|
Post by latyrx7 on Sept 22, 2003 7:53:32 GMT -5
[glow=blue,2,000]Name: Erimate Vector Primus Allegiance: Autobot Function: Leader Alt mode: Cybertruck Player: Latyrx7 Size: Prime (1pt) Appearence: See Image below. Quote: "My way is the way all leaders should follow." TECH SPECSTR: 10 INT: 9 FPR: 7 END: 9 SPD: 6 SKL: 10 AGIL: 8 (Special GM Character) BIOPROFILE:Educated in politics and trained to be the ultimate leader and carrier of the Matrix. A politician who does what he wants and uses whatever method he can to get it. Not many like him but they can't argue his ability to act as leader to the Autobots. He's not afraid to tell you what he thinks and is offen found yelling at his officers and troops, will use under handed tactics to get what he wants. As ruthless as he is at doing things, he justifies it out of his genuine concern for the population of Cybertron. HISTORY:Created by a scientist under the command of the Maximal/Autobot high council. Born in to a life of comfort and wealth, he never faced the true horrors of war. Educated in politics and trained to be the ultimate leader using whatever methods he thought were nessasary. He was thrusted in to position of high command and took to the role naturally. His ego also concluded that he deseverd it though he never earned the right. When the Destructcons invade Cybertron, instead of leading the fight, he went in to hidding using the Autobot champion Highway as his personal protector. He reasoned that if he died, Cybertron would be lost. In that time he put together a plan to defeat the Destructicons but was upstaged as the Renegades fought the entire battle and saved the planet. Angry, he refused to acknowledge the Renegade's efforts. When he came out of hiding he acted fast to take control of Cybertron despite the plead of having the Renegades be the planets guardians. Now Vector Primus works to use the Renegades for his own gain as expenible souilders, using there fight techniques against them, promising that they will never have any power over Cybertron. ABILITIES AND WEAPONS:Heavy Blaster, Lance Sword. Vector Primus is a politician first and a warrior second. He knows the history of Cybertron and of every since political event that transpired. He learned all the methods and philosophies of leadership and puts them to use in the most cunning ways. He can calmly analyse all forms of data presented to him at half the speed it takes others except for combat situations like previous Autobot leaders. Vector Primus was designed for the single purpose of leadership unlike the previous method of using the original Counsil of Elders and Vector Sigma. Scientist compile all information concerning Sentinal Prime, Optimus Prime, Rodimus Prime to create what they believe to be the ultimate leader. It has yet to be seen if Vector Primus is worthy of carrying the Matrix. Subject is incredibly strong and has high endurence with average spped. His combat skills are top knotch, trained in hand to hand and fencing. He is a text book fighter and his under handed ways extend to his fighting abilities as well. He carrys a regular heavy blaster and a lance sword, which can extend to a longer lenght in battle, offen catching a opponet off guard. He carrys no trailer like traditional Autobot leaders have done in the past. WEAKNESS: Subject lacks the experience of a battle harden warrior making him open to attacks from highly trained fighters, has no real warrior spirit and is too text book. His ill treaten of his own Autobots brings his leadership skill fall under question from his own troops. [/glow]
|
|
|
Post by jazzmatic on Sept 25, 2003 9:33:30 GMT -5
[glow=orange,2,000]Name: Earthcrusher Allegiance: Autobot Function: Demolition Alt mode: Cybertank Player: Latyrx7 Size: Prime (Deluxe 1pt) Appearence: See Image below. Quote: "Evil wins when the forces of good do nothing."
TECH SPEC
STR: 10 INT: 7 FPR: 6 END: 10 SPD: 2 SKL: 8 AGIL: 4 (46pts used)
BIO
PROFILE:
EarthCrusher is the all round team player. Taking his job seriously and at time can be grim. He the solider first and considers himself always on duty. But he's also a gentle giant. For the amount of war he's seen he's has a heart of gold. While his function is Demolition, he much rather lend his strength to rebuilding Cybertron then fighting a war.
HISTORY:
Earthcrusher was made after the Beast Machine war for defend of Cybertron while Maximus took his band of Autobots off of the planet to seek possible Decepticon threats. Earthcrusher didn't have much to defend while the planet was peaceful but he kept busy helping the locals with whatever he could lending his great strength to any task. He was under the command of Highway, the Autobot who was also created to defend Cybertron. While Highway was offen the hotshot, Earthcrusher remained humble and his great strength and will made Highway and even Vector Primus respect him.
When the Destructicon attacked Cybertron, Earthcrusher was unknowingly left behind defending the smaller communitys of Cybertron trying to defend the refugees. In the last few days, he had to make a last stand against a whole squad of drones and Cons, all would have been lost if the Renegades hadn't stepped in to save him and his group. Since then, despite the views of the Renegades, Earthcrusher thinks of them as alies though his thoughts on there methods leaves him doubtful.
ABILITIES AND WEAPONS:
Earthquake abilitys (5 pts) Medium Missile Launcher (3pts) Medium Blaster (2pts)
EarthCrusher has great strenght and endurence. He can with stand most artillery. He has a canon mounted on his back which allows him to fire missiles up to a distance of 2.5 miles, which he can use in robot mode as a shoulder mounted launcher. In robot mode he's armed with double concussion blasters. EarthCrushser has the ability to alter patches of gravity which he uses to cause the ground to shake, even cave ins or cracks in the ground, in robot or tank mode.
WEAKNESS:
EarthCrusher is slow in robot and tank mode so he's an easy target however its his endurence that saves him. If not careful he can use his own eartcrushing powers against himself.[/glow]
|
|
Vice-6
RP Character
Autobot Law Enforcer
Str:7 Int:7 Spd:5 End:7 Agl:6 Tch:7 Skl:7
Posts: 355
|
Post by Vice-6 on Sept 25, 2003 16:34:50 GMT -5
CHARACTER Renegade characters recieve 46 Points to use on their tech specs and Destructicons recieve 48 to use on Tech Specs. Ex-Cons who have turned Renegade use the 46 pts scheme. For all players, you have 8 points for your character. Those 8 go towards size and weapons. You also have 4 freebie points that can be used on your tech spec or your weapons, powers and/or size. Name: Vice-3 AKA: Vice, V3 Previous Incarnations: Vice-1, Vice-2 Allegiance: Autobot Function: Law Enforcer Alt mode: Cybertronian Car Player: Rainstorm Size: Normal (sideswipe) Appearence: See pic Quote: "Where there' innocents in danger you'll find me!" TECH SPEC STR: 6 INT: 7 FPR: 7 END: 7 SPD: 6 SKL: 7 AGIL: 6 46 points used BIO PROFILE: The definitive square. Vice has memorised the Autobot code back to front. He can site every Cybertronian law and coding that has ever been written and a few that haven't. He has based his beliefs on these codes and he clings to them, believeing no one has the right to break them be it Autobot, Destructicon or Renegade. He takes it as a personal insult when rules or orders are disobeyed and won't tolerate anyone under his command who won't work as a team player. HISTORY: Profile/History: Vindicator-1 was created by Rainstorm as an early attempt at forging the ultimate Decepticon warrior. Later experiments would lead to the creation of many formidable guinea pigs such as Siphon, Nightraven, Viracon, Cy-cho, Prodigy and many more. With V-1 Rainstorm researched the longevity of the transformer spark. By implanting an indestructable V chip in a body the memory engrams of a transformer would be recorded, then when that host expired the chip could be re-implanted into a new form and the new host would have access to all its predecessors experiences and memories. The first host was Vindicator-1 or V1, a transformer that turned on the evil and twisted Rainstorm and joined the early Autobot resistance movement. A raid on one of the scientists labs left V1 all but destroyed, yet the intervention of his comanding officer Sarge led to the chip being implanted in a new host spark. Thus Vice-2 lived on, at first serving a sone of Iacon's greatest officers and then joining Sarge's Autobot training corps alongside the criminal Morpher. He met his end battling the against the deadly warrior Fracture and the gigantic Cyberplex war machine, sacrificing himself to stop the apocalypse. Yet once more the V chip legacy lived on in a new host. ABILITIES AND WEAPONS:Transforms into V series space car. Good all round speed, armour, handling etc etc. V2 was outfitted with V series xray scanners on shoulders and uses a pulse rifle in robot mode that is stored in his left leg compartment (robocop style). Also fitted with cuffs and a energon baton from his police days. Can project a energy based riot shieldd from his left forearm module. Also carries a officer's holo badge. V3 has a modifed design with a more powerful pulse rifle that is stored in similar fashion. The xray scanners have been customised to one shoulder mounted device as opposed to two. This allows his to scan through most walls and such and form a analysis of what or whom is within, usually only useful on raids. The rest of his equipment is as standard enforcer issue like V2 including the energy shield, baton, cuffs and holo badge. Also has several compartment son his form that store hipflasks of whiskeygon for when hes off duty. Is an expert cop and still harbours many contacts from his crime busting days, the best of which is still the self proclaimed 'transformer pimp daddy' Cliffdiver. Heavy Blaster: 3pts Club (baton , energon coated): 3pts Energon shield: 3pts Xray Scanner: 3pts (8 character points + 4 freebies) WEAKNESS: Insists on doing things by the book as per the Autobot code. Can alienate himself from his fellow officers by giving orders when it isnt his place to do so. Can land him into trouble when he reprimands everyone on their behavoir. Still has a problem with Whiskeygon from his earlier incarnation and finds it hard to turn down a drink.
|
|
Chaos (Steel)
RP Character
STR: 10, INT : 6, FPR: 0, END: 10, SPD: 7, SKL: 9, AGIL: 8[ss:Default]
Posts: 188
|
Post by Chaos (Steel) on Oct 3, 2003 8:57:48 GMT -5
Name: Bustup Allegiance: Autobot Function: Law Enforcer (SWAT Door kicker) Alt mode: Cybertronian Van Player: Steel Size: Large normal (Trailbreaker/Hoist size) Appearance: To come Quote: "I am the LAW!"
TECH SPEC
STR: 8 INT: 6 FPR: 8 END: 8 (10 in shell) SPD: 4 SKL: 8 AGIL: 5 (46 points + 1 freebies = 47)
BIO
PROFILE: Bustup is a typical action loving macho mechanoid. He loves his job, as he is the first one in when the law is called. He’s the guy kicking down your door, rushing in and taking the first shots.
He is highly competitive with Vice although his fellow law officer probably doesn’t know it.
Bustup is very quick to loose his temper with people who break the law and tends to end up letting his fists do the talking when trying to get a statement out of suspects. This tends to leave most of his arrests being released due to police brutality. Which also means Vice is ahead of him with positive convictions.
As a Pretender Bustup tends to stay in his shell when in battle as he cheated on the intelligence test to get a higher score so he could receive a shell (which was all the rage at the time) Unfortunately it means he cant control it very well when it’s separated from him. It’s nothing that major it’s just that when split he cant think very clearly so it can affect him in the heat of the moment.
However he dose like to split when he’s questioning a suspect as he can play good cop, bad cop all by himself. Which leads to some rather strange results as its actually just bad cop, bad cop.
Deep down he wants the freedom of the Renegade way but he over compensates and ends up being extra harsh on the Renegades to hide his real feelings
HISTORY: Originally Bustup was meant to play Cyberball against the likes of Kroc but once that sport was banned he had to find a new occupation. Always loving cop shows he decided to give it a bash and found he enjoyed his job far more than any sport.
When Pretenders were the latest thing he managed to con his way in by putting pressure on one of the lab assistants after he found him selling female shells to some rather questionable “femebots of the night”
ABILITIES AND WEAPONS: Bustup has average intelligence but exelent great strength and endurance. His legs are basically Pile drivers, which give him incredible kicking power. Enough to kick down walls, doors reinforced or otherwise. Due to his powerful legs he trained himself in kickboxing to a very high degree.
He is a fair marksman as it’s a high requirement when on the SWAT team but as he’s the front man he tends just to shoot from the hip, which he is better at than, say sharp shooting.
Energon Shield 3 Semi Automatic 3 Lightblaster 1 Flashbang grenades 1 Baton (club) 1 Piledrivers 1.0 3 Pretender Shell 5 (8 points + 3 freebies + 6 minicon points = 17)
WEAKNESS: Bustup’s competitiveness with Vice makes him constantly trying to better everything his fellow autobot does.
Being just slightly lower intelligence than the requirement for operating a pretender shell makes him sluggish when trying to operate the shell by remote. Although when in it there is no difference.
He isn’t very fast in Vehicle or robot mode
|
|
|
Post by Hoist on Oct 5, 2003 22:36:33 GMT -5
[glow=purple,2,300] Name: Hauler Allegiance: Autobot Function: Warrior Alt mode: Monster truck Player: Hoist Size: Prime (1pt) Appearence: See Image below. Quote: "live your life, don't squander it on petty fueds"
TECH SPEC
STR: 8 INT: 7 FPR: 8 END: 6 SPD: 4 SKL: 7 AGIL: 6 (46pts used, -1 for size: 7 remaining for weapons, 4 freebie points)
BIO
PROFILE: Hauler is another of the newer generation of cybertronians but a good friend of the old veteran "Earthrusher" who he sees as a mentor as well as a friend. Where as others fights for duty, Hauler really does fight for peace and restoration, and the love of his home planet.
HISTORY: Although one of the "newer generation" Hauler may probablly understand the war better than anyone having done a field study in Cybertronian history and truley believes in the 2nd coming of "The golden age of cybertron", he is almost religious about and can at times be preachy. Hauler understands the Renegades and doesn't want to fight them, he will of course but he won't take one of their lives.
ABILITIES AND WEAPONS: heavy blaster (2 points), sword (2points) Chain gun (3 points)
Hauler has great strength but his size can restrict his speed in both modes. In vechile mode he can reach good speeds so low and behold anything that tries to get in the way, it may get smashed! In robot he is physically quite tough due to his size and bulk shape, he prefers his ol fathful' (Heavy blaster) as it's quick and does the job but will use the chain gun when he has to. When fighting close up he tends to prefer physical brute strenght rather than weapons but will use his sword depending on the enemy.
WEAKNESS: needs to focus more in a gun fight relying more on brute strength than firepower, however good that firepower may be.[/glow] 22/01/04 - Firepower was only 6 and with chain gun and heavy blaster it needs to be slightly higer, to compenstate a point has been taken of intelligence and speed (speed is more realistic too). All MOD pending.
|
|
|
Post by JacenPrime, Supreme Pimpmaster on Nov 8, 2003 20:44:38 GMT -5
CHARACTER
Name: Rodimus Allegiance: Autobot Function: Survivalist Alt mode: Modified Winnebago Player: JacenPrime Size: Normal (Rodimus Prime) Appearence: Its Roddy Prime people! You know what he looks like. Vehicle mode is the Energon Alternate mode with G1 Rodimus Prime Trailer Quote: "Experience is the benchmark of maturity"
TECH SPEC
STR: 6 INT: 6 FPR: 7 END: 8 SPD: 6 SKL: 6 AGIL: 7
BIO
PROFILE: Rodimus Prime is the mature, transformed persona of Hot Rod. This transformation and simultaneous a**umption of the Autobot leadership occurred in Transformers: The Movie, battling both the might of the Decepticons, Galvatron and even UNICRON himself. It is as Rodimus Prime that Hot Rod defeated Unicron and restored order to the galaxy. Rodimus Prime speaks with the savvy of a seasoned veteran. He can be hot-headed at times and he has a tendency to act first and ask questions later. He later became part of the Wreckers group, before mysteriously dissapearing during the first Destruction attack, then reappearing in the final battles.
ABILITIES AND WEAPONS: Targetmaster (4 pts) (Sonic Disruptor) Laser Axe (1 pt) Energon Shield (3 pts) Base: Large Missile Launcher (4 pts/Base = 2 pts freebie) Flamethrower (2 pts/base - 1 pt freebie) Medium Blaster (2 pts/base = 1 pt freebie)
WEAKNESS: Rodimus is not that fast or skillful, so this tends to stop him. Also, due to the missing Matrix of Leadership, Rodimus will have random body freezes and loss of control from time to time.
*************************************************
TARGETMASTER
Name: Firebolt Allegiance: Autobot Function: Scout Alt mode: Electromagnetic Distabiliter(Sonic Disruptor) Partner: Rodimus Player: JacenPrime Size: Targetmaster Appearence: Firebolt from the TV show Quote: "One Red-Hot blast comin up!"
TECH SPEC
Strength: 4 Intelligence: 6 Speed: 5 Endurance: 5 Agility: 8 Firepower: 8 Skill: 4
BIO
PROFILE: Firebolt is a loudmouthed, cocky Nebulan. He became Rodimus' partner a long time ago, and apparently has been kept alive through the targetmaster suit. He is a crack shot, and rarely misses.
ABILITIES/WEAPONS/POWERS:
Sonic Disruptor (3 pts)(Alt mode) Light Blaster (1 pts) Two daggers (1 pt)
|
|
|
Post by Finally the Shot HAS COME BACK on Nov 21, 2003 2:44:29 GMT -5
CHARACTER
Name: Switch Allegiance: Autobot Function: Renegade Informant Alt mode: Helicopter Player: Sharpshot Size: Normal Appearence: All silver Helicopter, with a black helmet and red optics. Quote: “In battle the only real power is Information.”
TECH SPEC
STR: 6 INT: 9 FPR: 4 END: 4 SPD: 9 SKL: 6 AGIL: 8
BIO
PROFILE:
Switch works for the Autobot Secret Intelligence where he administers and over views incoming information obtained by Autobot spies. However he does not hate the Renegades, with the information he has seen he knows it was them that killed Armada and stopped the virus. So as soon as he could he arranged a meeting with one of the Renegades, Sharpshot. They soon made an agreement to share information, the Renegades would supply the weaponry and force, he would supply the locations and info. However he wished to remain a secret so was not revealed to the other Renegades, just Sharpshot. Above all Switch wants the war to end. He cares only about victory and is prepared to risk lives to achieve it. Some say he has no emotion, and that can be true sometimes, but he is always prepared to fight and give his life if need be.
HISTORY:
Switch once had a wife and 2 children however they were killed by Assaulticons and he was taken into a POW camp were he was tortured day and night. Here Switch lost all his sense of emotion and his blind hate for the Destructions developed. It is apparent to this day as when ever a piece of information he hands over is used and many Destructions die, he gets a sick sense of satisfaction knowing he has delivered this death. And will willingly do it again. When he was free he joined the war as a soldier, but when his hacking and programming skills were learnt of his was promoted to Autobot intelligence where he lies today. He has not served in combat for well over 2 years, however is always eager to do so.
ABILITIES AND WEAPONS:
Medium Blaster Semi-Automatic Ion Blast Buzzsaw Vampire Power (+ 4 Freebie Points)
WEAKNESS: It has been a while since Switch ahs served in combat so he is not an efficient warrior and needs a lot of protection and back up.
|
|
|
Post by Infector on Nov 25, 2003 12:11:16 GMT -5
Name: Breakdance Allegiance: Autobot Function: Recon Alt mode: Sports Car Player: Currently nobody Size: Normal Appearence: Think Armada Wheeljack, but white and with dark blue stripes. Also, his legs and feet look like Unicron’s, and he has R.I.D Prowl’s head. Quote: Think you can catch me? You’re TOO SLOW!!!!
TECH SPEC
STR: 6 INT: 6 FPR: 5 END: 5 SPD: 10 SKL: 6 AGIL: 9
BIO
PROFILE: Breakdance is a young and anxious Autobot, only held in line by his (slightly) older brother Shatterpoint. He just LOVES to drive, and as such has been appointed to Recon duty, as there’s few points he doesn’t cruise along. While driving, he often listens to his favourite tunes using his high-end stereo system. He considers himself the fastest creature in existance, and he can even outdrive several airborne Transformers.
HISTORY: Breakdance has but recently joined the Autobots. Before that, he was a race driver along with his brother.
ABILITIES AND WEAPONS: Breakdance has no abilities, but uses two Medium blasters and has a fireball launcher integrated into his right arm.
WEAKNESS: Breakdance’s reckless nature often gets the better of him, and he is prone to charge right into traps. Also, he isn’t one of the strongest Transformers around, so others can overpower him. Name: Shatterpoint Allegiance: Autobot Function: Recon Alt mode: Formula-1 race car Player: Currently nobody Size: Normal Appearence: Think R.I.D Skid-Z, but black and with dark blue stripes. Also, his legs look like Unicron’s arms and he has R.I.D Crosswise’s head. Quote: You think my brother’s fast? You’ve seen nothing yet!
TECH SPEC
STR: 6 INT: 5 FPR: 5 END: 6 SPD: 10 SKL: 5 AGIL: 9
BIO
PROFILE: Shatterpoint is Breakdance’s older brother. He’s only slightly older, though, and as such can be pretty brash at times. He was also placed on Recon duty, as he was the only one who could keep his younger brother in line. Shatterpoint is a silent, brooding character who prefers to cruise the road alone, and has made it his habit to push any Decepticon or Destructicon off the road, as he thinks they’re getting in his way.
HISTORY: Shatterpoint has but recently joined the Autobots. Before that, he was a race driver along with his brother.
ABILITIES AND WEAPONS: Shatterpoint also has no abilities, but uses a heavy blaster to compensate for his brother’s lack of firepower. Also, he uses two torpedo launchers, both of which are integrated in his chest area. (used a single freebie point for it) The torpedo’s burrow into the street/soil/whatever he’s standing on, and home in on their opponent, exploding underneath them.
WEAKNESS: Even though Shatterpoint isn’t as reckless as Breakdance is, he’s still tempted to rush into the battle now and then. He also doesn’t endure very well, and he too can be overpowered.
|
|
|
Post by Infector on Nov 25, 2003 12:12:53 GMT -5
Name: Break Point Allegiance: Autobot Function: Recon Alt mode: largish sports/race car Player: Currently nobody Size: Deluxe Ultra Appearence: uses Breakdance as the legs and back, while Shatterpoint is used as the arms and head. Has a Rail Racer-style head and Armada Unicron-style arms and legs, but has a Side Burn-ish torso. (enlarged, of course) Upper body’s black and lower body’s white. Both have adjoining dark blue stripes. Quote: Don’t be scared of me! I’m only going to test your body’s resistance to extreme crash damage!
TECH SPEC
STR:10 INT: 8 FPR: 8 END: 9 SPD: 9 SKL: 9 AGIL: 7
BIO
PROFILE: Break Point is in efect a stunt trick Breakdance and Shatterpoint invented. He is a big and unusually agile race monster, who tours the roads relentlessly, guarding them from any Decepticon scum he might encounter. He loves the open roads, as all car Transformers usually do, and loves to drive, preferrably at top speed.
HISTORY: Break Point has only been formed during Breakdance and Shatterpoint’s racing career, though he featured in a few battles.
ABILITIES AND WEAPONS: Break Point has no unique weapons or abilities, but he uses Shatterpoint’s heavy blaster and Breakdance’s fireball launcher. He also has a Chain Gun integrated in his chest, on the place where Shatterpoint’s torpedo launchers were.
WEAKNESS: Break Point is very strong, but can be overcome if you target the single lock-in port that the brothers use to link. Hit it and there’s a chance that they might sperate and be knocked out.
|
|
|
Post by Devastator (R&S) on Feb 2, 2004 12:46:09 GMT -5
Name: Judico Allegiance: Autobot Function: Medic/ Warrior Alt mode: Land Rover (http://www.stauto.org/stauto/Images/Land-Rover-Defender01.jpg) Player: Devastator Size: Prime (Deluxe-1pt) Appearence: To come Quote: ‘What we do in life echoes in eternity’
TECH SPEC
STR:7 INT:9 FPR: 6 END: 7 SPD: 5 SKL: 8 AGIL: 7
HISTORY:
Judico lived in a small Cybertronian town, on the outskirts of the major cities. It was a warm community of robots who cared for one another, but had no feelings towards the war. Judico not only had many friends there, but had a family also.
Judico was probably the strongest in the town, and one of the most intelligent. He was known for his selfless attitude and willingness to help all who needed him. He regularly had to make trips to the near city to bring back supplies, which his alt mode helped him achieve.
However, one fateful day he arrived back from one of these trips only to find the town plundered of energon. Every resident had been strung up, spark extinguished, brutally murdered. Only one was slightly alive, Cortex, the village elder. The last word he whispered to Judico before dying was one that he would never forget- ‘Renegade’.
Judico joined the Autobot cause, intent on fighting the Renegades cause which he saw as violent and unnecessary. He had never met Destructicons before, and had no quarrels with them.
Before he fought for the Autobots, he travelled for a while, gaining both experience and wisdom. Now he is fighting for the Autobot cause, but really he is fighting for his own justice- only when he finds those who destroyed his village will his spark be at peace.
PROFILE:
Brave, noble and intelligent, Judico is a good warrior and an even better field medic. His grievous past has made his personality stern and serious; he is still learning to cope with his inner pain and conflict. One side of him is nurturing destruction, he wants to kill those who destroyed his life.
The other side of him wants justice- for this side knows that he must set the example, because other wise he will be no better than those he hates.
He is still learning humour; and at first glance or meeting may appear harsh and stern- but in actuality he is warm and has a strong sense of justice and good.
ABILITIES AND WEAPONS:
He carries with him what he took from his town. This includes a sword charged with energon (4 pts) and an energon charged shield, which he can throw a small distance (3 pts).
His alt mode is normally just used for quick transport. It can survive very rough terrain due to its extremely good suspension. Not too strong armour though, and only an ion blaster (1pt) on it- he often wishes not to kill, but to paralyze. He can use this in robot mode also.
WEAKNESS:
A strong sense of nobility and good means he can be out done by malicious destructicons (and in his eyes renegades).
Often does not wish to kill, but sometimes is overcome by his rage on the battlefield and goes into a frenzy.
|
|
TheGreatDestroyer
Minicon
King of Comedy Characters
Rasberry, only one man would dare give me the Rasberry.....LONESTARR![ss:Default]
Posts: 63
|
Post by TheGreatDestroyer on Mar 9, 2004 17:22:38 GMT -5
Name: Tankop AKA: Previous Incarnations: Allegiance: Autobot Function: Law Enforcer Alt mode: Tank Player: thegreatdestroyer Size: Normal-large (Trailbreaker) Appearence: See pic Quote: "Guns are for wimps, real bots use tanks!" TECH SPEC STR: 8 INT: 6 FPR: 10 END: 10 SPD: 3 SKL: 6 AGIL: 5 48 points used (2 freebies) BIO PROFILE: A Japanese Headmaster - Tankop is the name of the name of the small headmaster unit, he spends 90% of his time in this form as he points out that super body armour is for femmebots and real ‘bots fight with tanks. Tankop takes his "war" against crime far too seriously for some people and will stop at almost nothing to obliterate crime be it Decepticon or human. Damage to personal and private property are unfortunately his specialty and a side effect of his all-out style – if he has to drive through a building to get a clear shot at a Decepticon he will. His interrogations are tortures worse than most Decepticons can manage but yield extraordinarily high success rates. A lifetime subscriber to how to kill magazine, he also has a habit of holding an energon cigar in his mouth at all times despite not lighting it Lethal Weapon style. HISTORY: Profile/History: He wasn’t always the head of a tank. That body was created for him after Metroplex's tank Slammer had stopped a crime in a way that your average patrol vehicle could never do. Ultra Magnus decided to try having a tank police force and Tankop had a prototype body built for him after he won an award for marksmanship – they didn’t want someone with bad aim controlling that much firepower. ABILITIES AND WEAPONS In small robot mode he carries a Magnum-like pistol he calls his castigator that fires highly explosive rounds. It can only fire 6 rounds until he has to reload but then it's not often he uses this weapon as he's usually in or on his tank. The tank's main cannon is capable of firing adhesive missiles, armour piercing shells or regular explosive shells. It has an addition semi-automatic weapon which he can use as a hand gun when combined with the tank. It fires rapidly but is low power and is designed to be used to delay people while he reloads his main gun or to deter fast opponents. An excellent aim when he takes the time, he often fails to use this accuracy in his rush to obliterate wrongdoers. Cannon: 5pts Semi-Automatic: 3pts Medium Blaster (His Castigator): 2pts (8 character points + 2 freebies) WEAKNESS: The tank body can only be controlled by Tankop within a 100 metre radius. Without it he’s relatively easy prey. He suffers from being slower than most of the other Autobots and he doesn't always think things through and has been known to collapse buildings on top of his tank by accident. He also is unable to comprehend how to use the delete or backspace keys in word processors but that’s another story…
|
|
|
Post by Infector on May 23, 2004 5:25:33 GMT -5
Name: Yamato Convoy Allegiance: Autobot Function: Warrior Alt mode: Truck cab Player: Obsidian Size: Deluxe (1pt) Appearence: Armada Prime in vehicle mode, but with the following diffrences in robot mode and colours: In vehicle mode, Yamato Convoy is rust-coloured where Prime is red, and tan where Prime is blue. He tows a G1 Ultra Magnus-style trailer in his colours. In robot mode, his upper body looks like Bludgeon's Pretender Shell. The entire front half of the truck attaches to his back, while the lower half becomes his lower body. His head is shaped like Supercon Prime's head, with a rust-coloured helmet and red eyes. The ride armor formed by the trailer looks like G1 Ultra Magnus' body, but without a head and a hollow upper body for Yamato Convoy to ride in. This armor is rust-coloured where the standard Ultra Mags trailer is blue and tan where it is red. Quote: Secret plots must be brought to the light, and scheming fools must be brought to justice.
TECH SPEC
Strength: 8 Intelligence: 7 Firepower: 7 Endurance: 7 Speed: 6 Skill: 7 Agility: 6 (2 freebies used)
BIO:
PROFILE: Yamato Convoy is a brash, young Autobot, and a recent addition to the Autobot forces. He not only adheres to the Convoy title and the responsibilities attached, but also adheres to the Bushido code of honour. He detests shadowy scheming, claiming it to be a waste of time. "Scheming is best left to politicians." he claims. "Autobot leaders must resort to direct force."
HISTORY: Yamato Convoy was raised in a fortress city just outside of the major cities. He practically grew up among warriors, and as such strove to better himself. One day, he was asked to accomplish an errand, which he did. When he returned, however, the fortress was in flames, and many warriors were found lifeless, their Sparks all but extinguished. Enraged, Yamato Convoy reported this to Vector Primus, who promised he'd investigate. The investigation never happened. "If you want something done, you have to do it yourself!!" he was heard saying as he left the fortress for the last time, off to join up with the Autobots.........
ABILITIES AND WEAPONS: Yamato Convoy carries two main weapons: a standard Convoy-style rifle and an energon-powered katana. (energon-powered sword and medium blaster, 6pts) If that is not enough, his trailer can change into a large suit of armor for him to pilot like a vehicle. He stands inside the hollow chest area and attaches to the armor by a link-up at the legs and back. The armor can use all of Yamato Convoy's weapons, since Yamato Prime needs his hands for controlling the armor. (Snap-On armor, 4pts, 2 freebies used)
WEAKNESS: Yamato Convoy detests scheming and stalling, but this also means he'll be rushing into battle without any kind of planning sometimes. This can work against him.
Name: Oni Convoy Allegiance: Autobot Function: Headmaster Alt mode: Yamato Convoy's robot mode head Ability: Headmaster Partner: Yamato Convoy Player: Obsidian Size: Mini-con Appearence: In robot mode, he resembles RiD Ultra Magnus, of course in Yamato Convoy's colours. In head mode, he looks like Omega Prime's head. Quote: What I lack in strength, make up for in intellect.
TECH SPEC
Strength: 6 Intelligence: 10 Speed: 6 Endurance: 5 Agility: 8 Firepower:3 Skill: 8
PROFILE: Oni Convoy is the Headmaster to Yamato Convoy, an unusual task indeed. It is Oni's task to give Yamato Convoy the strategies he needs to win. They are indeed complete opposites, but get along nonetheless. He shares Yamato Convoy's hatred of shady plans and sneaking around.
HISTORY: After touring around Cybertron on an expedition for a few years, he found a heavily wounded Yamato Convoy laying on some battlefield. Having knowledge on how to build a Transtector, Oni Convoy wasted no time in rebuilding Yamato Convoy, also reworking his own armor for the Headmaster Process. The two have been friends and partners ever since then.
ABILITIES/WEAPONS/POWERS: Oni Convoy has but one real weapon: the smokestacks on his shoulders, which form the antennae for his head mode are rifles in this form. (two small blasters, 1pt each) When in Head Mode, he and Yamato Convoy link up using a system pioneered by Unicron's pawn, Sideways. Basically, Electro Convoy's head lowers back into non-revealed state, and Oni Convoy's head mode takes its place. Of course, the personality of the combined robot changes. In head mode, Oni Convoy and Yamato Convoy decide together on what to do, and have acess to all their individual weapons.
WEAKNESS: Oni Convoy is rather weak on his own, and without Yamato Convoy, his alternate mode is useless.
Latest update: reworked a few cosmetic diffrerences(read: spelling check, removing last traces of 'problem') on profile.
|
|
Vice-6
RP Character
Autobot Law Enforcer
Str:7 Int:7 Spd:5 End:7 Agl:6 Tch:7 Skl:7
Posts: 355
|
Post by Vice-6 on May 23, 2004 12:19:51 GMT -5
Name: Vice-4 Aka: V4, Vice Previous Name/s: Vindicator-1, Vice-2, Vice-3 Function: Law Enforcer/V-Commander Allegiance: Autobot Sub-Group: Vice Cybertronian Law Enforcement Division Alt Mode: Emergency truck Player: Rainstorm Size: Normal (sideswipe) Appearance: Powerlinx Red Alert Motto: “Where there are innocents in danger you’ll find me!”
TECH SPEC
STR: 7 INT: 7 FPR: 8 END: 7 SPD: 5 SKL: 7 AGIL: 6 47 points used
BIO
History of Vindicator 1: Vindicator-1 was created by Rainstorm as an early attempt at forging the ultimate Decepticon warrior. Later experiments would lead to the creation of many formidable guinea pigs such as Siphon, Nightraven, Viracon, Cy-cho, Prodigy and many more. With V-1 Rainstorm researched the longevity of the transformer spark. By implanting an indestructible V chip in a body the memory engrams of a transformer would be recorded, then when that host expired the chip could be re-implanted into a new form and the new host would have access to all its predecessors experiences and memories. They would still possess an indivdual spark and be essentially a new life form but with all the experience and training of te former V at their disposal. Basically its as close to reincarnation as a Cybertronian can egt. The first host was Vindicator-1 or V1, a POW transformer that immediately turned on the evil and twisted Rainstorm and joined the early Autobot resistance movement. A raid on one of the scientists labs left V1 all but destroyed, yet the intervention of his comanding officer Sarge led to the chip being implanted in a new host spark
History of Vice-2: Thus Vice-2 lived on, at first serving as one of Iacon's greatest officers and then joining Sarge's Autobot training corps alongside the criminal Morpher. He met his end battling against the deadly warrior Fracture and the gigantic Cyberplex war machine/city, sacrificing himself to stop the apocalypse. Yet once more the V chipwas rescued and the legacy lived on in a new host.
History of Vice-3: The definitive square. Vice had memorised the Autobot code back to front. He could site every Cybertronian law and coding that had ever been written and a few that haven't. He’d based his beliefs on these codes and he had clung to them, believing no one has the right to break them be it Autobot, Destructicon or Renegade. He took it as a personal insult when rules or orders were disobeyed and wouldn’t tolerate anyone under his command who won't work as a team player. Vice-3 served as a law-enforcing vigilante during the dark days of the great war across Cybertron’s cities before ebing recruited into something much bigger. The details are unclear to all but a few across time and space but somehow the law enforcer found himself on a strange new Cybertron much different from the one he knew. Vice-3 met and worked with the Emirate Primus to rebuild this war torn planet and safe guard it against future threats. Sadly these ‘threats’ did return over a a year later and V3 met his demise at the hand of one of Rainstorm’s enhanced super soldier Destructicons.
History/Profile of Vice-4: Vice-4 is NOT Vice-3 as he so often reminds the officers under his command. It’s a hard concept to grasp regarding the v-chip for many Autobots. They don’t understand the theory behind the amazing technology that allows this new transformer to access all his predecessors’ memories and experiences on demand. All they see is someone who resembles and sounds like the former Autobot 2nd in command. This angers Vice-4 who is eager to prove that he can better V-3’s achievements and keep Iacon and the Autobots safe from harm. Under Emirate Primus’ direction Vice-4 has gladly taken a more militant edge to the organisation of the V-units and has made clear to them what he expects in future. This has led to the ‘zero tolerance’ moniker in the V-HQ locker rooms but the professionalism of the V-units keep them in line.
ABILITIES AND WEAPONS: Does not transform into a V series space hover car like all who have come before him but now forms a slightly larger emergency vehicle truck. It lacks some of the speed and handling of the hover car but iis more highly armoured. Unlike his hip wearing blaster predecessors his left hand can retract to form a paid fire energy blaster. V4 has discarded the shoulder mounted x-ray scanners employed by his former selves in exchange for a small missile launcher mounted on his shoulder in robot mode. He still carries the standard V-unit cuffs and a energon baton from his police days. Can project an energy based riot shield from his right forearm module. V4 also carries an officer's holo badge. He is an expert cop and still harbours many contacts from his past selves crime busting days, the best and most reliable of which is still the self proclaimed 'transformer pimp daddy' Cliffdiver.
Rapid-fire energy blaster fpw: 3pts Small Missile Launcher (4 missles): 2pts Club (baton , energon coated): 3pts Energon shield: 3pts (8 character points + 3 freebies)
WEAKNESS: His less amicable more militant edge has tended to sour former friends of V-3 that would otherwise have supported him till the ends of the Earth (figure of speech). That said he is a loyal and trust worthy Autobot and apart from a lack of speed in vehicle mode has no real physical weakness..
|
|
|
Post by Rainstorm & Squirtle on May 23, 2004 12:22:46 GMT -5
Name: Fortress Minion Allegiance: Autobot Function: City Defence/Guardian Player: Rainstorm Alt Mode: Gate Fortress Size: Omega Supreme/Slightly bigger Guardian (4pts as is bigger than a combiner) Motto: “I am the one and only ultimate line of defence!”
Tech Specs
Strength: 10 Intelligence: 5 Speed: 3 Endurance: 10 Agility: 2 Firepower: 10 Skill: 7 46 pts used + 1 freebie
BIO
PROFILE/HISTORY: After the Destructicon attack on New Iacon Emirate Primus saw how flawed the Omega Sentinels could be. Whilst still incredible machines of war they relied on the Vice Officer’s own skills and many were lost when said pilots proved incapable or were killed during the battle. What New Iacon needed he decided was a sentient Guardian like the Omega Supreme of old. Using the half dozen smashed Sentinels and the power of his newly acquired matrix (as well as the finest Autobot engineers) such a Guardian was built. Vector imbued it with life from the matrix itself and gave Minion his charge; the protection of New Iacon under any costs!
Fortress Minion’s attitude almost borders on a superiority complex. He knows he is the biggest strongest warrior the Autobots have, possibly the single strongest out of all of the Cybertronians alive and he has no problem in reminding everyone of this. Fortunately his role as a ‘Guardian of the Gates’ leaves him very isolated and gives him few chances to actually engage in conversation (if you can call his manner of speech conversation that is). Deep down Minion takes his role as supreme guardian very seriously and has built up an incredible sense of responsibility to protection of the city. Should anything ever happen to it he would undoubtedly blame himself. The consequences of the perpetrator would be dire indeed…
Abilties: Fortress Minion transforms into a large base that actually connects to the main gateway into New Iacon. All Cybertronians and aliens that pa$$ into the city by this route have to cross his path. Whilst the entrance is attended by Vice Officers the added menace of the giant guardian puts wrong doers off even more. In this mode he has a large central tower that can generate powerful energy blasts as well as several lighter defence lasers. His head forms a huge mobile tank that patrols the local area and sends information directly back to the main fortress. In robot mode Minion is huge, standing slightly taller and bulkier than even the ma$$ive Omega Sentinels. His claw arm can crush tanks like they were paper and can tear down battlements effortlessly. His left arm is fitted with the powerful laser cannon from the fortress tower is his other mode. He can also fire his head/tank blaster in robot mode simultaneously with his other weapon; this double artillery shot could potentially obliterate a battle ship given time. He is reluctant to unleash such firepower near the city though as it could cause untold damage within the walls of New Iacon.
WEAPONS: Giant Claw, heavy blaster (head/tank 3pts). Cannon (gun arm 5pts)
WEAKNESS: Slow speeds and ma$$ive bulk make this giant an easy target. Fortunately his incredibly resilient armour can shrug off all but the most powerful of attacks.
Appearance: To come (once i reupload L7's pics )
|
|
|
Post by Hoist on May 24, 2004 15:16:31 GMT -5
[glow=blue,2,300] Name: Vipress Allegiance: Renegade Function: warrior/field medic Alt mode: Earth sports car Player: Hoist Size: normal
TRANSFORMER
Weapons: medium blaster (2 points), meele stars (3 points), whip.
Tech Specs
STR: 6 INT : 8 FPR: 5 END: 7 SPD: 8 SKL: 5 AGIL: 7 (46 pts used on tech spec + 4 freebies pts = 50)
CHARACTER DESCRIPTION
Character: Fiesty and extremely competitive yet sensitive, that's Vipress. She can cut her words and her battles with the rest of them but will bottle her feelings up is upset by other teammates, but she is very loyal and protective of them at the same time.
History of Character: Although an accomplished fighter, and medic, Vipress is a young spark but by no means wet behind the ears. In her early years during the "Peace and harmony" years she started as an entertainer in Macmadden's bar entertaining hoardes of Autobots to make enough shanix to get into the new Polyhex medical academy where she took her courses in medicine. Vipress just wanted to help the wounded given her compa$$ionate nature but many eons after her studies had finished the decepticons and the new destructicons were getting restless and early raid on Autobot outposts started up again. It seems she would get the chance to out her field skills to use but she was torn, she also wanted to do her bit for the Autobots AND cybertron and wanted just as much as the others to be on the frontline.. SHe was reluctant at first, even with the enemy could she inflict harm on another when her job was to heal? But Vipress told herself her job was to protect as well and again fought many inner struggles between helaing and dishing it out. So Vipress went on missions, 33 to be exact to see for herself as the Autobot leader told her the only way she could decide was to experiance it herself and be with them fighting. It took a little while convincing but seeing the mindless destruction and hatred of the enemy she new she had to do this. Crunch time came when she was out on a scouting trip scaveging for medical supplies from the last medical facility on Cybetrton that had now been bombed to smitherines. She went with a collegue unaware they were being watched, as she loaded up her collegue was shot in the back, foolishlt the bot regained his composure and charged the destructicon but ran into his gun barrel of heavy firepower. Doing would any autobot would she aimed at the destructicons head as it mocked her, with Vipress threatening to blow him away and her autobot colllegue telling her to do it, to "For Cybertron, blow em all to frell!". After much shouting between the three the destructicon placed the gun at the autobots head who himself closed his optics waiting for death... When he open them, he was still looking down the barrel, but when he looked up the enemyy was head leess and slumped down before him (on him!). Vipress shot the con's head clean off, it was the first life she had ever taken.. Over the years Vipress became a seaoned warrior who got her pinpoint persision shooting down to an art, but as the years had pa$$ed sdhe lost that youthful uncertainity becoming like any of the other bots, but she gave as good as she got, although quite competitive in battle! Vipress easily balancess the medic and the fighter within her and can laugh it up with the rest of the bots dishing out sarcasm as well as a fiece desire to win when in battle.
Apperance: see above.
Weapons & Ability: She's more of a warrior than a medic (she's a field medic so she's very good at that but it's not her only thing, she's a warrior by heart.) She's a mean shot with her blaster and whip which she likes to use often to try and confuse her enemies in mid battle with, SHe also has throwing stars but prefers combat in the true sense of the word itself. In vehicle mode she transforms into an earthen sports car and can reach speeds of 200 - 220mph and iuf chased can imit a thick black smog from her exhaust.[/glow]
|
|