|
Post by latyrx7 on Mar 8, 2006 7:25:40 GMT -5
[glow=blue,2,000]Drop it like its hot! And remember, only previously played characters unless I have given permission other wise.[/glow]
|
|
Vice-6
RP Character
Autobot Law Enforcer
Str:7 Int:7 Spd:5 End:7 Agl:6 Tch:7 Skl:7
Posts: 355
|
Post by Vice-6 on Mar 8, 2006 11:51:02 GMT -5
Name: Vice-6 AKA: Vice, V6 Previous Incarnations: Vice-1, 2, 3, 4, 5 Allegiance: Autobot Function: Autobot Military Commander, Law Enforcement Chief Alt mode: Cybertronian Car Player: Rainstorm Size: Lrg Normal (seeker/trailbreaker) Appearence: See pic Quote: "Where there's innocents in danger you'll find me!"
TECH SPEC
STR: 7 INT: 7 TCH SKL: 7 END: 7 SPD: 5 SKL: 7 AGIL: 6 46 points used
BIO
PROFILE: The definitive square. Vice has memorised the Autobot code back to front. He can site every Cybertronian law and coding that has ever been written and a few that haven't. He has based his beliefs on these codes and he clings to them, believeing no one has the right to break them be it Autobot, Decepticon or Renegade. He takes it as a personal insult when rules or orders are disobeyed and won't tolerate anyone under his command who won't work as a team player.
HISTORY: Profile/History: Vindicator-1 was created by Rainstorm as an early attempt at forging the ultimate Decepticon warrior. Later experiments would lead to the creation of many formidable guinea pigs such as Siphon, Nightraven, Viracon, Cy-cho, Prodigy and many more. With V-1 Rainstorm researched the longevity of the transformer spark. By implanting an indestructable V chip in a body the memory engrams of a transformer would be recorded, then when that host expired the chip could be re-implanted into a new form and the new host would have access to all its predecessors experiences and memories. The first host was Vindicator-1 or V1, a transformer that turned on the evil and twisted Rainstorm and joined the early Autobot resistance movement. A raid on one of the scientists labs left V1 all but destroyed, yet the intervention of his comanding officer Sarge led to the chip being implanted in a new host spark. Thus Vice-2 lived on, at first serving a sone of Iacon's greatest officers and then joining Sarge's Autobot training corps alongside the criminal Morpher. He met his end battling the against the deadly warrior Fracture and the gigantic Cyberplex war machine, sacrificing himself to stop the apocalypse. Yet once more the V chip legacy lived on in a new host. Vice-3 journeyed the this dimension after batlting Rainstorm and worked with Vector Primus to make Iacon a safe place for all those that lived in it. He met his end at the hands of the Destructicon Darth Will during Rainstorm'sa bid to destroy the city. Reconstructed as V4 he found himself with a new body and the power to make even more of a difference and he put it to good use battling the Destructicons. Under Emirate Primus’ direction Vice-4 gladly took a more militant edge to the organisation of the V-units and made clear to them what he expected in future. This led to the ‘zero tolerance’ moniker in the V-HQ locker rooms but the professionalism of the V-units kept them in line. It was only the arrival of the Decepticon 'god' Thunderwing who cost him his life as he battled Darth Will once more in a battle that nearly levelled Iacon itself. His v-chip buried in the ruins of Iacon Vice wa slost until an omnipetent being known as the Guardian swooped in and took him off as he had done during his life as Vice-3 on an even grander mission as Vice-5. Working with Siphon and the Autobot known only as Fencebreaker he thwarted Rainstorm once again at the cost of his own life. His work completed the Guardian returned his v-chip to his home dimension to rest...
Additional History: Now in the wake of the reign of Thunderwing he has a newly constructed body and a new charge. Vice-6 has been given greater jurisdiction by the Council to with bring law and order to all of Cybertron. His powers of arrest have been extanded across all of Cybertron so he can work under all heads of state for the good of the planet. And Vice has some ideas up his sleeve, starting with the condesncing of the V-unit force and the formation of his new elite special response unit...
ABILITIES AND WEAPONS: Does not transform into a V series space hover car like all who have come before him but now forms a slightly larger emergency vehicle truck. It lacks some of the speed and handling of the hover car but iis more highly armoured. Unlike his hip wearing blaster predecessors his left hand can retract to form a paid fire energy blaster. V4 has discarded the shoulder mounted x-ray scanners employed by his former selves in exchange for a small missile launcher mounted on his shoulder in robot mode. He still carries the standard V-unit cuffs and a energon baton from his police days. Can project an energy based riot shield from his right forearm module. V4 also carries an officer's holo badge.
He is an expert cop and still harbours many contacts from his past selves crime busting days, the best and most reliable of which is still the self proclaimed 'transformer pimp daddy' Cliffdiver.
Rapid-fire energy blaster fpw5 : 3pts Small Missile Launcher (4 missles) fpw5 : 2pts Baton (energon coated) fpw4 : 2pts Energon shield: 3pts
WEAKNESS: His less amicable more militant edge has tended to sour former friends of V-3 that would otherwise have supported him till the ends of the Earth (figure of speech). That said he is a loyal and trust worthy Autobot and apart from a lack of speed in vehicle mode has no real physical weakness..
|
|
Magnum Force
RP Character
Did I fire 49 energy shells or 50. Well the question really is if you feel lucky, well do you.. punK
Posts: 103
|
Post by Magnum Force on Mar 8, 2006 11:52:29 GMT -5
Name: Magnum Force Allegiance: Autobot Function: Interception Alt mode: Vice Patrol Bike Player: Rainstorm Size: Normal Appearence: See pic (to come) Quote: "Did I fire 49 energy shells or 50. Well the question really is if you feel lucky, well do you... punk?!"
TECH SPEC
STR: 6 INT: 6 TCH SKL: 4 END: 5 SPD: 10 SKL: 7 AGIL: 8 46 points used
BIO
PROFILE: Believes that sometimes the laws need to be bent to preserve the public peace. This can put him at odds with Vice from time to time and the two often have hjeated arguments during the midst of busts as well as about Magnum's actions afterwards. The young cop from the sonic canyons in quite impressionable and has taken a liking to some of the Vice Officers, enjoying a practial joke with them off duty. Reknowned for being somewhat of a femmebots man he spends all his off duty time in the local bars much to the dismay of Vice-6 and enjoys shooting pool, downing a few whiskeygons and generally looking out for the local talent.
ABILITIES AND WEAPONS: Magnum transforms into a high speed bike and is the fastest land Autobot a fact he reminds everyone of. He carries a medium blaster (2pts) in robot mode and carries a cartidge of ion shells as well to bring perps down for questioning. (2pts) Magnum also carries two sidearm light blasters (2pts) for close quarters shooting on stakeouts and busts.
WEAKNESS: Can get on the wrong side of his team mates let alone anyone else with his cocky young nature. Also he is lightly armoured for speed and vunerable to taking toom much damage.
|
|
FORTRESS MINION
Spark
The Last Line of Whoop A$$
Str:10 Int:5 Spd:3 End:10 Agl:2 Skl:7
Posts: 20
|
Post by FORTRESS MINION on Mar 8, 2006 11:55:22 GMT -5
Name: Fortress Minion Allegiance: Autobot Function: City Defence/Guardian Player: Rainstorm Alt Mode: Gate Fortress Size: Omega Supreme/Slightly bigger Guardian (4pts as is bigger than a combiner) Motto: “I am the one and only ultimate line of defence!”
Tech Specs
Strength: 10 Intelligence: 5 Speed: 3 Endurance: 10 Agility: 2 Skill: 7
BIO
PROFILE/HISTORY: After the Destructicon attack on New Iacon Emirate Primus saw how flawed the Omega Sentinels could be. Whilst still incredible machines of war they relied on the Vice Officer’s own skills and many were lost when said pilots proved incapable or were killed during the battle. What New Iacon needed he decided was a sentient Guardian like the Omega Supreme of old. Using the half dozen smashed Sentinels and the power of his newly acquired matrix (as well as the finest Autobot engineers) such a Guardian was built. Vector imbued it with life from the matrix itself and gave Minion his charge; the protection of New Iacon under any costs!
Fortress Minion’s attitude almost borders on a superiority complex. He knows he is the biggest strongest warrior the Autobots have, possibly the single strongest out of all of the Cybertronians alive and he has no problem in reminding everyone of this. Fortunately his role as a ‘Guardian of the Gates’ leaves him very isolated and gives him few chances to actually engage in conversation (if you can call his manner of speech conversation that is). Deep down Minion takes his role as supreme guardian very seriously and has built up an incredible sense of responsibility to protection of the city. Should anything ever happen to it he would undoubtedly blame himself. The consequences of the perpetrator would be dire indeed…
But something did. Rainstorm's attack decimated New Iacon once more and the sentinel was powerless to stop it. He met his end engaging the super powered Evoluticon and fell defending that which he cared for the most.
Now resurected Fortress Minion is determined to atone for what he sees as his past mistakes!
Abilties: Fortress Minion transforms into a large base that actually connects to the main gateway into New Iacon. All Cybertronians and aliens that pa$$ into the city by this route have to cross his path. Whilst the entrance is attended by Vice Officers the added menace of the giant guardian puts wrong doers off even more. In this mode he has a large central tower that can generate powerful energy blasts as well as several lighter defence lasers. His head forms a huge mobile tank that patrols the local area and sends information directly back to the main fortress. In robot mode Minion is huge, standing slightly taller and bulkier than even the ma$$ive Omega Sentinels. His claw arm can crush tanks like they were paper and can tear down battlements effortlessly. His left arm is fitted with the powerful laser cannon from the fortress tower is his other mode. He can also fire his head/tank blaster in robot mode simultaneously with his other weapon; this double artillery shot could potentially obliterate a battle ship given time. He is reluctant to unleash such firepower near the city though as it could cause untold damage within the walls of New Iacon.
WEAPONS: Giant Claw, heavy blaster (head/tank 3pts). Cannon (gun arm 5pts)
WEAKNESS: Slow speeds and ma$$ive bulk make this giant an easy target. Fortunately his incredibly resilient armour can shrug off all but the most powerful of attacks.
Appearance: Omega Sentinel
|
|
1097
Cassette
"I know prefectly well who I am!"
Posts: 102
|
Post by 1097 on Mar 8, 2006 12:00:29 GMT -5
Name: Phatasm Previous Identity: Unknown Allegiance: Autobot (Blademaster) Function: Blademaster Alt mode: SpaceJet Size: Slightly shorter then a seeker. Motto: "Who am I?"
Strength: 7 Intelligence: 7 Speed: 8 Endurance: 7 Agility: 7 Fighting Skill: 8 Tech Skill: 4 Total = 48
BIO
PROFILE:
Created from scrap parts by scientists under Thunderwing's orders, whoever Phatasm was is unknown and long forgotten. He carried out his former master's wishes just like the other Blademaster's, killing and murdering in the Decepticon name. Now freed from the hynotic like control he seeks to atone for what he did and at the same time try to piece togther the jig saw puzzle like memories he has of his former self.
ABILITIES AND WEAPONS:
Phantasm is a dangerous fighter, he is not the strongest, fastest or most skilled simply more dangerous. He will use any advanatge he can and has absolutely no compulsions for honour or swordplay. He has above average physical attributes and is intelligent, able to operate very well on jis own. In robot mode he weilds a two handed sword that can split apart into two thinner blades for parrying and thrusting (like Skeletor's sword in MOTU). (6pts fpw = 5 as one blade, fpw= 2 each as two seperate blades.) He transforms into a space craft capable of breaking orbit under it's own power and can reach the moon and back before needing to refuel. In this form his jet has twin pom pom cannons (light blaster x 2, 2 freebie pts fpw = 6).
Weaknesses: Has limited technical knowledge and is barely capable of flying a vessel let alone any repairs or computer use. His agression will make him fight past the point of serious damage levels and put himself in danger of permament shutdown. A failed circuit installed by the Autobot scientist Zion that was supposed to work an extra ability causes involuntary energon spikes and surges that can cause damage to Phantasm.
|
|
|
Post by Hoist on Mar 8, 2006 14:46:20 GMT -5
Name: Air Convoy Faction: Autobots Function: City Commander Alt Mode: Futuristic Jet Size: Delux (1 point) Appearence: Like G1 Jetfire but with a Prime-esq head in bot mode and more red where white was in jet mode g1 Jetfire. Voice: Patric Stewart Theme Music: the upbeated Star Trek next Gen theme as featured in Star Trek: Generations Motto: "Peace be upon us, Let Cybertron never foget, the name.. Autobot!" Strength: 7 Intelligence: 7 Endurance: 5 Speed: 9 Agility: 5 Fighting Skill: 7 Technical/Specialist Skill: 8 (+ 2 freebies) Profile/History: Alot of the autobots find him hard to figure out, always cool calm and collected, he remains the true tactitian believing in the four chief virtues, wisdom, justice, fortitude and temparance, yet he backs up his action is sheer strength on the battlefield. He believes in strength, honour, courage and devotion to Primus and the Autobot Alliance. A science background and a strong believe in himself makes him a formidable City commander. Although not an direct decendant of the Prime Legacy, this does in no way deturr him in anything he does. Originally a scientist, Air Convoy was taught the fundermental pricniples of science and Transformer technology. With a thirst for knowledge, he volunteered to go on a deep exploration mission where he also became a bit of a philanthripist, and also studied in macro-biology, as well as learning fields of a botanist. (sp) During his travels with his crew he travelled to many galaxies and met many new species and learnt of many planets. But on the far side of Hydra Four he was sent down to a mining colony that was suffereing great natural phenomenons, it turned out the keeper of the station had been decieving everyone and the station was actually a giant vaparasious life form who was trapped on the planet, the leeper however did not expect it's mate to coming looking for it.. Other missions included curing the great pague that was onnterellia 5, and saving one of his crew's life for accidently breaking a law on a strange Planet, no to mention the war with the Azzulons who were tring to restore their timeline by wiping out other whole planetfuls of civilisations.. Now after several vorns Air Convoy returns home to serve the Autobots once again.. Abilities/Weapons: Heavy blaster (3 points), 2x Light Blaster: A side arm (1 pt each) Able to reach incredible speeds in jet mode, is one of THE most prolific ariel autobots there is and can fly around Cybertron's atmoshphere in 3.61 breems. He can aslo easily travel between planets. He also has two mounts for seker style arm lasers (But can't be used in bot mode), these are equivalent to the power of a light blaster and are only effective enough for means of light strafing runs or as a deterrent for the enemy below. Incredibly intelligent and physically very strong his inbuilt jet-pack also means unlike most, he can fly in bot mode as well. In bot mode he uses a double particle cannon (heavy blaster). Weaknesses: Can be a target in the air (similar ariel attacks on him) with only light guns, but willl give his best back.
|
|
|
Post by Hoist on Mar 8, 2006 14:47:49 GMT -5
Name: QuickFix Allegiance: Autobot Function: Field Medic/Warrior Alt mode: Earth Car Player: Hoist Size: Normal Appearence: Voice: John Cleese (But think Dr.Mcoy/Voyager's doctor in personality) Theme: Star Trek Voyager Theme Quote: "I'm a medic not a mechanical engineer!!" TECH SPEC Strength: 6 Intelligence: 8 Endurance: 5 Speed: 9 Agility: 6 Fighting Skill: 5 Technical/Specialist Skill: 8 (+ 1 freebie) BIO: PROFILE & HISTORY: Quickfix has said to have the wisdom of Ratchet and the expertise of im and First Aid, but has all the personality of a Sharkticon trapped in a trash compactor. It must be his woeful, dry but very sarcastic sense of humour that gets the patients out of the infirmary because needless to say, his bedside manner could be improved apon. Although he always seems to have something he has to moan about, the rest of the Autobots take everything with a huge dose or grounded cirillium knowing that deep down he does care really what people think, and think of him. He especially has a close working relationship with Commander Convoy (Air Prime Convoy) despite how much they argue points, although they differ on many things they are very similiar. And also with the high Commander, himself who confides in Quick Fix deeply. ABILITIES AND WEAPONS: Medium blaster - 2 pts (Firepower = 5), shoulder mounted medium missile launcher - 4 pts (Firepower = 7) QuickFix can trigger an electronic alarm on each of his fellow Autobots. His sensory perception is excellent. His visual acuity is such that he can pinpoint a 2 cm microchip at 1200 feet. He can hear a pin drop- at a distance of 1.4 miles! And his olfactory module can detect odors as weak as 2 parts per million. In vehicular mode he is among the fastest of the Autobots. In robot mode he carries a shoulder-mounted rocket launcher that has a 25-mile range which fires a slower medium sized missile (4 shot limit), and uses a high-energy particle beam rifle (med. blaster) WEAKNESSES: QuickFix's sometimes lack of patience make him succeptible to rash judgments. Consequently, he needs to consider all the options when in battle not just the most clinical.
|
|
Steel
RP Character
Batman
[ss:Default]
Posts: 984
|
Post by Steel on Mar 13, 2006 14:15:43 GMT -5
Name: Syrillimus Faction: Autobot Function: Warrior Alt Mode: Spacejet Size: Large deluxe 1 point Appearance: A Blue (instead of red) and white Starsaber Motto: "I will become a legend"
Strength 9 Intelligence 6 Endurance 8 + 2 = 10 Speed 4 Agility 7 Fighting Skill 9 Tech Skill 5 (46 points 2 freebies. Extra Armour worn)
Profile/History: Syrillimus used to work as a cargo loader, but moved to the distant planet Solex with his Girlfriend when the war broke out. They had many years of piece there (around 9 million to be exact) until a Decepticon threat from a near by galaxy threatened the paradise planet.
The Planets Guardian, Steel, sent out a message to anyone who would be willing too fight for their planet. It was then that Syrillimus stepped up too the plate. Trying to banish the feelings of regret at leaving Cybertron and not joining the Autobots.
Along with his Girlfriend, the impulsive and spirited Valkyrie, Syrillimus was trained by Steel before they jetted off to combat the Decepticon threat.
He found his calling in those harsh times. He knew that he had always been destined to be a warrior as his skills started too emerge on the battle field.
After they were victorious Syrillimus was deputised by Steel to take his place whenever the day came that he should fall. From then on Syrillimus trained as hard as he could in all combat techniques and soon became a highly skilled warrior.
He was restless though and still longed too do his part for cybertron, but knew he would have to undergo the usual training methods when he got there. So being rather impetuous he stole Steels old armour and sword before setting off too join the fight against the Decepticons on Cybertron.
Steel soon found out what had happened and sent Valkyrie to retrieve Syrillimus, but instead of bringing him home she joined him on Cybertron and sent back Steel's equipment in their place.
(Syrillimus in Episode 8)
When trying to guard a group of civilians and the council members, Syrillimus (masquerading as Steel at the time) encountered the decepticon beast known as Kommodus and battled him to standstill before the lizard escaped. In the following pursuit X-Wing was severally injured and Syrillimus rescued him from certain death.
It was back at Jekka when Valkyrie caught up with Syrillimus and informed him that he was to give up his disguise. The pair then joined the Vice crew but grew increasingly board with all the paperwork and longed for action.
It wasn’t long after this that they encountered the Renegades while trying to sneak into Darkmount. In the sewers they once again encountered Komodus, who ingured Valkyrie and sent Syrillimus into a rage. But he was blocked of from the decepticon by the collapsing tunnel.
They continued on to aid The Renegades and Syrillimus and Heavy Assault combined their might to take down the giant known as Earthcrusher, before finaly breaking into Darkmount.
In the carnage of the final battle that followed Syrillimus engaged Sunreaper in combat and slayed the decepticon.
Afterwards he returned back to the Vice Squad with Valkyrie, but vowed he would have his revenge against Komodus for harming his partner.
Abilities/Weapons: Energon Sword (3 Points) Extra Armour (2 points)
Syrillimus wears extra armour in both modes which boosts his endurance to incredible levels.
He is far stronger than an average transformer of his size and can easily lift large amounts of weight.
Syrillimus is an outstanding warrior with most weapons but he prefers to fight in close combat as he feels the honour and skill required is much greater. His hand to hand skill is comparable to some Martial arts experts and he is quite agile for such a large bot.
He is an excellent swordsman and carries a large energon blade
Syrillimus also proved he has tremendous will power during his first battles, and withstood a staggering amount of pain. It unknown what it would take too keep him down.
Weaknesses: Syrillimus’s desire too do good often clouds his judgment and he cant see the damage he is causing to do it. His short sightedness and lust too make a name for himself can get him into trouble as he is more likely to act recklessly.
Syrillimus also displayed that he may have a fiery temper when it comes to something threatening Valkyrie and he can become incredibly hostile.
His Space jet is designed to carry cargo, not for dogfights. It isn’t very fast or manoverable.
|
|
Steel
RP Character
Batman
[ss:Default]
Posts: 984
|
Post by Steel on Mar 13, 2006 14:58:23 GMT -5
Name: Valkyrie Faction: Autobot Function: Warrior Alt Mode: Sports Car Size: normal Appearance: img.photobucket.com/albums/v720/Steelsiphon/valkyrie2.jpgStrength 7 Intelligence 7 Endurance 5 Speed 8 Agility 8 Fighting Skill 8 Tech Skill 5 (46 points 2 freebies) Profile/History: Like Syrillimus, Valkyrie is a little hot headed and high spirited but is generally a pleasant and sociable femebot. She seeks too help Syrillimus with his urge to join the Autobot cause, and used Steel’s offer to bring Syrillimus back too Solex to join him and bring his equipment with her. Valyrie doesn’t like too be though off as weak and is used to defending herself against chauvinistic Malebots with some biting sarcasm and the odd strike to a sensitive area. Abilities/Weapons: Two Arm mounted triple barrelled cannons (6 points, Fpw 5, rapid fire) Like Syrillimus, Valyrie was trained by Steel in most forms of combat. She prefers too lay down heavy fire while Syrillimus pummels who ever is left, but she is also more than able to handle herself in a hand to hand combat match. She is stronger than most fembots and quick with it. Using her speed to strike vital areas of her opponents anatomy to bring them down quickly and cleanly. Weaknesses: Valkyrie doesn’t have particularly tough armour and shares Syrillimus’s temper when it comes to protecting her partner.
|
|
|
Post by Aqualec on Mar 19, 2006 8:07:26 GMT -5
Name: Epyon Faction: Autobot Function: Warrior Spy Alt Mode: Futuristic fighter planer Size: Seeker Appearence: See Sig Voice: Wolverine Theme Music: Motto:
Strength: 7 Intelligence: 7 Endurance: 6 Speed: 7 Agility: 6 Fighting Skill: 7 Technical/Specialist Skill: 7 (46 + 1 freebie point)
Profile/History: Epyon has been a warrior and a spy for as long as he could remeber, he was in service before Prime was even around. He used to be more trusting and a warmer bot until one day on a mission from prime, he was betrayed, tortured and left for dead.
He doesn't speak much about that day, but their is a scar left across his left optic that will be an everday reminder of how trusting someone and letting his guard almost cost him his spark.
Abilities/Weapons:
Epyon is calculating, commanding, strong and intelligent. Much of these assets help make him a great spy and help him get into and out of any situation that arises.
With precise accuracy he can deflect shots away from himself with his blade, although he often prefers the sound of gunfire from his own gun barrel. His maximum speed while in alt mode is mach 2 for a range of 2500 miles.
Medium Blaster (2 Points) Sword (2 Points) Energon Shield (3 Points) (6 + 1 Freebie Point)
Weaknesses: Past experencies with Destructicons and Decepticons sometimes will cloud his judgement when it comes to trusting others, or when its time to end a battle.
|
|
|
Post by Predator on Mar 20, 2006 3:27:25 GMT -5
Name: Predator Faction: Autobots Function: Aerial Combat Alt Mode: Interstellar Jet Size: Large Appearance: [Vehicle Mode(Red and Black)][/ www.bwtf.com/ex/toys/cyclonus/vm1.gif][Robot Mode(Red and Black)][/ www.bwtf.com/ex/toys/cyclonus/rm1.gif]Voice: Ven Diesel Theme Music: none Motto: “The Universe is a Battlefield” Strength: 7 Intelligence: 5 Endurance: 4 Speed: 8 Agility: 8 Fighting Skill: 7 Technical/Specialist Skill: 7 Total: 46 Profile/History: Predator was a bounty hunter on Cybertron before the war; constantly going against hordes on enemies pushed him to the limits making him a force to be reckoned with. His brute strength and cunning matched with his years of experience had allowed him to develop a well known reputation. He entered the war in hopes of satisfying his thirst for battle. He returned to a chaotic Cybertron where the war had taken a turn for the worst, equipped with his powerful abilities he is prepared to fight off these unwanted guests. Abilities/Weapons: Small Missile Launcher: 3 pt Medium Blaster: 2 pts Sword: 2 pts Energon Power Up: 1 pts Total: 8 (2 freebie pts. included) Predator exceptional skill as a pilot matched with his instantaneous reflexes make for a deadly combination. He is capable of flight at any angle while maintaining a lock on enemies. Uses a sword with a energon power up that can rip apart opponets or defensives, and can even defect laser bolts. He is an expert swordsman and due to special modifications he can exit Cybertrons atmosphere and travel for long distances; he can reach mach 3 for 1,500 miles. In jet mode his is able to fire missiles from the launcher mounted on his back. Weaknesses: Predator sometimes allows his bloodlust to cloud his judgement in combat. This can result in some tight situations. Inferior armor usually results in him getting damaged after taking too many hits.
|
|