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Post by Hoist on Apr 14, 2008 5:43:42 GMT -5
All aspects of this rpg are set to our standard Rules*, making a tech spec - Here, and the the weapons list: Here.You have 6 points to use for size/weapons, some of these points will (See "making a Tech Spec & Weapons Of War thread), so choose carefully. You also have 2 freebie point to use wherever. Please ask any questions in the OOC thread. Thank-you.Name: Faction: (Autobot , Decepticon) Function: (General field role of your character - scientist/warrior/spy.) See: Here for examples. Alt Mode: (What you transform into.) Size: (How tall or big you are) See: Here for examples. Appearence: (What you look like, keep it simple) Voice(What you sound like when you talk) Theme Music: (The music that we'd hear if you were going into battle or making a enterence) Motto: (Your saying) TECH SPEC(1-9 with one 10 allowed and remember be realistic) Strength: (Your brute strength) Intelligence: (How smart you are) Endurance: (Your general toughness) Speed: (Your alt mode speed) Agility: (Your robot mode speed and general swiftness) Fighting Skill: (How well you can fight, no higher then 7 without permission) Technical/Specialist Skill: (How well you've have mastered your Function) Profile/History: Your character's background. please tie it into the current story, ill be checking this carefully so IM me before hand if you have any ideas or questions so as to not be disappointed. Best to keep it simple. Abilities/Weapons: If it ain't here it ain't happening, please declare all skills and possessions, remember if they're too extravagant than they will cost points! Also if you have a special skill you bought above then list it here. Ill decide whether the points you have allocated are justified or not. Please list the strength of your weapons here and not in the tech spec stats above. Weaknesses: Be it physical, mental etc What is your characters Achilles heel?
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Post by Hoist on Apr 14, 2008 5:50:00 GMT -5
APPROVEDName: Omega Convoy Faction: Autobot Function: Leader Alt Mode: Armoured Cybertronian attack truck Size: Ultra Appearance: Red white & blue! Red chest, lower arms and shoulders, blue legs, bulky looking in robot mode, but built for combat. Voice Michael O'Hare Theme Music: Babylon 5 - Season four opening (Post narration) Motto: I stand between the darkness and the light. Understanding is a three-edged sword. Strength: 10 Intelligence: 9 Endurance: 8 Speed: 5 Agility: 6 Fighting Skill: 10 Technical/Specialist Skill: 10 Profile/History: With his political background, Omega Convoy was the first choice to be the new Autobot leader in the new age, known for his great speeches and battle tactics. Although he does not posses the creation Matrix - his strong background in political & tactical warfare, strong reasoning and belief system that all Transformers not just Autobots should be free; makes him the ideal choice to herald a new age of Cybertron. Firm in his decisions, Omega Prime will back his reasoning and instinct with what's morally right as apposed to what 's officially correct or due procedure. His concern for his comrades are of the utmost importance and considers them all equal, no bot is better or more important than another. Weapons: Heavy blaster (3 points), Energon Axe (3 points) Abilities: In his armored cyber-truck mode Prime can reach a good average speed and has his heavy blaster rigged on the back where the trailer would hook. This base is 30 degrees rotational; and can lift up to fire over the cabin and rotate to fire in any direction. Ir robot mode Prime is perhaps the strongest, wisest Autobot there is his dedication and self dedication to preservation of his race is unyielding. A very strong bot, Prime uses both strength intellect and wisdom to protect hi Autobots and save the planet from the evil forces of Megatron. He carries a heavy blaster into battle, the same used in his cyber-truck mode and also is a greats swordsman using his axe for close calls. In his back he has an inbuilt jet-pack but this can only sustain very short flight for a very short period of time and cannot be used frequently to fly around in the skies, for this reason - it must only be used when absolute necessary. Weaknesses: If his concern for his comrades being of the utmost importance and doing what's back his reasoning and instinct with what's morally right as apposed to what 's officially correct or due procedure is considered a weakness, then Omega Prime accept this responsibility. Has large robot form and slower alt mode than most.
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Post by Hoist on Apr 30, 2008 3:42:16 GMT -5
APPROVEDName: Grand Magnus Allegiance: Autobot (Lt.commander) Function: Military Strategist Alt mode: Mobile missile launcher truck Size: Deluxe Quote: "Cowards die many times before their actual deaths." Voice: Paul Winfield Theme Music: Strength: 7 Intelligence: 8 Speed: 5 Endurance: 6 Fighting Skill: 6 Agility: 6 Skill: 8 Profile & History: Grand Magnus is an intriguing figure: at once tolerant and implacable, but also ruthless and forgiving, brazen but tactful. He carries thr great burden of sharing his ancestry being the great great relative of Ultra Magnus, one the great legendary icons of Cybetron, who's ideals and beliefs have been passed down to him and greatly inspired him. Some still believe him to be a true politician more than a warrior, no matter what he does or how many times he proves himself, but in his spark Grand Magnus hopes to be a city commander one day and would make a worthy leader, though he does not desire it. In the course Grand Magnus' long and spectacular political career, he put an end to the advancing decay of the Republican like order in the Autobot and established a new basis for Autobot government that was to stand for three vorns This system, termed the "Principle System" was far from flawless, but it provided the Autobots with a series of rulers who presided over territories of claimed Autobot cities with unity, peace, and prosperity in the Western, the Middle East and the Northern sections. Even if the rulers themselves on occasion left much to be desired, the scale of Magnus' achievement in establishing the system cannot be overstated. Aside from the immense importance of Magnus' political involvement from the broad historical perspective, he was clearly an Autobot of many facets, he undersaw & helped three major political reinventions in his political career with skill and foresight, though not with much success. Near the end of the second political term, however, the system started to break down. Politicians began to push at the boundaries of acceptable behavior & negotiation, and in so doing set new and perilous precedents. Violence also entered the arena of domestic politics. By the time of Magnus' political involvement came up for a third trerm renewal the Autobot Republic had not been functioning effectively for eons, some would argue for longer. Politics had come to be dominated by violence and intimidation; scores were settled with swords and llaser blasters rather than with speeches and persuasion. Powerful generals at the head of politicized armies extorted from the state more and greater power for themselves and their supporters. When "constitutional" methods proved inadequate, the generals occasionally resorted to open rebellion. Intimidation of the senate through the use of armies camped near Tarn or veterans brought to the city to influence the voting assemblies also proved effective and was regularly employed as a political tactic. These generals also used their provincial commands to extract money from the local buisness' as a way of funding their domestic political ambitions. As the conflict in the state wore on, popular assemblies, the only avenue for the passage of binding legislation in the Autobot Republic, routinely ended in disorder and rioting. The senatorial aristocracy, driven by internal disputes, proved incapable of dealing effectively with the mounting disorder, yet the alternative, order, was not openly proposed by anyone. When civil war erupted between the Autobots, few could have been surprised. This long cycle , know as "The Night Of A Thousand Lives", as it became to be known, could have almost been the begining of the end for The Autobots had not the Vice Squad from the lowest street beat officer to the high-ranking swat & sniper teams come out and brought order to the streets of the capital, Iacon. The night became one of the Autobot's most publicely humiliating historical landmarks the day the war ended, and the civil war began. Despite vanishing during his factions long series of civil wars, Magnus did little to address the underlying ills of the Autobot Republic. His concerns were first and foremost the defeat in the field of his political opponents. During these years, and following his final victory, he was stubborn to step down. Nevertheless, his broad disregard for tradition and precedent, and the general air of arrogance and high-handedness that marked Magnus' dealings with his elder peers, almost made him decide to leave Cybertron for several vorns but he had respect among the people, even if his recent behavior had been disappointing. Instead Grand Magnus did step down humbily joining the ranks of the common soldier. ABILITIES AND WEAPONS: Med.missiles, heavy blaster Although Grand Magnus has a very average - slow alt mode, he has in both modes one thing in his favour a barrage of stacked missiles in a fixed launcher, enough to stop or scatter a crowd of group of decpticons. The missiles themseleves are medium missiles that although have a limited range are still effective as a great deterant. In robot mode Grand Magnus has a good average body strength, and whilst he can be slow agility wise, heas become a nobel, trust-worthy and very capable warrior. Grand Magnus carries a heavy blaster but is not afraid to fight hand to hand. He can alsio powerlink with 3 minicons (Right shoulder, legs), if the situation arises. WEAKNESS: Agility can be sketchy.
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Post by rumble Prime on May 2, 2008 12:29:08 GMT -5
APPROVEDName: BlastBack Faction: Autobot Function: Worrior Alt Mode: www.autoracingdaily.com/images/featured/saleen200.jpgSize:deluxe Appearence: www.themovieblog.com/archives/Transformer-Barricade.jpgVoice: the rock Theme Music: The rock theme. Motto:#1 know your role and shut your mouth! #2 if ya smell what blastBack...Is....Cooking. (1-9 with one 10 allowed and remember be realistic) Strength:8 Intelligence:7 Endurance:6 Speed:10 Agility:7 Fighting Skill:6 Technical/Specialist Skill:6 Profile/History:BlastBack is one of the few autobots that have an earth alt mode.he loves beating decepticons into the ground there are few decepticons he can't beat.he tries to help out as soon as he can but almost always get's into the way. Abilities/Weapons: 1.Medium Blaster: Average weapon for transformers. 2 pts (Firepower = 5) 2.Medium Blaster: Average weapon for transformers. 2 pts (Firepower = 5) 3.Axe: Very heavy weapon. 3 pts (Power = 7) 4.Whip: Dosen't cause much damage, but causes a lot of pain. 1 pt (Power = 3) 6-6 of my normal points and my 2 freebie points. Weaknesses: he runs into battle without thinking.
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Post by Hoist on Jun 10, 2008 7:30:05 GMT -5
APPROVEDName: Powerblock Faction: Autobot Function: Scout Alt Mode: 1971 Plymoth Hemi Cuda Size: Normal Appearence: Green and Black Head is at the engine block and shoulders are at the front fenders. Feet and legs are the Rear fenders. Voice: Deep, and Intimidateing Theme Music: Barricuda as his entrance, Battle Music is You Cant Bring Me Down. Motto: "Power is just the start its what you do with it that counts" (1-9 with one 10 allowed and remember be realistic) Strength: 10 Intelligence: 7 Endurance: 8 Speed: 9 Agility: 7 Fighting Skill: 9 Technical/Specialist Skill: 7 Profile/History: Powerblock is an Autobot that has been around the block more times than he can count. He's been around for years as the war carried on. No matter how old he is. He had incredible strength to begin with. He made a great warrior when he left the academy in the middle of the war to start doing his part. Now ever since his experience on the field he has become a skilled warrior with an axe. And he knows of his own weakness. Time on the battle field has taught him that he is slow on his feet but faster in his alternate mode. When he was sent to earth to help with the fight against the Decepticons and the Rebels he chose a Green 1971 Plymoth Hemi Bericuda as his alternate mode. Abilities/Weapons: Axe pwr=7 3pts Sonic Disrupter fpwr=7 3pts Weaknesses: Weapons rely on strength his agility is his weakness "slow on his feet but fast on the street."
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Highway
Minicon
[ss:Renegade TFs]
Posts: 69
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Post by Highway on Jun 13, 2008 11:14:04 GMT -5
Name: Highway Faction: Autobot Function: Scout Alt Mode: Nissan Skyline GTR-R34
Size: 20 ft. tall Theme Music: Beast and the Harlot- Avenged Sevenfold Motto: "Lets Ride"
Strength: 5 Intelligence: 7 Endurance: 6 Speed: 10 Agility: 9 Fighting Skill: 4 Technical/Specialist Skill: 8
Profile/History: He used to be a decepticon, but do to a quick change of heart, joined forces with the Autobots.He has been with them for about three years and still has a lot of trust to gain, but it will be worth it in the end
5 years have passed with the autobots. lately, he's been feeling tremors and quakes on Cybertron. As a loyal Autobot, he wants to find out what is going on...
Weapons: right arm 1: a sniper rifle Right arm 2: pistol Left arm: pulse blade
Abilities: Highway can turn invisible for up to an hour.
Weaknesses: being outnumbered in frontline battle. he isn't to big on going into battle, so...
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Post by Speedway on Jun 22, 2008 21:16:18 GMT -5
APPROVEDName: Slipstream Faction: Fem Autobot Function: Weapons Specialist Alt Mode 1: Deora 2 Alt Mode 2: Size: Normal Appearence: Her main color is blue. Every piece of armor on her is blue. Her body is shaply enough to alow movement but strong enough to lug around a medium sized weapon. Even one she simply picks up. Voice: Female in comparison Theme Music: In Battle - Fighter, Entrance - Welcome Home Coheed and Cambria Motto: If you like weapons you'll see 'em up close. TECH SPEC Strength:8 Intelligence: 7 Endurance: 8 Speed:10 Agility: 9 Fighting Skill: 6 Technical/Specialist Skill: 8 Profile/History: Although new to the fight with the Autobots, Slipstream was renowned as a weapons specialist in the war with the decepticons. She Joined with two Autobots to make a team for the protection of the Humans back on earth. Although some of the Autobots look at her weirdly she makes them nearly oil themselves when she wipes the floor with em in a road race or water race. Back in the day she was one of the only fem Autobots to really become a weapons specialist in the field. She wasn't really aiming for it she was just bet that she couldn't and wanted to prove them wrong. Well She proved them that she could do it and she stuck with it until she was stationed on earth to help keep the humans safe from the Decepticons. Abilities/Weapons: Alt Mode 1 Abilities: Plasma boosters- These boosters are much like Speedways Jump jacks they propell the vehicle and levitate it several feet off the ground. When used while driving they can counter Falls, projectile fire, and even help the vehicle perform tricks such as quick jumps over rubble. and fallen objects. Grappleing hook: This is mounted under the front bumper but hidden behind it when not used. This can be used for quick sharp turns while driving. Although there are more applications for it. It was mainly used to get unstuck. Alt Mode 2 weapons: Rail Gun that has 360 degrees of shooting range rises up from the center of what looks like an engine compartment. Weapons: Slipestreams weapons consist of a Mini Cannon mounted on her left arm and what looks like a rail gun mounted on her right hand. Weaknesses: Her weakness is humans she feels that if one is in danger or held captive she wont fire a shot until they are away safely. Points: Triple changer: +1point (Has to be 1 of 2 freebie points due to weapons), Mini-canon - 3 points, rail gun - 3 points. Weapons = full 6 points use. 1 of 2 freebie points used for extra alt mode. 1 freebie point left.
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Post by Neo Calrissian on Jun 26, 2008 7:17:55 GMT -5
APPROVEDName: Retroblazer Faction: Autobot Function: Chief security officer User: neoconvoy333 Alt Mode: Cybertronian assault tank. Size: Deluxe 1 pt Voice: Casey Kasem Motto: 1#“Defeat is impossible: my foe shall be DESTROYED !” 2#"there's killers, then there's decepticons, then there's me." Strength: 10 Intelligence: 6 Endurance: 8 Speed: 3 Agility: 3 Fighting Skill: 7 Technical/Specialist Skill: 9 Profile/History: No-one is entirely sure where Retroblazer came from. He appeared in the midst of a battle to save a group of autobots from certain death, and all he asked in return was to join them. Unemotional and brutal, if he’s not using one of his devastating flame-bursting weapons, he’s using his brute strength and super-tough armour to protect autobot headquarters from the decepticons. Abilities/Weapons: wrist-mounted flame thrower, 4 pts, and shoulder-mounted fireball launcher, 3 pts. Weaknesses: Retroblazer’s brutality makes him unpradictable and slightly unpopular among his teammates. As well as his lack of speed on foot or vehicle mode, he sometimes gets lonely standing outside autobot HQ all day on one of his many guard duties, a sign of his well-hidden, yet deeply felt, soft side. Allthough he is learning to fight his berseker-like violent rages under the tutition of grand magnus, he has a long way to go before he will be able to submerge them totally.
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Post by Onix Solo on Jul 4, 2008 22:28:11 GMT -5
APPROVEDName: Quickshot Faction: Autobot Function: Scientist Alt Mode: Lamborghini Reventon Size: Normal Appearance: see above Voice: (dont know, young and cocky) Theme Music: N/A Motto: "With my brain and bod, im the perfect package" TECH SPEC: (1-9 with one 10 allowed and remember be realistic) Strength: 4 Intelligence: 10 Endurance: 5 Speed: 9 Agility: 7 Fighting Skill: 5 Technical/Specialist Skill: 9 Profile/History: Quickshot was created with the most brilliant mind on all of cybertron..........and the biggest ego to go with it. not only is he a genius, but he is completely obsessed with his appearance. He is very young for an autobot. if he wasnt so smart no one would even work with him due to his bragging and sarcasm. Abilities/Weapons: Experimental Heavy Blaster Prototype (3pt Firepower = 7) Hologram Projectors: Can generate several versions of himself to trick his opponents or to just make an escape. Weaknesses: Hes smart, has access to one of the most powerful weapon prototypes and can produce holograms to out smart his opponents, but his lack of physical strength and battle experience leaves him vulnerable to most of the battle hardened decepticons.
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Post by Speedy on Aug 3, 2008 21:53:01 GMT -5
APPROVED
Name: Air Raid Faction: Autobots Function: Aerial Recon Alt Mode: Futuristic variable wing fighter jet (VF-1S Valkyrie) Size: Large Normal Appearance: Much like the VF-1 in robot form, only with Cybertron Thundercracker’s head and a multi function eye patch on left optic. Fuselage is a dark grey to blend in with the scenery. Flat, slightly raised sensor/RADAR array dish between the two upright tail fins. Voice: Cybertron Thundercracker Theme Music: Highway to the Danger Zone Motto: “You can run… but ya sure can’t hide…”
TECH SPEC:
(1-9 with one 10 allowed and remember be realistic) Strength: 4 Intelligence: 6 Endurance: 5 Speed: 10 Agility: 8 Fighting Skill: 6 Technical/Specialist Skill: 9
Profile/History: (Cybertron… some time ago…) Originally Air Raid was a Decepticon (by the assigned name of Overwatch), but he never really followed the beliefs. He followed orders to recon ‘enemy’ areas, and bring back the info. At the time he was actually (a very small) part of Starscream’s seeker wing. He brought back sufficient info not to get in trouble, but not enough so that the Autobots positions were completely revealed. During one of his missions, he was scanning an area, to be advanced upon by the Decepticons. He landed in a clear area to look around on foot, get a feel for the area, and see if there was anything that his RADAR/sensors may have missed. What he was conveniently not told, was that the Decepticon satellite sensor/com. grid was out in that sector. Thus, his tries to contact Con HQ were met with no response.
A group led by Optimus Prime happened upon Sky Eye, while he was climbing around, trying to get a signal out. If it hadn’t been for Optimus’ good nature, he would have been destroyed on the spot. Instead he was taken as a prisoner on Autobot territory and brought in for questioning. After seeing how non-responsive Air Raid was to some of the interrogation tactics used on him, Optimus then went and spoke to the flier.
The talk took almost two hours, Air Raid had explained he was drafted, assigned the name Over Watch, mistreated, and undervalued. He said that he had wanted to become an Autobot, and took the opportunity (of his reported destruction) to become one. He also gave Optimus the prototype RADAR/sensor box, as sort of a peace offering.
As with his other commanders, Optimus was skeptical, thinking this was a Decepticon plot. He asked how Air Raid could prove he wasn’t trying to pull one over on him. He told Optimus everything he knew. After a long string of victories, and a noticeable dedication in Air Raid, Optimus trusted him, and Air Raid works very hard not to betray that trust. He added the Decepticon emblem and crossed wrenches, after his official joining of the Autobots.
He is loyal to Optimus, who believed in him when many Autobots around him didn’t. Since then, his reconnaissance data has proved invaluable.
After his years of service on Earth, he returned to Cybertron, where he was stored securly in stasis, so as to not have to fight again… Only the Elders know where he is being hidden.
Some years after the Beast Machines conflict, a new threat has arisen… Thus the elders have had to re-awaken the sleeping Autobot, given him a sleeker new form, and a one-of-a-kind advanced RADAR/sensor system, building off of his own. Thus leaving him with yet another system, which rivals that of even a starship (if it where on his scale).
Abilities/Weapons:
Small Missile Launcher: Firepower 5 - Pts 3 Medium Blaster: Firepower 5- Pts 2 3x Light Blaster: Firepower 3 ea – pts 1+2 free
With his dual thermonuclear turbine engines, he has a virtually unlimited range, and has the ability (without aid) to break through a planets atmosphere into space (but it will take several minutes). He is also able to operate in space, atmosphere, and water with ease. Due to the design of the craft, all weapons can be used in both bot and alt modes
Weaknesses: Light weight construction prohibits any substantial strength or bot mode melee fighting endurance. Afterburners are very visible in the dark, revealing his position. If he hovers in one spot too long, it will allow a target lock. Some laser bolts may bounce off of his fuselage (depending on dust/debris coverage), but projectiles (such as bullets) will cause damage.
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central
Spark
[ss:Default]
Posts: 12
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Post by central on Aug 21, 2008 0:57:26 GMT -5
APPROVEDName: Wireless Faction: Autobot Function: Computer Programmer (All around computer specialist) Alt Mode: Audi R-Zero Size: Minibot Appearance: Black paint with a cobalt-blue accent in a circuitry pattern Voice: No accent (occasionally a -slight- southern accent, barley noticable), moderate electronic twinge. Theme Music: Motto: "..What, I need a motto?" TECH SPEC: (0 - 5 poor, 5 -6 average, 7 = good, 8 - 9 = V.good, 10 = exceptional) Strength: 5 Speed: 9 Intelligence: 10 Endurance: 4 Agility: 9 Courage:5 Firepower: 5 Skill:9 Special Abilities: Melee combat, speed-fighting, general hacking. Profile & History: Logical, but hotheaded. Calculating and Careful, but headstrong and loyal. Wireless was built for two purposes: To use his blades, and to use his mind. With all of his technical expertise, he had most of his systems built for that purpose: Computers. But to ensure he wouldn't just be another squishy target, he was given two more things: Blades, and speed. Only those built specifically for speed could outrun him, his light frame kept him agile in combat, jumping from enemy to enemy with ease. Weapons: Two swords, using micro-vibrations to assist in cutting through any metal it comes across - within a reasonable limit, of course. They're not lightsabers. Special Abilities: None Abilities: Alt mode: Regenerative plating, high speeds. (Audis are rather fast anyway) Bot mode - Two blades, incredibly fast. With the right timing, he can dodge or deflect rounds shot at him (Though he isn't going to be stopping ones shot at his back). He can remotely connect to any computer system within 5 meters of him, or form a hard-link with a cable-spike. Weaknesses': He's fast. VERY fast. And fighting him is not fun. You probably wont get damaged critically, but hitting him is not impossible, but very difficult. Problem is, with all that speed, it takes a -huge- amount of power. A minibot just can't keep that up for long. If he can't finish a fight in 30 minutes, he has to retreat or risk an emergency shutdown. And if he DOES get hit, it hurts. He isn't built to take damage and dish it out, he's built to survive an attack, hopefully disable his opponent enough he can outrun them and escape. You wont see him going head-to-head if he has the choice.
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