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Post by latyrx7 on Oct 28, 2004 12:01:01 GMT -5
[glow=blue,2,000]The next episode should be starting in November. Now is the time to make your profiles. The new RPG rules and tech specs, Version 4, can be found in the RPG rules forum. In Episode 7, you are all apart of the elite autobot squad of warriors known as the Wreckers. Players will not be playing bad guys, please do not post any. The old tech specs are void. Some old characters will be making cameo appearances here and there, that is why I left the old tech specs up so if you are one of them you can use that to update your profile. Please post the tech specs here so that the RPG MODs can check them over. Thank you.[/glow]
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Post by Hoist on Oct 28, 2004 12:08:03 GMT -5
Name: SteelBlade Allegiance: Autobot (Wrecker) Function: Demolition Alt mode: Mobile drill unit Size/Height: normal. Quote: "War is MY playground..." Player: Hoist Theme Music: "Keep on running" - Steve Winwood Voice: ? Strength: 7 Intelligence: 6 Endurance: 7 Speed: 8 Agility: 6 Fighting Skill: 7 Technical/Specialist Skill: 5 (46 points) Profile/History: Steel Blade likes nothing more than using his drills in for destruction he loves his jod but his biterness toward his former destruction has made him an angry old but which alientates him from the rest of the group some of the time. His destructiveness and his habit of showing off his talents to almost any target, , causes extreme concern among the other botss but despite Steel Blade's wild, uncontrollable nature, he is a big plus in battle, but many of his fellow Autobots think he's more trouble than he's worth. Once one of the elite groups on Cybertron known as "The Wreckers" Steelblade was a quiet happy go luckly demolitions experts, but his destruction by Galvatron (him beinf just one of many targets who happened to be in the way) left him in stasis for years where he was ultimately forgotten (and to some not worth repairing). Hoist, upon returning to Cybertron, chose him on one of his many visits to the Autobot morgues & stasis pods. The damage colud befixed but Hoist thought the Autobots just didn't want to bother. When the Accusations kicked off over prime accusing all sorts of established Autobots like Latyrx7, trailbreaker and Hoist etc, the green medic spend many a night secretly fixing up old Autobots, incase anything major ever went dow. He remembered this Autobot well and repaired his body and gave him a new coat of paint, but unfortunetly this wasn't the same Autobot who was out there... Feelings of Anger and hatefulness, even resentments to the Autobots were present. The only person Steel Blade respected was his re-creater Hoist. But rather than join the Autobots or Renegades he continued to fight with the new generation of wreckers.. Abilities/Weapons: Medium Blaster (2 points). Axe (3 points), Sword (2 points, using 1 remaining +1 freebie) Steel Blade can go up to 200 mph using his four wheels and his two tractor modules in vehicle mode. Following hiss initial a$$ault on a target, he uses his two diamond-tipped drills, which can go as fast as 6000 rpm, to penetrate virtually any fortification up to three yards thick. He carries a semiautomatic cannon-rifle that fires explosive shells, each with the energy equivalent of 100 pounds of TNT. He can transform from vehicle to robot mode in .4 seconds, but can only use his drills in vehicle mode. Weaknesses: His reckless nature often gets him into trouble with the others. He feels his is misundersttod and often takes his temper out on others even fellow bots making him unpopular 50% of the time. *APPROVED*
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Post by Rock on Oct 29, 2004 1:02:24 GMT -5
Name: Rock n Roll (Rock/Rocky) Faction: Autobots (Wreckers) Function: Tankabot Marine Alt Mode: Cyber Tank on wheels instead of treds Height: Ironhide Motto: 'The party don't start till I bring the noise!' Theme Music: System of a Down's Ddevil of Daredevil Voice: The Thing from Fantastic Four Strength: 10 Intelligence: 5 Endurance: 9 Speed: 4 Agility: 4 Fighting Skill: 7 Technical/Specialist Skill: 7 Profile/History: Rock is loud and loves to have a good time. War is perfect for him and is quite comfortable in it when the constant sound of bombs will cause the average mech to cover his audios and go crazy, its nothing but sweet music to Rock's ears. His courage knows no bounds but he isn't the sharpest pencil out of the bunch, but his good nature offen draws others in to become friends. Out on the field, he a good soilder who always volunteers to take point so he's the first in on the action, but makes a lousy point man as he is too loud and can't sneak up on anyone. He's good friends with the famous Tankabot Tankops, the two can offen be found together leading tank platoons into battle or sharing a energon lager after a hard days work. Abilities: Subjust is extremely strong and his endurence makes him a tough nut to crack. He carries a machine gun that he can use in both modes that fires armor piecing bullets and has a grenade launcher built in to it. His turret with he uses in both modes fires shells made for deep penatration in enemy fortifications. Can travel up to long distances and is attaptable to harsh climates. Machine Gun (Heavy Blaster) (3pts) (Firepower 7) Grenade launcher (3 pts) + 3 Grenades (2pts) (Firepower = 6) Weaknesses: Subject is slow in speed in both modes and isn't much of a hand to hand figther compaired to a martial arts fighter, more of a brawler. And his intelligence is low, a factor that leads to making stupid mistakes he has to fight his way out of later. *APPROVED*
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Steel
RP Character
Batman
[ss:Default]
Posts: 984
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Post by Steel on Oct 29, 2004 4:09:45 GMT -5
Name: Siphon aka Syrillimus aka The Warrior Faction: None (Independent) Function: Exiled Warrior Alt Mode: Dragon (form locked after millennia of inactivity) Size: Megaton (1 point) Appearance: Check sig and pic at the bottom (the pic will come when I con some on into hosting my pic) Theme Music: Korn - "Right Now" Motto: "Here comes the pain!" Strength: 9 Intelligence: 6 Endurance: 9 Speed: 2 Agility: 8 Fighting Skill: 10 Technical/Specialist Skill: 3 (47 points) Profile/History: Siphon works for a being called The Guardian of Reality. He is the only remaining member of a team that he formed to fix the errors in reality that his predecessor inflicted when he sought to end the universe and start again. Siphon proved the be the most ruthless and efficient team member. Willing to kill people he would have once regarded as friends or great leaders in an attempt to fix the reality streams and there for stop the whole thread from ripping apart. He moves on after every success, never really revealing his mission to anyone till the last minute. He dose have a tendency to try and help out who ever he thinks are on the side of good but Ultimately he knows he has to move on so he remains fairly distant and aloof. Trying not to forge any bonds of friendship as he has lost everyone he has ever cared for. His true history is long and convoluted but few people are aware of it and why he has such a hatred of the Decepticon Rainstorm. Abilities/Weapons: Arm Blades : 4 points (Power 4, extendable forearm blades) Claws: 0 (Power :3) Although Siphon doesn’t use his alternate form any longer he can still use some of its abilities. For instance he still has claws and a set of skeletal wings that use energy to propel him. Although he can only travel at slow speeds compared to a jet it is still reasonably fast next to a land based mode. The Claws on his forearms(two on each arm) can extend into blades. They are a lot harder to use than a sword or a knife but Siphon is an incredibly versatile fighter and can make good use of these weapons. He is a truly remarkable hand to hand combat fighter having one The championship in the state games and defeating warriors who were far more powerful than himself. Its unknown where his fighting skills come from as they almost seem unnatural and he hasn’t really studied martial arts although his own style is considered a martial form but can not be duplicated as it is ever evolving. Weaknesses: Siphon alternate form has been locked after a strange event on one world that temporarily upgraded his body and transformation system. After the power pa$$ed he found he could no longer transform without great pain so he learnt to work without it. It has now been so long that the shock of the transformation could possibly kill him. He cant use technology like computers and is almost totally self reliant. He will fly himself to a place rather than try to work out how a jet works. His reluctance to use any form of Projectile weapon (apart from something he would throw) can leave him very venerable to attack from the same weapons he dreams as cowardly. *APPROVED*
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Post by Rainstorm & Squirtle on Oct 29, 2004 12:26:13 GMT -5
Name: Chisel Faction: Wrecker Function: Technical Field Support Alt Mode: n/a – see abilities Size: Normal (0 pts) Appearence: See sig Voice: Bill Paxton Theme Music: “Escape” from Aliens Motto: “Hah I broke into harder facilities on Churos 9 in the Thalackan Wars!” (1-9 with one 10 allowed and remember be realistic) Strength: 6 Intelligence: 8 Endurance: 10 Speed: 0 Agility: 8 Fighting Skill: 8 Technical/Specialist Skill: 8 Total: 48 Profile/History: Chisel is a survivor the New Iacon attack by the Destructicons which also heralded in this dark age and arrival of Thunderwing. A veteran of many battle sunder the Autobot banner on countless worlds he claims to have seen it all and even actually owns several t-shirts. Sadly many haven’t even heard of the planets he talks about but won’t say anything to him for fear of upsetting his ‘stories’. He can be a condescending know it all and has a bitter sarcastic wit but sadly for some is very good at his job. Abilities/Weapons: Is one of the best field technicians Cybertron has ever produced. He can work under tight deadlines and immense pressure on and off the battlefield. Specialises in electronics like door systems, computer networks and the like but can handle himself very well in a fight too, surprisingly well for an old timer. His transformation abilities were fried “in the backwater planet of Haraton VI” when a rougue energon surge hit him through a open terminal he was using to access a defence grid. Because of this he is stuck in robot mode and has no chance of ever being able to transform again. His armour is incredibly resilient with a thermo plasteel coating and can absorb tremendous damage with ease. He uses a medium blaster (FPW = 5, 2pts) as well as a combat knife (Power = 2, 1pt ) and also carries a portable ‘jack’ that can be used to access equipment for his primary function (3pts). Weaknesses: Because he is reliant on his own feet mobility rather than an alt mode is largely dependant on others or transport vessels to get him around. *APPROVED*
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Post by Aqualec on Oct 30, 2004 11:35:48 GMT -5
Name: Whirl Faction: Wrecker Function: Spy, Special Ops / Aerial a$$ault Alt Mode: Helicopter Size: Ironhide Voice: Boba Fett Theme Music: Don't let me be Misunderstood (Kill Bill Version) Motto: "If used logically, Madness makes a great weapon" Strength: 7 Intelligence: 7 Endurance: 7 Speed: 6 Agility: 6 Fighting Skill: 7 Technical/Specialist Skill: 6 Profile/History: Whirl is a fairly normal Autobot when he's not in combat: calm, collected, and rational. His behaviour when engaged in battle, however, is enough to make most of his comrades check again to mkae sure its Whirl their actually watching. The normally reasonable mechanoid becomes a furious fighter whose tactics rely on careening wildly through the air, blasting any and all Destructicons who happen to cross his erratic path. Whirl likes to tell people that his enemies fear him more if they think he's crazy, but some suspect that his battlefield behaviour is a conveinent release for Whirl's own dark side. His was off cybertron during the time of Armarda's invasion of cybertron, travelling through space trying to calm his inner spirit. He has learnt now to control his inner demons after being trained by a special senseis on his travels. He has also become adept at Spying and Special Operations. He has recently returned to Cybertron and heard the call of the Wreckers. Abilities/Weapons: Whirl has great strentgh, inteligence, and endurance. He is an excellent pilot, and his ability to control maeuvers in vehicle mode is exceptional. He can fly at practically any angle while still effectively tracking and firing on targets. 2 Heavy Blaster Handguns (3 pts each), Combat Knife (2pts) Weaknesses: Targts that are prepared for Whirl's wild a$$aults are less intimidated by them. His reckless flying can lead to rotor and other damage. SIG SOON *APPROVED*
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Post by Finally the Shot HAS COME BACK on Oct 31, 2004 7:42:56 GMT -5
Name: Janus Allegiance: Autobot Wrecker Function: Aerial Combat Alt mode: Stealth Bomber Size/Height: Seeker Quote: "I’m not two faced, I just can’t be trusted.” Player: Sharpshot Theme Music: Shelton Benjamin’s Entrance Music Voice: Keifer Sutherland TECH SPEC Strength: 6 Intelligence: 5 Endurance: 5 Speed: 7 Agility: 8 Fighting Skill: 8 Technical/Specialist Skill: 7 BIO PROFILE/HISTORY: Originally a mercenary under the pay roll of anyone, Janus used to be included among the Top Ten on the Vice Units Most Wanted, however certain circumstances lead his name to be quietly knocked off. Once an Autobot soldier serving under Sky Fire’s squadron for a short period, the stealth bomber abandoned his fleet during an attack, when it seemed the enemy forces were too much to handle. Caught instantly by the Autobot authority he was sentence to imprisonment on one of the moons of Cybertron for desertion. The prison ship that was intended to take him away, never to return was hijacked by Decepticon terrorists, hoping to recruit the talented Janus. It was believed by many that he was now serving under Megatron, but when the prison ship was found with Decepticon pilots with holes in their heads, the Autobot intelligence knew he had pulled another double cross, however this information was kept from the public. For years after this, Janus became a mercenary, often working for the Decepticons due to their eagerness for freelance work, but sometimes for the Autobots, when they wanted a Transformer quietly removed. It was only when he was caught in a trap set by supposedly Decepticon employers that he decided to return to Cybertron. Being forced to rejoin an Autobot team and fighting for his life, reminded him a war was taking place, and if the Autobots lost, he probably would to. That and the amount of times someone had come after him and put him in a jail cell, started to put him off the life of a wanted mercenary. The fact he also killed all his employers meant finding work was becoming difficult. Most exiles would never consider of returning to Cybertron, mainly as it would be a fate worse than death. But most exiles don’t have a brother on the Autobot Intelligence council. Switch’s end of the bargain involved a$$igning Janus to a team where he would not be under supervision of anyone who knew his immense reputation and having his criminal record wiped. All Janus had to do was tell no one Switch was his brother. Some ‘bots leave the Matrix lucky. ABILITIES AND WEAPONS: Being a wanted Transformer meant Janus had to master the skill of adaptation and judging everyone, just to make sure they weren’t someone after the bounty on his head. As a stealth bomber, a speedy exit has always been his personal choice of dealing with any problem. Partially as he is never too keen to get in a front on scrap and as full on fights often tend to ruin any secrecy you had made for yourself. Nonetheless, he has his heavy blaster on hand mainly from his heavy bombing days as part of the Autobot air force, and has his spike launcher which was a parting gift from a Decepticon war lord he had the pleasure of killing. In the air Janus has always been credited with exceptional skills and has almost instant reflexes, making him a dangerous opponent in the air. Which is one of the reasons Switch agreed to enlist him under the table. Brother or no brother, you don’t put just any one in a special forces team. Heavy Blaster 3 pts (Firepower = 7) Spikes with launching capabilities 3 pts (Firepower = 7) WEAKNESS: A strong idiot would have never been able to survive as long as Janus did, however Janus has a habit for making bad choices and often ends up getting himself in trouble, letting the offer of work and money cloud his judgment or just walking into obvious traps. And what makes it worse is he doesn’t have the brute strength to fight his way out. Which is why, more often than not he will take to the air. *APPROVED*
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Post by Black and Snow Plow on Oct 31, 2004 16:06:51 GMT -5
Name: Rust Allegiance: Wreckers Function: mercenary Alt mode: 1978 conventional sleeper cab semi, and a submersible 1pt. Player: goldwolfnhn Size: Deluxe 1pt Appearance: in bot mode he looks almost exactly like Optimus prime except for him being black, silver, rusty, and a brush guard over his grill. In his semi mode he is all black with rust, all his windows are clouded and cracked except for the drivers side windshield, his rims are rusted chrome, same with his two stack exhaust pipes one of which is slightly angled out making it look like it is about to fall off, front grill and brush guard, with his pa$$enger side headlight is missing and his drivers side one clouded and cracked. Quote: “Don’t judge by appearances.” Voice: a light ba$$ Theme Music: place in this world by Michael W. Smith TECH SPEC STR: (STRENGTH) 9 INT: (INTELLIGENCE) 6 END: (ENDURENCE) 9 SPD: (SPEED) 5 FGT SK: 6 FNC SK: 7 AGIL: (AGILITY) 4 BIO PROFILE: Personality he likes being by himself but is ok around others but usually wants others to so him some respect even if he doesn’t show them any. Morals: Rust never wants to abandon someone on the field of battle and usually will go back for them even if it costs him his life. HISTORY: Rust remembers nothing about his past except for crawling out of the ruins of a building that had been destroyed with him in it. ABILITIES AND WEAPONS: axe 3pts, heavy blaster 3pts,due to him being a mercenary he knows how to use almost all types of weapons both melee and none melee, and he has a little experience with demolition. WEAKNESS: his main weakness is that he never leaves a bot behind no matter what the chances of survival are if he goes back in which makes it easy to set a trap for him, and that he likes going off by himself unarmed and without telling anyone where he is going. *APPROVED*
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Falcon43
Minicon
Only the strong deserve to survive![ss:Default][ss:Default]
Posts: 80
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Post by Falcon43 on Nov 2, 2004 8:36:39 GMT -5
Name: Predator Faction: Autobot Function: Aerial Combat Alt Mode: Interstellar Jet Size: Large Appearance: [Vehicle Mode(Red and Black)][/ www.bwtf.com/ex/toys/cyclonus/vm1.gif][Robot Mode(Red and Black)][/ www.bwtf.com/ex/toys/cyclonus/rm1.gif]Voice: Ven Diesel Theme Music: none Motto: “The Universe is a Battlefield” Strength: 7 Intelligence: 5 Endurance: 4 Speed: 8 Agility: 8 Fighting Skill: 7 Technical/Specialist Skill: 7 Total: 46 Profile/History: Phantom was a bounty hunter on Cybertron before the war; constantly going against hordes on enemies pushed him to the limits making him a force to be reckoned with. His brute strength and cunning matched with his years of experience had allowed him to develop a well known reputation. He entered the war in hopes of satisfying his thirst for battle. He returned to a chaotic Cybertron where the war had taken a turn for the worst, equipped with his powerful abilities he is prepared to fight off these unwanted guests. Abilities/Weapons: Small Missile Launcher: 3 pt Medium Blaster: 2 pts Sword: 2 pts Energon Power Up: 1 pts Total: 8 (2 freebie pts. included) Predator exceptional skill as a pilot matched with his instantaneous reflexes make for a deadly combination. He is capable of flight at any angle while maintaining a lock on enemies. Uses a sword with a energon power up that can rip apart opponets or defensives, and can even defect laser bolts. He is an expert swordsman and due to special modifications he can exit Cybertrons atmosphere and travel for long distances; he can reach mach 3 for 1,500 miles. In jet mode his is able to fire missiles from the launcher mounted on his back. Weaknesses: Predator sometimes allows his bloodlust to cloud his judgement in combat. This can result in some tight situations. Inferior armor usually results in him getting damaged after taking too many hits. *APPROVED*
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Hyperion
Spark
STR 7, INT 6, END 7, SPD 8, AGL 6, SKL 5, FPW 7
Posts: 22
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Post by Hyperion on Nov 3, 2004 11:28:01 GMT -5
Name: Hyperion Faction: Wrecker Function: Interceptor Alt Mode: Futuristic jet Size: large normal Appearance: Orange and yellow version of Cyclonus Player: Perceptor Voice: A slightly less whining Anakin Skywalker Theme Music: 'Elevation' by U2 Motto: 'Don't worry, everything's under control' Strength: 7 Intelligence: 6 Endurance: 7 Speed: 8 Agility: 6 Fighting Skill: 5 Technical/Specialist Skill: 5 (44 points) Profile/History: Hyperion was built and programmed after the 'Time Wars' to replace the horrendous casualties the Wreckers took in that debacle. The protege of Springer, Hyperion was modelled after the Unicron forged Decepticon Cyclonus following several confrontations that occurred between Galvatron's errant henchmen and the Wreckers. Lacking the strength and raw power of his template, Hyperion is a brash and enthusiastic addition to the Wrecker's ranks. Hurling himself into virtually any situation his sheer refusal to acknowledge that there are some things he can't handle has helped to turn the tide in several engagements. It has been said by some that Hyperion suffers from 'Hot Rod Syndrome' for his youthful enthusiasm and his lack of experience-tempered sense. Abilities/Weapons: Wielding twin heavy blasters that are mounted on his arms and are incorporated into his fuselage, Hyperion can pack quite a punch (FPW 7, 6 points). His jet form is capable of resizing to accommodate two normal sized transformers in his cockpit (2 freebie points). With his jet turbines he can reach speeds of Mach 2 and is capable of atmospheric and extra-atmospheric flight and maneuvering. Reasonably strong in hand to hand combat, Hyperion is still learning the intricacies of tactics, strategy and the martial arts. At present, firing with both guns blazing is his favoured means of dealing with an obstacle whether it be a duranium bulkhead or a Decepticon a$$ault force. Weaknesses: Hyperion's enthusiasm is also his downfall. Although universally agreed to have the makings of a great warrior, opinion is divided on whether he'll live that long. His self confidence means that he thinks he is far more skilled than he actually is. His lack of judgement means that he will often throw himself headlong into situations that he's out of depth in. So far sheer luck has been the only thing standing between Hyperion and oblivion. How long his luck holds is another question. Although well liked by his comrades in the Wreckers, Hyperion lacks their battle tested skill and their sense of loss for fallen colleagues, two attributes that can lead some to wish he'd fly headlong into another battle. [And I know, I need to work on a sig] *APPROVED*
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Post by the_downward_spiral on Nov 3, 2004 13:35:41 GMT -5
Name: Kane Faction: Wreckers Function: Special Ops Alt Mode: Cybertronian Battle Tank Size: Deluxe (1 freebie point used) Appearence: Picture above Voice: Theme Music: Motto: "Beg for mercy; I'll just enjoy killing you more." Strength: 10 Intelligence: 8 Endurance: 8 Speed: 2 Agility: 4 Fighting Skill: 7 Technical/Specialist Skill: 7 Profile/History: A famous cybertronian once said "history is the sequence of events that robots can agree upon". For Kane, this couldn't be more true. Fresh from Special Ops school, top of his cla$$, he was a$$igned to a$$isting the Maximals in their current cold war against the Predacons. Knowing that it was a matter of time before it escalated into a full scale conflict, he invited certain high ranking Predacons to 'Peace Talks'- and promptly killed them all. Leaderless, the Predacons were no threat to the Maximals. Kane was praised for this course of action, supposedly having averted a large scale conflict. Alas, this was not enough for him. He knew that there would be new warriors to champion his enemies cause; now paranoid and afraid to disappoint his superiors, he went one step too far. Ama$$ing an army of his own in secret, he began to attack Predacon cities- to kill the women and children. His commanders were outraged at this, and before long he found himself before the Autobot Council to pay for his crimes. By now he was quite literally insane, having violent moodswings and often lashing out at his comrades. He narrowly avoided being incarcerated for war crimes, but managed to blackmail his way to a dishonourabe discharge. Alone and friendless, Kane spent a long time reflecting on his actions- he had nothing else to witter away the cycles as no self respecting robot would employ him. Eventually, to stop his slip into madness he joined the Wreckers, against his better judgement- the little he had left Abilities/Weapons: Heavy Blaster Axe Energon Power Up (1 freebie point used) Weaknesses: Some call him a criminal, others a hero, but one thing is for certain; he's not the most mentally stable person. One minute he's the perfect gentleman, and the next he's crazed and ranting. As such, he's not the easiest robot to work with. *APPROVED*
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Bane
Minicon
"I have no true enemies, no one has the will to stand up to me."
Posts: 83
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Post by Bane on Nov 3, 2004 22:29:46 GMT -5
Name: Turismo Faction: Autobot Function: Ground Scout Alt Mode: Black Sports Car Size: Normal Appearence: Shiny black sports car with fin (Infernus car from Grand Theft Auto) Motto: "If you can't keep up, then don't bother fighting me." Strength: 7 Intelligence: 6 Endurance: 5 Speed: 9 Agility: 7 Fighting Skill: 6 Technical/Specialist Skill: 6 Profile/History: Turismo has long traveled along Cybertron's streets in search of fighting and a$$isting warriors in combat. Turismo's key ability is speed. He relies on it to fight and is hardly anything without it. Abilities: Turismo is trained moderately in fighting but mostly trained in speed. With his speed he is a very useful scout. He is one of the fastest and agile Transformers ever. Weapons: Two Medium Blasters on both wrists. Weaknesses: His movement is his strong point. If he is incapacitated then he isn't a very effective warrior. *APPROVED*
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Post by ironfist on Nov 10, 2004 9:43:55 GMT -5
Name: Ironfist Faction: Autobots Function: Martial Arts Warrior Alt Mode: Cyber Car Height: Mirage Motto: 'I take advantage of a disadvantage...' Theme Music: Godsmack by Alice in Chains Voice: N/A
Strength: 6 Intelligence: 5 Endurance: 8 Speed: 5 Agility: 7 Fighting Skill: 9 Technical/Specialist Skill: 6
Profile: A reckless youth with an mysterious past and a uncertain future. The loner with a smirk ever present on his face and the rebel who'll take any cause he can find to be his own. Considered a liablity to the mission and himself by his peers, who also say his skills may make him one of the best hand to hand combat experts Cybertron has even seen... if he lives long enough. Is brave and willing to take any mission on. Isn't quite the team player others would like him to be.
Doesn't remember much of his past except that he was raised in a nomadic group of cybertronians he swore to protect. Soon the group asked him to leave as his reckless actions would place them in danger, but to also fight for Cybertron to gain its freedon back.
Abilities:
Medium Blaster firepower =5 (2pts), Warblade (2pts), Rocket Pack (2pts)
Ironfist pocess' just above average strength and good endurence. Subject is a high ranking student of the fighting art called Toraka. Its principle is a$$ume a stance so strong the attacker can't push the user of Toraka back from the position he has taken. It involves many upper body movements, where the Toraka style when used properly, with turn counter moves in to attacks in a single move.
Ironfist also has the ability to deliver a energon power punch. His fist and forearms glow with a black light when he uses this power punch and his strikes become much stronger in strength, hence his name. (Think Sunspot from New Mutants) This combined with the Toraka fighting style makes Ironfist very deadly in hand to hand situations.
Ironfist carries a long nossle, BOC 94 medium blaster. Not known for its power but its long lasting battery charge.
Ironfist has an rocket pack as well that he can use to fly. It's not as manuvoable as most flying mechs and doesn't carry as much power but has a respectable speed. Can't break orbit and has limited power reserves.
Weaknesses: Ironfist lacks strong fire power. His body hasn't yet been modifed to that of a complete warrior so his fuel intake isn't that effective and has to watch his energon levels.
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Post by heavyassault on Nov 10, 2004 10:14:42 GMT -5
Name:Cerebro Faction: Autobot Function: Inventor/Medic. Alt Mode: Cybercar Size: Normal Appearence: Looks like Warwithin Prowl Voice:Robotic Theme Music: 911s a joke in your town ~Public Enemy~ Motto: "Im not a warrior!" Strength: 7 Intelligence: 10 Endurance: 4 Speed: 9 Agility: 9 Fighting Skill: 1 Technical/Specialist Skill: 9 46 pts plus 2 freebies Profile/History: Cerebro was once a Maximal who was later reformated. During the Renegade/Destructicon war he a$$isted the citizens of Cybertron while they were hiding and then later came out of hiding and tried to help Iacon be the capital of Cybertron it was suppose to be.He worked long and hard along side the Autobot Zion who was a scientist.The 2 built a strong friendship and were very like minded.Where one went so did the other.... Although not a warrior he fights to keep his Fellow Wreckers up and running.Not built for combat.He still does his job when out in the battlefield.He has planned out self modifaction modified so that he is not the weakest link.Hes been know to run out in the middle of a firefight to aid a fallen Wrecker.Its amazing hes made it this long.The other Wreckers think its just luck but Cerebro know better.He likes to take risks.When hes not building something he looks at his own blueprints and thinks what he could do to himself to be all he can be and then some.A Medic and inventor...... Abilities/Weapons: He has no weapons.Not a warrior but uses his medic skill to take out enemies with surgical like tactics. If you need it made Cerebro is the Bot to see.He can fix anything.Make anything.He seems to beable to bring Bots back to life after they take alot of damage. He has retractable tools with in his arms and a weilding tool in one of his forearms.Cerebros has a cerebro cortex link cable that is stored in his head.He uses it to plug into non living objects that may have a interface of some kind.Data is the real power to him.Its always about tech........and saving other Wreckers. (All together, 3pts) Weaknesses: He is not a skilled fighter and has no real weapons. *APPROVED* [glow=blue,2,000][/glow]
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Omega Magnus
Cassette
Official Cake Tester of TTF
A darker path, a brighter tomorrow...
Posts: 160
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Post by Omega Magnus on Nov 11, 2004 11:32:26 GMT -5
INFO Name: Omega Magnus Allegiance: Autobot Function: City Commander, Warrior Alt mode: Earth-style car transporter Size/Height: Very Large (Ultra) Quote: "Consistency is nothing… Victory is everything!" Player: Omega Magnus Theme Music: Head-hunter V2 – Front 242 Voice: Ultra Magnus (with a bit of a sore throat) TECH SPEC Strength: 9 Intelligence: 9 Endurance: 10 Speed: 6 Agility: 6 Fighting Skill: 8 Technical/Specialist Skill: 8 BIO (From the data tracks Optimus Prime.) “Infinitely reliable, fair and completely trustworthy, Ultra Magnus is an Autobot I’d not only entrust my own life but the lives of my soldiers as well. Problem is that while I offer this trust without hesitation, it’s Magnus himself who continues to doubt his own abilities.”This state of mind still applies in some way to the returned Omega Magnus. For a brief period of depression and the self indulgence that can bring, Magnus believed himself to be the last Autobot. Deep down inside he hoped that the creed and beliefs that brought the Autobots together continued to shine in the night and that alone kept him alive during the most difficult of times. Now back amongst the “living” Magnus’ convictions are even stronger. More and more he sees how bad things have become which forces him to push himself ever harder to bring back the light to the universe. As he fights he begins to understand an old warrior telling him that “Anger can be gift when tempered with wisdom.” and so uses his energies to the greatest effect possible. PROFILE/HISTORY: Armada and his Destructicons came to Cybertron and all was laid waste. Ultra Magnus found himself thrown into turmoil at having to lead new untested troops he hardly knew into battle alongside his long time friends. Seeing the Renegades and Maximus troubled made Magnus fight all the harder until the fateful day when he was the last man standing as the enemy came upon him. He fell… hard. Awakening from one nightmare into another, Omega Magnus tries to be the Autobot he always wanted to be and continues to fight whenever, wherever it becomes necessary. Yet more and more often it is becoming necessary to fight. He prefers to keep his more recent history hidden and brushes off any attempt to dig deeper. ABILITIES AND WEAPONS: Magnus likes to be up close in personal in combat. He has raised his understanding of the Art of Diffusion during his ‘exile’ and can use it to great effect; some have even witnessed him forcing his opponents into stasis with a grim smile. Magnus does not take pleasure in death but does understand that he can not walk away from this fight, that alone can make him angry and an angry Omega Magnus can be very dangerous. He still carries a heavy blaster for the occasional fire fight. Heavy Blaster 3 pts (Firepower = 7) Ma$$ive exo-armour making him one tough sonova ***** (Endurance = 10) WEAKNESS: (From the data tracks Optimus Prime.) “Magnus is instinctively a better leader than most who’ve groomed themselves for the role over a lifetime, and everyone who’s ever served alongside him knows that… the only problem is convincing him to believe it too.”Omega Magnus hides behind his armour, not only against physical a$$ault during battle but from words too. He insulates himself from his insecurities with an imposing figure and a bravado that is really unnecessary considering his battle prowess. Seeing others suffer needlessly can cause Magnus such great pain and even his armour can not him protect from this. Too many arguments or criticisms and he will back off from whatever the situation may be, quickly preferring to allow others to take control and allow him to become less than he should. *APPROVED* [glow=blue,2,000] SPECIAL LEADER CHARACTER, HIGH STATS CLEARED[/glow]
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