Jazz Man Crothers
GM Moderator
Never tell him the odds!
"Face it, Starscream. This time you just ain't gonna win!"
Posts: 21,888
RP Faction: Style Police
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Post by Jazz Man Crothers on Mar 27, 2023 12:32:25 GMT -5
I'm going to start a character thread here if that's ok, Hoist. Don't know where else it should go. Just going to post the new layout for the RPG profile. It hasn't changed much, just less details and a rearranging of some parts. It should be easier to copy and paste from the CCG any details but you might have to switch between the preview and BBcode (Bomblast code?) to place your info. Posting stuff in the tables actually isn't hard when in BBcode. I'm not going to assign any points cause its just us. Just don't go too crazy. I'm think 2 character maximum but if you want just one thats cool. There's going to be a group of Renegade NPCs so numbers isn't an issue. And just a reminder, the other RPGs never happened in this one. No Renegade VS Destructicons, no The Omega Kingdom and no RAW fanfic. It's a brand new reality in the multi-verse of TF where the Renegades rule. So you can play characters we've met before and play them completely different. I'm sort of hoping we get a group of warriors comparable to Dutch's team in Predator and Ripley's team in Aliens. Link to the CCG down below. - CHARACTER CREATION GUIDE
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Jazz Man Crothers
GM Moderator
Never tell him the odds!
"Face it, Starscream. This time you just ain't gonna win!"
Posts: 21,888
RP Faction: Style Police
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Post by Jazz Man Crothers on Mar 27, 2023 12:33:31 GMT -5
![]() [/img] PROFILEName :: Allegiance :: Sub Group :: Primary Function :: Size Class :: Alternate Mode Class ::Motto :: ""Biography :: History ::Robotic & Alternate Form Capabilities ::Weakness :: TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: Intelligence :: Speed :: Endurance :: Agility :: Fighting Skill :: Specialist Skill :: Rank :: Courage ::
| Physical Statistics
Height :: Weight :: Overhead Lift :: Max Speed ::
| Armour Statistics
Melee Resistance :: Projectile Resistance :: Elemental Resistance :: Energy Resistance :: Explosive Resistance ::
| Combat Statistics
Firearm Skill :: Hand-to-hand Skill :: Melee Skill ::
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PRIMARY, HEAVY & ALTERNATE FORM WEAPONS
EQUIPMENT LOAD OUT & ABILITIES
[img][/img]
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[b]PROFILE[/b]
[b]Name ::[/b] [b]Allegiance ::[/b] [b]Sub Group ::[/b] [b]Primary Function ::[/b] [b]Size Class :: [/b] [b]Alternate Mode Class ::[/b] [b]Motto :: [/b][i]""[/i]
[b]Biography ::[/b] [b]History :: [/b]
[b]Robotic Alternate Form Capabilities ::[/b]
[b]Weakness ::[/b]
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[b]TECHNICAL SPECIFICATIONS[/b]
[table][tbody][tr][td style="padding-top:8px;padding-right:30px;padding-bottom:8px;padding-left:0px;"][b]Basic Statistics[/b] [hr] Strength :: Intelligence :: Speed :: Endurance :: Agility :: Fighting Skill :: Specialist Skill :: Rank :: Courage :: [/td][td style="padding-top:0px;padding-right:30px;padding-bottom:0px;padding-left:8px;"][b]Physical Statistics[/b] [hr] Height :: Weight :: Overhead Lift :: Max Speed ::
[/td][td style="padding-top:0px;padding-right:30px;padding-bottom:0px;padding-left:8px;"][b]Armour Statistics[/b] [hr] Melee Resistance :: Projectile Resistance :: Elemental Resistance :: Energy Resistance :: Explosive Resistance ::
[/td][td style="padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:8px;"][b]Combat Statistics[/b] [hr] Firearm Skill :: Hand-to-hand Skill :: Melee Skill ::
[/td][/tr][/tbody][/table] [hr] [b] PRIMARY, HEAVY & ALTERNATE FORM WEAPONS[/b]
[hr] [b] EQUIPMENT LOAD OUT & ABILITIES[/b]
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Jazz Man Crothers
GM Moderator
Never tell him the odds!
"Face it, Starscream. This time you just ain't gonna win!"
Posts: 21,888
RP Faction: Style Police
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Post by Jazz Man Crothers on Mar 27, 2023 12:41:49 GMT -5
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PROFILEName :: Latyrx7 Allegiance :: Renegades (Former Autobot) Sub Group :: None Primary Function :: Renegade Leader/Commando Size Class :: Destroyer Alternate Mode Class :: Ground Vehicle (Armoured Truck) Motto :: "Courage don't make ya bulletproof."Biography :: Once known for his life saving heroics, Latyrx7 is a cynical being out for himself. The self-centred leader of the Renegades has only kept a group of warriors around since they are as nasty as he is and he wants to use their muscles for his own gains. His focus on money and luxury is a far cry from the former Autobot who once lived by a strict code of morals and put his life on the line for the injured. Nowadays, Latyrx7 is done with the Autobots and only takes orders from one person; himself. History :: Latyrx7 was once a medical field transporter, his function was to get the wounded off the field as fast as possible and into the med bay. He became dishearten with the Autobots when they wouldn't allow him to fight back. This didn't sit well with Latyrx7, especially when more and more Autobots were being killed and not taken prisoners by the Decepticons. One day while on route to retrieve the injured, Latyrx7 happened across a group of wounded Decepticons. Out of frustration, Latyrx7 found a weapon and killed them all in cold blood. Latyrx7 was arrested, tried in a military court, stripped of his Autobot status and imprisoned. After his sentence was served, Latyrx7 was set free and exiled from Cybertron. Afterwards he became a mercenary as a means to survive in the galaxy. After some years he returned to Cybertron for a job where he was hired to eliminate a Decepticon by the name of Scarrunner. He did the job and was discovered by the Autobots, who had been tracking Scarrunner as he was a traitor to the Decepticons and working for the Autobots as a double agent. This time Latyrx7 was sentenced to Cybertron's prison moon and placed in permeant stasis-lock. Robotic & Alternate Form Capabilities :: Latyrx7 has above average strength and endurance. He's a brawler who has had to teach himself how to fight after only receiving basic Autobot combat training. He's learned to make his hand-to-hand combat quick. His real talent is his no-nonsense approach to a firefight. He's calm under pressure when taking aim and won't panic leading to a spray-and-pray scenario. He's a natural leader who has a flare to think fast on his feet. When a situation is thrown at him unexpectedly, Latyrx7 will adapt and know what to do. His alternative mode is an armoured vehicle built for the rugged terrain of the battlefield. Weakness :: Latyrx7 wrestles with the fact that his old self wants to resurface. He would gladly return to his old ways for peace of mind but feels he's gone too far to very return. This sometimes angers him and makes him lose his confidence. TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 7 Intelligence :: 8 Speed :: 4 Endurance :: 8 Agility :: 6 Fighting Skill :: 6 Specialist Skill :: 7 Rank :: 10 Courage :: 9
| Physical Statistics
Height :: 25 ft Weight :: 5.5 tons. Overhead Lift :: 90 tons Max Speed :: 200 mph
| Armour Statistics
Melee Resistance :: High Projectile Resistance :: High Elemental Resistance :: High Energy Resistance :: Medium Explosive Resistance :: Low
| Combat Statistics
Firearm Skill :: Expert Hand-to-hand Skill :: Adept Melee Skill :: Adept
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PRIMARY, HEAVY & ALTERNATE FORM WEAPONSPhoton Burst Rifle x 2A scoped, semi-automatic rifle that fires a three bullet burst. Damage: 5, Range: 7, Accuracy: 8, Rate of Fire: 3, Damage Type: Projectile X12-A ScrapmakerA variant of the X12 Scrapmaker for alternate mode. Mounts on top of alternate form. Slow to spin up to full firing speed. [Restrictions: Usable only by Soldier and Destroyer sized characters.] Damage: 8, Range: 3, Accuracy: 2, Rate of Fire: 7, Damage Type: Projectile EQUIPMENT LOAD OUT & ABILITIESFlak GrenadesExplosive grenades that detonate on a fuse. Damage: 7, Damage Type: Explosive (2 points) Rocket PackProvides limited flight in robot mode and a boost in speed in vehicle mode. Not strong enough to break orbit. Speed: 8 : 215 mph, Duration: 10 minutes (2 points) Buzz-sawNon Thermo Energon weapon, attached to arm with concealable option. Power: 5, Damage Type: Melee (2 points) Explosive RoundsCharacter caries an extra clip of special explosive ammo that does splash damage and can rip through defences. [Restrictions: Projectile-based primary weapons only.] Damage Modifier: +2, Damage Type Modifier: Explosive (3 points)
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Bomblast
Destroyer
Deadlier than a pit of Showgirls!
"Peace through superior firepower!"
Posts: 3,013
RP Faction: Hellram's Horde
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Post by Bomblast on Apr 3, 2023 18:31:07 GMT -5
 PROFILEName :: Bomblast Allegiance :: Renegades Sub Group :: N/A Primary Function :: Demolition Size Class :: Titan Alternate Mode Class :: Tank Motto :: "Word to the wise, don't push the mentally unstable. Even we don't know what we'll do."Biography :: Bomblast enjoys the simple things in life. To him, that usually means blowing things up. He loves nothing more than making something (or someone) go BOOM. His mental state fractured long ago. By default, he is....strange. His focus can switch from one thing to another in the blink of an optic. He's giddy and very, very annoying. But he's also good at what he does, the problem is most can't figure out what exactly it is he does. Bomblast has a second personality which rarely surfaces. This second personality, shown by his optics turning red, is fueled by pure anger. Anyone around his is seen as a threat to his life and he reacts accordingly, with violence. Very little will get through to him in this state, the best course of action is to knock him unconscious. History :: Formerly a Decepticon, Bomblast is no stranger to the more brutal side of warfare. He is highly suspected of committing numerous war crimes during his time with the Decepticons. These acts he committed are what fractured his mind. Nobody knew how bad his mental state was, until one fateful evening. Bomblast was on Earth with a squad of Decepticons and their human sympathizers, waiting to ambush some Autobots. The other Decepticons kept making fun of Bomblast, they just kept pushing and pushing, until he snapped. Bomblast has no recollection of what actually happened, but when the Autobots he was supposed to ambush found him, he was the only one left alive. After this event, Bomblast defected over to the Autobots. This, however, did not last long. Bomblast was too violent and blood-thirsty to fit in with the Autobots. He lasted one mission. A simple escort mission that went south. Bomblast killed his attackers, then got caught up in the moment and killed his allies and who he was meant to be escorting. He realized what he had done and fled, striking out on his own. At some point after this, Bomblast fell in with Latyrx7 and his Renegades. Little is known about Bomblast during this time, but at some point he was captured and put in stasis lock on one of Cybertron's moons with the rest of the Renegades. Robotic Alternate Form Capabilities ::In robot mode, Bomblast is incredibly strong. There isn't much that he can't lift. His armour is able to deflect most attacks. Bomblast is highly trained in most combat techniques, though he prefers to use his pair of Bomb Blasters, weapons he designed himself. Should he run out of ammo, or be in a situation where high explosive ammo is a bad idea, Bomblast can fall back upon a Battle Hammer, augmented with Thermo damage. In tank mode, Bomblast is very slow and very large, making him an easy target. However, this mode is designed for long-range bombardment, rather then vehicle-to-vehicle combat. Rocking a Mega-Concussion Cannon, Bomblast is able to inflict massive damage over a large area at long range. At close range, he is better switching to robot mode. Weakness :: Bomblast fractured mind is his biggest weakness. At best, he is very annoying. At worst, he sees everyone as an immediate threat to his life. Bomblast is slow in both modes, making him an easy target at long ranges. At close range, he isn't very agile, but care should be taken as his strength and armour more than make up for his agility. TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 10 Intelligence :: 6 Speed :: 1 Endurance :: 10 Agility :: 2 Fighting Skill :: 8 Specialist Skill :: 6 Rank :: 2 Courage :: 8
| Physical Statistics
Height :: 50ft Weight :: 100 tons Overhead Lift :: 320 tons Max Speed :: 125 MPH
| Armour Statistics
Melee Resistance :: High Projectile Resistance :: High Elemental Resistance :: High Energy Resistance :: High Explosive Resistance :: High
| Combat Statistics
Firearm Skill :: Expert Hand-to-hand Skill :: Expert Melee Skill :: Expert
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PRIMARY, HEAVY & ALTERNATE FORM WEAPONSPrimary:Bomb Blaster Grenade launcher with laser aiming and guidance system Damage: 7, Range: 7, Accuracy: 8, Rate of Fire: 2, Damage Type: Explosive Melee:Battle Hammer The heaviest of the melee weapons, the Hammer isn't as accurate as other melee weapon. But when impacted on the ground can deliver a charged blast of the power of the user's choice. Just make sure your on stable ground Damage: 7, Size: 10, Reach: 7, Weight: 10, Damage Type: Melee Thermo Super heated edges that burn through steel and can potentially blind an opponents temporarily with it's fiery discharge. Damage modifier: +3, Opponent's Skill Modifier: -1, Damage Type Modifier: Elemental Vehicle:Mega-Concussion Cannon A high-impact, long-ranged cannon that fires explosive warheads. One shot then reloads, limit of 16 shots. [Restrictions: Usable only by Brute and Titan sized characters.] Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2, Damage Type: Explosive
EQUIPMENT LOAD OUT & ABILITIESDual Primary Allows the character to carry and use two of their chosen primary weapon. Restrictions: No special ammo or attachments. (6 points) Over Shield These energon shields deploy a barrier over the users body that last for a limited time, depending on the punishment taken against them. Endurance: 7 (1 point) Thunderclap Grenade (aka The Party Crasher) Lets loose crippling sonic outburst in a large radius. Damage: 6, Damage Type: Elemental (2 points)
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Jazz Man Crothers
GM Moderator
Never tell him the odds!
"Face it, Starscream. This time you just ain't gonna win!"
Posts: 21,888
RP Faction: Style Police
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Post by Jazz Man Crothers on Apr 7, 2023 18:55:47 GMT -5
 PROFILEName :: Buckshot aka Bucky Shank Allegiance :: Renegade (Former Autobot) Sub Group :: None Primary Function :: Gunner Size Class :: Destroyer Alternate Mode Class :: Ground Vehicle Motto :: "Oize Boize!"Biography :: Buckshot has a tough, in your face attitude you don't want to be on the wrong side of. The confident Buckshot is rarely at a loss for words and if he is he'll gladly laugh as if he's actually telling you off. While overbearing, Buckshot is a good mech to have at your side, He has never backed down from a fight as he loves to brawl with anyone. He's been known to even have a drink with the offending party whether he won or lost. While he seems too wild for the Autobots, when it battle he is razor focus to the point it's scary. History :: Buckshot was a mercenary under the command of a gange of rogue Cybertronians. He worked within the group and followed orders, usually hunting down anyone for the right price. Buckshot did have one rule; he never go after another Cybertronian if it meant killing them. However, Buckshot was captured by the intergalactic police force and brought to justice for the murder of any bounty he pursued. When he was sent back to Cybertron he was placed to work in Cybertron's mines. There he got into many fights and it would seem he would stay there for the rest of his life. Instead he was placed on a suicide squad that was ordered to fight a band of Decepticons waging war on a world to hostile for Autobots. It was there that Buckshot proved himself to be a warrior. Afterwards Buckshot was given the option to join the Autobots which he accepted. After some time with the Autobots, Buckshot got into a brutal fight while off duty which ended up killing a group of Autobots, who had been suspected of crimes but at the time never proven. Buckshot ended up having a quick trail and was sentenced to the prison moons of Cybertron to permanent stasis-lock. Robotic Alternate Form Capabilities :: Buckshot tremendous strength for his class size and an extremely tough outer layer of steel skin. He can take most punishment dealt to him. He's a brawler and a dirty, unhanded fighter. As a gunner, Buckshot displays a professional attitude worthy of a disciplined soldier and will kill everything is sight without having to rely on spray and pray tactics. Buckshot transforms into a cyber-jeep mode. In vehicle mode, he can drive over rough terrain for a range of 8000 miles at top speed. Weakness :: Not the sharpest nail in the bunch, doesn't think first before acting and can be baited into a fight. His ego can also get him in to trouble. His violent side can be off putting to nobler being. TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 9 Intelligence :: 6 Speed :: 2 Endurance :: 9 Agility :: 4 Fighting Skill :: 6 Specialist Skill :: 7 Rank :: 2 Courage :: 10
| Physical Statistics
Height :: 25 ft. Weight :: 5.5 tons Overhead Lift :: 110 tons Max Speed :: 150 mph
| Armour Statistics
Melee Resistance :: High Projectile Resistance :: High Elemental Resistance :: High Energy Resistance :: High Explosive Resistance :: Medium
| Combat Statistics
Firearm Skill :: Expert Hand-to-hand Skill :: Adept. Melee Skill :: Adept
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PRIMARY, HEAVY &ALTERNATE FORM WEAPONSScatter BlasterAutomatic shotgun outfitted with an Ion Torque accelerator enabling the weapons' high rate of fire and brutal, close range stopping power. Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5, Damage Type: Projectile X18 ScrapmakerVastly improved over previous versions, this multi-barrelled machine gun employs a Gatling style spin up before its fury. Mounted on Shoulder. [Restrictions: Usable only by Destroyer, Leader, Brute and Titan sized characters.] Damage: 9, Range: 3, Accuracy: 2, Rate of Fire: 8, Damage Type: Projectile Missile LauncherFor Destroyers, Leaders, Brutes and Titans. Limit of 24 shots. Damage: 7 Range 3: Accuracy: 4, Rate of Fire: 5, Damage Type: Explosive
EQUIPMENT LOAD OUT & ABILITIESCombat KnifeLarge combat knife for hand to hand combat or to hack through jungle terrain. Damage: 2, Damage Type: Melee (2 points) Hook and GrappleMagnetic 'hook' attached to energon wire. Scale walls or pull up comrade and equipment to new heights. Installed in the chest area so it maybe used in both robot and vehicle mode. (1 points) Thermo Mine PayloadHeat-seeking mines that pursue any target within range. Damage: 5, Damage Type: Elemental (2 points) Smoke GrenadesCauses smokescreens. (1 points) Explosive RoundsCharacter caries an extra clip of special explosive ammo that does splash damage and can rip through defences. [Restrictions: Projectile-based primary weapons only.] Damage Modifier: +2, Damage Type Modifier: Explosive (3 points)
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Hoist
TTF Site Owner
ALWAYS & FOREVER lean & green!
Posts: 14,980
RP Faction: RENEGADE
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Post by Hoist on Apr 8, 2023 13:39:58 GMT -5
 PROFILEName :: Indelible Allegiance :: Autobot Sub Group :: Renegade Primary Function :: Bio-Engineer Size Class :: Hunter Alternate Mode Class ::Motto :: "Our kind may be sentient, but we're not stupid y'now."Biography :: Indelible can be formal and officious, but not in an off-putting/horrible way, he just feels he;s very efficient at his job and what he does, therefore his reasoning is always just as sound and almost mechanical - clinical in nature. He doesn't understand what he's doing on Earth or the complexicties of the "Fleshbags" (As he calls them), that inhabit the planet. To him there little more than little bags of water, Indelible doesn't quite grasp immediatly the complexities of human life and civilization. His focus is on these "Quintessons" and would rather hunt them down and bring back one (Dead or alive) to disect. History :: Indelible started as a field engineer, working with the likes of Beachcomber, a pacifist and geologist. Slowly his work evolved more into bio-engineering, the more he worked with Beachcomber. Although not a total pacifist, Indelible always felt very uneasy talking arms against his brethern, it never sat easy with him and he would only take a life when he absolutley had to. He voulnteered for a transport mission to ship importcant Autobot council members away from Cybertron, ending up on a mysterious planet where he had to take a beast form, but when the others left, Indelible chose to stay on the planet. (No Unicron) Indelible ended up setting up an outpost colony on the planet and eventually fashioned a communications array strong enough to contect Beachcomber and keep in touch with what was going on back home. With a memorial site to Primal Convoy, Indelible did not wish to return to Cybertron, possibly ever. If he did he would be charged with the involuntary death of his leader, Primal Convoy. After some time he lost contact with Beachcomber and fear something had happenned to him as their collabritive work and studies had reached a standsill with the latter's work and research imput not available, and noone back home was answering his transmissions. With no other option Indelible returned to Cybertron for a job where he was arrested and tried for the reasons leading to the involuntary death of Primal Convoy and was sentenced for life and sent to Cybertron's prison moon; placed in permeant stasis-lock.[/font] Robotic & Alternate Form Capabilities :: Although he looks failt lean and built, it 's bulk nevertheless. Although he might not be the most agile he is fairly armored up, but like most bots still has his weak points. Indelible is more of a reluctant warrior with average strength and a trusted Ion blaster and built in boosters in his feet allowing hovering in his robot mode. (Not flight.) Since being retrieved from stasis-lock, Indelible had had to alternate his space shuttle mode for something more Eath suitable and has based his new alt mode on a C-17 globemaster III aircraft. Weakness :: A bit slow and cumbersome, and reluctant to take life, which when your fighting Decepticons or anything else is an issue. TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 7 Intelligence :: 8 Speed :: 3 Endurance :: 6 Agility :: 5 Fighting Skill :: 5 Specialist Skill :: 7 Rank :: Courage :: 8
| Physical Statistics
Height :: 30 ft. Weight :: 17 tons Overhead Lift :: 40 tons Max Speed :: Mach 2 = 1521 mph
| Armour Statistics
Melee Resistance :: high Projectile Resistance :: medium Elemental Resistance :: medium Energy Resistance :: low Explosive Resistance :: none
| Combat Statistics
Firearm Skill :: adept Hand-to-hand Skill :: adept Melee Skill :: intermediate
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PRIMARY, HEAVY & ALTERNATE FORM WEAPONSIon Blaster A rapid fire machine gun good for long range attacks. Damage: 3, Range: 8, Accuracy: 6, Rate of Fire: 7, Damage Type: Projectile X20 Gatling Gun A multi-barral machine gun that spins around and delivers a high rate of powerful firepower. Great as a anti-aircraft weapon. Mounted on Shoulder. [Restrictions: Usable only by Brute and Titan sized characters.] Damage: 10, Range: 8, Accuracy: 2, Rate of Fire: 10, Damage Type: Projectile alt: Carpet Bombs and Mitachyon Repeaters Drops 6 bombs over an area before reloading. Slow reload time. 12 bombs in total and 3 clips containing 300 bullets. [Restrictions: Usable only by Hunter, Predator and Dreadnought sized characters.] Bombs: Damage: 7, Range: 5, Accuracy: 2, Rate of Fire: 3, Damage Type: Explosive Repeaters: Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile
EQUIPMENT LOAD OUT & ABILITIESEnergon Grenades Grenades that spawns a healing aura when detonated. (Nanomites) Power: 4 (2 points) Mark-O Orbital Beacon Up-links to overhead satellites and targets nearby enemies allowing to track their movements. (1 point) Thermo Resistance Energy Shields Hand held shield, good against energy and elemental powered weapons and firearms. Limited cover. Endurance 7 (1 point)
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Bomblast
Destroyer
Deadlier than a pit of Showgirls!
"Peace through superior firepower!"
Posts: 3,013
RP Faction: Hellram's Horde
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Post by Bomblast on Apr 10, 2023 18:15:54 GMT -5
 PROFILEName :: Roadtrain Allegiance :: Renegades Sub Group :: Primary Function :: Hunter Size Class :: Brute Alternate Mode Class :: Ground Vehicle Motto :: "I have nothing left to lose."Biography :: Many years ago, Roadtrain was a kind and approachable bot. Those under his command saw him as something of a father figure. He was well liked and well respected. Friendly and charming, Roadtrain was a very popular Commanding Officer. Those days, however, are long gone. Now, Roadtrain is bitter, resentful, and seemingly powered by spite. He is a shell of the bot he used to be. He is quick to anger and it takes a lot to calm him back down. After losing those under his command to a Decepticon ambush, Roadtrain hates the Decepticons with a passion. This has lead to many clashes with his "team-mate", former Decepticon, Bomblast. Despite his hatred for the Decepticons, some say that the only thing Roadtrain hates more, is Optimus Prime. Even though he tries to push his team-mates away, through fear of getting close and losing them again, Roadtrain does care for his team....mostly. He will do what he can to help the former Autobot members of the Renegades. Bomblast, on the other hand, Roadtrain might leave him to his fate. Or even help him on his way.... History :: Many years ago, Roadtrain was an Autobot and he held the rank to City Commander. Things were good for a time. Roadtrain was highly respected, and he treated those under his command in kind. Everything seemed to be going well. But then the Decepticons attacked. They lured a reactionary force, lead by Roadtrain, out of the city and completely overwhelmed them. Roadtrain was heavily damaged in the battle. When he came back online, his squad was dead. He managed to make it back to his city, just to see it in flames. When Autobot reinforcements arrive, they found Roadtrain was the only survivor. When he recovered from his injuries, Roadtrain petitioned Optimus Prime to lead a strike force against the Decepticons. When he was denied, Roadtrain removed his Autobrand and set out on his own mission of vengeance. Using a few sympathetic allies within the Autobots, Roadtrain was able to start tracking down the Decepticons responsible for wiping out his city. Many years later, Roadtrain was capture by the Autobots, arrested for multiple counts of murder against the Decepticons. Shortly before his trial, Roadtrain was broken free by a group calling themselves the Renegades. Roadtrain joined with the group as he owed them, and he remained with them, even though they had a former Decepticon in their ranks, up until they were captured and put into stasis. Robotic Alternate Form Capabilities ::Roadtrain is very strong in his robot mode. He is rarely seen without his trailer armour. This slows him down, but adds to his durability. In this mode, he's armed with a Path Blaster that he's modified to have a chainsaw attached under the barrel. He can also use a Six-Shot Missile launcher, mounted over his right shoulder. While wearing his trailer armour, Roadtrain also has a pair of Plasma Cannons on his shoulders. Roadtrain is highly trained in all forms of combat. Roadtrain transforms into a cab over engine truck with a trailer. In vehicle mode, Roadtrain is slow, even slower when towing his trailer. He's armed with an Eclipse Rocket Launcher, which he is very accurate with. He is highly capable of bombarding a target from long range in his mode, even though you wouldn't think it to look at him. Weakness :: Roadtrain is slow in both modes. His hatred of the Decepticons has been known to get the better of him, often leading to him brawling with his "team mate" Bomblast. Roadtrain, despite his demeanour, would take a bullet for any of his team mates, except Bomblast. Bomblast, he'd use as a shield. Since joining the Renegades, Roadtrain hasn't come into contact with Optimus Prime, so nobody is quite sure what will happen when they two meet again. TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 9 Intelligence :: 7 Speed :: 5 (4 with trailer) Endurance :: 6 (8 with trailer) Agility :: 3 (2 with trailer) Fighting Skill :: 8 Specialist Skill :: 6 Rank :: Courage :: 8
| Physical Statistics
Height :: 35ft Weight :: 45 tons Overhead Lift :: 230 tons Max Speed :: 200-225 mph
| Armour Statistics
Melee Resistance :: High Projectile Resistance :: Medium/High Elemental Resistance :: Medium/High Energy Resistance :: Low/Medium Explosive Resistance :: None/Low
| Combat Statistics
Firearm Skill :: Expert Hand-to-hand Skill :: Expert Melee Skill :: Expert
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PRIMARY, HEAVY & ALTERNATE FORM WEAPONSPrimary: Path Blaster Automatic heavy rifle that fires highly compressed Magma with lethal accuracy. Damage: 8, Range: 5, Accuracy: 6, Rate of Fire: 6, Damage Type: Projectile Heavy: Six-Shot Missiles Six mini-missile that can lock on to targets. 24 missiles in total. Mounted on Shoulder. Firepower: 7, Range: 6, Accuracy: 10, Rate of Fire: 5, Damage Type: Explosive Vehicle: Eclipse Rocket Launcher Fires a single, short-range rocket. Limit of 24 shots. [Restrictions: usable only by Destroyer, Leader, Brute and Titan sized characters.] Damage: 7 Range 3: Accuracy: 4, Rate of Fire: 5, Damage Type: Explosive
EQUIPMENT LOAD OUT & ABILITIESChainsaw Can crack average armor, attached to the underside of a weapons. Power: 6, Damage Type: Melee (2 points) Trailer Armour For Transformers with trailers. Will slow a character down in both robot and vehicle mode. [Armour can add up as much as 20 tons to a character's weight. Armour can only be used by Leaders, Briutes and Titans] Endurance: 8, Speed -1, Agility: -1 (5 points) Trailer Armour Weapons For Destroyer, Leader, Brute and Titan sized Transformers with trailer armour. Added firepower in both modes, two Plasma Cannons, each attached to the shoulders or legs. Damage: 6, Range: 8, Accuracy: 4, Rate of Fire: 3, Damage Type: Energy (2 points)
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Jazz Man Crothers
GM Moderator
Never tell him the odds!
"Face it, Starscream. This time you just ain't gonna win!"
Posts: 21,888
RP Faction: Style Police
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Post by Jazz Man Crothers on Apr 15, 2023 19:36:33 GMT -5
 PROFILEName :: Air-Fang Allegiance :: Renegade Sub Group :: Rengades Airwing Primary Function :: Assassin Size Class :: Aerialbot Alternate Mode Class :: Airborne Vehicle Motto :: "Make this challenging I'm bored"Biography :: There are many flaws to Air-Fang but one of his most known is that he has a habit of not "shooting-to-kill" but instead "Shoot-to-wound" often trying to draw out each hunt for him to enjoy. It's not uncommon for Air-Fang to blow out kneecaps, from far away, then get up close and personal with his Scatter Blaster and rip his target apart in a more personal level. That being said Air-Fang is not a professional combat sniper, often chalking up all of what he learned by defending his recently demolished home. With his shorter size, agile frame, and well-used Nucleon Charge Rifle, as backup Air-fang carries around a scavenge Scatter blaster when he has to get up close. often preferring to use his rifle and blaster in rapid order, swabbing back and forth between them. although he is a mature sniper, Air-fang has learned quickly from his mistakes and is driven to improve his skills. it is not uncommon for Air-fang to lay down traps to watch his back when he is hunting, often where ever he is sniping, so he has time to react to threats. Now that Air-Fang has joined a team, he is unsure what to do since he has spent many years by himself in silence, focusing on hunting and collecting trophies, as a result, Air-Fang is awkward to talk to and often gets hype focused on the slightest things, such as a bot-rat or an object in his scope that holds his attention. When the going gets tough its Air-Fang will calmly pull off his job, and take notice of his mistakes. It's not uncommon for him to carry around a little data note that he uses to write down his mistakes and practice on improvement for later. History :: Originally a regular citizen of Cybertron caught in the middle of the Autobot and Decepticon civil war. Known as Bot 7612 or Mail-Bird, who blamed each side equally for the death and chaos they left behind on the planet they call home. Mail-Bird spends many years defending the building where he use to work and turning it into a survival nest. Originally Mail Bird only killed in defence then killed whenever anyone got to close to his territory, then just killed for the fun of it. Refining his skills as a sniper with each spark he snuffed out. somewhere along the way Mail-birds spark became tainted with darkness and he found himself enjoying snuffing out the sparks although rarely needing a reason to do so. Maybe Mail-bird became a Psychopath or maybe this was his true calling but eventually, Mail-bird dropped his past name and adopted the calling card "Air-Fang" but some were along the way "Air-Fang" grew tired of having to sleep with one eye open and grew tired of scavenging for energon and eventually made a move to a faction choosing to join the Renegades because out of his options, it seemed to be the least plottable for him. As Air-fang does not consider himself a monster but a hunter looking for challenges. Robotic & Alternate Form Capabilities:: Air-fang frame may not be the strongest or the roughest or some might even call him fragile, but he makes up for it by being an extremely dangerous ranged enemy, often preferring to keep the distance and using his agility and nimble frame to his advantage in battle. Often preferring range firepower of melee combat especially hand-to-hand. Air-fang transformers into an attack helicopter, with a speed of 275mph, there is enough speed to allow Air fang to pick and choose his battle wisely, be it jumping into a battle or running away, additionally there are enough rockets and repeaters, to be able to defend himself, or harass enemies. Weakness:: Air-Fang isn't very strong so fighting in hand-to-hand combat. In fact, Air-Fang would like to use his Scatter Blaster over melee combat if he had a choice, especially since he is physically weak when compared to other bots of his size.[/b] TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 3 Intelligence :: 7 Speed :: 7 Endurance :: 5 Agility :: 9 Fighting Skill :: 7 Specialist Skill :: 8 Rank :: 2 Courage :: 7
| Physical Statistics
Height :: 28 ft Weight :: 6 tons Overhead Lift :: 3 tons Max Speed :: 275 mph
| Armour Statistics
Melee Resistance :: Medium Projectile Resistance :: Medium Elemental Resistance :: Medium Energy Resistance :: Low Explosive Resistance :: None
| Combat Statistics
Firearm Skill :: Expert Hand-to-hand Skill :: Expert Melee Skill :: Expert
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PRIMARY & HEAVY ALTERNATE FORM WEAPONSNucleon Charge Rifle (primary range weapon)Charged sniper rifle with a 10x scope. Reloads after 3 shots. Damage: 7, Range, 10 Accuracy: 9, Rate of Fire: 2, Damage Type: Projectile Scatter Blaster (back up ranged weapon)Automatic shotgun outfitted with an Ion Torque accelerator enabling the weapons' high rate of fire and brutal, close range stopping power. Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5, Damage Type: Projectile Homing Rockets and Mitachyon Repeaters (alt mode)Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets. [Restrictions: Airborne vehicles only.] Rockets: Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Repeaters: Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile
EQUIPMENT LOAD OUT & ABILITIES Thermo Mine PayloadHeat-seeking mines that pursue any target within range. Damage: 5, Damage Type: Elemental (2 points) FlaresUsed to break missile lock in vehicle mode. Restrictions: Usable by airborne characters only. (2 points) HoverCan hover about in the air while in robot mode. (For Flyers only, 1 points) Chameleon PowerNear invisibility. (Think Predator) Great for spies, recon agents, assassins, snipers and scouts. (2 points) Electromagnetic CloakCan hide a Transformer from most monitoring devices but won't turn them invisible. [Restrictions: Usable only by spies, scouts, recon agents, snipers and assassins.] (1 points) Extrasensory PerceptionScenes of individual are fine-tuned with their spark far greater then normal individuals, allowing a heightened sense beyond a characters normal senses, making for higher situational awareness. (1 point)
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Hoist
TTF Site Owner
ALWAYS & FOREVER lean & green!
Posts: 14,980
RP Faction: RENEGADE
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Post by Hoist on May 19, 2023 18:35:00 GMT -5
 PROFILEName :: Hoist Allegiance :: Renegades (Former Autobot) Sub Group :: None Primary Function :: Mechanical Engineer Size Class :: Soldier Alternate Mode Class :: Ground vehicle Motto :: ""Biography :: History :: In the days before the great war, the Autobots had many skilled workers in many different fields, scientists, medics, architects, research and technology astro-physics and much more. Along side the medics and field medics there were the maintenance bots, where as the doctors and surgeons like Ratchet would help patch you up, the maintenence bots were there to make sure everything continued to run smoothly for those things that weren't necessitated serious enough to see one of the chief Autobot medics. One of these maintenance bots, was Hoist, a lean, green, slightly sternly set bot who as well as helped tune up his fellow comrades also helped on the war council, helping with Autobot war statergiesin the fight for survival on Cybertron. Although Hoist loved his job and would make sure that every bot had there regular tune-up, and with hundreds of thousands of Autobots, that wasn't an easy task. Hoist joined the war council, trying to find the faults or technicalities in the grand plans and went on to join the council at the senate. When the war broke-out however, Hoist's job importance increased ten-fold, it was vital he made sure they he strict in his duty of looking through the statergies, he had good reason and everyone knew it because of what was going on around them and therefore respected Hoist's admirable devotion to his duty. Over many eons the Decepticons bled the planet dry with their relentless quest for power and domination, not over Cybertron but the universe. Eventually draining the once rich resources of the planet so much that it run low on energy and Energon became a rare commodity. Due to the number of casualties, a recuse team, named the "Laytrx" program, begins, 10 Autobots created especially created for the use od rescue, recovery and medics in the field. With no other Choice the new leader of the Autobots, Optimus Prime took a crew to explore the galaxy and find new and renewable resources of energy to restore the planet, but they were not alone. Megatron who rose from power to lead the Decepticons formed his own crew and followed the Autobots into deep space, leaving a skeleton crew behind, under the Command of Shockwave. For the next four million years, those Autobots and Decepticons were never seen again. On Cybertron however, under the rule of Shockwave, that was not the end of the war, long did it continue under the strong logical and strategic mind of the military commander. With a small amount of military Autobots left on the planet, the war continued to esculate. On the military front a young Maximus Convoy begins his career as an Autobot strategist. The war did not bode well however, with Shockwave dominating control over the next few millennium with the likes of new aides, the Autobots numbers are falling. Four million years on Earth, in the year 1984, the Autobots awaken on Earth, after Optimus sent the Ark on a crash course descent into the planet after being invaded and boarded by the Deceptions. Taking new primitive Earth forms to blend into their new surroundings, cars and trucks, but the Decepticons are also awoken and take the forms of weapons and Jets, and alas the war begins again and continues on a new battleground. In this time, Megatron successfully creates a space bridge linking Earth to Cybertron, enabling transportation of more troops to bolster their numbers. Deep within the ark Optimus also has some reserves, their minds and personalities encoded into data crystals, Optimus needs more Autobots to stop the Decepticons. Three Autobots are created and given new alternate forms based on earth vehicles = Grapple, Smokescreen and Skids. Unlike his fellow comrades, Hoist would not allow his mind and personality to be encoded into one of these data crystals, to be restored if the tide was against the Autobots. Instead he stayed on the council, advising stratergies whilst still fixing up the wounded. However, noone on the council would listen to Hoist's sound advice and the Autobot found himself more and more at odds with the council in disagreement the more time went on causing the Autobot to resign his post and quit feeling he had no choice but to take up arms and join the Autobot army on the front lines and eventually joining the wreckers. It was during this time Hoist tok part in a one-way mission to saboutage and use the old Time-jump equipment which looked like modern art sculpture, and would ultimatly be banned from all future use. It was never clear what Hoist and the wreckers ulterior motive was, only that it failed. So hoist had travelled to earth in this reality albeit in a different timeline and opting for a black recovery pick-up truck and using the code name "Hoook" to the present Autobots of that time. After being caught, Hoist was sentenced to Cybertron's prison moon and placed in permeant stasis-lock for his troubles. Robotic Alternate Form Capabilities :: Hoist transforms into a current day armored vehicle (The kind that deliver the money to banks) Weakness :: Stuuborn, doesn't take orders well, only above average agility (Just) and average endurance. Not light on his feet as he could be. TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 7 Intelligence :: 8 Speed :: 3 Endurance :: 6 Agility :: 5 Fighting Skill :: 8 Specialist Skill :: 8 Rank :: Courage :: 7
| Physical Statistics
Height :: 20 ft. Weight :: 2.5 tons Overhead Lift :: 20 tons Max Speed :: 175 mph
| Armour Statistics
Melee Resistance :: High Projectile Resistance :: Medium Elemental Resistance :: Medium Energy Resistance :: Low Explosive Resistance :: None
| Combat Statistics
Firearm Skill :: Expert Hand-to-hand Skill :: Expert Melee Skill :: Expert
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PRIMARY, HEAVY & ALTERNATE FORM WEAPONSBolt-Caster An ultra high-tension crossbow that fires cybertronium bolts and is near completaly silent. Damage: 7, Range: 6, Accuracy: 10, Rate of Fire: 2, Damage Type: Projectile Gatling Rocket Launcher Spinning rocket launcher that fires a barrage of mini-rockets. 12 shots, 36 rockets in total. Mounted on Shoulder. Damage: 8, Range: 7, Accuracy: 7, Rate of Fire: 8, Damage Type: Explosive alt: Mitachyon Repeaters A set of rapid-firing machine guns. Limit of 3 clips each containing 320 bullets. Restrictions: [Usable only by Minicon, Minibot, Soldier, Destroyer and Leader sized characters.] Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile
EQUIPMENT LOAD OUT & ABILITIESIn his alternate mode, Hoist transforms into an armored vehicle (The soort that would move money to banks), and although he doesn't have a great speed (Very average); he does have his reinforced armor plating that can withstand a few more hits than most but is not totally impenitrible. He also has a good 4x4 all terrain tyres and power steering that often makes him lift slightly when going round tight corners at top speed. In robot mode, Hoist has retained his spectrum sensor behind his head that can read the desity and properties of materials. Witrh his mix of Bolt-Caster for main weapon and Gatling rocket launcher for a heavy weapon, Hoist is more the back up to give others time more than the lead action hero and won't compromise on that until the very last micron.
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Jazz Man Crothers
GM Moderator
Never tell him the odds!
"Face it, Starscream. This time you just ain't gonna win!"
Posts: 21,888
RP Faction: Style Police
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Post by Jazz Man Crothers on Jun 15, 2023 1:37:13 GMT -5
 PROFILEName :: Knockout Allegiance :: Ex-Decepticon Sub Group :: None Primary Function :: Medic Size Class :: Soldier Alternate Mode Class :: Ground Vehicle Motto :: "I'm not only an automobile; I'm an automobile enthusiast."Biography :: Slick, sly and snobbish, Knockout is the Decepticon's medic, though he professes both a preference and proficiency for dis-assembly. His medical skill has kept him in high demand despite his narcissistic, cheeky ,unhinged, amoral, self-centred, vain and arrogant behaviour. He values his own appearance above everything else, including the welfare of his patients. He is a coward, though his cowardice is mainly due to his concern about protecting his finish or his own life. He gets very upset when his paint/finish is scratched or ruined and if someone defiles his paintwork, he will gladly do the same to the offender. He has a definite cruel streak and will gladly perform experiments on living prisoners without any moral qualms. Other Decepticons have scoffed at his decision to go with a land-based alternate mode, but Knock Out couldn't care less. He knows the value of looking good and isn't afraid to let others know it. It's not simply his own lines he's interested in; he has an appreciation for well-built mechanical body-forms of all sizes and functions... and a nasty penchant for tearing them apart after he's done admiring them. While not entirely a coward, Knock Out also knows a good thing or two about self-preservation. Though he hates to lose, when the going gets tough, Knock Out gets going in the opposite direction. He has no qualms with abandoning ship if only to save his hide, even if it means betraying a comatose leader or deserting altogether. Show him some kindness, and hey, maybe he'll stick by your side. History :: Knockout served as a medic in the Decepticon army. While he was assigned to the front lines, he always did his best to stay away from danger and would even leave his comrades in dire need of repairs rather than getting injured himself. While Decepticon officers didn't approve of his cowardly ways, Knockout was too talented to punish by death. So they assigned him to the Nemesis as the ship's chef medical officer. When the Nemesis was used to intercept the Autobots on the journey that brought them to Earth, Knockout stayed on the ship waiting for injured Decepticons to return. Instead, the ship went out of control when the Ark was torn apart from the Nemesis and before it crashed on Earth, Knockout and those left on board regained control of the ship and left the Decepticons and Autobots to their fate. Now with the Nemesis as their own, Knockout and the others used the ship to attack other ships and plunder all that was valuable to them. This went on for years until they were caught by the Galactic Alliance of Planets and sentenced to life in prison. Soon afterwards, the Decepticons were returned to Cybertron millions of years later where they were sentenced to Cybertron's prison moon for their crimes and their association to the Decepticons. Robotic Alternate Form Capabilities :: Knockout is a highly skilled medical surgeon. He can operate under pressure, mainly due to the fact that he doesn't really care if his patients live or die. Within his figures he has medical tools that can repair damaged areas on the Cybertronian body. Knockout isn't a great fighter due to unwillingness to put himself in the line of fire and his self-perseverance. But if pushed, Knockout will kill anyone who crosses that line. He has been known to slice opponents to pieces with his buzzsaw. In his alternate mode of a cybercar, Knockout is fast and loves speed, but not as much as he looks how he looks when he's driving. Weakness :: Knock Out is not a good fighter, mainly because he would avoid getting involved in fights and avoid messing up his paint job. He mainly uses powerful weapons to his advantage, which can also be used against him. Also his concern for his appearance is one of his flaws. TECHNICAL SPECIFICATIONSBasic Statistics
Strength :: 4 Intelligence :: 10 Speed :: 8 Endurance :: 5 Agility :: 5 Fighting Skill :: 4 Specialist Skill :: 10 Rank :: 5 Courage :: 4
| Physical Statistics
Height :: 20 ft. Weight :: 2.5 tons Overhead Lift :: 30 tons Max Speed :: 300 mph
| Armour Statistics
Melee Resistance :: Medium Projectile Resistance :: Medium Elemental Resistance :: Medium Energy Resistance :: Low Explosive Resistance :: None
| Combat Statistics
Firearm Skill :: Adept Hand-to-hand Skill :: Intermediate Melee Skill :: Intermediate
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PRIMARY, HEAVY & ALTERNATE FORM WEAPONSEnergon Battle PistolSemi-auto heavy pistol with a 5x scope Damage: 6, Range: 8, Accuracy: 8, Rate of Fire: 5, Damage Type: Projectile Battle CuttersA spinning buzz-saw that fold out of at the end of each forearm replacing the hands. Buzz-saws and forearms have the option to be coated with power-up abilities or not. Damage: 7, Size: 3, Reach: 2, Weight: 3, Damage Type: Melee Mitachyon RepeatersA set of rapid-firing machine guns. Limit of 3 clips each containing 320 bullets. Restrictions: [Usable only by Minicon, Minibot, Soldier, Destroyer and Leader sized characters.] Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile
EQUIPMENT LOAD OUT & ABILITIESSurgical AttachmentsRepair wounded robots. For doctor, surgeons and medics. Located and attached to the forearms, hands and fingers of a Transformer. (1 points) Blow TorchCut through steel or reattach metal components and materials. (1 point) The HoiststerSpike with barbed hooks and grapple line attached to the wrist with a rocket propelled booster. Damage Type: Melee (2 points) Oil SlickUsed for land-based vehicles, while in vehicle mode oil is released from behind to slip up pursers. Good for escapes. (2 points)
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