mdk5000
Spark
[ss:Default]
Posts: 1
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Post by mdk5000 on Aug 20, 2007 11:30:10 GMT -5
APPROVEDName: firefly Faction: Autobot Function: intellegence Alt Mode: blue BMW, MZV 3943 Quote: "your goin down" Weapons: light sword Tech Spec Level ( High , Med , Low ) you need 3 High's , 2 Med , 2 Lows.. Strength (STR) - Med Intelligence (INT) - High Speed (SPD) - Med Endurance (END)- Med Rank (RnK) - Low Courage (CRG) - High Firepower (FPW) - Low Skill (SKL)- High Abilities: He can make weapons, his weapon stuns his enemy and repairs other weapons. Description: Hes very wise and gets him self out of a lot of situations, 25 Ft tall, Only angry if he loses an allie, barely uses his sense of humour, When he approaches his enemys he charges into battle in his car form. Weaknesses: Water and ice.
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Post by gundam178 on Aug 20, 2007 14:41:42 GMT -5
I thought I put freeway the first time. Lol. But thanks for fixing the error.
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Edd
Cassette
[ss:TTFV4: Blue Terminator]
Posts: 163
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Post by Edd on Aug 24, 2007 14:28:33 GMT -5
Denied
Name: Kinder Prime
Faction: Autobot Function: Speed Alt Mode: blue BMW, MZV 3943
Quote: "Roll out!"
Weapons: Star Saber
Tech Spec Level ( High , Med , Low ) you need 3 High's , 2 Med , 2 Lows..
Strength (STR) - Med Intelligence (INT) - High Speed (SPD) - Med Endurance (END)- Med Rank (RnK) - Low Courage (CRG) - High Firepower (FPW) - Low Skill (SKL)- High
Abilities: He can use Hyperdrive to knock his enemy's down.
Description: Hes very wise and gets him self out of a lot of situations, 25 Ft tall, Only angry if he loses an autobot, barely uses his sense of humour, When he approaches his enemys he charges into battle in his car form.
Weaknesses: Water and ice.
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Flashwave
Minicon
Don't resist. I WILL get from you what I want to know. Speak now for forever hold your pieces[ss:Sex
Posts: 50
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Post by Flashwave on Sept 24, 2007 16:37:44 GMT -5
APPROVED!Name: Argo Faction: Autobot Function: Field Medic/Scout Alt Mode: S7 Armored 4x4Quote: "Just don't do that again, will ya?" Weapons: Energy Reapeater (machine Gun), Wrtist energon tool generator. Tech Spec Level ( High , Med , Low ) you need 3 High's , 2 Med , 2 Lows.. Strength (STR) - med Intelligence (INT) - High Speed (SPD) - High Endurance (END)- Med Rank (RnK) - Med/High Courage (CRG) - High Firepower (FPW) - Low Skill (SKL)- med Abilities: Argo has a generator that allows him to form any number of small tools from his wrist pockets through the same tech that is used to transform. His entire system is is filled with auir and chemical filters. The wheels are solid and nearly indestructible, allwoing him to drive across almost anything. And his wheels allow him to paddle across the water. Argo also has a smaller robotic pilot that allows him to interact with the humans outside of his vehicle mode. It collapses into a small box and fits into the seat for another pilot, and also has the hand tool units. It can be resequenced to be useable for other Autobots as well. He’s armored, and has a grappling hook on his front and rear bumpers as well as gear slackening that he uses to allow injured joints to transform properly. His 4 Description:Arrived from 0oof-site with tech from another species. Argo's always been a friendly bot, with a slightly pranky sense of humor. The occsasional whiny patient may find an overtightened screw or three.Largely peronable, enjoys Earth’s culture. The pilot’s height can be adjusted by hydraulic rams. And a hologenerator field. Argo tops off at about 20 feet tall. He;’s clad in armor, and what look like racing stickers. Needless to say then he gets a kick out of diving through the rough terrain at high speeds. His machine Gun is designed to lay varying amounts of damage over a wide area, which causes the victim pain in many areas, not a single area that can be isolated by sensor nodes Weaknesses: His small size makes towing large bots difficult, and large scale combat with enemies like Brawl and bonecrusher. By accessing his Pilot, he leaves the Buggy under armed. Damage to the 4x4 isn’t registered by the robot until Argo plugs back in, else he operates both, drawing his attention in several directions.
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Flashwave
Minicon
Don't resist. I WILL get from you what I want to know. Speak now for forever hold your pieces[ss:Sex
Posts: 50
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Post by Flashwave on Sept 24, 2007 17:37:08 GMT -5
APPROVED!Name: Audion Faction: Autobot Function: Communications/Airiel Transport Alt Mode: V-22 Osprey in Blasteresque scheme Quote: "There are two things I don’t break. Promises and Communication Lines” Weapons: Multi Sonic Sound System, Air Cannon, Audiovisual Field Scanners.Buzzsaw. Tech Spec Level ( High , Med , Low ) you need 3 High's , 2 Med , 2 Lows.. Strength (STR) - Low Intelligence (INT) - High Speed (SPD) - Med Endurance (END)- med Rnk (RnK) - GM Low Courage (CRG) - High Firepower (FPW) - Low Skill (SKL)- High Abilities: Audion has several backup computer systems to allow him to breeze through multiple programs. The rotorblade assemblies can spin up to 900,000 rpm, slowing projectiles, blowing about humans, and partially deflect small energy blasts. On his tail is a Radar Dish, that serves also as a Sonic generator. He can use it to serve several functions simultaneously, he can generate sounds that shatter eardrums, dowlnload and crash computers, disrupt transformers sensory imputs, and even blind humans. Audion can make downloads from a range of 2 miles away wirelessly when not under fire. Description: Audion was a DJ on Cybertron, keeping everyone in contact with the news. And even making contact with soldiers and innocebnts allowing them to talk on his program, and play anything they wanted. He had a team of smaller mechs who helped collect data and make sure his lines were still up and working. Even a few Decepticons enjoyed hearing the music, when they could sneak a listen. He’s quite tall, and could allow several bike-bots to drive in and be carried (snugly) His top speed in the ari is about Mach 2, but higher speeds can damage the rotors. He can take a fair amount of damage in the air. He likes to speak in musucal tones, but it isn’t a regular thing for him, as mechs give him a funny glance. Some may find him uncomfortable at first, for pushing too far to get the latest. He will back off when told he’s gone too far. Weaknesses Audion’s secondary systems are prone to collecting viruses and needing to be purged individually, high speed spinning of the rotors may cause wearing and need to be replaced. Sonics aren’t easily directed and may take innocents. Also, blinding humans has a tendency of becoming permanent if not immediately stopped or corrected. Audion is also prone ot confusion when maxing out his secondary processing and converting it to his primary database.
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Post by Hoist on Nov 5, 2007 17:56:31 GMT -5
Approved Annimus Prime.
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Post by shadowstalker on Nov 6, 2007 12:04:32 GMT -5
APPROVED!
Name: Warpath
Faction: Autobot Function: Soldier Alt Mode: M1A1 Battle Tank Quote: "Im going to break you!"
Weapons: Gauss Canon.Dual repeater blasters.
Strength (STR) - High Intelligence (INT) - Low Speed (SPD) - Low Endurance (END)- High Rank (RnK) - Low Courage (CRG) - Med Firepower (FPW) - High Skill (SKL)- Med
TECH SPEC BIO Thinks he is more impressive than his comrades do...likes to show off his sharpshooting. Boisterous, loud-mouthed...raucious sense of humor makes him welcome company. Vain----upset by even the smallest scratch in his gun barrel. Can go 30 mph over roughest terrain, hit a hex nut 1.5 miles away. Shoots explosives, thermal, cryogenic, acid, and sonic shells. Great strength but helpless if upended.
PROFILE Warpath thinks he's a lot more impressive than his comrades do. Certainly, no one would argue with his sharpshooting ability. Warpath isn’t really into following orders. The way he sees it, if Optimus Prime was all that into freedom, he’d let the otherAutobots do what they wanted instead of trying to command them all the time. For his part, Warpath is happy to fight the Decepticons, because those guys are in serious need of a beat down. But he’ll do it his own way, and on his own time.
ABILITIES In his tank mode, Warpath can travel over the roughest terrains at speeds of up to 30 mph. He can hit a hex-nut at a distance of 1.5 miles with a shell from his canon. He has a variety of shells available to him: explosive, thermal, cryogenic, acid, and sonic, among others. His thick vanadium-steel armor can withstand all but the toughest blows. He has great strength in tank and robot modes.
WEAKNESSES Warpath is virtually helpless if upended in tank mode. His movements can be severely hindered it his treads are damaged. He's, slow, but his firepower and toughness help compensate for this deficiency.
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Post by Speedy on Nov 9, 2007 18:10:48 GMT -5
APPROVED!Name: Air Raid Faction: Autobot Function: Recon Alt Mode: F-14 Super Tomcat 21 Pre-production model pic 2 and 3Quote: "Got a little present for ya.” *fires off phoenix missiles (or drops bombs) Weapons: -Small Bullet/Laser Gattling -Various missiles/bombs Specifically -M-61a Vulcan 20 mm Gatling gun -Up to 4 AIM-7a Sparrow missiles AIM-9a Sidewinder missilesGBU-24a Paveway III guided freefall bombs (generally 2 are fitted, but 4 can be carried) -Up to 6 AIM-54a Phoenix missiles (Note: ‘a’ denotes advanced, for fictional purposes, also there are various load configurations, with the above non-gun ordinance. Ordinance also ‘recharges,’ being able to withstand hours of air combat.) Tech Spec Level (High, Med, and Low) you need 3 High’s, 2 Med, 2 Lows... Strength (STR) - Low Intelligence (INT) - Low Speed (SPD) - High Endurance (END) - High Rank (RnK) - GM Med Courage (CRG) - Med Firepower (FPW) - Med Skill (SKL) - High Abilities: What can your character do? Air Raid is an excellent recon specialist. His recon data has saved the lives of hundreds of Autobots… even though he was a Decepticon. He is also excellent in air-to-air combat, surpassed only by Starscream, strictly because the F-22 maneuvers a little faster than the Super Tomcat 21s designed to do. Air Raid can also function underwater due to the turbines’ design. He is quick on his feet and can fly a sustained Mach 3 for several hours. His RADAR setup is unmatched in detail and accuracy, he relays his picture to HQ/closest commander via a highly encrypted signal. What can your weapons do? -The M-61a Vulcan 20 mm Gatling gun, can switch between laser and projectile ammo, however the projectile ammunition is limited to 1000 rounds. The laser gatling is good, but the shots can bounce off highly polished surfaces. -The AIM-54a Phoenix has the ability to follow (via radar) a Decepticon for 150 miles at a sustained speed of Mach 5, this upon impact it will disable a Decepticons flight ability until it is repaired. It has a high explosive warhead. This missle is invulnerable to chaff/flares. However… it can be out turned… if the missle cannot re-establish a radar lock within 20 seconds, it will fizzle out. -The AIM-7a Sparrow has a semi-active radar homing capability, which is not as reliable as the AIM-54a. The range on this missile is approximately 50 miles with a sustained speed of Mach 4. The warhead on the AIM-7a is a fragmentation explosive that will damage flight ability of Decepticons but won’t disable it. It will however disable Earth Jet flight capability. If this missle misses due to out turn or over shoot, it will not try to re-acquire a target. -The AIM-9a Sidewinder has an infrared homing device (heat seeker) that tracks the exothermic output of aircraft. Again, not as reliable, but it can re-acquire a target if out-turned. The Sidewinder is also a slower, shorter range missile than the Sparrow. It has a range of approximately 20 miles at the speed of Mach 2.5. It also has a blast-frag warhead, like on the Sparrow. This will damage Decepticon flight ability, and disable Earth plane flight ability.-The GBU-24a Paveway III is a guided freefall bomb with a drop range of about 20 miles and a blast radius of about 60 feet, it has a blast-frag warhead that explodes and sends fragments past the 60ft radius. Description: What's you character like? Personality wise? Size? Temper? Sense of Humor? Approachability? Easy going, friendly, a lot nicer than the Decepticons, defected with the intent to stop them. His defection was under the guise of being captured just before the invasion of Earth… strictly so he was not responsible for anything the Decepticons were going to do. He is a veteran of many conflict and was almost shot down, but made it back to base… turns out it was Optimus’ command center, where he hatched the plan for his defection, as there was no Decepticon radar/satellite net to track him. He’s about 30 feet tall in bot mode and his spec in alt mode are very similar to the F-14 D Super Tomcat. In alt mode he carries the color scheme of a VF-103 Jolly Roger Tomcat with USS Enterprise as the ship name and 089 as the craft #. Weaknesses: You gotta have some.. Due to Air Raid’s construction, he is vulnerable to stronger opponents. Great in Air-Air combat, bad at hand to hand.
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carnage
Spark
[ss:Movie Default DELUXE]
Posts: 1
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Post by carnage on Nov 23, 2007 19:37:30 GMT -5
APPROVED!Name:comet Faction:Autobot Function:Warrior, Enforcer Alt. Mode: dark green Honda civic Quote: For Cybertron!!!! Weapons:Medium Blaster Strength:Med Intelligence:Low Speed:High Endurance:Med Rank: Courage:Low Firepower:High Skill:High Abilities: Comet is a great fighter. He specializes in melee attacks.He also has special joints that allow him to move extra fast. Description:Comet has a no-nonsense approach when it comes to battle. Also since he's not the brightest bulb in the box, he relies on other transformers to tell him what to do. Weakness: If someone tells him to do something, he will do it, no matter what. Even if a decepticon tells him to attack other autobots, he will do it.
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Post by Hoist on Dec 5, 2007 16:48:25 GMT -5
APPROVED!
Name: Detonator Faction: Autobots (He works for them) Function: Mercenary Player: Shockeye Alternate Mode: A-4 Skyhawk Quote: "The air is my own air. Either you go away or you fight for this air"
Size: When in robot form, he's not enormous. He's only 11ft but it won't mean he isn't deadly.
Appearance: His head is the copit of the aircraft which the nose of the aircraft is where his mouth is. The undercarriage of the aircraft is where his main body is while the wings split into two, one set for the arms and another for the legs. The tail and the wings on there are there as a bashing weapon. His colors are Green, black and brown
Weapons: A 20mm calibre Colt Mk 12 cannon. Quite a bit small to most weapons but it does have 100 rounds of anti tank rounds. Also on the arms, Detonator has 2 Hydra 70s on the arms with 5 rounds in every 2 so that totals to 10 rounds. He also has a weapon which is powerful but has to recharge for about 72 hours. That is telepathic powers which he can control stuff for a very short time, about 3 minutes. Once it's finished, it has serious consequences on Detonator. It leaves him unable to concetrate properly, unable to go fast and also puts him in a bad mood.
Tech Spec Strength (STR) - Med Intelligence (INT) - High Speed (SPD) - High Endurance (END)- High Rank (RnK) - Low Courage (CRG) - Med Firepower (FPW) - Med Skill (SKL)- Low
Profile: Detonator was once originally a Alien fighter pilot, flying to defend his homeland a long time ago, but when he was shot down, scientists put mechanics into him which did not work so they decided to put his brain along with mechanical stuff onto a aircraft. They were going to put him on a aircraft but somehow, he managed to go into space and land on Earth which his brain fitted with mechanics were fitted into a A-4 Skyhawk belonging to the United States Marine Corps which had been moved to a museum. Detonator thought that the colors were not really him, so he saw a painter and he used his telepathic energy on that painter and told him to paint him Green, Black and brown which the man did. After Detonator used up his energy, he got angry and somehow broke out. He travelled all over the world until he made contact with Ratchet and Ironhide. They had survived a attack by the Deceptions on their mountain base and they were looking for some new robots. Detonator accepted and that is basically it.
Weakness: he has a weakness for women. So he will not harm them, not even if they were an enemy. His phyiscal weakness is anti aircraft guns and guided missiles. There's also another weakness; the result of his Telepathic power. Which leaves him unable to concentrate, unable to go fast and also leaves him with a bad mood. also the nose cone head is a disiblity and also not very good in battle.
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Insaniholic
Minibot
To Insanity... And Beyond!
Actual friendly fire.[ss:Movie Default DELUXE]
Posts: 499
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Post by Insaniholic on Dec 22, 2007 12:25:18 GMT -5
APPROVED!Name:Gear Shift Faction: Autobot Function: Interceptor Alt Mode: Porsche 997 TurboQuote:"Time to shift gear!" Weapons: He has a standard arm-cannon that fires concentrated energy spheres and a missile-launcher mounted on his shoulder that can only be used sparringly. He also has reinforced metal on his hands and feet for hand-to-hand combat. Strength (STR) - Med Intelligence (INT) - Med Speed (SPD) - High Endurance (END)- High Rank (RnK) - Low Courage (CRG) -Med Firepower (FPW) - Low Skill (SKL)- High Abilities: He has an intricate robotic anatomy, having different forms that boost certain stats, but mainly speed. These forms are called ,"Gears". He changes Gears by saying "Shift Gear" and then the gear level, which is from 1 to 5. Description:Gear Shift is a bit, you might say, wild. He is extremely fast, both in his alt. mode and robot mode. Even when on serious missions, he tends to go reckless, driving wildly. However, he does manage to not injure any humans or animals, but does crash into trees, poles, and other things. While most of the time he is hotheaded, as he shifts Gears, his personality changes too. Weaknesses: He can only use high-leveled Gears for a limited amount of time because they exhaust energy so quickly. Using high-leveled Gears places extreme stress on Gear Shift's body. Gears also affect his programming and can alter his personality. Some other possibilities include his data systems crashing and permanent altering in his programming.
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Post by Predator on Jan 5, 2008 14:00:20 GMT -5
DENIED.Reason: Sorry but you've participated in two other RPG's here at TTF and at least twice you've disappeared into thin air without so much as a quick "I'm going to be away" I can't risk introducing you again only for you to disappear again half way through. I'm very sorry, but you just can't be relied upon. Name: Predator Faction: Autobot Function: Aerial Military Strategist Alt Mode: Black F117A Nighthawk Quote: "War is a business, and I’m simply a businessman!" Tech Spec Level Strength (STR) - Med Intelligence (INT) - Med Speed (SPD) - High Endurance (END)- High Rank (RnK) - Courage (CRG) - Low Firepower (FPW) - Low Skill (SKL)- High Abilities: Predator is a hypersonic flight warrior capable of sustaining speeds of up to Mach 3 for several hours before his infrastructure begins to become compromised. By combining various technologies and infusing them with cybertronian technology he has created a targeting system capable of pinpointing weak points in his targets armor. Combined with his advanced radar, which cross references previously recorded data he can calculate the specifications of most enemies he has encountered giving him an edge on the competition. Secondary thrusters allow for vertical take off and hovering capabilities. High Tech alloy makes him undetectable to most standard radar systems. Weapons: Laser guided Sidewinder Missiles: 8 Missile Pods which each release four smaller missiles. Semi-Automatic Assault Rifle w/ Grenade Launcher Attachment: Hollow point bullets max 300 rounds. With three grenades. Dual Battle Blades: Capable of cutting through most armor. Description: Predator is a seasoned veteran in the cybertronian war and has participated in countess battles on numerous planets. Originally he was a bounty hunter for the highest bidder, but as the war escalated he found himself entangled inbetween the two forces and eventually sided with the Autobots. Most of his comrades would define him as a scheming bloodthirsty bot not to be trusted, in actuality he is just a bot who takes pleasure in his career. Time has taught him that in order for the war to be won, some battles must be lost and sacrifices must be made. He remains a loyal Autobot, but some still question his motives for remaining so. He can often be found searching through his database going through various archives on previous wars, or studying Earth’s philosophies on war. He finds most of their battles pointless, ut must admit some of their leaders are more tactically correct than those that he has served under. He is calm at most times, especially during combat which one can only imagine is due to spending so much time in battle. He really doesn’t have a sense of humor and rarely talks unless it is necessary. Most Autobots steer clear from him, but he has a mutual respect for Air Raid and is abilities as a pilot. He is 32 feet tall. Weaknesses: Predator’s armor can only sustain so much damage before it affects his flight abilities. His weapons are designed for quick assaults and therefore do not do much damge to larger bots. If his missile pod is destroyed before the missiles have a chance to launch they are scrap. Being a veteran of combat his berserker days are over and if the odds are overwhelming he will make a tactical retreat to a safe distance and engage his targets.
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Post by error on Jan 29, 2008 11:01:41 GMT -5
APPROVEDName: Ace Republic Faction: Autobot Function: Demolitions Alt Mode: Blue Chevy Caprice '95 Quote: "You know how humans talk crazy when they're insane? I talk crazy to keep from going insane." Weapons: Grenade Launcher Shotgun Tech Spec Level ( High , Med , Low ) you need 3 High's , 2 Med , 2 Lows.. Strength (STR) - Low Intelligence (INT) - Med Speed (SPD) - High Endurance (END)- High Rank (RnK) - Courage (CRG) - Low Firepower (FPW) - High Skill (SKL)- Med Abilities: 1. Nearly impenetrable armor hull, capable of withstanding Ace's own concussion blasts. 2. Slow hull regeneration skills, allowing short, small bursts of instant healing. 3. Can act as a catalyst for energon transfusions among Cybertronians. Description: Ace is quite loyal, and will actually go out of his way to deflect attacks targetted at his commanding officers. He will follow whatever orders are given last from any leader, although his odd personality can only be matched by his spontaneous love of things blowing up. A lover of Earth's style, his favorites include bboying-inspired martial arts, rave music, and the art of battle-rapping. Though he has an awesome defense power, his own physical strength is limited to a fault. He loves driving fast, though he is grounded for their immense drain on his energon reserves. Although he speaks in what can only be compared to riddles out of sheer enjoyment, there is hardly a time when they mean anything worth deciphering. Weaknesses: Though he believes that life really has no purpose, others who preach otherwise annoy Ace. He's seen humans behave so selfishly and deceitful that he cannot believe otherwise. But he just does his job. Though he loves speed, he can only burnout in short yet powerful bursts, and will eventually lose speed; in which case he can win races short-range, but lose a long one. His physical strength is also a problem; made up for with area-wide firepower. Accuracy is moderate, which wouldn't be such a dilemma if he wasn't such a pyromaniac. Anything and everything that is Decepticon must be destroyed!
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Post by $hØ©Këyë on Feb 2, 2008 3:03:52 GMT -5
APPROVED
Name: Ambush
Faction: Autobot
Function: Decoy
Alternate Mode: Black Volvo C30
Size: About 16 feet and 9 inches tall.
Appearance: he has a head which has a helmet and visor stuck onto it. Then he has black Volvo C30 body parts on the different parts of his body, similar to Jazz. He had 2 small missile launchers on each shoulder. On his right arm, is a big sonic disrupter that is fitted on his wrist. On the left arm, Throwing stars are fired from a crossbow like mechanism. He has 4 fingers on each hand. The rear car tyres make his knees while his front car tyres make shoulder blades, similar to Bumblebee. His car doors in robot mode appear like Bumblebee's ones except that the doors are black on Ambush. His legs are quite normal, no electronics showing.
Weaponry: Sonic Disrupter mounted on his right arm, 2 Small Missile launchers on his shoulders and Throwing Stars on the left arm.
Voice: Harrison Ford
Theme Music: Hype Boys - Sway
Motto: "If there's one way of beating and winning, then that's Ambush".
Tech Spec
Strength: Medium Intelligence: Medium Speed: High Endurance: Low Rank: Low Courage: High Firepower: Medium Skill: High
Profile: Ambush, was once a ordinary soldier fighting decepticons on Cybertron and was very decorated for his high courage. But when he was hit in the head by a Decepticon who surprise attacked, he came up with a idea of being a decoy enabling his comrades to do their jobs. As he recovered, he became fascinated of the idea and during one battle on Cybertron, his decoy skills helped the Autobots destroy a Decepticon fuel Station. One mission, was to be a decoy to keep a group of Decepticons under Barricade's command to allow a group of Autobots to return back to friendly lines as they were cut off and trapped in the center of a village. Ambush is considered to be wise and always obey the orders of the Autobots. He believes also that any hope of peace with the Decepticons has gone and when in a battle, never wants to hear what any Decepticon says. Ambush also was known to be a fan of Star Wars hence while on the Moon for intelligence gathering, he watched movies of Star Wars and really liked them. He's also very fond of Martial Arts, and knows Karate and Judo. He was, when on Cybertron, was part of a group lead by Bumblebee while fighting decepticons in the Cybertronian War. He even has shown obsession with the youth culture in the western world. He even has a PS2 in his glove compartment, added with TV screen for any human occupants. Using cybertronian technology, he is able to play any PS2 game on earth without putting a disc in.
Weaponry description: • Sonic Disrupter mounted on his right arm, • 2 Small Missile launchers on his shoulders • Throwing Stars on the left arm.
His Sonic Disrupter is his best favored weapon but is always a last use weapon. Whenever the enemy is one the verge of defeat, he always uses the Sonic Disrupter on them.
the 2 Small Missile launchers contain about 6 missiles each and they are not very powerful. He makes up for it by fast speed as a advantage and their size. Their size may not make them powerful but it makes it difficult to see them.
The Throwing Stars are the deadliest but are only limited to 3 on the arm. He throws them with a Crossbow like mechanism on the left arm. It's accuracy is varied as it does miss a lot. Weaknesses: Ambush has low endurance which means he is also weak under the armor. Also his high courage has a disadvantage. He usually has a habit of getting into trouble and also sometimes, it makes him disobeys orders from some Autobots. His lack of special powers also can leave him in danger in some situations
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Post by airforcetom on Feb 18, 2008 12:42:58 GMT -5
APPROVED
Name: Firefly
Faction: Autobot Function: Mercenary Alt Mode: Eurofighter Typhoon F2 (RAF)
Quote: “Firefly, the fly from the fire.” Voice: Tom Cruise
Weapons: wrist-mounted gatling gun, AIM-9 sidewinder meeleblades
Tech Spec Level ( High , Med , Low ) you need 3 High's , 2 Med , 2 Lows..
Strength (STR) – High Intelligence (INT) - High Speed (SPD) - High Endurance (END)- Low Rank (RnK) – Low Courage (CRG) - Med Firepower (FPW) - Med Skill (SKL)- Med
Profile: History
Some say that the firefly is just a insect. Not this firefly. Firefly is a tough Mercenary, with a love of thrills. He can be arrogant but one thing that matters is that he is a quick thinker and a good flyer. His weaponry makes Firefly one tough customer for any Decepticon that comes in his way.
Firefly is a mercenary from Cybertron. He sided with the Autobots as he doesn't like the Decepticons very much because of their rudeness and snobbish behavior. Firefly's heroics made him well known throughout the Autobots and he even made his own magazine to entertain the Autobots. He is just a ordinary soldier but is paid well for it. Very few suspect what he has in mind for his future.
He has the colors and markings of No. 3 Squadron of the RAF.
Abilities: Can use wings and flaps as melee blades.
Description: Can be very reckless. His anger can empower him in some ways. He also spends too much time arguing which plane is better with many of the Autobots who transform from jet aircraft
Weaknesses: Can overheat engines if very angry.
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