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Post by latyrx7 on Mar 8, 2006 7:26:41 GMT -5
[glow=blue,2,000]Drop it like its hot! And remember, only previously played characters unless I have given permission other wise.[/glow]
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Post by Hoist on Mar 8, 2006 8:05:58 GMT -5
Name: Armagedeon Faction: Destructicon Function: Enforcer Alt Mode: Large Metallic/machine Scorpion Size: Ultra (2 points, 4 left) Appearence: green,black & purple in both modes. Theme Music: Motto: "Annihalation, destruction, CHAOS!" Strength: 9 Intelligence: 9 Endurance: 5 Speed: 5 Agility: 5 Fighting Skill: 7 Technical/Specialist Skill: 8 (48 points used) Profile/History: A warrior in every sense of the word who always eager and ready to fight. He use anything he's got to take his vicitm out enabling him to move onto the next enemy. He sees things in black and white, The Autobots are the purists protecting cybertron and trying to restore peace and the destructicons are the ones trying to unify it by having it under they're rule It would be no use even trying to engage Armagedeon in the issues of political warfare as he simply wouldn't be interested. All he cares about is fighting and destroying auotbots & renegades, therefore can have a very gun-ho attitude to fighting. He is however very loyal to whom he serves, he has no desire for power, leadership or ranking in the empire, just mindless destruction to fill his needs. Doesn't say much, tends to skulk around, can turn on people easily if they so much as make a snide comment to him and therefore has a very hot temper. Originally used for clearing paths and levelling buildings as a forerunner for the decepticons on Cybertron, Armagedon also turned his love of destructin in a tool for his side. Usually brought in as one of the heavy artillery, Armagedon would either take point during travel or flank the rear protecting... Seeing him in action though the current destructicon leader at that time saw his potential and power for destruction and made him a main player in the destructicon force with promotion to enforcer, and has served under Lord Armada, Rainstorm, Thunderwing and Amerga. Abilities/Weapons: Small missile launchers (3 points), light blaster (1 point), 2x medium blaster equivalent guns mounted to tail (2 points) Armagedeon is an extremly powerful for matching firepower and raw strength. In both scorpion mode and bot mode his powerful claws can hit an enemy with astonishing force and impact and can slowly crush a normal transformer if in his grip. The claws also have inbuilt missile launcers inside the claws (small) that although fire rapidly through the air and cause a medium strength blast. These can be launched from inside his claw hands in bot mode or released when claws are open in alt mode. Also the tail has mounted (Non-detatchable) guns equivalent to medium blasters in strength, this can also be used in bot mode as the tail section runs against his back and towers over his head In bot mode carries a small blaster but likes to mix and match his shots with launcers and pure raw strength matching him an awesome foe. Weaknesses: Can overlook the smaller details for the bigger picture. Also because of his size, his speed, edurance and agility can get used up quickly and/or slow him down.
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Octopunch
RP Character
Decepticon and the best toy ever made!
Str:8 Int:6 End:9 Spd:6 Agl:6 Tch:5 Fgt:8
Posts: 167
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Post by Octopunch on Mar 8, 2006 11:31:53 GMT -5
Name: Octopunch Faction: Decepticon Function: Warrior Alternate Mode: Giant Crab Size: Large Normal (Starscream) Voice: Ron Perlman Theme Music: Jaws Quote: "Anything that can sink is worth sinking" Strength: 8 Intelligence: 6 Endurance: 9 Speed: 6 Agility: 6 Fighting Skill: 8 Technical/Specialist Skill: 5 Total: 48 Profile: This isnt your father's Octopunch! From a different reality from the one that once inhabitied this universe he was nothing but a disembodied spark inside the great entity that is Unicron before Caliban summoned he and Thunderwing to this Cybertron. A ruthless and efficient killer, Octopunch has few opponents that can match his ability, strength and agression in combat. He posseses a perfect outlook on life from the point of view as a Decepticon warrior in that he does his job and is happy with it. Octopunch has no amabitions of leadership and simply wants to fight in the name of the Decepticons againt the best opponents he can find. In the old days he would keep score and compare with his Mayhem Attack Squad cohorts to see who could bag the biggest head. The petender shell he obtained from Starscream in the other dimension was flawed and soon broke down upon his re-appearance. The Destructicon scientists in Thunderwing's service worked to try and get it operational but the cybernetics were rejecting the oragnic components. As a consolation they stripped elements of the shell down and integrated them with Octopunch himself, but the results were more than desirable. The Decepticon gained the use of four more skeletal like tentacle apendages in robot form that are linked to his very thoughts. The scientists also increased his armour and offensive capabilties in both modes, truly giving evil an upgrade! Abilties: Octopunch ha suse of four tentacles in robot mode. Each one ends in a three pronged claw that can be used for simple menial tasks as well as combat. The tentacles are composed of a ultra dense Cybertronian alloy and are very hard to even scratch but are not invincible, a powerful enough weapon and enough time will damage them. In robot mode he weilds a trident that can fire blasts of considerable power as well as double up as a melee weapon (6pts - med blaster/trident). In crab mode Octopunch can use his claws to crush opponents with ease whilst brushing off all but the heaviest artillery with his ultra tough shell. He is at his most powerful in water or liquid combat where his combat design comes into full force and his strength is amplified almost ten fold in comparison to other mechanoids withou any speed reduction. Weaknesses: He is not particularly fast or agile in either mode although the boosted reach of his tentacles makes up for this somewhat. Also he is not particularly adept at making self repairs on the complicated systems within the arms if they are damaged somewhow and relies on others to do it for him.
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Genetica
RP Character
Decepticon
"This will hurt - a lot!"
Posts: 153
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Post by Genetica on Mar 8, 2006 11:41:10 GMT -5
Name: Genetica Allegiance: Decepticon Function: Surgeon Alt mode: Techno Organic bird like creature Size/Height: normal (Arcee) Quote: “This will hurt a lot!” Player: Rainstorm Theme Music: Tainted Love by Marilyn Mansun Voice: Gina Gershon Strength: 4 Intelligence: 9 Endurance: 4 Speed: 8 Agility: 8 Fighting Skill: 5 Technical/Specialist Skill: 10 Total: 48 Profile/History: Genetica is a she-devil with a killer reputation living for nothing other than her own poersonal gain. Her manipulation of the deadly Decepticon known as Dauros is well known, as well as how she cast him aside when he became of no more use to her. Previously the head of Decepticon medical research duriong Thunderwing's reign, the formerly quiet medic has undergone an epiphamy of sorts a shidden knowledge long bruied within her has strngely resurfaced. The reasons and implications of this are unknown even to her, but it has left the femmecon with a desire for power and destruction unlike any before her. Genetica now vies for command of the Decepticons themselves using her wits and a network of those she has manipulate and gained control over. Abilities: Genetica wields an energy-coated claw in robot mode that can eviscerate opponents with ease (2pt FPW4). Her body is composed of a techno organic material harking back to Maximal and Predacon technology but is far more advanced with the current times. She can transform into a bird like creature that is highly manoeuvrable and surprisingly fast due to cybernetic upgrades. In robot mode she always carries a field medical kit for battle surgeries (3pts) and a laser pistol (1pt FPW 3) Weaknesses: Genetica is physically weak and not a very good fighter relying thos she manipulates and controls to protect her. She has also woven an intricate web of deceit and lies to protect herself and her position. Woe betides her if the web unravels.
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Mekommodus
Minicon
First Tokyo and next... TTF!
Str:10 Int:5 End:10 Spd:0 Agl:8 Fgt:8 Tch:3
Posts: 89
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Post by Mekommodus on Mar 8, 2006 11:47:53 GMT -5
Name: Kommodus AKA: The Beast, former identities long erased/forgotten Faction: Decepticon Former Faction: Evoluticon Function: Warrior Alt Mode: n/a Size: Ultra 2pts (Jetfire) Appearence: See sig Voice: Godzilla reptile roars, Scott McNeil Snakeman Voice Motto: "I cannot be killed... but you can!" Strength: 10 Intelligence: 5 Endurance: 10 Speed: 0 Agility: 8 Fighting Skill: 8 Technical/Specialist Skill: 3 Total: 44 Prior to TotalTF Profile/History (for fun only - see previous techspec) Profile/History: Another creation of Rainstorm or at least he claims to be. A savage deadly and seemingly unstoppable beast that simply ‘appeared’ one day. No one had ever heard of this monster before but no one dares get too close to him to ask for exact details of his origins. Once upon a time Kommodus was probably a Cybertronian although his orignal form is unrecognisable in the slightest under the layers of barbaric surgery and genetic alteration. During his reign Thunderwing used him merely for the reward of things to kill and the promise of being allowed to kill this 'Siphon' character when he eventually surfaced which Kommodus prophesised he would. After being bested by Siphon not once but twice it took Kommodus quite some time to regenrate the massive damage he sustained, yet now he was stronger than ever before. His need with killing Siphon (who no longer inhabits this reality) is in overdrive and his mental state is deteriorating further. Genetica has surmised it might be the pressure of his chemically intense body and the constant regenrations althougnb the easier answer is obsession. He is unruly and undisicplined, not much use save for simple target and destroy missions or to guard locations. Abilities/Weapons: Kommodus is a living plague that is constantly evolving and replicating damaged cells. His body can regenerate seemingly any damage it sustains even if reduced to nothing more than scraps after explosions. With enough regenrations he also seems to evolve and adapt to new conditions and outside circumstances like a strain of disease. The best anyone facing this reptilian nightmare can hope to do is inflict enough damage that it takes him long enough to recover that they can flee. His hide is comprised of ultra tough techno organic scales and bonded armour plating that shrug off small arms fire with ease Weapons: Jaws, claws (hands and feet) and sharp ended scaley tail he can use almost as a fith limb. Weaknesses: Has no alternate mode due to the organic bonding process and no ranged weaponary what so ever. Enough firepower of a high magnitude can wear him down although his predatory instincts will rarely leave him in such a hindered position.
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Post by Aqualec on Mar 15, 2006 0:00:49 GMT -5
Name: Kahn Faction: Decepticon Function: Warrior Alt Mode: Futuristic Fighter Jet Size: Seeker Size (Large Normal) Appearence: Voice: Leonard Nemoy Theme Music: Instruments of Destruction Motto:
Strength: 7 Intelligence: 7 Endurance: 7 Speed: 7 Agility: 7 Fighting Skill: 7 Technical/Specialist Skill: 7
Profile/History: Kahn was created by Genetica from the remains of the Decepticon/Destructicon Darth Will. When she turned him on for the first time she expected there to be no cranial activity. To her surprise somewhere deep inside some remnant of DW’s spark was alive which helped form the new spark of Kahn. He remembers few things from his time as DW…Past Battles, Enemies, Allies.
Kahn is a warrior through and through. He is proficient in physical combat, and a true warrior who follows a bushido-like code. He relies more on his fighting skills than physical strength. He fights for his side to the bitter end and never gives up. He rarely speaks, but when he does there is reason behind it. He is not after petty squabbles of leadership. Truly a dangerous to cross.
Abilities/Weapons: Two Medium Blasters (4 points)– Each one located on forearm, pop up when shooting pop back down when not.
Bo-Staff with Energon Coating on One End (3 points) – splits in two when put away and both parts go into separate compartments on each thigh.
Weaknesses:
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Post by the_downward_spiral on Mar 18, 2006 13:00:23 GMT -5
Name: Fireblast Allegiance: Destruction/Predacon Function: Commando Alt mode: Dragon Player: Moffman57 Size: Ultra (2 points) Appearence: Robot mode- see above pic. The dragon mode looks like TM2 Megatron's. Quote: "Redemption is now Kane!" Strength: 10 Intelligence: 6 Endurance: 10 Speed: 3 Agility: 5 Fighting Skill: 7 Technical/Specialist Skill: 7 PROFILE: Fireblast is confused. Both the cause he originally faught for and the comrades he faught alongside have changed beyond recognition, yet he has not. He secretly envies the Renegades, the way they work as a team and don't turn on each other at every opportunity, like the old days when he first signed up for the Predacon army. As a commando he is deadly and will take on any opponent, no matter how much they outclass him. Unlike some of his team mates he does have his own sense of honour, no matter how twisted. After his beating at the hands of Armageddon and his superior hand-to-hand skills, Fireblast has retrained himself as a commando, his original function before joining the elte Destructicon team the Assaulticons. He still hates the cold, and still thrives under high temperatures. HISTORY: Fireblast has had a painful exsistance. He's had to watch friends and family die, and recently found out why; Armada delayed the attack on Cybertron- he waited until Decepticon and Predacon forces were sufficently decimated and moral was at an all time low. They had no choice but to join him. He locked these terrible memories away in his mind, but during a battle with the Renegades and the recently defected Obsidian, these memories rose to the surface again, driving him to the brink of insanity. Attacking all those around him, including his own troops and allies, he fought until his body was ruined and barely usable. Returned to his ship, the Firestorm, Blitzrieg and Dead Metal immediately set about repairing him; unfortunately, the damage was too extensive, and his whole body had to be rebuilt from scratch. This new body, resembling that of Megatron, was even more powerful than the last. The memories now once more pushed back to the recesses of his mind, Fireblast is now on a mission to make all those who had a part in the deaths of his friends and family pay. After his battle with his fellow Destructicon Armageddeon he was patched up and once again sent out to battle. Though losing the awesome firepower of his chaingun as a result, not having to lug it around has made him more agile. ABILITIES AND WEAPONS: Jaws FREE Claws FREE Flame-thrower 4 POINTS Sword 2 POINTS Fireblast's claws can rip through most known alloys and he can apply crushing force with his jaws in dragon mode. A concentrated stream from his flamethrower can reach heats whereupon it can melt the strongest of armours. His longsword belonged to his father Napalm, believed dead, who passed it onto him. Since losing his chain-gun he has increased his hand-to-hand training almost ten-fold, making him deadly with or without a weapon. WEAKNESS: While incredibly strong and durable, he lacks speed and agility, so smaller bots can run rings round him. Odd things can make memories of his past resurface, leading to bouts of insanity. While his wings can be used as an improvised barrier, heavy damage to them causes him to lose flight capabilites in his alternate mode.
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General Spite
RP Character
Str:9 Int:9 End:10 Spd:6 Agl:8 Fgt:10 Tch:8
Posts: 54
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Post by General Spite on Apr 3, 2006 14:21:44 GMT -5
Name: Spite Faction: Decepticon Function: Decepticon General Alt Mode: Stegasaurus Size: Deluxe (Dinobot 1 freebie pt) Appearance: Black & Gold Diaclone Snarl Voice: Christopher Lee Motto: "At last we will have our revenge"
Strength 9 Intelligence 9 Endurance 10 Speed 6 Agility 8 Fighting Skill 10 Tech Skill 9
Personality/History: Believed to have at some time or other been an Autobot, Spite's history is shrouded in mystery. This is by his own design yet one thing is clear, until recently he was a forgotten memory and it was only his appearance on several battlefields commanding Decepticon units that have substantiated reports of his re-apperance. Some say he was discovered dead or dormant by the rogue scientist Genetica and re-activated to serve the Decepticon cause. Others claim he was always there behind the scenes manipulating other Decepticon leaders and generals for his own ends which in the long run from Spite's point of view serve the Decepticon Empire. The only certainty is that he is wholly dedicated to the Decepticon cause and believes that one day they will have their final revenge on the weakening bureaucratic Autobots, either with the current Decepticon leader at the head or himself.
Weapons and Abilities: Spite is a seasoned military general and can be inspirational to those under his command. He has learnt from the best over his many years and can adapt readily to combat situations under fire. His speciality is one on one (or sometimes multiple) melee combat. He has dedicated a lifetime of learning to the blade and enjoys the chance to best himself against an opponent one on one, considering himself to be superior to the majority of other uncivilised Cybertronians. In dinosaur mode his armour plating can withstand all but the heaviest attacks and artillery and is ideally suited for frontal assaults or siege warfare. His tail is extremelky powerful and can be used like a demolistion mace to destry enemy installations or foes directly. His back spines can generate electricity in short bursts that can be emitted like lightening bolts from his mouth in dinosaur mode or his fingers in robot mode. These are devastating when used on an individual yet can leave Spite open to attack as he prepares the jolt. In robot mode he weilds a medium blaster and his antique sword that has tasted the fuel of many an enemy over the millions of years.
Medium Blaster (Firepower 5, 2 points) Energon Sword - hilt with energon blade not solid (Firepower 5, 2 points) Electrobolts (Firepower 8, 4pts) Jaws/Claws (Firepower 3, free with beast mode)
Weaknesses: Spite is slower in dinosaur mode, and while he will not usually allow himself to be in such a situation he can be picked off. Also his over confidence in his own swordsmanship might be his downfall one day when he takes on a better opponent unknowingly.
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