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Post by Rainstorm & Squirtle on Feb 9, 2004 7:55:57 GMT -5
Enter your new techspec for a Renegade Maximal character here.
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Post by Hoist on Feb 11, 2004 7:27:56 GMT -5
Name: IceBlade Alligence: Maximal Alternate mode: Polar Bear Function: Enigineer Size: large Strength: 9 Speed: 3 Agility: 5 Intelligence: 8 Fighting Skill: 5 Technical/Specialist Skill: 8 Endurance: 6 Total:44 Character Profile and History: Personality: IceBlade is a strong and fierce warrior with a strong amount of self-confidence and slightly quickry personality.He cares about his commrades but his 1st love is the ship and can get very possesive about it if it gets so much as scratched. He's not afraid of a fight and will rarely back down. A skilled commander and seasoned warrior, IceBlade has the heart of being a great elder one day. After the mission when they returned to Cybertron but their maximal ship was shot down, Iceblade was badly damaged, impaled by a bulkhead rafter and had to be reformatted by Maximas of The Renegades, after which he joined them for saving his spark and accepted the title as their Transport Chief... History: On Cybertron IceBlade was a mechanical engineer who helpeed repair machines and base facilities during the war but as the war intensified he found himself on the front line moth as both engineer and warrior. IceBlade was chosen for a routine mission to transport half a dozen stasis pods containing top Maximal Council members to Outpost 319 for a conference, but the mission the maximals were attacked by Predacons forces and crashed on a barren planet nearby.. Once on the surfarce the Predacons and the Maximals used the cyber beast technology to reformat their bodies to suit the environment. Whilst the others headed out to find L7 and the stasis pods, Iceblade stayed behind and guarded the ship, but Hellfire chanced upon a stasis pod that had fallen from orbit and met the new Predacon Striker. together they a$$ualted Iceblade at the Maximal Ship. Simultaneously two huge techno organic beasts attacked the two fighting groups. Iceblade, Striker and Hellfire were forced to work as a team to try and fight the monster and eventually succeeded although took damage from the battle. After a similar event Iceblade, L7 and wrecka helped Primal who would have died had it not been for Lion7. After gathering up Primal they returned to their ship and several weeks pa$$ed. In the Maximal ship Iceblade and Shadowwolf had worked on repairing as much of the ship as possible and had installed defence turrets in the event of attack. Primal Convoy came back online and called for a meeting with the other Maximals where they outlined a new plan to recapture the kidnapped Council members stasis pods and scout further north to see what the local area was like to tactical reasons. So Iceblade, Wrecktron and Convoy set north into the frozen wastelands. Soon they reached the base of a huge snow capped mountain range and searched for a way through. it was Iceblade who discovered a underground tunnel and cavern heading deep within the mountain. The tunnel wound for a while until, he reached a deep river and lake that must lead to a sea. In the centre of the lake was a rocky outcrop that was litered with ancient Cybertronian technology from the Great War. Iceblade didnt have time to decode it as a distress call came from Primal. Meanwhile the Predacons retrieved new stasis pods and reprogrammed the Maximal protoforms with Predacon personality components to activate Mechowar and Sting whilst hiding the two remaining pods for later use. After 'convincing' them to submit to the Warlords rule they continued to the Maximal ship. Upon reaching the Vanguard the Preds attacked, destroying the turrets with ease and gaining entry. When Iceblade, Wrecka and Primal returned to their ship to find its hull severely damaged and headed to the bridge to encounter the intruders. A short battle with Terrorclaw followed and the three wore him down until he was deactivated. Placing him in stasis Primal ordered Iceblade and Wrecka to retrieve a new protoform while he saw the any other intruders that might be on board. Iceblade and Wrecka found themselves on a wild goose chase, as the pod was empty when they arrived with no sing of the occupant. Hearing the engines of the Vanguard over the jungle they hurried back to the clearing to find out what was happening and ran into Lion7, SW and their new ‘allie’ on the way. Mechowar had hidden himself in the engine room and managed to activate the ship, overcoming Iceblade’s security codes. The engines fired and the Vanguard began to the to the air The Maximals below worked quickly they knew they couldn’t shoot the ship down without killing Primal but they couldn’t let the Preds take control of it and escape with the Councillor’s stasis pods. Lion7 was too injured to fly so Iceblade entrusted 1097 with the codes to the ship and he took to the air to bring it down. Mechowar and Primal fought inside for control of the ship. The Maximals saw the Vanguard near the mountain and tried to shoot it down but it was too late, it hit and the ship exploded in a mighty eruption of energy. A lone escape pod fell from the air some short distance away and landed, the Maximals split up and headed to investigate. Iceblade threw wreckage aside a she searched before he heard Primal’s weak voice from under a turbine. Heaving it aside he knelt by his old friend’s side and listened to his last words as he faded away. He spoke up upholding the Maximal code and doing what was right as they light dimmed from his optics forever. SW and Wrecka opened the escape pod that had ejected and found Terrorclaw still in stasis, Primal had sacrificed himself to save the Predacon’s life. 1097 flapped down and explained there was nothing he could do onboard the Vanguard as Iceblade and Lion7 joined them at the escape pod 1097 began mocking the Maximals and their decisions before being driven away by them in rage and grief. Iceblade continued to help looks for the stasis pods as the maximals tried to put behind the loss of their leader withno pods no base camp and low morale.. Abilties: One very large titanium broard-sword that can cut through the toughest of metals. In both robot mode and veast mode he can hit with 60,000lb per sq inch with his huge arms making him very tough. He also carries a heavy blaster but is better in combat with his brute strength of his broad-sword. Icegun capable of freezing small targets/limbs for short periods of time. Appearence:
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Post by Aqualec on Feb 11, 2004 10:27:04 GMT -5
Name: Shadow Wolf Faction: Maximal Function: Special Ops/Scout Alt Mode: Large Silver Wolf Motto: "You must outsmart you enemy to defeat him." Size: Rhinox but Skinnier Strength: 7 Speed: 7 Agility: 5 Intelligence: 7 Fighting Skill: 6 Technical/Specialist Skill: 6 Endurance: 6 (Total 44) Weapons: Heavy Plasma Blaster, Claws, Eye Beams Abilities: Shadow Meld Ability (Approved by Rainstorm in a PM) - able to blend in perfectly to darkness when there is some. Profile: Shadow Fang has always been reall cool, mysterious and calculating. He has a sense of honour and will fight to the death for his friends. He will always be prepared for anything due to his tactfull mind. He sticks close to all the others but keeps back a bit always thinking two steps ahead. History: Shadow Wolf history begins 30 years ago. He was designed by the greatest decpeticon scientist of the time on cybertron, but was later scrapped due to his heroic nature. Before he was scrapped a old sutobot saved his body. He put him in a chamber that would heal his wounds slowly and allow him to grow but not for a number of years. When he was nearly completly healed the scientists killed the old autobot and left him and Shadow Wolf for dead. Shadow Wolf picked himself up and slowly became the man he is today. Abilities: Shadow is a Scout meaning he is an excellent tracker and all his senses are at a heigntend rate. He is also quite stealthy due to Being in Special Ops, able to sneak up on people without them knowing. Appearance: Shadow fang is all silver with bits of blue. When he is in bot mode his wolfs head opens wide and head is in the wolf jaws.
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Post by Rainstorm & Squirtle on Feb 18, 2004 17:13:57 GMT -5
Name: 1097 AKA: Cutter Previous Name: Unknown Alligence: n/a Alternate mode: Vulture Function: warrior Motto: "My buddy here and I are going to enjoy gutting you..." Size: Deluxe
Strength: 6 Speed: 7 Agility: 7 Intelligence: 6 Fighting Skill: 8 Technical/Specialist Skill: 4 Endurance: 6 Special Ability: 0
Total: 44
Profile/History:Character Profile and History: 'The Cutter' as he was known was a merciless killer on Cybertron. With no less than 16 Maximal deaths to his name all random and seemingly un-linked over a short period of time. Eventually the Maximal security force brought him in and he was sent to recieve sentence at the New Iaconian court, without hesitation he was sentenced by the judge to life inprisonment at the Styx penal colony on Grax-4. He was confined to a stasis pod in protoform state and simply stored away under the serial number 1097. His liberation by Terrorclaw was unknown up until now and the motives behind it are unclear...
Update:
Following his rescue from the Pred ship by Lion7 and ShadowWolf Cutter went to 'help' save Primal from the crashing Vanguard ship, for reasons unclear he set the self destruct and killed the Maximal leader. He was driven off by Iceblade and the other Maximals for mkaing snide negative comments and is currently loose in the wild.
Abilities/Weapons: In vulture mode is capable of flight over long distances and is very fuel consevative. Not the most manouverable air bot due to the large wingspan but is very adept at swooping down on prey and foes with his razor talons and beak. In robot mode 1097 is very quick and agile whilst his lithe frame hides his impressive strength. He has a wrist mounted light blaster in either arm (2pts fpw=3) but his weapon of choice is his 'buddy' a long a wickedly curved knife (1pt + heat blade 3pts fpw = 5) he used to murder with back on Cybertron. He has developed a quite clinically insane attachment to it and talks to it like its a person, often listening to its replies aswell. Either way the blade is deadly and is almost unbreakable, forged from metals in the heart of Cybetron. A generator in the handle allows it to emit unseen vibrations that can cut through most metals.
Weaknesses: Loss of his knife can certainaly cause his emotinal distress yet it is his unpredictable nature that most of his friends fear. His reputation preceeds him and there is no reason at all he wont turn around and kill those he is supposed to be comrades with.
Appearance: Sort of like a lithe airrazor but with a vulture's colour around the neck in roobt mode as well as beast mode.
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Post by Wrecka on Feb 22, 2004 8:21:57 GMT -5
Name: Wrecka
Faction: Maximal
Function: Demolitions
Alt Mode: Rhinoceros
Motto: "If it can be blown up, it's useless."
Size: Medium-Large(?...thinking along Rhinox’s lines)
Strength: 8 Speed: 5 Agility: 6 Intelligence: 7 Fighting Skill: 6 Technical/Specialist Skill: 6 Endurance: 7
Profile/History: The third generation of warriors to be handed the title of "The Mecha Of Wrecka," this Wrecka is no disappointment to his namesakes.
A direct descendant of the Renegade known as Wreck-Tron, this rhinoceros does just what his name implies: trash stuff...robo-style. Wrecka joined the Maximals to try and put his destructive capabilities to good use. Once a miner for energon, this big angry bot is now the chief of demolitions for his squadron.
Always on the edge, Wrecka lives by a simple code: destroy first, care later.
Abilities/Weapons: -Weapons>Hammer (2 pts), Grenade Launcher (2 pts), Flamethrower (2 pts) -Abilities>Wrecka has a higher tolerance for heat, explosion, and fire damage
Weaknesses: After momentum builds, Wrecka has a hard time stopping abruptly. Sometimes his brutally forceful nature gets him into trouble in delicate situations.
Appearance: See Rhinox, Beast Wars. -Differences: outer flesh is the blackish gray color seen on show, not figure. Green pieces become red, as gold accents now are chrome silver.
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Ultra Magnus III
New Protoform
There is life after death. Unfortunatly.[ss:Default]
Posts: 39
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Post by Ultra Magnus III on Feb 28, 2004 0:24:19 GMT -5
Name: Sure Shot Faction: Maximal Function: Spy/a$$a$$in Alt Mode: Hawk Motto: Loneliness is bliss... Size: medium
Strength: 4 Speed: 7 Agility: 9 Intelligence: 8 Fighting Skill: 7 Technical/Specialist Skill: 4 Endurance: 5 Special Ability:0
Total: 44
Personality: Sure Shot is a quiet thinker. He never talks much to anyone and is almost never around a group of bots. Some think Sure Shot a weak minded bot but he just shakes off their insults and throws them back by proving his accuracy in battle. Always having a cool head and never smiling nor grining, Sure Shot, is one of a kind.
History: Sure Shot has always lived his life out on the orbit of Cybertron until that one day he was recruted by the Nightbird for his talents. He was niether autobot nor decepticon, but a mercenary for hire. His mission was to a$$a$$inate, one by one, all the maximals. Refusing the offer, Nightbird attacked Sure Shot and destroyed him. What was left of the body was almost unfixable. But, a wandering autobot found the remains of the fallen mercenary and decided to rebuild him.
After years of being plug into a machine, Sure Shot was resurected, and still sore for revenge. He thanked the autobot who had helped him and asked him to join him in his quest to seek out the decepticon known as Nightbird.
Many months later, the autobot and Sure Shot found Nightbird and blindly attacked her. The two were ambushed.
The autobot was blown into oblivion in front of Sure Shot. But, Nightbird thought it be best to let Sure Shot rot on some far away planet. She loaded Sure Shot into a capsul and sent him to a random planet.
Many more years later, Sure Shot crash landed on a strange planet inhabited by strange creatures. He decided to adabt to his new home by picking up physical traits of an animal he seemed very found of, the hawk.
Afterwards, Sure Shot noticed a convoy crash not too far from where he did, so, he decided to check it out. And, remembering his fallen comrad, he joined the autobots.
Abilities/Weapons: Sniper Rifle
Weaknesses: Losing of a friend in combat.
Appearance: Looks like Nightbird, but in all black. and a bit bigger.
(Okay, I know this might sound stupid, but, just tll me what is wrong and I'll fix it....okies?)
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Post by Infector on Apr 5, 2004 9:23:30 GMT -5
Name: Air Hammer Allegiance: Maximal Function: Paladin Alt mode: Eagle/Hamerhead shark Size: Dinobot Appearence: www.transformertoys.co.uk/images/ourcollection/BeastWars/fuzor/airhammer/images/DSCF0055.jpg and www.transformertoys.co.uk/images/ourcollection/BeastWars/fuzor/airhammer/images/DSCF0058.jpgQuote: For honour and victory! TECH SPEC Strength: 6 Speed: 8 Agility: 6 Intelligence: 5 Fighting Skill: 8 Technical/Specialist Skill: 2 Endurance: 5 Special Ability: 4 (Core Force) PROFILE: Air Hammer is a noble warrior, pretty much like Silverbolt was. The similarities end there, however. Air Hammer is extremely dedicated to the cause, and has no other desires to exist other then the ability to smite Predacons. "They have no reason to be allowed to exist." he reasons. However, the noble attitude he holds up is merely a mask to disguise his real feelings. He actually believes that the Maximal/Predacon war is pointless and he regrets the smitings he inflicts upon Predacons, but he never lets this show around others. The only bot he actually trusts is Lion7, whom Air Hammer considers to be a colleague in Fuzorship. HISTORY: Air Hammer was one of the original warriors on the Vanguard who fought off the Predacons initially. However, his stasis pod has been lost on the planet, and he only recently awakened. ABILITIES/WEAPONS/POWERS: Air Hammer is a real powerhouse despite his smaller size. His left arm is a two-part claw, which can be used as a normal hand, and his right arm has a built-in blaster. This blaster fires Core Force energy, a very potent source of what he calls righteous power. This Core Force ability also allows him to create an energy-longsword for his own use. This weapon is particularly powerful in combat.(medium blaster + energon-powered sword + claws = 6pts) WEAKNESS: Air Hammer's real feelings can interfere with his judgement at times, which frequently makes him take wrong decisions.
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Bane
Minicon
"I have no true enemies, no one has the will to stand up to me."
Posts: 83
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Post by Bane on May 13, 2004 22:13:01 GMT -5
Name: Bane Faction: Maximal Function: Special Operatives Combatant Alternate Mode: Hyena Motto: "I have no true enemies, no one has the will to stand up to me." Size: Tigatron
Strength: 7 Speed: 8 Agility: 6 Intelligence: 5 Fighting Skill: 6 Techinical/Special Skill: 6 Endurance: 6 Special Ability: 0 Total: 44
Weapons: Sniper Rifle mounted in left eye with laser target (Just like Dinobot II's). Medium Blaster. Claws and Jaw.
History: Bane was originally a protoform on the Predacon warship Vigilante. When the ship landed on the planet Taris the Predacons attacked the Maximal leaders of the planet. A group of warrior renegade Maximals called the Silver Fang broke into Vigilante and programmed some Predacons protoforms, including Bane, into Maximals. They blew up the ship from the inside and Bane killed the Predacon captain. Bane stayed on Taris for another 45 years under the guidence of the Silver Fang. He soon learned about the art of war and the fun of fighting. Bane bought pa$$age on a ship to Cybertron. On Cybertron, Bane found work mostly as a mercenary but always hoped to join a group of Maximals whose goal is to destroy the Predacons so Bane could get even with the Predacons that created him.
Profile: Bane may look and act like he doesn't care about anyone but deep down he wants to help the Maximals cause of destroying the Predacons. Bane only fights for the right reasons. His Predacon protoform and Maximal programming both combine to make a ferocious noble fighter.
Abilities: Bane is good at one on one combat. He has good fighting technique being raised by renegade warriors.
Weakness: Not good at fighting when outnumbered. Sometimes has a short temper.
Appearance: Dark Brown Hyena with blood red eyes and one silver fang in beast mode. In robot mode he has a blaster in his left eye and the hyena's lower jaw for his chest (Like Rhinox). He has bits of brown and black metals making up his body.
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Post by Hoist on May 15, 2004 7:51:46 GMT -5
Welcome to Total Transformers! Bane! I'll tlak to the other RPG mods and we'll see if we can write you in asap.
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RowanJo
Spark
[ss:Default]
Posts: 4
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Post by RowanJo on May 30, 2004 15:59:31 GMT -5
Name: Tyger
Faction: Maximal
Function: Highly skilled and specialized fighter
Alt Mode: Deinonychus (somewhat bigger version of a velociraptor with bigger claws). He was trying for a tiger (like his namesake) when a deinonychus jumped out of no-where and killed the tiger. Tyger accidentally took the deinonychus as his animal form even though he’s a Maximal.
Motto: If you can’t beat ‘em… Stand back while I do it.
Size: In animal mode he’s 13 ft. (from nose to tip of tail) long and 6 ft. tall (the height of his back). In Robot mode, he’s like Dinobot, but taller.
Strength: 6 Speed: 7 Agility: 8 Intelligence: 4 Fighting Skill: 9 Technical/Specialist Skill: 5 Endurance: 3 Special Ability: 2
Total: 44
Profile/History: Designed to be the ultimate a$$a$$in and warrior Tyger was more than a success. However, his heroic code and sense of honour didn’t quite suite his not-so-heroic creators. They tried to contain him so they could shut him off but with his fighting skills he easily over powered and out manoeuvred them. He escaped with a small space ship and just headed straight for wherever. He crash landed on a strange planet, then had his mishap with choosing an animal form. He is now looking for other transformers, hopefully ones better than those who created them. Unfortunately he’s having a bit of an identity crisis. He is a hero by nature but he was created bye evil and now has the animal form of a Predicon. Sometimes being evil just seems like it’s so right, but he knows it’s wrong. The only think he’s sure about is fighting, and of that he is very sure.
Abilities/Weapons: Basically the same as Dinobot except for these differences. His large claws from beast mode serve as very efficient natural weapons. His sword a long, thin normal sword (not the same style as Dinobots).
Weaknesses: His ‘identity crisis’ (as stated in his history).
Appearance: Dinobot but taller
EDIT:
IM sent by Rainstorm regarding character
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1097 "Cutter"
RP Character
Maximal...for now!
Str:6 Spd:7 Agl:7 Int:6 Fight:8 Tech:4 End:6 Player: Rainstorm
Posts: 61
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Post by 1097 "Cutter" on Jun 16, 2004 10:11:37 GMT -5
Name: 1097 AKA: Cutter Previous Name: Unknown Alligence: Renegade Alternate mode: Vulture/Ground apc(TM1) Function: warrior Motto: "My buddy here and I are going to enjoy gutting you..." Size: Deluxe
Strength: 6 Speed: 7 Agility: 7 Intelligence: 6 Fighting Skill: 8 Technical/Specialist Skill: 4 Endurance: 6 Special Ability: 0
Total: 44
Profile/History:Character Profile and History: 'The Cutter' as he was known was a merciless killer on Cybertron. With no less than 16 Maximal deaths to his name all random and seemingly un-linked over a short period of time. Eventually the Maximal security force brought him in and he was sent to recieve sentence at the New Iaconian court, without hesitation he was sentenced by the judge to life inprisonment at the Styx penal colony on Grax-4. He was confined to a stasis pod in protoform state and simply stored away under the serial number 1097. His liberation by Terrorclaw was unknown up until now and the motives behind it are unclear...
Update:
Following his rescue from the Pred ship by Lion7 and ShadowWolf Cutter went to 'help' save Primal from the crashing Vanguard ship, for reasons unclear he set the self destruct and killed the Maximal leader. He was driven off by Iceblade and the other Maximals for mkaing snide negative comments and is currently loose in the wild.
For reasons unknown he returned and rescued the Maximals earning their strained trust. After a mission to a strange island he was bombarded by powerful rays that altered his body to that of a transmetal.
Abilities/Weapons: In vulture mode is capable of flight over long distances and is very fuel consevative. Not the most manouverable air bot due to the large wingspan but is very adept at swooping down on prey and foes with his razor talons and beak. In robot mode 1097 is very quick and agile whilst his lithe frame hides his impressive strength. He has a wrist mounted light blaster in either arm (2pts fpw=3) but his weapon of choice is his 'buddy' a long a wickedly curved knife (1pt + heat blade 3pts fpw = 5) he used to murder with back on Cybertron. He has developed a quite clinically insane attachment to it and talks to it like its a person, often listening to its replies aswell. Either way the blade is deadly and is almost unbreakable, forged from metals in the heart of Cybetron. A generator in the handle allows it to emit unseen vibrations that can cut through most metals. Being a transmetal he is impervious to energon build up and now also can transform into what semi resembles a ground apc vehicle with twin pom pom guns on it (med blaster).
Weaknesses: Loss of his knife can certainaly cause his emotoinal distress yet it is his unpredictable nature that most of his 'friends' fear. His reputation preceeds him and there is no reason at all he wont turn around and kill those he is supposed to be comrades with.
Appearance: Formally sort of like a lithe airrazor but with a vulture's colour around the neck in roobt mode as well as beast mode. Now see sig for TM form.
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TwilightChild
Minibot
The one in the myst, in the shadows, waiting to pounce...and...and...do evil things to you![ss:Defau
Posts: 463
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Post by TwilightChild on Jul 6, 2004 11:10:18 GMT -5
Name: Twilight Hunter Faction: Renegade Maximal Function: Tracker/JungleWarrior Alt Mode: Black Wolf Motto: Only in the darkness can you truly see someone. Size: Average Femmebot size.
Strength: 5 Speed: 7 Agility: 6 Intelligence: 8 Fighting Skill: 6 Technical/Spcialist Skill: 5 Endurance: 7 Special Ability: 0
Profile: Twilight Hunter if most definately a lone hunter. She enjoys nothing better than the complete solitude and stillness of the night. She doesn't take working in a team well, though she is intelligent enough to know that sometimes it is the best way to survive. She expects her life to be nothing but conflict and tragedy and she has grown to be just fine with it.
Weapons: Throwing Stars - 3pts. Bolo - 2pts. Light Blaster - 1pt.
Weakness: Her weakness lies within her very personality. As the loner, she often does not have the advantage of team mates close by to help her. She can be caught of guard and in the event of an ambush could be completely unprepared, and thus has a good chance of being destroyed.
Appearance: In Beast Mode, she is a pure black wolf with eyes as dark blue as the sky right after sunset. In robot mode her coloring is black and a dark royal blue. Her beast mode's head sits atop her robot mode head and the fur drapes down and over her back and shoulders, giving her the look of someone wearing a pelt.
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Post by [LLX]Bolt-Hole on Jul 25, 2004 20:39:09 GMT -5
[glow=blue,2,300]CHARACTER
Name: Bolt-Hole Allegiance: ...Autobot Function: Information Acquisition and Retention Alt mode: Robo-Rat Player: LLX Size: Normal (for an Autobot) Appearance: Due to her....condition...her robot mode is unknown, presumably it looks like Rattrap but there's no hard evidence. Quote: "Don't step on me" Theme Music: Somebody Save Me, Remy Zero
TECH SPEC
STR: 1 INT: 10 FPR: 3 END: 2 SPD: 4 SKL: 7 AGIL: 4 Total: 31
BIO
PROFILE: In her alt mode she resembles a grey angular rat like the g1 dino bots. In this form she also is the size of a real rat making her quite...small
HISTORY: Active in the GREAT WAR oh so long ago Bolty was severely damaged and her transformation subroutines offline and her body went into Stasis Lock for most of the Great War. She has remained thus so to the modern day. All attempts to fix her have failed but the Autobots and later Maximals would not just let her continue to suffer like that and they loaded her on Maximal ship transporting the half dozen counselors in a Stasis Pod, one of the stops along the was to a advanced facility who believed they could revive her. But we all know what happened to the ship don't we? Currently her pod is sitting at the bottom of a large body of water undisturbed, but recent events have caused things to change, ambient Energon coupled with the other events have finally begun to revive Bolty. Awakening to a new war, unable to transform, and discovering to her horror even a robot rat is ill equipped to handle raw Energon!
ABILITIES AND WEAPONS: Bolty was never retro fitted for war and thus her abilities remain unchanged, she has a direct encrypted remote link to the nearest Allied Autobot (which as were all aware is an out molded signal) craft acting as a living audio and video recorder. She also has access to holographic disguise and cloaking technology letting her hide is plain sight, and masks her presence. (8 points apointed by Thunder)
total 39
WEAKNESS: Well obviously, small size, faulty transformation sequence, venerable to raw energon, and no weapons. Need any more I don’t think I’d want to play here if you did[/glow]
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Falcon43
Minicon
Only the strong deserve to survive![ss:Default][ss:Default]
Posts: 80
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Post by Falcon43 on Oct 20, 2004 12:30:20 GMT -5
Name: Phantom Faction: Renegade Maximal Function: All Terrain Combat Specialist Alt Mode: Fuzor Black Tiger/Hawk Motto: “War made me the bot I am today!” Size: Large (1-10 but be realistic) Strength: 6 Speed: 8 Agility: 8 Intelligence: 5 Fighting Skill: 6 Technical/Specialist Skill: 3 Endurance: 4 Special Ability:
Total: 40
He is a valiant and proud warrior whose actions on the battlefield can only be described as cold and merciless. His experience matched with his unparallel speed and maneuverability makes him feared by ally and enemy alike. His loyalty is unwavering to his comrades, always eager to test his limits he roams the battlefields seeking thrills. He is humble and considers himself a well accomplished and a$$et to the team. He has insatiable appetite for combat that often sends him into situations where the odds are heavily weighed against him.
HISTORY: Phantom was a gladiator on Cybertron before the war; constantly training with the best warriors made him a force to be reckoned with. His brute strength and cunning matched with his years of experience had allowed him to go undefeated. Growing bored of this unexciting lifestyle he entered the war in hopes of satisfying his thirst for battle. He was sent to an outpost where rogue Decepticon had allied with alien beasts in an attempt to conquer surrounding planets.
Phantom’s unit took on the forms of the alien creatures and fought against the over-powered opposition for ten long years before victory was achieved. He returned home to a chaotic Cybertron where politics and bureacracy ruled. Seeking more battle he joined the Maximal Forces and was soon enrolled on General Hunt Convoy's ship
ABILITIES Incredibly fast and agile, capable of soaring up to speeds of mach 3 at altitudes as high as 20,000 feet. He detect movement up to 20,000 feet away, while infrared vision allows him to prowl Cybertron at night. In beast mode his claws and can rip through most armors. In robot mode he wields battle blades or a semi automatic to wipe out the opposition. Being techno-organic his skin itself can regenerate relatively quickly. WEAPONS: Medium Blaster: 2 pts. (mounted on back in beast mode) Light Blaster: 1 pt. (mounted on wrists in robot mode) Battle Blades: 3 pts. Claws: Free Total: 5 pts.
WEAKNESS: Phantom’s excessive pride matched with his unquenchable lust for battle is a combination, which can only be, described as risky.
Appearance: [Beast Mode][/ www.bwtf.com/universe/razorclaw/bm4.jpg] [Robot Mode][/ www.bwtf.com/universe/razorclaw/rm1.jpg]
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Post by Rainstorm & Squirtle on Nov 19, 2004 16:52:08 GMT -5
Name: Hamtrap AKA: Nemo, Hamguy, Agent H. Hambo Faction: Maximal Function: Stealth Operations Alt Mode: Hamster Motto: n/a Size: Basic Strength: 7 Speed: 4 Agility: 7 Intelligence: 7 Fighting Skill: 8 Technical/Specialist Skill: 6 Endurance: 7 Special Ability: 2 Total: 48 Profile/History: The cousin of Rattrap and Mousetrap, this Maximal was trained to be the ultimate fighting machine and the one man army. Often used for drops deep in enemy territory he would single handedly destroy their resistance from the inside out so the main force could attack easier. He was brought to this world under orders from Hunt Convoy to take out the Renegade Maximals yet upon encountering them he realised all might not be what it seemed. Before he could investigate further the Predacons attacked and in the ensuing battle Convoy was killed as his warship crashed. Now Hamtrap finds himself forced ontp the side of the Renegade Maximals as they not only try and stop the Predacons but also escape the planet with the Councillor’s stasis pods. Abilities/Weapons: Hamtrap is a trained stealth operative and can move in hamster or robot mode virtually undetected if by himself. He carries a short combat knife (1/2 pt FPW 3). He also carries a light blaster (1pt FPW 3) and a explosive charge harness (4 ½ pts FPW 7 x 6 charges) that can be remotely detonated from a distance. Being a special ops trained soldier he is familiar with all arms and is adept at using them especially heavy weaponry if needed and can often serve as weapons support in team missions. Weaknesses: Cant talk so difficult to communicate in team situations, thankfully his job role doesn’t call for it too much. Appearance: From his CWF appearances (new sig to come): home.earthlink.net/~squirtlesquirtle/sitebuildercontent/sitebuilderpictures/ham.jpg [/img] Think Rattrap for robot mode.
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