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Post by Hoist on Jan 14, 2009 4:25:36 GMT -5
Please use the template below to make your Decepticon profiles. If your a player in the previous episode, you can access your profiles from the archive: tfarmarda.proboards.com/index.cgi?board=mwonethruthreeYou have 6 points to use for size/weapons, some of these points will (See "making a Tech Spec & Weapons Of War thread: Here), so choose carefully. You also have 2 freebie point to use wherever. Please ask any questions in the OOC thread. Thank-you.Example:Name: Faction: (Autobot , Decepticon) Function: (The general field role of your character be it scientist/warrior/spy.) Choose your own or from the list: HereAlt Mode: (What you transform into.) Size: (See: Points of creation) Voice: *Optional (What you sound like when you talk) Theme Music: *optional (The music that we'd hear if you were going into battle or making a entrance) Motto: (Your saying) TECH SPEC:(1-9 with one 10 allowed and remember be realistic)Strength: (Your brute strength) Intelligence: (How smart you are) Endurance: (Your general toughness) Speed: (Your alt mode speed) Agility: (Your robot mode speed and general swiftness) Fighting Skill: (How well you can fight, no higher then 7 without permission) Technical/Specialist Skill: (How well you've have mastered your Function) Profile/History: Your character's background. please tie it into the current story, ill be checking this carefully so IM me before hand if you have any ideas or questions so as to not be disappointed. Best to keep it simple. Appearance: What does your mech look like? Colours, is he/she bulky or slender etc. Abilities/Weapons: If it ain't here it ain't happening, please declare all skills and possessions, remember if they're too extravagant than they will cost points! Also if you have a special skill you bought above then list it here. Ill decide whether the points you have allocated are justified or not. Please list the strength of your weapons here and not in the tech spec stats above. Weaknesses: Be it physical, mental etc What is your characters Achilles heel?
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Post by Hoist on Jan 14, 2009 4:36:19 GMT -5
ACCEPTEDName: Grand Magnus Allegiance: Autobot (Acting Leader) Function: Military Strategist Alt mode: Mobile missile launcher truck Size: Deluxe Quote: "Cowards die many times before their actual deaths." Voice: Paul Winfield Theme Music: TECH SPEC:Strength: 7 Intelligence: 8 Speed: 5 Endurance: 6 Fighting Skill: 6 Agility: 6 Skill: 8 Profile & History: Grand Magnus is an intriguing figure: at once tolerant and implacable, but also ruthless and forgiving, brazen but tactful. He carries thr great burden of sharing his ancestry being the great great relative of Ultra Magnus, one the great legendary icons of Cybertron, who's ideals and beliefs have been passed down to him and greatly inspired him. Some still believe him to be a true politician more than a warrior, no matter what he does or how many times he proves himself, but in his spark Grand Magnus hopes to be a city commander one day and would make a worthy leader, though he does not desire it. In the course Grand Magnus' long and spectacular political career, he put an end to the advancing decay of the Republican like order in the Autobot and established a new basis for Autobot government that was to stand for three vorns This system, termed the "Principle System" was far from flawless, but it provided the Autobots with a series of rulers who presided over territories of claimed Autobot cities with unity, peace, and prosperity in the Western, the Middle East and the Northern sections. Even if the rulers themselves on occasion left much to be desired, the scale of Magnus' achievement in establishing the system cannot be overstated. Aside from the immense importance of Magnus' political involvement from the broad historical perspective, he was clearly an Autobot of many facets, he under saw & helped three major political reinventions in his political career with skill and foresight, though not with much success. Near the end of the second political term, however, the system started to break down. Politicians began to push at the boundaries of acceptable behavior & negotiation, and in so doing set new and perilous precedents. Violence also entered the arena of domestic politics. By the time of Magnus' political involvement came up for a third term renewal the Autobot Republic had not been functioning effectively for eons, some would argue for longer. Politics had come to be dominated by violence and intimidation; scores were settled with swords and llaser blasters rather than with speeches and persuasion. Powerful generals at the head of politicized armies extorted from the state more and greater power for themselves and their supporters. When "constitutional" methods proved inadequate, the generals occasionally resorted to open rebellion. Intimidation of the senate through the use of armies camped near Tarn or veterans brought to the city to influence the voting assemblies also proved effective and was regularly employed as a political tactic. These generals also used their provincial commands to extract money from the local business' as a way of funding their domestic political ambitions. As the conflict in the state wore on, popular assemblies, the only avenue for the passage of binding legislation in the Autobot Republic, routinely ended in disorder and rioting. The senatorial aristocracy, driven by internal disputes, proved incapable of dealing effectively with the mounting disorder, yet the alternative, order, was not openly proposed by anyone. When civil war erupted between the Autobots, few could have been surprised. This long cycle , know as "The Night Of A Thousand Lives", as it became to be known, could have almost been the beginning of the end for The Autobots had not the Vice Squad from the lowest street beat officer to the high-ranking swat & sniper teams come out and brought order to the streets of the capital, Iacon. The night became one of the Autobot's most publicly humiliating historical landmarks the day the war ended, and the civil war began. Despite vanishing during his factions long series of civil wars, Magnus did little to address the underlying ills of the Autobot Republic. His concerns were first and foremost the defeat in the field of his political opponents. During these years, and following his final victory, he was stubborn to step down. Nevertheless, his broad disregard for tradition and precedent, and the general air of arrogance and high-handedness that marked Magnus' dealings with his elder peers, almost made him decide to leave Cybertron for several vorns but he had respect among the people, even if his recent behavior had been disappointing. Instead Grand Magnus did step down humbily joining the ranks of the common soldier. Appearance: See sig banner at top of profile. Weapons: Med.missiles, heavy blaster Although Grand Magnus has a very average - slow alt mode, he has in both modes one thing in his favour a barrage of stacked missiles in a fixed launcher, enough to stop or scatter a crowd of group of Decepticons. The missiles themselves are medium missiles that although have a limited range are still effective as a great deterant. In robot mode Grand Magnus has a good average body strength, and whilst he can be slow agility wise, he has become a noble, trust-worthy and very capable warrior. Grand Magnus carries a heavy blaster but is not afraid to fight hand to hand. Weaknesses: Agility can be sketchy.
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Post by rumble Prime on Jan 17, 2009 0:40:25 GMT -5
ACCEPTED*Updated* Name: BlastBack Faction: Autobot Function: Worrior Alt Mode: www.autoracingdaily.com/images/featured/saleen200.jpgSize:deluxe Appearence: www.themovieblog.com/archives/Transformer-Barricade.jpgVoice: Randy orton Theme Music: Let it rock. Motto:Is that the best you have got...well its not good enough. (1-9 with one 10 allowed and remember be realistic) Strength:8 Intelligence:7 Endurance:6 Speed:10 Agility:7 Fighting Skill:6 Technical/Specialist Skill:6 Profile/History:BlastBack is one of the few autobots that have an earth alt mode.he loves beating decepticons into the ground there are few decepticons he can't beat.he tries to help out as soon as he can but almost always get's into the way. Abilities/Weapons: 1.Medium Blaster: Average weapon for transformers. 2 pts (Firepower = 5) 2.Medium Blaster: Average weapon for transformers. 2 pts (Firepower = 5) 3.Axe: Very heavy weapon. 3 pts (Power = 7) 4.Whip: Dosen't cause much damage, but causes a lot of pain. 1 pt (Power = 3) 6-6 of my normal points and my 2 freebie points. Weaknesses: he runs into battle without thinking.
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Post by Speedy on Jan 18, 2009 1:23:15 GMT -5
ACCEPTED
edit: Updated
TO BE UPDATED
Alright, this is sort of a place holder, so i can do the same-page editing... will be done soon
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Name: Air Raid Faction: Autobots Function: Aerial Recon Alt Mode: Futuristic variable wing fighter jet (VF-1S Valkyrie) Size: Large Normal Appearance: Much like the VF-1 in robot form, only with Cybertron Thundercracker’s head and a multi function eye patch on left optic. Fuselage is a dark grey to blend in with the scenery. Flat, slightly raised sensor/RADAR array dish between the two upright tail fins. Voice: Cybertron Thundercracker Theme Music: Highway to the Danger Zone Motto: “You can run… but ya sure can’t hide…”
TECH SPEC:
(1-9 with one 10 allowed and remember be realistic) Strength: 4 Intelligence: 6 Endurance: 5 Speed: 10 Agility: 8 Fighting Skill: 6 Technical/Specialist Skill: 9
Profile/History: (Cybertron… some time ago…) Originally Air Raid was a Decepticon (by the assigned name of Overwatch), but he never really followed the beliefs. He followed orders to recon ‘enemy’ areas, and bring back the info. At the time he was actually (a very small) part of Starscream’s seeker wing. He brought back sufficient info not to get in trouble, but not enough so that the Autobots positions were completely revealed. During one of his missions, he was scanning an area, to be advanced upon by the Decepticons. He landed in a clear area to look around on foot, get a feel for the area, and see if there was anything that his RADAR/sensors may have missed. What he was conveniently not told, was that the Decepticon satellite sensor/com. grid was out in that sector. Thus, his tries to contact Con HQ were met with no response.
A group led by Optimus Prime happened upon Sky Eye, while he was climbing around, trying to get a signal out. If it hadn’t been for Optimus’ good nature, he would have been destroyed on the spot. Instead he was taken as a prisoner on Autobot territory and brought in for questioning. After seeing how non-responsive Air Raid was to some of the interrogation tactics used on him, Optimus then went and spoke to the flier.
The talk took almost two hours, Air Raid had explained he was drafted, assigned the name Over Watch, mistreated, and undervalued. He said that he had wanted to become an Autobot, and took the opportunity (of his reported destruction) to become one. He also gave Optimus the prototype RADAR/sensor box, as sort of a peace offering.
As with his other commanders, Optimus was skeptical, thinking this was a Decepticon plot. He asked how Air Raid could prove he wasn’t trying to pull one over on him. He told Optimus everything he knew. After a long string of victories, and a noticeable dedication in Air Raid, Optimus trusted him, and Air Raid works very hard not to betray that trust. He added the Decepticon emblem and crossed wrenches, after his official joining of the Autobots.
He is loyal to Optimus, who believed in him when many Autobots around him didn’t. Since then, his reconnaissance data has proved invaluable.
After his years of service on Earth, he returned to Cybertron, where he was stored securly in stasis, so as to not have to fight again… Only the Elders know where he is being hidden.
Some years after the Beast Machines conflict, a new threat has arisen… Thus the elders have had to re-awaken the sleeping Autobot, given him a sleeker new form, and a one-of-a-kind advanced RADAR/sensor system, building off of his own. Thus leaving him with yet another system, which rivals that of even a starship (if it where on his scale).
(update) After his re-awakening he noticed that Prime wasn't around, but a new 'version' was in command, Omega Convoy. Staying true to his spark, he continued his service to the Autobot cause, to rid the galaxy of evil Decepticons. He again served as Strike Recon against several thousand Decepticon striker drones. His RADAR picture helped minimize the casualties of the Autobots, even though casualties occurred. After this fight the Autobots went to seek refuge in the Iacon Generator. When they arrived they discovered a malfunctioning generator, and then the Decepticons ambushed them. Omega Convoy went to try to repair the generator but it overloaded, thus leading everyone to believe that he was vaporized. They again were hunted by the striker drones, and again escaped. After they returned to their base, the energy dome started to enlarge. Some time after that there was a beam of light that entered the base. It moved around, before stopping at a computer terminal and apparently started downloading informaion. Air Raid Moved to stop it, then was apparently vaporized... The Autobots then went to seek refuge underground. There, they again encountered the Decepticons. Only this time, they were stopped when a voice boomed through the room. When the Decepticons refused to lay down their arms, all the bots in the room were paralyzed, and lifted to space, just to see the energy domes engulf the planet.
Abilities/Weapons:
Small Missile Launcher: Firepower 5 - Pts 3 Medium Blaster: Firepower 5- Pts 2 3x Light Blaster: Firepower 3 ea – pts 1+2 free
With his dual thermonuclear turbine engines, he has a virtually unlimited range, and has the ability (without aid) to break through a planets atmosphere into space (but it will take several minutes). He is also able to operate in space, atmosphere, and water with ease. Due to the design of the craft, all weapons can be used in both bot and alt modes
Weaknesses: Light weight construction prohibits any substantial strength or bot mode melee fighting endurance. Afterburners are very visible in the dark, revealing his position. If he hovers in one spot too long, it will allow a target lock. Some laser bolts may bounce off of his fuselage (depending on dust/debris coverage), but projectiles (such as bullets) will cause damage.
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Post by Neo Calrissian on Jan 18, 2009 16:05:12 GMT -5
ACCEPTED((UPDATED)) Name: Retroblazer Faction: Autobot Function: Berserker User: NeoConvoy333 Alt Mode: Cybertronian assault tank. Size: Deluxe 1 pt Voice: Casey Kasem Motto: “Nothing remains. Only… protocol.” Strength: 10 Intelligence: 6 Endurance: 8 Speed: 3 Agility: 3 Fighting Skill: 7 Technical/Specialist Skill: 9 Profile/History: Retroblazer has been transformed. To the dismay of his comrades, mind subdued by his volatile ‘combat protocol’ (origins unknown), he has been turned into a sadistic, soulless killer, unable to feel compassion or affection. He finds no greater pleasure than extracting the spark of an enemy transformer and devouring it with manic glee. To protect him and others, the order was given to keep him firmly in a holding cell, released only on parole for combat-orientated missions. Abilities/Weapons: Wrist-mounted flamethrower, 4 pts, and shoulder-mounted fireball launcher, 3 pts. Weaknesses: His speed in either mode is hideously slow, and he’s no genius nowadays. As his brain is now almost all rage, pretty much anything riles him up. Although most would not see this a weakness, Retroblazer himself does: the original, non-protocol-controlled mind resides deep within, and with a lot of coaxing, he can re-emerge.
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Van
Cassette
Omen isn't a fair warning. So, it's imperrative you stay on your toes[ss:Sexy Sci-Fi[ss:Sexy Sci-Fi]
Posts: 131
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Post by Van on Jan 21, 2009 0:01:56 GMT -5
ACCEPTED
Name: "Clank" Faction: Junkion- Autobot alliance Function: Polition. Medic/Engineer Alt Mode: 4-wheel atv. Size: Normal Voice: Hugh Laurie Theme Music: Motto: This isn't TeeVee talk..
TECH SPEC: (1-9 with one 10 allowed and remember be realistic) Strength: 5 Intelligence: 8 Endurance: 10 Speed: 6 Agility: 6 Fighting Skill: 5 Technical/Specialist Skill: 9
Profile/History: Clank is one of the rare few individuals (OOC: like me) who does not enjoy much television. There really is too much of a good thing. Therefore,the few hours he has spent absorbing human 'entertainment' has been educational channels. His dirty little secret being, that he really enjoys House. Subsequently, this has given him a much different speach pattern that what the "Norm" was for his race. He speaks normally, and intellectually-at least when appropriate. He is just as fun loving and free going as all Junkions are.
Clank is one of the Junkion Ambassadors to the Autobots. His function is face to face communication with the ruling bodies, as mediator. After receiving the message of Primal's sacrifice, a Junkion had been sent as spokesperson for his race, relaying their condollences and offering their assistance. Clank was sent a short time later, when the first Ambassador went missing. There was no word, no transmission, nothing but a scavanger's rumour about a dead planet.
Appearance: Clank is not the traditional orange and gold. Instead, he is more of a grey with a dirty clay red. Otherwise, to most autobots and decepticons, he looks just like anyother Junkion, except that he has four wheels instead of two.
Abilities/Weapons: Being a Junkion, he is an expert engineer, and medic. He is able to quickly repair damage to bot and ship using scrap metal. If given time, he is able to undo his hastey repair, and do a much more thurough job.
Being a junkion, he is easily put down, but very hard to keep down. He may loose armour pieces during battle, but they are quickly replaced and repaired. He may not be the greatest of warriors, or the most damaging opponents... but to see a Junkion in battle in harrowing.
He carries a medium blaster, but rarely uses it. He prefers to grapple his opponents, and quickly dismantle them. He may cause damage by doing this, but primarily this allows him to immobilize his foe quickly while keeping them alive.
Weaknesses: Junkions are fearless. This is a weakness, as it leads them to being reckless. A most garanteed endangerment to themselves, its a possibility the same goes for those too close to them.
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Post by Onix Solo on Jan 22, 2009 11:49:10 GMT -5
ACCEPTED
Name: Quickshot Faction: Autobot Function: Scientist Alt Mode: Lamborghini Reventon Size: Normal Appearance: see above Voice: (dont know, young and cocky) Theme Music: N/A Motto: "With my brain and bod, im the perfect package"
TECH SPEC: (1-9 with one 10 allowed and remember be realistic) Strength: 4 Intelligence: 10 Endurance: 5 Speed: 9 Agility: 7 Fighting Skill: 5 Technical/Specialist Skill: 9
Profile/History: Quickshot was created with the most brilliant mind on all of cybertron..........and the biggest ego to go with it. not only is he a genius, but he is completely obsessed with his appearance. He is very young for an autobot. if he wasnt so smart no one would even work with him due to his bragging and sarcasm.
Abilities/Weapons:
Experimental Heavy Blaster Prototype (3pt Firepower = 7)
Hologram Projectors: Can generate several versions of himself to trick his opponents or to just make an escape.
Weaknesses: Hes smart, has access to one of the most powerful weapon prototypes and can produce holograms to out smart his opponents, but his lack of physical strength and battle experience leaves him vulnerable to most of the battle hardened decepticons.
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Post by Hoist on Jan 26, 2009 8:06:03 GMT -5
ACCEPTEDName: IceBlaster Faction: Autobot Function: Engineer Alternate mode: Cyber-Car Size: Normal Voice: Johnny Depp Theme Music: My Sacrifice - Creed Motto: Know yourself before you know your enemy Tech Spec:Special abiilities:. Profile & history: Having seen his home-planet torn apart by war. IceBlaster had no hesitation of joining the military ranks of the Autobots, even if he was an engineer. Loyal, eager to serve and please; you couldn't ask for a better foot soldier for the war effort' One of the many freed sparks from the Beast Machines war, IceBlaster never forgot his roots and that it was down to Optimus Primal that he was alive. Although he and many others could never thank the fallen leader, they did so in their own way by joining the military ranks and helping to defend Cybertron as a return of eternal gratitude, as many did in this new era. IceBlaster started off a a simple warrior but extended his field to include science, chemistry, and mechanical and construction engineering. Under the leadership of Omega Convoy, it was a time of great peace, until the Decepticons returned. From all over the galaxy, from remote Decepticon outposts captured and run by Decepticons, sanctioned under Commander Jhiaxus, they returned to create new terror. At this time the techno-organic element of the planet was dying, almost to the point of extinction. Plenty of the lush green foliage and plant life was still around, but was beginning to look run down. It didn't take long for the Decepticons to strike again and lay a fresh new path of war-torn buildings and cities. On the day Omega Convoy opened a new nucleon generator the Decepticons , who had been lying in wait, struck but only after the generator overloaded and put and end to the Autobot leader. Weapons: Sword, Heavy blaster (with freezing capacity) Abilities: In vehicle mode, IceBlaster transforms into a cyber-car (Similar to that of Pre-Earth Wheeljack in the G1 cartons, but slightly more streamlined.) Although he only has a very average speed he can raise his blast sheilds up and has the capactiy at the back for about four minibots. Also has two mini forward blasters that extend out of eother side of the forward nose of the vehicle. In robot mode, IceBlaster carries one very large titanium broard-sword that can cut through the toughest of metals. In both robot mode he can hit with 20,000lb per sq inch, though not the strongest of the Autobots - his tough durable armour sees him well. He also carries a heavy blaster, also an Ice gun - capable of freezing small targets/limbs for short periods of time. here Weaknesses: Lack of weapons in alt mode and a bit clanky due to his legs in robot mode also.
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Thunderclap
Minibot
Thunder and a little Lightning![ss:Default]
Posts: 348
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Post by Thunderclap on Jan 29, 2009 20:26:04 GMT -5
ACCEPTEDName: Cricket Faction: Autobot Function: Despite his unstable mind, he’s a genius at surviving. Alt Mode: Tiger Tank Size: Normal Deluxe Voice: It has its differences. He’ll change the pitches to really high and excited to low and threatening for jokes. Theme Music: Dance of the Witches (By John Williams, From the movie ‘The Witches of Eastwick’) Motto: “Surprise! Did I scare you? No?! Really?! Are you kidding?! HA! Well then! Let’s play a game! WHOO! Look out world! Here comes trouble!” TECH SPEC:Strength: 7 Intelligence: 3 Endurance: 6 Speed: 5 Agility: 7 Fighting Skill: 5 (Not as much as he used to be!) Technical/Specialist Skill: 8 Profile/History: He was originally a stable sort of fellow, wise in combat and pretty good at it too. He has vanished into the surrounding area after the battle for a little while and came back crazy, some bots never even noticing he existed; which was the case. No one really knows why. Some mechs said that after seeing the destruction and decay of the planets and fellow transformers around him he’d lost it. He’s completely cracked, as some would say. He often speaks in riddles or of nonesuch and his brain is completely fried and scrambled. He’s literally a sparkling in disguise. He’ll get all over excited over the easiest things and his feeling can be hurt in a snap. He’s got a mild sense of humour, and will laugh at things some bots might not find funny. He loves to try and help out and just be around other mechs. His personality seems to be all over the place and there’s no telling what crazy, stupid things he’ll come up with and do. Other then being totally insane, he can concentrate on certain things for a certain amount of time. He’s lost out in the middle of nowhere with few resources and surprisingly enough; this lunatic has high chances of surviving. It’s as if a loose cord falls and snaps into place for a few moments and he becomes more civilized, calm, and clever until the ‘cord’ gets loosened back up and he’s gone crazy again. This happens very rarely, and there have been times where he switches from a deadly shot in battle to prancing around babbling about petro rabbits at random times. He really likes playing ‘games’ and solving good puzzle games and problems. It seems to be the only sane part left. Appearance: A normal height, not really used to towering over people, but often looking up at them instead. He’s striped tiger tank style with random, foresty coloured, jagged tiger like stripes and bands covering his whole entire armour. His optic band stretches wide and bright red, blinking and talking along with his voice and personality. Alt Mode. Colour Pattern Abilities/Weapons: Dagger/short knife 1pts (Power = 2) Along with his tank mode weapon, a medium blaster, which he uses rarely if at all. He doesn’t really remember he has it. He survives and is pretty good at solving puzzles! Weaknesses:He’s mentally unstable, and with his multiple ‘personalities’ and ‘mood swings’ it makes it harder for those higher ranking officers and fellow comrades to get along or fully appreciate him; if there’s anything to appreciate. He’ll protest and complain about almost anything that seems ‘boring’ and can lead himself into lots of trouble. Some mechs just need to treat him like a 3 year old, and he’s often left out on missions or lost trust and respect in others. He’ll get off track, having a short attention span, and always leaps before he looks. He’s not very smart or clever anymore after his mental breakdown and has that stiff, 5 year old stubbornness. He’s very forgetful, not even knowing some of his own weapons he carries, secrets, or even his past.
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Saberblade
Minicon
"Together, we can make a difference."[ss:Default]
Posts: 77
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Post by Saberblade on Feb 11, 2009 2:32:20 GMT -5
ACCEPTEDRobot Mode(Just a headsup, I am Spiritprime, the sole owner of Blazestorm) Name: BlazestormFaction: Autobot Function: Beserker Alt Mode: Techno-Organic Dragon Size: Normal Deluxe Voice: Tabitha St. Germain Theme Music: Headstrong - Trapt Motto: "Would you care to say that to my face again, Decepticreep!?"Tech SpecStrength: 9 Intelligence: 6 Endurance: 5 Speed: 7 Agility: 8 Fighting Skill: 6 Technical/Specialist Skill: 10 History: A weapon was created by the Decepticons as a soul purpose to destroy the Autobots, but they failed to realise that their weapon would turn out to be something else in the end and develop a will to survive and a desperation to be free from the grip of her creators. After the Decepticons inserted the personality chip into their creation's head, they failed to notice a faint crack embedded in it. This malfunction caused the creature to go on a rampage and it destroyed the lab within minutes, causing it to explode and her to escape into the wilderness. For many weeks, the creature lived alone, thriving on Energon scraps that it would come across and learning how to fend for itself and not trusting anything or anyone, turning it into a wild beast and attacking anything that got in its way, including killing unsuspecting Autobots and Decepticons. When word of another Autobot team had got attacked and barely escaping with their lives, Omega Convoy decided to investigate the area where the strange creature lived. He and his team soon came across the creature who was responsible for these mysterious attacks and they captured it, only not by force. After taking the creature back to their base, they decided to give it a name, realising that it was a femme, naming her Blazestorm for her violent and aggressive behaviour towards them. Over the years of having special treatment in the hopes of calming her down, the young femme made progress but was still known to have violent fits and act aggressive towards anyone she distrusted. But eventally, she managed to calm down and her aggression was concentrated onto the battlefield. She was eventally sent to the Autobots and became a Beserker due to her unstable, and unusual behaviour. Personality: Blazestorm is highly aggressive and it not one to let an enemy escape her wrath. Merciless, fierce, and unpredictable, she has quite a temper and is easily angered by those who make fun of her. While temperamental, and unstable in the mind, she's been known to have fits of rage when someone pushes the right button. She is also overconfident in her skills and intends to overestimate herself. Blazestorm is often anti-social, preferring to be alone rather than be amongst others. Most of the time hiding somewhere to not be noticed. Weapons/Abilities: Retractable Jaws, Claws (with heated capacity), Dagger (x2, also with heated capacity), Long Sword (x2, Energon powered), and Grappler Tail. Weakness: Blazestorm's aggression is the one thing that makes her completely vulnerable to everything that knows how to push her buttons. Her overconfidence in battle can get the best of her and get a little brash if that builds up too much. She tries many times to prove herself worthy to her teammates as well. Because she is so lightly armoured, she is overpowered by those who use formidable strength.
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