little for the celebration that comes after victory and believe that his deeds in battle are their own reward. He has a hard demeanour and isn't scalable, so he doesn't keep company for the sake of not being alone. If he within a group of warriors its for the sake of numbers or he's been hired along side others for a job. But whether around others or by himself, Clank is often brooding and beyond grumpy History :: Clank began as a slave on a forgotten world. There he was abused and mistreated for eons and even tortured. All the misery and hard labour toughen him up and made him a scary individual who didn't want anything to do with anyone. His liberation came in the form of another group looking for those to train into warriors. Many slaves and Clank were taken against their free will and made into warriors though a brutal process that weeded out the weak. Clank and few others survived and were sold as warriors to those in need of an army. Clank served in his new master's army for some time before he escaped after killing those that had purchased him. He roamed the galaxy without a master, playing the role of bounty hunter, until he came to Aftermath. Robotic & Alternate Forms :: Clank is a patience fighter. He often waits for his opponent to make the first move or starts off with a fake to get his enemy to make the first move. Clank doesn't play his strengths against his enemy, he plays the enemy. But Clank is extremely strong and durable, he can take what he dishes out. While Clank can be a brutal fighter, he's tricky, relying on his combat training and hand to hand skills. The only thing Clank might favour is using his Hammer to finish off his opponent as he does prefer that weapon over any firearm he's carrying. He makes excellent use of his armour, more then often anticipating when he's going to get hit so that the protected areas of his body can absorb the blow. He transforms in to a heavily armour tank. Weakness :: Clank has no allies and trusts no one. His focus is strictly on combat and can't be diverted on anything else. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponThermo Energon HammerPower: 5, Damage Type: Elemental Heavy WeaponSling ShockFires electrified bolas, which can ensnare and coil around its victim. Mounted on Shoulder. Damage: 8, Range: 8, Accuracy: 8, Rate of Fire: 4, Damage Type: Elemental Alternate Form WeaponTank CanonFor Brutes and Titans. One shot then reloads, limit of 16 shots. Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesThermo Mine PayloadHeat-seeking mines that pursue any target within range. Damage: 5, Damage Type: Elemental (2 points) Shock WavePushes enemies back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1, Damage Type: Elemental (2 points) The HoiststerSpike with barbed hooks and grapple line attached to the wrist with a rocket propelled booster. Damage Type: Melee (2 points) Combat Knife
Large combat knife for hand to hand combat or to hack through jungle terrain. Damage Type: Melee (2 points)
_End Data Feed.
|
|
|
Post by Bomblast on Jun 15, 2015 16:56:41 GMT -5
[/IMG] Devilock :: "Only the weak accept death without a fight."Allegiance :: Autobot Sub Group :: Monsterbot Function :: Warrior Size :: Predator (40 tons) TECHNICAL SPECIFICATIONSStrength :: 8 (53 tons) Intelligence :: 7 Speed :: 4 Endurance :: 8 (High Melee, Projectile and Elemental Damage Resistance; Medium Energy Damage Resistance; Low Explosive Damage Resistance.) Agility :: 4 Fighting Skill :: 9 (Level 9 Hand to Hand Combat Level 6 Firearm Skills/Heavy Weapons Training Level 6 Melee Combat: Expert with all Melee Weapon) Specialist Skill :: 4 Rank ::Courage :: 8 PROFILEBiography ::Devilock is a cold, vicious brute. If he doesn't like someone, he wont hesitate to let them know how he feels. Devilock is quick to resort to using violence and he loves a good fight. Despite his appearance, Devilock is quite intelligent. He may act like a Dinobot's dim-witted cousin, but Devilock is constantly watching and making note of his surroundings, always calculating and planning. His act leaves him free to observe, as most think he is too stupid to bother asking to do anything. His opponents usually underestimate him and learn their mistake too late for them to recover. History ::Devilock believes he was created by the Quintessons for use in their gladiatorial arenas. In reality, the Quintessons changed his programming and turned him into a warrior. The first thing Devilock did after the programming took hold was destroy the lab he was in. He went on a rampage, causing wide-spread destruction before eventually being subdued and imprisoned. This lead to Devilock being dubbed a 'Monsterbot'. Devilock was held in solitary confinement for an unknown amount of time before being released to take part in the original Aftermath tournament. Devilock was thrown into the arena against the Horrorcon known as Apeface. At first, Devilock was reluctant to fight. His attitude soon changed and Devilock not only started to fight back to defend himself, but also because he was enjoying it. Devilock emerged victorious after decapitating Apeface. His victory was short-lived, however, as the Quintessons opened up the Sharkticon Pit and dropped Devilock inside. The Sharkticons turned out not to be as fatal as thought. Devilock managed to use Apeface's corpse as a decoy while he fought off the Sharkticons. Battered, broken and running low of fuel, Devilock managed to crawl his way out of the pit. The Quintessons found him and patched him up before locking him in solitary confinement again. Devilock was informed that the Aftermath tournament was a failure and that he was too dangerous to be allowed to roam free, but also too valuable to kill, so he would remain locked up until a use could be found for him. Robotic & Alternate Forms ::Devilock's body is primarily red. He has two large wings on his back and he has a pair of dragon heads adorning his forearms. He has a pair of large horns on his head. Devilock's armour is covered in cuts and scratches. After his battle with Apeface, Devilock's left arm and shoulder have had their armour plates replaced and they have yet to be coloured to match the rest of his armour. His right optic is missing and has been replaced with a translucent black material. In this mode, Devilock is armed with a pair of swords. Devilock is highly trained and very strong. Instead of the usual arm joints (shoulder, elbow and wrist), Devilock has a number of joints, due to his arms forming his beast mode necks. This allows his arms to have a much greater degree of motion, letting him bend his arms far beyond the limits of most others. Devilock's alt mode is that of a large two-headed dragon. He has an impressive wingspan and a large tail. In this mode, Devilock can attack with teeth, claws and a concealed flamethrower. Weakness ::Devilock is very quick to anger and will lash out with little provocation. He is slow and not very agile. He can defend himself quickly, able to bring his swords up to block, but he struggles to dodge quickly. Devilock has limited ranged attacking capabilities. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponThermo Energon Ultra Sword (x2): For Brute and Titan sized characters. Power: 9, Damage Type: Elemental Heavy WeaponN/A Alternate Form Weapon'Dino-Breath' Flamethrower: Named aptly for being made famous by the Dinobots, a flamethrower tucked away in the mouth of an animal-based alternate mode. Damage: 6, Range: 3, Accuracy: 4, Rate of Fire: 4, Damage Type: Elemental (Located in the right beast mode head) Grenades/Ammo/Attachments/Equipment/AbilitiesDual Melee: Allows the character to carry and use two of their chosen melee weapon. (6 points) Shock Wave: Pushes enemies back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1, Damage Type: Elemental (2 points) Over Shield: These energon shields deploy a barrier over the users body that last for a limited time, depending on the punishment taken against them. Endurance: 7 (1 point)
_End Data Feed.
|
|
RipRaw
Minicon
Th Axe Attack
Posts: 68
|
Post by RipRaw on Jun 16, 2015 15:50:03 GMT -5
Name :: Deadlift ”Live to kill or die trying."
Allegiance :: Autobot
Sub Group :: N/A Function :: Cargo hauler
Size :: Titan (Weighs 60 tons)
TECHNICAL SPECIFICATIONS
Strength :: 10 (320 Tons)
Intelligence :: 4
Speed :: 1 (125 MPH)
Endurance :: 10 (High Melee, Projectile, Elemental Damage Resistance, Energy Damage Resistance, Explosive Damage Resistance)
Agility :: 4Fighting Skill :: 8 (+2 makes 10) Specialist Skill :: 6Rank :: 0
Courage :: 9
PROFILE
Biography ::
Deadlift is a very simple and straight forward mech, not particularly mean or nice. He likes to work and he likes to drink. Deadlift only kind of enjoys fighting but he's stuck in the Quint's games and so he makes the most of his predicament. He's been stuck in the Quinteson's games for so long, he largely forgotten how to be anything else other than a fighter. Though he feels sorry when he must kill, he wont hesitate to land a fatal blow and will do whatever it takes to save his own spark. Deadlift has very little honour left and holds on tight to what he has. Thus he will never make a promise he cant keep, and so he promises very little.
History :: Once upon a time, eons ago lived a big and sturdy bot by the designation, Lifter D34D. He was a slave in by his very creation, made to work until the weight of life overcame the strength of hi spark. Lifter was designed for tough and dirty work and was treated by his owners little better than the ore he carried each cycle from the mines. His only value was in how efficient he could carry ore from the mine to the smelting plant. Such a dreary life was meant for sentient creatures though and eventually, as many stories will go, Lifter rebelled. He dumped his load of ore on one of his owners, and then dumped the owner into the smelting pools. The creators of Lifter D34D took immediate offense to the apparent failure of their creation and as part of their judicial system, consigned Lifter to the gladiatorial matches as part of their judgement. For what has seemed like an eon to Lifter, re-named Deadlift, he has remained stuck in these gladiatorial matches, fighting just to live, and unable to prove his innocence or guilt.
Robotic & Alternate Forms ::Root mode: In his bipedal state, Deadlift is a towering mountain of power and armour. almost as wide as he is tall, there is no missing Deadlift in even the thickest crowds. He is almost universally green all over with very little silver or black showing through. On his shoulders perches his alt modes rear double wheels, and on his calves, the single front wheels. His back is covered by the deck of his alt mode. Deadlift's head is nestles between his shoulders rather than open on a neck, thus his head is reasonably well protected from non-frontal blows. Alt mode: Deadlift’s alt mode is a Cybertronian cargo hauler specialized for loose particulate matter, particularly that of mining. Combat Style: Deadlift will hit you, he will hit with his fricken huge swords, his fricken huge fists, or his fricken huge body, he might also try to stomp you, shoot you, or run you over. Very simple, no finesse, all power, and if he connects, very effective. When he must kill, he tries to do so with both mercy and flare. A single strike to kill and kill quickly, but such a strike with cleave a defenseless opponent in two.
Weakness ::Deadlift suffers from poor peripheral vision, other than that, he has no glaring weaknesses other than the simple fact, he is an incredibly big and lumbering target.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT
Primary Weapon
Thermo Energon Ultra Sword X 2: For Brute and Titan sized characters. Power: 9, Damage Type: Elemental
Heavy Weapon
Thermo Rocket Cannon:Heat-seeking rocket launcher with the latest Holomaster lock-on tech. Ammo is limited due to the violate nature of the rockets. Reloads after 1 shot. Used only by Destroyer, Leader, Brute and Titan sized characters. Mounted on Shoulder. Damage: 9, Range: 7, Accuracy: 6, Rate of Fire: 1, Damage Type: Explosive Alternate Form Weapon
Tank Canon:For Brutes and Titans. One shot then reloads, limit of 16 shots. Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2, Damage Type: Explosive
Grenades/Ammo/Attachments/Equipment/Abilities
Dual Melee:Allows the character to carry and use two of their chosen melee weapon. (6 points) Edgemaster:Raises combat skill level by 2 for better precision plus makes for snappy side kick. Fighting Skill Modifier: +2 (2 points)
_End Data Feed.
|
|
|
Post by Bomblast on Aug 30, 2015 15:04:55 GMT -5
[/IMG] Terrajolt :: ""Allegiance :: N/A Sub Group :: N/A Function :: Aftermath combatant Size :: Minibot (2.5 tons) TECHNICAL SPECIFICATIONSStrength :: 3 (3 tons) Intelligence :: 6 Speed :: 8 (300 MPH) Endurance :: 6 (High Melee Damage Resistance; Medium Projectile and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance.) Agility :: 10 Fighting Skill :: 8 (Level 8 Hand to Hand Combat Level 6 Firearm Skills/Heavy Weapons Training Level 5 Melee Combat: Expect with many Melee Weapon) Specialist Skill :: 6 (46 + 1 for Minibot) Rank ::Courage :: 7 PROFILEBiography ::Terrajolt is an altogether unpleasant femmebot. She doesn't get along with anyone or anything. The only thing she hates more than being forced to compete in the AFTERMATH tournament is being forced to team up with someone in the tournament. Terrajolt is prone to starting fights between matches, partly due to her size and her need to prove something and partly so she can hopefully injure any potential opponents. Terrajolt has a quick mind and she is terribly devious. She is always plotting, trying to figure out her opponent's weaknesses and how to exploit them. History ::Terrajolt was created by the Quintessons for the AFTERMATH tournament. She was created for an experimental femmebot league. The experiment failed when Terrajolt attacked the other femmebots, killing some and wounding the others. The femmebot league didn't last as long as the Quintessons had hoped because of this. Once the Quintessons found out about Terrajolt's actions, they made her compete in a two-on-two tournament. Terrajolt and her team-mate made it to the finals and won, but before they could claim victory, Terrajolt betrayed her team-mate. Because of her actions since creation, Terrajolt was deemed too dangerous to be amongst the general population and now spends most of her time in solitary confinement with little interaction with other combatants. Robotic & Alternate Forms ::Terrajolt's robot mode is small and sleek. Her blue and red armour is rounded and has very little bulk. She is highly agile and surprisingly well trained in combat. Terrajolt's weapon of choice is her Thermo-Energon whip, but she has a surprising amount of other weapons. From her arms, she can deploy a pair of blades and she can also deploy a buzz saw from her right arm. Terrajolt is also armed with an E.D.K. Techvolt that has an Electro-Scrambler and a Steel Net launcher attached to it. Terrajolt transforms into a Cybertronian motorcycle. In this mode she can reach a top speed of 300 MPH. Being smaller than most other Cybertronians, Terrajolt is able to manoeuvre quickly and with ease that many others can't match. Terrajolt is able to use a pair of Mitachyon Repeaters, one mounted on either side of her vehicle mode. Weakness ::Terrajolt's main weakness is her inability to work as part of a team. She will either take an instant dislike to any potential team-mate or they wont trust her due to her reputation. Terrajolt is very small and lacks in physical strength. While Terrajolt is substantially well armed, her ranged weaponry has severely limited ammunition, often forcing her to rely on melee combat and using her wits to overcome her opponents. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponE.D.K. Techvolt: Unleashes a powerful electro-diffraction beam that coils and chains damage to enemies. Damage: 2, Range: 2, Accuracy: 10, Rate of Fire: 6, Damage Type: Elemental Melee WeaponThermo Energon Whip: Power: 5, Damage Type: Elemental Alternate Form WeaponMitachyon Repeaters: For Minicons, Minibots, Soldiers, Destroyers and Leaders. Limit of 3 clips each containing 320 bullets. Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Grenades/Ammo/Attachments/Equipment/AbilitiesEMP Grenades: Flash bangs that blinds and slows a victims energon flow. Damage: 5, Damage Type: Elemental (2 points) Arm Blades: Thermo Energon weapon, Two blades for each arm. Power: 4, Damage Type: Melee (2 points) Buzz-saw: Non Thermo Energon weapon, attached to arm with concealable option. Power: 5, Damage Type: Melee (2 points) Electro Scrambler: Can overload a Transformer's circuitry. Damage: 5, Rounds: 3, Damage Type: Elemental (2 points) Steel Net: For tangling up opponents or escaping prisoners. Rounds: 3 (1 point)
_End Data Feed.
|
|
|
Post by ShadowShock on Sept 4, 2015 12:09:23 GMT -5
Name :: Impactor "Order will be restored - with or without you."Allegiance :: Decepticon Sub Group ::Function :: Gunner Size :: Brute (-2) [Average Weight of 60 tons] TECHNICAL SPECIFICATIONSStrength :: 8 [220 tons] Intelligence :: 5 Speed :: 4 [200 mph] Endurance :: 9 [High Melee, Projectile, Elemental and Energy Damage Resistance; Medium Explosive Damage Resistance.] Agility :: 5 Fighting Skill :: 5 [Intermediate Assault Combat Training Level 5 Hand to Hand Combat Level 5 Firearm Skills/Heavy Weapons Training Level 2 Melee Combat] Specialist Skill :: 8 Rank ::Courage :: 4 PROFILEBiography ::Impactor went into the Decepticon army knowing what he was fighting for and convinced in what he considers the ultimate ideals of Decepticons. No, not the ones that others seem to think give them leeway for wanton destruction. But the ones of order and peace. He has seen the effects of having order, even if somewhat heavy handed, has done on a previously chaotic city. For him, that is much better than the uncertain and weak willed of the Cybertron Council of old. He is well aware of the reputation some Decepticons have created for the army as a whole and he will admit sometimes that there seems to be difficulty in keeping order from turning into tyrannical, but ultimately he considers it a work in progress that should not be halted just because of a few corrupted Decepticons. One could almost say he is a bit of a blind idealist in that he will explain away the more volatile Decepticon traits or decide that they were never true Decepticons to begin with. Of course, there was the problem with Megatron and his often clearly heard rallying cries. Impactor, not one to try and start his own group, was still working out how to explain that one without ending up being called a traitor. But he doesn't consider the Autobots ideals to be one of true peace, the poor blind fools, thinking that would bring safety and order to a chaotic and ruined city. Impactor doesn't see himself particullary skilled in much except for his weapons which he takes pride at how accurate he can be. History ::Impactor does not have as much colorful history as some. He grew up watching the city around him become poorer and poorer and nothing he tried to do seemed to change it, until the Decepticons swept through. Wealth did not suddenly explode, but streets became safer and repairs to broken buildings became more frequent. For him, it was not that hard to decide what to do next and the Decepticons welcomed big strong mechs into their ranks. The ranking officer of his group noticed the steady and disciplined rate of his fire and quickly put him into artillery training. Impactor soon started to accel at what he did, using his weapons to shell the enemy lines from long or short distances. Robotic & Alternate Forms ::Robotic: In robot mode, being much taller then most of the soldier mechs allows Impactor to follow in behind and still fire off shots from his two shoulder mounted cannons. As the battle lines become closer he will wade into the fight with fellow Decepticons using his Scatter Blaster and, when that is not enough, brute strength and brawler style fighting. Alt: His tank mode is Impactor's go-to opening move for most battles. He will use it to break through the lines of lighter infantry and blast things left and right. Once he runs out of ammo he'll quickly switch to Robot mode for some more destruction. Weakness ::Impactor doesn't like to be the only one fighting against several Autobots unless it is obvious that they're no where near his strength. He loves showing those that think they have better fighting skill that his strength alone is enough to beat them back. Impactor does believe it is important to hold to some sort of honor and when chance provides it, will try to get the Autobots to surrender as prisoners. He cannot see why anyone would refuse such a generous offer to keep living. He prefers to follow orders and when left on his own struggles to come up with his own orders, usually falling back on old directives; fight the Autobots off, hold the point. While believing in the Decepticon Ideals, he doesn't think that he should have to give up his life just yet for them and often will be quick to retreat as soon as things turn sour. He doesn't call it being cowardly, he calls it being smart. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponScatter Blaster:Automatic shotgun outfitted with an Ion Torque accelerator enabling the weapons' high rate of fire and brutal, close range stopping power. Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5, Damage Type: Projectile Heavy WeaponFusion Canon: x2 Fires a rapid lightning blast with a large damage radius. Reloads after 6 shots. Used only by Destroyer, Leader, Brute and Titan sized characters.characters. Mounted on Shoulder. Damage: 7, Range: 9, Accuracy: 7, Rate of Fire: 4, Damage Type: Elemental Alternate Form WeaponTank Canon:For Brutes and Titans. One shot then reloads, limit of 16 shots. Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesDual Heavy:Allows the character to have and use two of their chosen heavy weapon. (9 points)
|
|
|
Post by Dai Atlas on Sept 4, 2015 17:59:34 GMT -5
Name ::LEVIATHAN "Chaos and Destruction are my tools of choice."Allegiance ::Decepticons Sub Group ::N/A Function ::Aerial Assault Size ::Dreadnaught (60 Tons) TECHNICAL SPECIFICATIONSStrength ::10 (80 Tons) Intelligence ::5 Speed ::3 (Mach 2 = 1521 mph) Endurance ::10 (High Melee, Projectile, Elemental, Energy and Explosive Damage Resistance) Agility ::2 Fighting Skill ::10 Specialist Skill ::6 Rank ::Courage ::10 PROFILEBiography ::Leviathan is big and he is a bully plain and simple. Leviathan likes to destroy things and create as much havoc as possible. He has one of the worst attitudes out there, even worse than your average Decepticon. Nothing positive ever leaves his mouth, his personality is so dark that even his fellow Decepticons can't stand to be around him for long and yet he never leaves a mission unfinished. When in battle he always makes sure to leave the fight with a souvenir from the enemy, and he prefer it be a limb. Through the untrained optic, the negativity frequently flowing from his mouth and the chaos and destruction he lays down, can be seen as a distraction or even a weakness. However in actuality it all has a strange methodical precision to it. Leviathan digs in and dose his duty through it all and at the end of the day his military competence is apparent through his handiwork: Slagged Autobot fortifications and troops, and mission after mission accomplished. History ::Leviathan got his start terrorizing Transformers in Cybertron's slums. When one of his violent encounters had him faced with a Decepticon that was tougher than he was and the choice of instant termination or military service. Leviathan chose military service and never looked back. He was now in a venue where his brand of brutality and sadism was not only accepted, but encouraged. His aerial military training consists of but is not limited to; specialized training in aerial warfare, attacking enemy concentrations or strategic targets, such as Autobot compounds and bases, bridges, factories, shipyards, and cities themselves, in order to diminish the Autobot's ability to engage Decepticons by limiting access to resources through crippling their infrastructure or reducing military output. His ground military training consists of but is not limited to; employment of heavy weapons in support of maneuver elements, demolitions and breaching/infiltration techniques, hand to hand fighting techniques when no other weapons are available, and battlefield dominance. Robotic & Alternate Forms ::In robot form, Leviathan is large and imposing figure, and an expert in hand to hand combat. His attacks focus on a series of movements to determine and target an opponents weak points. These attacks in turn trigger pressure points in the crystalline of a structure or opponent, shattering them. Leviathan is also proficient in the handling of Heavy Weapons. In his alternate mode he is a massive airship and makes up for his lack of speed with an awesome weapons payload and massive firepower. His aerial design is like that of a bomber and primarily used for long-range bombing missions against strategic targets. His lack of speed in either mode doesn't stop him from getting the job done. Weakness ::His immense size makes him an easy target and also hinders his speed and agility. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary Weapon Electro Bolter (Launches a harpoon projectile that pierces and knocks back its target. Victims of the Electro-Bolter rarely get back up. Damage: 9, Range: 5, Accuracy: 7, Rate of Fire: 7, Damage Type: Projectile) Heavy Weapon X18 Scrapmaker - Times two (Dual Heavy Ability) (Vastly improved over previous versions, this multi-barrelled machine gun employs a Gatling style spin up before its fury. Brute and Titan sized characters. Mounted on Shoulder. Damage: 9, Range: 3, Accuracy: 2, Rate of Fire: 8, Damage Type: Projectile) Alternate Form WeaponX24 Scrapmaker(For Hunters, Predators and Dreadnaughts. Vastly improved over previous versions, this multi-barrelled machine gun employs a Gatling style spin up before its fury set up on the ships under belly attached to a swivel. Damage: 9, Range: 6, Accuracy: 4, Rate of Fire: 9, Damage Type: Projectile) Grenades/Ammo/Attachments/Equipment/Abilities Dual Heavy:(Allows the character to have and use two of their chosen heavy weapon)(9 points)... (X18 Scrapmaker)
_End Data Feed.
|
|