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Post by Hoist on Jan 14, 2009 4:20:49 GMT -5
Please use the template below to make your Decepticon profiles. If your a player in the previous episode, you can access your profiles from the archive: tfarmarda.proboards.com/index.cgi?board=mwonethruthreeYou have 6 points to use for size/weapons, some of these points will (See "making a Tech Spec & Weapons Of War thread: Here), so choose carefully. You also have 2 freebie point to use wherever. Please ask any questions in the OOC thread. Thank-you.Example:Name: Faction: (Autobot , Decepticon) Function: (The general field role of your character be it scientist/warrior/spy.) Choose your own or from the list: HereAlt Mode: (What you transform into.) Size: (See: Points of creation) Voice *Optional (What you sound like when you talk) Theme Music: *optional (The music that we'd hear if you were going into battle or making a entrance) Motto: (Your saying) TECH SPEC:(1-9 with one 10 allowed and remember be realistic)Strength: (Your brute strength) Intelligence: (How smart you are) Endurance: (Your general toughness) Speed: (Your alt mode speed) Agility: (Your robot mode speed and general swiftness) Fighting Skill: (How well you can fight, no higher then 7 without permission) Technical/Specialist Skill: (How well you've have mastered your Function) Profile/History: Your character's background. please tie it into the current story, ill be checking this carefully so IM me before hand if you have any ideas or questions so as to not be disappointed. Best to keep it simple. Appearance: What does your mech look like? Colours, is he/she bulky or slender etc. Abilities/Weapons: If it ain't here it ain't happening, please declare all skills and possessions, remember if they're too extravagant than they will cost points! Also if you have a special skill you bought above then list it here. Ill decide whether the points you have allocated are justified or not. Please list the strength of your weapons here and not in the tech spec stats above. Weaknesses: Be it physical, mental etc What is your characters Achilles heel?
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Post by Hoist on Jan 14, 2009 4:55:11 GMT -5
ACCEPTEDName: Tyrannodon Faction: Decepticon Function: Leader Alt Mode: Cybertronic jet (Shattered Glass Megatron) Voice: Hugo Weaving Theme Music: WWE wrestler Triple H's "Time to play the game" theme Motto: "I want to live just long enough to see every Autobots head raised on a spike, high above Darkmount" TECH SPEC:Strength: 10 Intelligence: 9 Endurance: 10 Speed: 9 Agility: 7 Fighting Skill: 9 Technical/Specialist Skill: 10 Profile/History: Tyrannodon is just sane enough not to be insane or a megalomaniac and has an extremely low tolerance for failure or people that fail him; and will not rest until Cybertron is back at war again and every Autobot is slain. Intelligent but averagely so he'll always try and make sure he's not in the firing line when his lackies can do the job and be the fodder. At the start of the Machine Wars a mysterious energy dome covered the Tagon Heights sending bots and cons alike inside into stasis lock. Sending his best flyers - Blitz, Vorja and Darkstorm, Tyrannodon had to find out what was causing it so he could have the energy and power for himself to manipulate. He also intended to launch an attack on the Autobots during the launch of their secret new Nucleon generator, thanks to a double agent giving him the information of the whereabout of the opening. Wasting no time Tyrannodon and his Decepticons headed to the Autobot temple where the Nucleon generator was located. Whilst his sub-commander, Harbringer lead the troops there, He and Darkstorm, along with clutch, investigated the Energy dome for themselves where they theorized that it was coming from the heart of Cybertron, giving Tyrannodon a new ide, to attack and destroy Vecctor Sigma, even if it meant no more Decepticons as well. The attack on the Autobots at the temple went well, with them getting into the temple easy enough. Jackal/Terror hide had fixed the generator so it backfired and caused outages cross Cybertron, but unexpectedly, it also took the life of Omega Convoy with it. Before and after the fight, both sides felt strange tremors across Cybertron also. With a victorious win, the Decepticons joined with Tyrannodon again who had travelled deep underground trying to find the source of the energy dome and Vector Sigma. He was followed by an Autobot scout, Central who was easily disposed of, and sent a sub-space transmission to the [then] repaired Autobots showing their corpse. The Autobots tried to catch up with the Decepticons, having to abandon their HQ because of the expanding energy dome and losing another Autobot, Air Raid mysteriously to an like Omega Convoy, but to an energy beam that invaded their base. When they did, thanks to a short-cut by acting leader Magnus, They tried to Stop Tyrannodon, but he ordered them to be destroyed, then a mysterious voice told them to disbandon their fight and the war, pinning some of them, or their weapons to the high arced ceiling. Ignoring the threats of the ominous voice they tried to battle on, even though Magnus had agreed to a cease fire. The voice, was an all-powerful force and revealed himself to be their creator and as they would not stop fighting removed them from their time line and suspended them in an energy field high above Cybertron. Tyrannodon and his troops were unarmed and paralysed as he, the Decepticons and the Autobots watched multiple Energy domes break out across Cybertron, eventually forming one great energy sphere over Cybertron... Appearance: See sig banner at the top. Weapons: Tank-cannon, heat-seeking missile, sword-blade Abilities: Megatron transforms into a silver and black Cybertronic jet with red accents and blue translucents with a small tank turret on his alt mode which fire heat-seeking missiles. In his alt mode he has a "Hyper Mode" where his transparent wing tips outward, which extends the blue sections, raises the upper gray parts of his wings into an "X-wing" configuration, for even faster travel. In robot mode, the small tank accessory can be attached to either of his arms as a cannon, or it can be flipped around and have a sword attached to the rear of its turret. Weaknesses: Unknown
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Post by fivefaces on Jan 14, 2009 5:03:48 GMT -5
ACCEPTEDName: Harbringer Faction: Decepticon Function: Sub-Commander Alt Mode: Cybertronian tank. Size: Ultra (2 points) Appearance: rusted red with a black head in bot mode and prominent glowing optics VoiceTheme Music: Motto: "Get down on your knees and beg for mercy!" TECH SPEC:(1-9 with one 10 allowed and remember be realistic)Strength: 10 Intelligence: 9 Endurance: 8 Speed: 4 Agility: 5 Fighting Skill: 6 Technical/Specialist Skill: 9 Profile/History: Highly dangerous and psychopathic, constant mood swings, highly violent and unstable, malicious, to be avoided at all costs... He enters every battle with the bloodlust of his comrades and more, and uses his abilities to the most effect to eliminate the greatest number of enemies. A young warrior during the abandoned years of Cybertron when most of the Decepticon forces were colonising outer colonies, Harbringer learned directly from the great leaders of the time. Despite rebelling against the Decepticon high commander's logic, he was invaluably taught but was constantly telling others he was doing it HIS way, angered by the elders logic, wisdom and reasoning. During those lonely days on Cybertron he was one of a number belonging to a Decepticon task force, their mission always the same , to relentlessly destroy and wipe-out those Autobots left behind. And that he did proving to be one of the most effective and taking out huge numbers.. When it was all over, he served under Tyrannodon but the Decepticon leader is hell bent on seizing total the total power and ruling of their home planet, Cybertron. Harbringer rose through the Decepticon ranks quickly, helping to bring the Decepticons from the ashes of it’s former self. At the start of the Machine Wars a mysterious energy dome covered the Tagon Heights sending bots and cons alike inside into stasis lock. Tyrannodon had sent his best flyers - Blitz, Vorja and Darkstorm, Tyrannodon had to find out what was causing it so he could have the energy and power for himself to manipulate. He also intended to launch an attack on the Autobots during the launch of their secret new Nucleon generator, thanks to a double agent giving him the information of the whereabout of the opening. Wasting no time Tyrannodon and his Decepticons headed to the Autobot temple where the Nucleon generator was located. Whilst his sub-commander, Harbringer lead the troops there, Tyrannodon and Darkstorm, along with clutch, investigated the Energy dome for themselves where they theorized that it was coming from the heart of Cybertron, giving Tyrannodon a new ide, to attack and destroy Vecctor Sigma, even if it meant no more Decepticons as well. The attack on the Autobots at the temple went well, with Harbringer and his troops getting into the temple easy enough. Jackal/Terror hide had fixed the generator so it backfired and caused outages cross Cybertron, but unexpectedly, it also took the life of Omega Convoy with it. Before and after the fight, both sides felt strange tremors across Cybertron also. With a victorious win, Harbringer and the Decepticons joined with Tyrannodon again who had travelled deep underground trying to find the source of the energy dome and Vector Sigma. Between the time they re-united, Tyrannodon, Clutch and Darksotrm was followed by an Autobot scout, Central who was easily disposed of, and they sent a sub-space transmission to the [then] repaired Autobots showing their corpse. The Autobots tried to catch up with the Decepticons, having to abandon their HQ because of the expanding energy dome and losing another Autobot, Air Raid mysteriously to an like Omega Convoy, but to an energy beam that invaded their base. When they did, thanks to a short-cut by acting leader Magnus, They tried to Stop Tyrannodon, but he ordered them to be destroyed, then a mysterious voice told them to disbandon their fight and the war, pinning some of them, or their weapons to the high arced ceiling. Ignoring the threats of the ominous voice they tried to battle on, even though Magnus had agreed to a cease fire. The voice, was an all-powerful force and revealed himself to be their creator and as they would not stop fighting removed them from their time line and suspended them in an energy field high above Cybertron. Harbringer, Tyrannodon and his troops were unarmed and paralysed as he, the Decepticons and the Autobots watched multiple Energy domes break out across Cybertron, eventually forming one great energy sphere over Cybertron... Appearance: See sig banner at top of profile. Abilities/Weapons: Plasma cannon (4 points) Immensely strong physically, he also in bot mode gas a power plasma cannon gun arm that can critically injure the enemy, this power is also used through his turret in tank mode and can level buildings and send an enemy flying (or more if more than one enemy) if fired upon in their direction. Although he has a gun arm his strength means he can use crush up to 90, 000ibs and just a single handed grip in one hand is enough to crush the neck or head of the opponent he's fighting. Also in bot mode he has an optic blast, whilst this is nowhere near as powerful as his primary weapon it can be dangerous, the more his optics glow the more it charges up. Once fired, it does then have a re-charge time. Weaknesses: His tank mode can be slow, and agility can be a problem, those are the only few things that can be factors in an otherwise unstoppable force.
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Post by evanhawk on Jan 19, 2009 6:58:02 GMT -5
ACCEPTEDName: Blitz Faction: Vehicon Function: Air Warfare Alt. mode: Cybertronian Jet/air drone Size: normal Theme: Mission impossible 2 end fight music Voice: Jack Nicholson Quote: "It's not a good day to be a bad guy!" Tech Spec:Strength: 5 Speed: 9 Agility: 8 Intelligence: 7 Fighting Skill: 8 Technical/Specialist Skill: 6 Endurance: 8 Profile and History: Blitz might seem psychotic, no scratch the "might", Blitz maybe psychotic but is a most efficient warrior. He loves to fight but is very hyper for the kill but wants things always to go his way, and gets very ticked off when it doesn't. The only thing that hinders him is a split personality, he can be quite reasonable one micron and completely over the top the next, but one thing you can count on is that he'll your tail until he has destroyed his subject or not physically able to continue. Blitz once fought in a previous beast wars but was smashed to what stemmed to be beyond repair during the last major ambush on the maximals when they tried to escape. He was never seen again and presumed destroyed, dumped in a volcano, most of his body had been eaten away by the molten lava, what crawled out wasn't Transformer any more. Using spears from his Needle shot, what was left of the Predacon scaled the volcano to freedom and then navigated his way down the lava free area of the volcano exterior, but not so much navigated, more free fall. Unable to even transform he staggered away from the volcano he found a clearing and slowly made repairs to his re-sequencer to scan for compatible life-forms and after a great deal of time was finally able to to regenerate into a new form and and replace the half-melted armour on his scrawny exoskeleton with new armour, and a new alt mode. However, the new form didn't last very long when the ground beneath him seemingly opened up, no matter how far away he hopped, the very planet itself seemed to be breaking up and tearing itself apart. Great spikes and metal casing tore itself from the ground, in the far distance on either side he could see what looked like to feint horns emerge from the planet, rough terrain was replaced by metal, and Blitz cried out, after getting a second chance he was about to be fodder for the great planet-eater himself. After such a long war the dark secret of the planet unraveled bearing it's true form, the chaos bringer himself, Unicron. Seeking heralds of his own, the dragonfly form version of blitz was taken to the very center of Unicron where he begged for his miserable life, but he was given a choice to die or continue the work of the chaos-bringer, with a new body and new abilities and return home to Cybertron. The chance to return home and get revenge was too good an opportunity to pass up, that and after being half-melted before he wasn't entirely stable in the thinking department. After consultation with Unicron, he was reformatted so Blitz's body was more Cybertonian than the scrap metal suit that had been built for him and from this day forward they forged an alliance to rid Cybertron of the un-pure of spark, i.e. the Maximals and their relations down the eons Weapons: Sword, Energon scalpel, Electro scrambler Abilities: Powered up in all respects, Blitz has incredible speed in alt mode due to his sleek new design and has a heavy blaster rifle under each wing to pound out his enemies below, In robot mode, Blitz is extremely agile due to his design, and quick - something the latter fear the most. Light on his toes with a deadly sword and weapons for punishment to match. Blitz is an extremely gifted swordsman but will use his sleek design to push his adversary with high quick, lightening reaction and fast moves. Blitz also like to get close and personal with his Energon scalpel and has often lived up to his nickname - "The Deadly Assassin", on many occasions. He also has two electro scrambler conduits on his arms that when charged up enable him to unleash a deadly electrical energy to scramble the circuits of his foe and take them off line, temporarily or permanently! Weaknesses: If one electro scramble conduit gets destroyed or shot off his arm, it makes the whole weapon unable to use.
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Post by evanhawk on Jan 19, 2009 7:01:38 GMT -5
ACCEPTEDName: Vorja Faction: Predacon Function: Mercenary Alt Mode: Transmetal bat Size: Normal Appearance: As in banner. Voice Jack Nicholson Theme Music: "Ave Satani" by Jerry Goldsmith Motto: "Last Words? You've had your whole life to think your last words over, what good's a few breems more gonna do you now? " TECH SPEC:(1-9 with one 10 allowed and remember be realistic) Strength: 7 Intelligence: 7 Endurance: 7 Speed: 5 Agility: 9 Fighting Skill: 8 Technical/Specialist Skill: 7 Profile/History: Rarely one to be seen showing enjoyment or pleasure, Vorjah has late his hate corrupt him to the very spark. Highly malicious he'll speak only when spoken too with a vicious tongue, genocidal he is, but by no means crazy or or an ego-maniac. Above average intelligance, very dangerous and can everyone knows it, he can keep a clear mind constantly as he plots away.. Hounded by the Autobot law enforcement by terrible crimes against their comrades & their cities, a cocktail of extortion, arson and murder in the first degree (In which he rigged a building to go off killing a whole squadron of Autobot law enforcement officers.), Vorjah was finally brought in and sentenced. His punishment was banishment from Cybertron, an eternal prison of a dimensional plain, forever imprisoned and powerless to escape. For thousands of Vorns, Vorjah passed through the galaxy, drifting as his imprisonment floated through space going right through the space core until passing by the milky way system where he remained for 56 earth years until he passed near the Earth at the height of it's Atomic wars. During which a stay atomic missile that was attempted to be aborted from launching onto a country by mistake, had it's flight pattern altered so it changed trajectory and would explode in space not harming anyone.. It was this that freed Vorjag from his prison. Free at last he wasted no time and swooped down into the planet in his jet mode and found it populated by humans. Whilst on earth, for what was a very short stay, Vorja broke into a one of the U.S.A's top leading laboratories of scientific exploration and development and stole a number of supplies, similarly he also attacked a military base stealing weapons and a space shuttle believing it could get him home as he was a) low on fuel and energy b) would therefore not make it back to Cybertron to reek his revenge. Even though the earth forces of military controlled warriors tried to stop him they were unable due to the swiftness and speed of his operation, despite heavy advances in anti-transformer technology and weapons, and so Vorjah escaped aboard the shuttle having killed many and headed back home to Cybertron, or he tried too. Unfortunately for Vorjah, although he was okay at reading star charts, navigation was not his forte' and he got himself hugely lost in space, especially not helpful when your transport runs out of fuel. Not knowing about earth customs, culture or technology, Vorjah had underestimated the efficiency of the earth space shuttle and when it ran out of fuel, Vorjah was forced to direct the ship to a local barren planet as a last ditch attempt to save himself. As the ship plummeted towards the planet, Vorjah's only hope was to to either stay with the ship and try and control it enough to land safely, risking killing himself in the process if it didn't work, or bailing from the shuttle. The planet's atmosphere brought the ship down faster and faster, more than he had anticipated making him have no choice but to run to the nearest escape hatch. But as he transformed and tried to land safety, the intense heat of the atmosphere tore at his armour, by half way down he lost a wing and was forced to transform and land in bot mode. What was left of the Predacon escapee crashed to the ground with half his armour torn off and burned away with a heavy overload and stasis lock & complete shut down imminent, he scanned around for a new body to base his mode on. Being a primitive planet, there was no technology visible and the most advanced life form being that of the human's animals he had seen during his short stay on Earth. Having landed in some region by toxic swamps, with black scarred trees and deep black brooding mountains, Vorjah scanned and found a subject.. From the burnt debris body came a tall glistening warrior of dark red and black, a creature of the knight and dark warrior. Vorja was reborn using some existing parts of his endoskeleton into a part beast, part machine, twice as powerful. He had taken the form of a bat, a transmetal bat in keeping with his previous air form, and Vorjah was pleased. With inner wings of deep blood red he set about his eternity trying to repair his ship and make some sort of base/temporary home in hope that one day he would be found or would be able to leave to make the Autobot council pay for his banishment.. weapons: 1 Medium Sword, claws (FREE), Sonic blast, medium Blastic Abilities: In bat mode he can fly for miles slipping in and out of the night air and remain so due to his dark armour/beast mode. Vorjah has impeccable sight in beast mode offering infrared & night vison on the alt mode optics, but it's his incredible ears that helps him find his way around, her can pick up the smallest sound from miles around from a fruit dropping from a tree to any large activity. He also has claws that can dig into armour, although they are not great claws, they cam be used as a weapon in beast mode. In bot mode Vorjah uses hand to hand combat and is a skilled fighter having perfect his abilities to his peak performance. He is quite athletic and can flip/somersault and rely on his cat-like reflexes to save him. He caries a samurai sword and is a very competent warrior/sword fighter. He also uses a medium blaster and has a sonic blast (both modes), a screech which can deafen and scramble an enemy's circuits. Weaknesses: Low air speed can be a hinderance in a getaway.
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Van
Cassette
Omen isn't a fair warning. So, it's imperrative you stay on your toes[ss:Sexy Sci-Fi[ss:Sexy Sci-Fi]
Posts: 131
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Post by Van on Jan 21, 2009 0:32:15 GMT -5
DENIED There are no "Renegades in this RP or there would be a Renegade profiles thread. Bot or con, please decide,
Name: DarkSpine Faction: Con Function: Scout, sabateur Alt Mode: Wolf Size: Minibot Voice: Morgan Freeman Theme Music: DoTN- Dirty Road Motto: Everyman's junk is another man's treasure.
TECH SPEC: (1-9 with one 10 allowed and remember be realistic) Strength: 7 Intelligence:5 Endurance: 8 Speed: 7 Agility: 7 Fighting Skill: 4 Technical/Specialist Skill: 10
Profile/History: DarkSpine is quiet, and serene. Yet gruff and blunt. Much akin to a mercenary-pirate. He laughs at misfortune and misery, and is friend to none. He likes his quiet space, and enjoys keeping it exactly like that.
DarkSpine's memory has been whiped clean. He can only remember 600 years, all of which has been traveling from one planet to the next, scavenging parts to repair his ship, or to sell to the highest bidder. When all else fails, he will fill his cargo bay with the most junk he can get his paws on, and pawn it off on the Junkers.
Passing by a Decepticon colony, trading weaponry he stole from another Decepticon colony for parts and fuel, he heard Cybertron and the sudden influx of attention. Something about white domes, and lost transmissions. So, DarkSpine decided to head to Cybertron next, maybe there'd be some better accessories for his vessel.
Appearance: His general appearance is like that of Tigertron, except that instead of feline, its canine. His colouring varies, based on whim or location.
Abilities/Weapons: As fast as a Junkion can put something together, DarkSpire can take it apart. He is a master at appraising wealth and function of just about anything he looks at. He is adept at repairing and making weapons, as well as vessels.
DarksSpine 'used' two light guns, which instead of firing energy beams, fire metal spikes (Like Waspinator's).
DarkSpine's real ability comes in nondetection. His synthetic' changes colours: Shades of Grey and Yellow/Brown and Red. He is able to create patterns that resemble stripes, dots, rings, and colour blending.He gives off the faintest energy traces: scanners would have to be on their strongest settings to detect him. His feet are softly padded, muffling sound. His coat has a masking ability, which copies heat signitures around him, allowing him to blend-in in thermal views.
WeaknessesL DarkSpine's alt mode is his tool. It is his way of nonterrestrial transportation. His alt mode's nondetection functions are all but nulled in his Bot mode- he seperates his daily routines from the two forms.
As he is a scavenger, a wanderer, it is hard to ascertain as to which allegiance he may choose. (Money talks, but no use when you're dead)
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Post by Onix Solo on Jan 22, 2009 11:50:31 GMT -5
ACCEPTED
Name: Bloodsaw Faction: Decepticon Function: Berserker Alt Mode: Trencher Size: Deluxe (1 pt) Appearance: bulky upper body, thick legs, always stands with knees bent Voice: like bonecrusher from the movie. never talks just kinda roars Theme Music: N/A Motto: "RAAAAAAUUUUR!"
TECH SPEC: (1-9 with one 10 allowed and remember be realistic) Strength: 10 Intelligence: 1 Endurance: 9 Speed: 3 Agility: 5 Fighting Skill: 7 Technical/Specialist Skill: 7
Profile/History: No one know exactly what it was that gave way to this monstrous being, but it want anything good. He has only the most primal instincts, either kill, or be killed. He listens only to his leader. he is more like a pet then anything else, a pet that stands 3 stories tall and has a big chainsaw for an arm.
Abilities/Weapons: Bloodsaw is capable of ignoring pain he has been inflicted when he is enraged, making him a high risk to both himself and his enemies.
His right arm is the trencher from his vehicle mode. he uses is a a giant chainsaw and starts from his elbow down and is about the length of his body from head to feet,
Weaknesses: Stupid, slow, what else do you need? if you can out smart him or out run him, you might live to see tomorrow. Also, when enraged he may ignor vital wounds and endanger his well being.
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Post by Onix Solo on Jan 22, 2009 11:51:10 GMT -5
ACCEPTED
Name: Jackal / Terrorhide Faction: Decepticon Function: Saboteur Alt Mode: Hummer Size: Deluxe Appearance: As Jackal he is normal proportions, tall but evenly built in all areas. As Terrorhide he is more bulky in the upper torso with large arms. Voice: Jackal s voice is more smooth with a hint of frustration (or madness). Terrorhide's voise is more unstable and crazed. Theme Music: N/A Motto: "You wont like my other side.................Cuz im the boogie man, HAHAHAHAHAHAHAHA!!"
TECH SPEC: (1-9 with one 10 allowed and remember be realistic) Strength: 9 Intelligence: 6 Endurance: 9 Speed: 6 Agility: 8 Fighting Skill: 10 Technical/Specialist Skill: 7
Profile/History: Jackal was a promising young autobot who might have become a great weapons scientist for the military, but when he experimented on himself with an experimental triple-changer procedure his life changed drastically. instead of the intended addition of a new altmode and more power he got another robot mode and with it an alternate personality that called itself Terrorhide. one part of the experiment did happen though, when he is Terrorhide he has incredible strength and agility, and uses Terrorhide to do most of his fighting.
Naturally, in his present state of insanity and madness he opted to join the decepticons after he brutally assaulted and killed two autobot guards escorting him to the asylum.
Abilities/Weapons: Jackal and Terrorhide may have their own personalities and character traits but they have full control of tranforming between them and use it to their greatest advantage.
Jackal is more level headed and uses guns more then physical fighting while Terrorhide is more of a brawler, and suprisingly agile for his hulking size.
jackal uses a chaingun type weapon.
Weaknesses: He is mentally ill and makes poor judgment when he is enraged. that coupled with an average intelligence at most as Jackal and an average speed in vehicle mode, you can easily loose him.
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Clutch
Cassette
I hear the banjos again.[ss:Default]
Posts: 131
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Post by Clutch on Mar 2, 2009 15:46:53 GMT -5
Name: Clutch Faction: Decepticon Function: Special Operations Alt Mode: Dark red McLaren F1 GT Size: Normal Appearance: Dark red, black, and some gold. Voice: Theme Music: Motto: "If you want to kill me, then you have to be better than me, and to be better than me, you have to kill me, either way, you're going to die."
TECH SPEC: Strength: 5 Intelligence: 7 Endurance: 4 Speed: 9 Agility: 8 Fighting Skill: 7 Technical/Specialist Skill: 10
Profile/History: Clutch likes to get close to his enemy to kill them, as he prefers his sword. He enjoys a good long fight, but when he's pressed for time, he takes his enemies out before they have a chance to see him. When he has to use his rifle, he tries to aim for the head. ::: Clutch was a part of a special operations team with a mission to go in and "clear out" the leaders of a powerful civilization so that the Decepticons could take the planet. Just when they were about to head to the planet's surface, the mission was called off. Over the speakers the pilot said, "We've been reassigned, we're heading to Cybertron."
Abilities/Weapons: Sword: Power 5 ::: Suppressed Sniper rifle: Power 8.
Weaknesses: If Clutch's quickness is taken away or his position is compromised, he lacks a decent amount of defense. His body is constructed of light materials to be able to move quicker and he lacks any heavy armor.
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Clutch
Cassette
I hear the banjos again.[ss:Default]
Posts: 131
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Post by Clutch on Mar 2, 2009 15:47:27 GMT -5
Name: Dark Storm Faction: Decepticon Function: Scientist Alt Mode: Small jet Size: Normal Appearance: Black, dark purple, and a slight amount of yellow. Voice: Theme Music: Motto: "If knowledge was power, then I would be the leader of the Decepticons."
TECH SPEC: Strength: 3 Intelligence: 10 Endurance: 3 Speed: 8 Agility: 6 Fighting Skill: 4 Technical/Specialist Skill: 9
Profile/History: Dark Storm is a scientist and an inventor. ::: Dark Storm has spent the majority of his life in labs, making things for the Decepticons.
Abilities/Weapons: Ion Blast: Power 3 ::: Ability: Energon Shield.
Weaknesses: He is physically weak and lacks much fighting skill, but provides a great advantage for his allies, giving them advanced weapons and gear. If he goes down, the Decepticons will lose the technology battle, making it harder for them to succeed.
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