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Post by Jazzman Crothers on Apr 27, 2010 11:36:45 GMT -5
If you have looked at the new Tech Spec and Character Creation Guide for 2010, that will be the new guides we'll be using. Tech Spec Version 6, 2010 and Character Creation Guide, 2010For all characters, unless their GM characters, the point scheme is this... 44 Tech Spec points 9 Weapons/Tools/Equipment/Special Abilities/Powers points 2 Freebies that can be used either with the Tech Spec or for Weapons and etc. Below is the Tech Spec without the funky explanations for you to copy and paste. You might want to quote this post to see some of the codes that don't show up in this post. ![]() [/IMG] - “ "Allegiance: Sub Group: Place of Origin:Function: Size: [/b] Theme Music: [/b] Voice: [/b] Player:[/b] TECHNICAL SPECIFICATIONSStrength: [/b] Intelligence:[/b] Speed:[/b] Endurance:[/b] Agility:[/b] Fighting Skill:[/b] Technical Skill: [/b] Rank:[/b] Courage:[/b] PROFILEBiographyHistoryAPPEARANCERobot Mode: See image above or click link. Vehicle/Alternate Mode: ABILITIESRobot ModeVehicle/Alternate ModeWeapons/Tools/Equipment/Special Abilities/PowersWEAKNESS
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Post by Jazzman Crothers on Apr 27, 2010 11:42:37 GMT -5
Computic - “The more we know means the less chance of error."Allegiance: Autobots Sub Group: Renegades Place of Origin: Iacon, Cybertron Function: Communications Size: Medium (Between Powerglide and Hound's size) Theme Music: [/b] Teardrop by Massive Attack (Theme to House)Voice: [/b] Grey Gubler of Criminal Minds Player:[/b] EL7 TECHNICAL SPECIFICATIONSStrength: [/b]4 Intelligence: [/b]9 Speed: [/b]7 Endurance: [/b]6 Agility: [/b]6 Fighting Skill: [/b]4 Technical Skill: [/b]9 (44 points + 1 freebie point = 45 points) Rank: [/b]6 Courage: [/b]7 PROFILEBiographyComputic is a history buff. Others will often find him watching inter- galactic news vids or reading old history records. He feels the more information he knows, the better. This also means he's very well read in how things work, from spaceships to power plants to basic science. While others look at him and appreciate his wide range of knowledge, unknown to some is that Computic is a very nervous autobot and that all his reading comes from not wanting to have to face a mistake thats his fault. HistorySubject was a bright student in the Iacon academy. Many thought he would become a scientist, an inventor or a teacher as he was always talking about the latest data he had recently read about. Instead, he became very focused on the idea of using his knowledge for more immediate use, such as politics. However, Computic was never a strong debater in the political circles and couldn't compete with the older, more experienced and popular speakers of the Autobot council. He then decided that he needed a more ruthless edge to his personality and decided to join the Autobots. While he never trained as a high combat warrior, his mastery of the computer console lead him to a communications role where he did well in de-cyphering codes, translating alien language, filtering frequencies and making quick and concise communications. When the Renegade program was secretly set in motion, Computic joined not knowing where things would lead him. He managed to become a strong team player with the likes of Incendius, who looked after him like a older brother, Incognito, who teases him constantly but works well with, and Hardstrike, who Computic feels he indentifies with the most out of his Renegade comrades. During the Tronbayashi Maru test, Computic had made a few mistakes but in the long run, proved to be a resourceful soldier and even freed this fellow Renegades at one point during the test. After it was revealed that Computic was to become a Renegade, he accepted his new role with a strong sense of accomplishment and confidence. APPEARANCERobot Mode: See image above or click link. Vehicle/Alternate Mode: Cybertronian Space JetABILITIESRobot ModeComputic is incredibly intelligent. He is well read in Cybertronian, Intergalactic and Earth history. The subjects of his interest cover a wide range of topics, everything from mechanics of Transformer bodies to vehicles to science developments to alien culture grabs his interests. He is an expect communication office. He know over 8 millions forms of communication from alien language including the cultural differences of many different planets, to binary codes to anicent dialects of forgotten worlds. He is not strong phyically due to his small frame and is not a strong hand to hand combat warrior, however subject's shooting skills rank as warrior class. Vehicle/Alternate ModeSubject transforms into a Cybertronian Space jet. Is capable of flying at speeds of mach 1.2 for a range of 300 miles. Can break orbit of planets with earth like gravity. His alternate form can double as a communication satilite. His agility is on par with most aerialbots. Weapons/Tools/Equipment/Special Abilities/PowersCommunications (2 points) Long Range Scanner/Early Warning System (2 points) Heavy Blasters x 2, Firepower 7 (3 + 3 points = 6) (9 points + 1 Freebie point = 10 points) Most Transformers are equipped with comlinks. Computic can broadcast and receive signals from as far as 5000 miles away and can detect weak and low frequencies. He can even boost another Transformers comlink signal by half or jam communications. His inner recording bank can break down codes and de-cypher most messages. Has long range scanners with assist him in either mode and can act as a scout if needed. In both modes, subject is armed with two heavy laser blasters. WEAKNESSComputic nervousness can leave him in a panic in high stress situations, compromising his abilities.
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Post by Bomblast on Apr 27, 2010 15:02:16 GMT -5
ROADTRAIN - "If all my allies were to jump off a bridge, I wouldn't follow. I'd be at the bottom to catch them when they fall."[/b] Autobot Sub Group: Renegade Place of Origin: Iacon Function: Warrior Size: Ultra (2 Freebie points) Theme Music: War Pigs - Ozzy OsbourneVoice: Patrick Stewart Player: Bomblast[/ul] TECHNICAL SPECIFICATIONS[/b] 9 Intelligence: 7 Speed: 4 Endurance: 8 Agility: 3 Fighting Skill: 8 Technical Skill: 5 (44 points) Rank: 5 (GM assigned) Courage: 10[/ul] PROFILE[/b] Roadtrain used to be a light-hearted and cheerful bot. He was very laid back, probably one of the most approachable Commanding Officers within the Autobot ranks. When in battle, Roadtrain's personality would change almost completely. He'd become deadly serious, incredibly cold-hearted and absolutely ruthless. This mixture made him a formidable fighter. His former personality seems to be nothing but a memory now, ever since a Decepticon attack in which Roadtrain lost many allies and friends. Roadtrain values his allies above everything else, even his own safety. Since leaving the Autobot ranks, part of him became reckless. If one of his allies is wounded, Roadtrain will go absolutely berserk and will attack his enemies in a completely ruthless manner. If one of his allies is killed infront of him, Roadtrain will attack with such ferocity that he won't stop until his enemies are smoking piles of scrap, or until his remaining allies drag him away. HistoryRoadtrain started life on Cybertron. He enlisted in the Autobot ranks and eventually rose to the rank of City Commander. Roadtrain was transferred to Earth, where he was put in charge of an Autobot base in the middle of the Australian Outback. Roadtrain operated this base for a number of Earth years, serving as an Autobot stronghold in the Southern Hemisphere. Roadtrain led a small group of Autobots out on a patrol to check out a distress signal. While out on the patrol, they realised that they had been led into a Decepticon trap. Roadtrain was barely able to survive the ambush. None of his allies made it. Roadtrain was able to destroy the Decepticons who attacked him. He managed to make it can to his base, only to see it had been razed to the ground in his abscence. He hid and waited for the Decepticons to leave the ruined base. It was then Roadtrain attempted to contact any survivors. There were none. Shortly after this event, Roadtrain was able to contact Autobot High Command. He resigned immediately, feeling an overwhelming sense of guilt. Roadtrain was able to get ahold of a shuttle and he left Earth for good. He drifted across the cosmos for an unknown length of time. He would often help out those in distress, though he preferred to keep to himself. Roadtrain eventually came into contact with a group of Transformers known as The Renegades. Roadtrain joined their ranks in order to vent his pent up anger and pain. [/ul] APPEARANCE[/b] Roadtrain has a rather imposing appearance. His armour is a dark green colour, pock-marked with scars, scratches and various other signs of battle damage. Roadtrain's helmet has three spikes, swept backwards. These spikes can slide forward over Roadtrain's face, forming a battle mask. Roadtrain's trailer is able to form extra armour, providing new leg armour, shoulder armour, arm armour, a new helmet, a new waist-piece and a new chest plate. Vehicle/Alternate Mode Roadtrain's original alt mode was that of a Cybertronian truck. When he was assigned to Earth, he took the disguise of a Mack Titan truck. After Roadtrain left Earth, he wiped that alt mode from his processor, regaining his original alt mode.[/ul] ABILITIES [/b] Roadtrain is an incredibly capable fighter. While he prefers to fight with his weapon, he is perfectly able to fight hand to hand. Roadtrain is highly accurate with his weapon, often using as few shots as possible to take down an opponant. Without his trailer armour, Roadtrain has highly impressive endurance, able to soak up an incredible amount of damage before having to retreat. With his additional armour, Roadtrain's endurance is increased even further. This is a blessing as Roadtrain is nowhere near agile enough to avoid enemy fire. Vehicle/Alternate ModeWhile Roadtrain has a relatively low top speed in his vehicle mode, he produces a phenominal amount of torque. Even when towing his trailer, Roadtrain is able to pull another two trailers behind him, or two of his allies in vehicle mode. Roadtrain finds it difficult to traverse rough terrain, though he is capable of going off-road on flat ground. In his vehicle mode, Roadtrain is able to act as a living battering ram. His endurance allows him to ram straight through most defensive barricades. Weapons/Tools/Equipment/Special Abilities/PowersHeavy Blaster: The heaviest of them all, operated by using both hands. A victim will definitely sustain damage/injury from a blast from this. Rapid fire option available. Firepower 7 (3 points + 1 for Rapid Fire) Flak Canon. Firepower 5. 10 shots. Fires steel buckshot. Will knock the average Transformer off their feet, great for breaking down armor. Available for Mediums, Heavy Blasters, Arm Blasters, Arm Canons and Shoulder Weapons. (2 points) Trailer Armor: For leaders and Ultra sized Transformers with trailers, endurance boost of 2. (3 points) (9 points) [/ul] WEAKNESS APPROVED
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Post by Bomblast on Apr 27, 2010 15:03:30 GMT -5
DEADBOLT - "Evil never really dies, it only gets replaced by a different kind of evil." [/b] Autobot Sub Group: Renegades Place of Origin: Kalis Function: Black Ops Size: Voyager Theme Music: Evil Never Dies - OverkillVoice: Jason Statham Player: Bomblast[/ul] TECHNICAL SPECIFICATIONS[/b] 10 Intelligence: 8 Speed: 6 Endurance: 7 Agility: 4 Fighting Skill: 6 Technical Skill: 4 (44 pts + 1 freebie) Rank: (3)GM assigned Courage: 10[/ul] PROFILE[/b] Deadbolt is surprisingly light-hearted for someone in his profession. He always tries to keep morale at a high. The main reason he does this is to take his mind off what is really troubling him. Deadbolt has one major regret in his life. It's not going for Black Ops missions and killing people, it's finding out that he's good at it. When Deadbolt found out how good he is at killing, it genuinely scared him. The thing that scares him the most is that he fears he may becoming a Decepticon. This fear escalated when he left the Autobot ranks and became a Renegade. He has informed his fellow Renegades of this, with specific instructions that if he starts to exhibit Decepticon behaviour, they should lock him up and if he should start killing without reason, they should kill him as well. HistoryDeadbolt was brought online shortly after the Autobot/Decepticon war ended, and as such hasn't seen a Decepticon. He was still enlisted into the Autobot ranks, starting off as a general peacekeeper. Deadbolt then became a part of Black Ops, often being sent to kill people in positions of power, usually war criminals and dictators. Deadbolt never once hesitated to complete these missions, seeing the targets as being justified. Deadbolt began to get frustrated when the Autobot leaders started sending him on less and less missions, instead placing him on guard duty. Eventually, Deadbolt became so frustrated that he left the Autobots and joined up with the Renegades.[/ul] APPEARANCE[/b] Deadbolt is bigger than the average Transformer. His armour is a mixture of dark green and brown. His optics are also a dark green in colour. The tracks of his vehicle mode are incorperated into the construction of his legs and the front wheels appear in his shoulders. Vehicle/Alternate Mode Deadbolt transforms into a Cybertronian half-track APC. He retains his dark green and brown colours, giving him a camoflaged appearance. He has two front wheels and large metal treads at the rear. His weapon is mounted on his roof.[/ul] ABILITIES [/b] In robot mode, Deadbolt is capable of amazing feats of strength, often surprising others with his physical prowess. Deadbolt is skilled at hand-to-hand combat, however he prefers to remain at a distance and pick off his targets with his weapon. Deadbolt is able to active a chameleon circuit which renders his practically invisible to the eye/optic sensor. Vehicle/Alternate ModeWhile Deadbolt's vehicle mode isn't as fast as others, he is able to reach a good speed. Because of his half-track construction, Deadbolt is able to traverse some of the roughest terrain. Because his weapon is mounted on his roof, Deadbolt is able to make full use of it in thise mode. Like his robot mode, Deadbolt is able to activate his chameleon circuit, making him all but invisible, however, he will still leave tracks behind him when in motion. Weapons/Tools/Equipment/Special Abilities/PowersHeavy Blaster: The heaviest of them all, operated by using both hands. A victim will definitely sustain damage/injury from a blast from this. Rapid fire option available. Firepower 7 (3 points + 1 for Rapid Fire) Explosive Darts Firepower 6. 20 shots. Would be more powerful if bigger, designed to be fired silently. Available for Small, Mediums, Heavy Blasters, Arm Blasters, and Sniper Shoulder Blaster. Perfect weapon for assassins. (3 points) Chameleon Power: Near invisibility. (Think Predator) For by spies, recon agents, assassins, snipers and scouts. (3 points) (9 points + 1 freebie) [/ul] WEAKNESS APPROVED
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Post by Neo Calrissian on Apr 27, 2010 15:07:54 GMT -5
 INCENDIUS- “Uncertainty to certainty. Darkness to light. Frost to fire.” Allegiance: Autobot Sub-Group: Renegade Place of Origin: Dead End Function: Strategist Size: Deluxe Theme Music: Advance Wars ‘Jake Theme’ Voice: Mark Meer (Mass Effect: Commander Shepherd) Player: Neo Convoy TECH SPEC Strength: 7 Intelligence: 8 Speed: 6 Endurance: 6 Agility: 5 Fighting Skill: 9 Technical Skill: 5 Rank: (7) GM Assigned Courage: 8 BIO PROFILE: Incendius is a bot of two faces. The first is a gibbering, pyromanical wreck, obsessed with fire and dangerous to everyone around him. This refection of him as a whole, this past self, is what holds him back in the ranks of the Renegade program. Most of its members are people who know him for nearly burning down Autobot headquarters, or attacking officials with blinding strips of magnesium in riots. However, in recent times, a new face has emerged from the ashes of the old… HISTORY: Incendius first came under the Autobot radar just after a mining accident, in which he was acting as demolition expert. He was trapped under piles of rubble, slowly dying of his wounds and energon starvation, until the raging fires above the mines caught the attention of the Autobots, who rescued him from certain death. However following this, he developed advanced and highly severe pyromania, which plagued him for years to come. Not any longer, however. Incendius joined the Autobot training program, taking part in the infamous Tronbayashi Maru test. However, following one particular test, he lost control of his mental parameters and tried to set fire to the Autobot HQ, landing him and his unit on sanitation duty. Their punishment was uneventful, until, following mysterious goings-on at a nearby space station, they found themselves embroiled in a deadly Decepticon plot, lead by the merciless Malus Viator. Risking their lives, his unit, along with the remaining crew of the Wingblade, opened fire on Malus’s vessel, loaded with anti-matter, destroying it and saving thousands of lives. Suddenly, dizziness and disorientation overcame the group, and they collapsed… Only to wake up in the simulation chambers, the whole fiasco a test of their mettle. Having passed with flying colors, the group was introduced to Hoist and Latryx7, directors of the Renegade program, soldiers who operated above the law and beyond Autobot regulations. Incendius gladly accepted. Little did he know a new chapter in his life was about to begin. Incendius started to behave erratically following the Tronbayashi test. His already fragile mind began to experience intense paranoia: his pyromania went to levels of instability that his psychiatrist had never recorded before. Eventually, he suffered a mental breakdown, trying to kill a large number of his comrades by burning them to death. Before he could carry it out, however, he was discovered, detained, and locked away. Solar cycles past. No medical reason could be found for his breakdown, nor could the most skilled psychiatrists discover any trigger or reason for it. It was at this point that the sinister Phasmatis came calling… APPEARANCE: Incendius has got bulkier since his debut in Regeneration, and looks more like Rodimus Prime: media.comicvine.com/uploads/0/229/88904-21028-rodimus-prime_large.jpgHowever, he retains his original battle colors of a deep red, verging on black, with dark purple accents, and has no ‘wings’. Conversely, he has had a complete reformat for his alt mode, which is a Cybertron Wastes Sand Skimmer, which was designed for scanning weaknesses in the rock hard floors of the wastes for possible Energon deposits: us.movies1.yimg.com/movies.yahoo.....rix/nebpic3.jpgRobot Mode Incendius is a talented tactician and warfare specialist, with a fair amount of experience stacking up now. His specialty is rapid response on the front line, guiding and deploying troops at crucial times; to this end, he has been fitted with a hologram emitter (1 point for tactician). His training in sword fighting techniques has brought his skill in close quarters to incredibly high levels. Vehicle/Alternate Mode Incendius has adapted his vehicle mode for a more combat orientated style. He has discarded the scanners that detect weaknesses in soil to make it lighter, and thus the top speed, though still sketchy, is vastly improved. It handles excellently, and thin layers of extra armor have made it slightly more resistant to laser damage. Weapons/Tools/Equipment/Special Abilities/Powers Arm Cannon: Firepower 5. Like a Decepticon seeker's rifle. Attached to the arm. Rapid fire augments. (2 points per canon) Augmented Incendiary Cannon Upgrade (3 Points), with higher temperature and greater blast range. Subject to several drawbacks, such as overheating. Thermo Energy Short Sword: Power 7 (3 points) WEAKNESS: Very average speed and agility. Behavior will become very erratic in the presence of fire. ++++++++++++++++++++++++++++++++++++++++++++++ APPROVED (You still have some points left over if you want to use them)
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Post by Neo Calrissian on Apr 27, 2010 15:08:52 GMT -5
 PHASMATIS - "Seek the darkness- it is the only peace you will ever know.” Allegiance: Autobot Sub Group: Renegades Place of Origin: Unknown Function: Warrior Size: Deluxe Theme Music: Advance Wars ‘Hawke Theme’ Voice: Brandon Kenner (Mass Effect: Garrus) Player: Neo Convoy TECHNICAL SPECIFICATIONS Strength: 6 Intelligence: 8 Speed: 7 Endurance: 4 Agility: 7 Fighting Skill: 9 Technical Skill: 5 Rank: (1) GM Assigned Courage: 3 PROFILE Biography Phasmatis is a first class creep. He’s sadistic, unsympathetic, snide and untrustworthy, not to mention the fact that his comrades no little to nothing about him- save the fact that he is a genetic twin for Incendius. He has a myriad of combat and stealth skills, as well as a massive knowledge of Incendius’ physiology- but no other known medical skills. Nevertheless, his mysterious appearance among the Renegades was not without fortuitous timing… History Phasmatis appeared in the Renegade base, without warning, several solar cycles after Incendius had broken down. He approached the medical staff, requesting half a cycle with the supposedly ‘incurable’ lunatic. A quarter of a cycle later, he walked out with Incendius, in a perfectly stable. The psychologists were baffled. Medical experts offered many different places on the medical team. His response was always the same: “Medical staff? No, no- you must be mistaken. I have no skills in that area.” He quickly established himself on the attack force, however, as a silent assassin who acted totally without conscience or regret for his actions. Incendius’ revival had gained him a new reputation as well: almost everyone believed he was out to kill his twin. His pyromania cured by Phasmatis’ mysterious treatments, he developed a new obsession with the shadowy killer, regularly clashing horns with him and gradually creating a strong hate between the two. Very little is known about Phasmatis’ personal history- save that he shares some of it with Incendius and a much larger group, one that has been operating on Cybertron for centuries. He is also thought to be behind much of the misfortune in Incendius’ life- something the reawakened Autobot has not forgotten… APPEARANCE Phasmatis’ humanoid form is very similar to that of Scourge from the ancient history of Cybetron: transformers.wikia.com/wiki/File:Scourgeg1tm.jpgHowever, he is almost completely black, with only a few deep red accents distinguishing Renegade from night. His alt mode is also the same as Scourge’s, a futuristic ‘air skiff’: images4.wikia.nocookie.net/transf....rge_Toy1986.jpgABILITIES Robot Mode Phasmatis is a perfect silent assassin. Every aspect of his training is devoted to infiltration and shock tactics, ambushes and ensnaring opponents. The blades he wields, with the expertise of a lifetime’s training, are capable of disrupting enemy systems. His knowledge of Incendius’ technological physiology and mentality reaches savant levels, and seems to encompass an uncanny ability to track down his bitter ally. Vehicle/Alternate Mode Phasmatis’ ‘air skiff’ vehicle mode is capable of reaching escape velocity at great expenditure of energy. It is also almost radar invisible, camouflaged against the night and leaves close to no energy signature. Weapons/Tools/Equipment/Special Abilities/Powers X2 Ionic Energy Short Sword: Power 4 (2 points) Custom blades that cause no physical damage, but which can disrupt brainwaves and enemy systems. This can cause a variety of effects, from hallucinations and delirium, to a full system reboot or total shutdown of motor skills. Light Blaster: Mainly for defense or by espionage agents due to their small size being easy to conceal, not high on offense. Packs a punch but won't cause high damage. Single shot version. Firepower 3 (1 point) WEAKNESS An injury that would be a minor inconvenience to most could be a mortal injury to Phasmatis. His secrecy and arrogance make him highly distrusted among the Renegades. APPROVED (You still have some points left if you chose to use them.)
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Post by Onix Solo on Apr 27, 2010 15:16:38 GMT -5
Onix 'Prime' - "What's peace without chaos?"
Allegiance: Autobot Sub Group: Renegade Place of Origin: Polyhex City State Function: Demolitions Size: Voyager Theme Music: Voice: Player: Lord Onixprime
TECHNICAL SPECIFICATIONS
Strength: 7 Intelligence: 7 Speed: 4 Endurance: 7 Agility: 6 Fighting Skill: 5 Technical Skill: 9 (1 freebies added here) Rank: (4) GM assigned Courage: 10
PROFILE
Biography: Onix is usually quite. He speaks low most of the time and usually just stand off to the side and lets everyone else do the talking. He is, however, a big conspiracy theorist and when something comes up that he has a theory on he is going to speak his mind. He doubts the existence of Primus, thinks the Matrix was a large bomb that was detonated inside of Unicron, and the list continues. He is always skeptical about the "official" story. His theories don't interfere with him carrying out orders, but he doesn't exactly believe the reason given for their mission and comes up with his own theories.
Onix is also a bit dark toned. His lack of belief in something greater than himself has given him a blurred look on the importance of life. Every life isn't sacred to him so in a situation where a few people might die to save more people he isn't hesitant to take the action necessary. In his eyes everyone is worth just as much as the others (Himself not included). Even Prime.
Onix tends to refer to himself as Onix Prime, this in part because he doesn't see why a Prime is any more special or important than him, and the rest because of his theory on how the Primes came about. His theory is that one day someone with the name of Prime decided he was important and gained power amongst his peers as he was very persuasive and a quick thinker. He convinced people he was important and claimed that "Primus had chosen him." The people were persuaded and made him their leader. From then on when they chose a new leader they gave them the name Prime. He thinks it makes more sense then Primus endowing Primes with power and giving them "The Matrix of Leadership" which gives them the knowledge of Primes before them. He would often argue with people about the importance of primes and based on his theory of the origin of the title Prime he would often say "Why don't I just call myself Prime? I'm Onix Prime and I'm important because I'm chosen by Primus. That all they did." He often makes this argument along with the history of the humans Caesars of Rome.
Onix is well trained in demolition. He has a knack for picking out the weakest points in any structure. It is actually pretty interesting to watch him as runs his finger across a wall, humming a low hum and looking slightly up and down the wall then suddenly stops, places a charge and blows a hole into the wall that adequately fits their needs or brings the entire room down if that's what they were trying for. He's usually right on the money too. When asked how he finds the weakest or mot opportune areas he simply shrugs and the jokingly says "Maybe Primus told me?"
History: Having originated in Polyhex, Onix had heard a lot of cockeyed rumors and theories on things that happened in the past, things happening now, and what was going to happen in the future. He also shared his theories. It was surprising when he decided to join the military being he was so skeptical about everything they did. Some thought he did it because he wanted to find out the truth, some thought he was brain washed, and some just didn't know what to think. The truth, Onix simply got bored and didn't see himself as a simple civilian that sits around all day doing nothing. He wanted adventure, gun fire and explosions.
In the academy he had a knack for explosives. He picked it up fast and studied with the best he could to make sure he learned everything there was. He became a demolitions expert. He wasn't exactly the star student though. His solitude made him a bit of a loner, his conspiracies made him skeptical of his orders and of his peers, and over all it made him the outcast. It's not to say that he was unfit to serve, but he was watched closely.
He was good at what he did though, and that's what ended up passing him along to the Renegades. He wasn't the typical Autobot after all. He carried out the dirty jobs without remorse. He finds himself well placed amongst the Renegades.
APPEARANCE: (Will try and at least draw him for a better vissual. I find it hard to describe.)
Onix's robot mode is a bit taller then your average Autobot, that said, he isn't considered to be very big. His armor isn't the toughest and he is actually a bit on the small side when it comes to bulk. His head resembles that of Optimus Primes. His armor is mostly a dull black with highlights of orange. It is quite the unusual color choices for an Autobot. His fore arms have two wheels on them and his legs each have one large wheel on them from his vehicle mode. 2 turret barrels stick up off of his back from his vehicle modes turret. He look like a mix of Otpimus (head wise), Wreckage from the live action toy line, and Onslaught / Octane with the turrets coming off his back
His vehicle mode is a six wheeled mobile turret. The turret has 2 barrels and fires high caliber rounds. It has can rotate 180 degrees side to side. It has a lateral range of 45 degrees giving him the ability to fire into the air but it is not enough to afford him anti-air capabilities. He is vulnerable from behind and the air in vehicle mode. He is mostly effective against Infantry. The large caliber of his turret does give him good anti-fortification purposes. He can chew through a fortification's walls and supports making it hazardous to remain in and even can collapse it if given enough time and ammo.
ABILITIES
Robot Mode: Onix is only slightly above average in strength, endurance and agility. He is no genius either, but isn't stupid. He isn't the most powerful or the best in combat but he is good enough to handle himself and be efficient for his team. His skills as a Demolition Expert are almost that of legend. Few are better, but they are out there. This is where he shines. He is quite courageous too, but it comes with his job. He often needs to put himself in harms way to accomplish his task, something no coward would willingly do.
Vehicle/Alternate Mode: Onix's vehicle mode isn't very fast but it pack a lot of torque. He can traverse almost all terrain and aside from solid building and rocks he can push things out of his way if need be. His turret has a limited range of fire of 180 degrees on the horizontal and 45 degrees on the vertical. The high caliber rounds are great for use on infantry and low to medium armored fortifications.
Weapons/Tools/Equipment/Special Abilities/Powers:
Explosives: Power 7. Amount 5. Used mainly by saboteurs and demolition experts, explosives can be attached to most surfaces and timed to go off at a certain moment or detonated by radio waves. Strength of explosives may rise as more explosives are combined together. Explosives are extremely dangerous as enemy frequencies can set them off, use at your own risk! (3 points)
Heavy Blaster: The heaviest of them all, operated by using both hands. A victim will definitely sustain damage/injury from a blast from this. Rapid fire option available. Firepower 7 (3 points)
2 Shoulder Blasters: Fires laser bolts, good for assault, defense and anti-aircraft attacks and fires faster then single shouldered blasters. Firepower 5 (4 points)(1 freebie used here)
WEAKNESS
In vehicle mode he is vulnerable from behind and the air. In robot mode he is only slightly above average in most aspects and can be out done in almost every field. Personality wise, his skepticism and conspiracies sometimes cause rifts between peers. He also see's himself as more valuable then everyone else. He feels that the only truly valuable person to someone is his or her self. He expects everyone to feel the same even though some don't which can become an issue.
APPROVED
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Post by Hoist on Apr 27, 2010 17:03:46 GMT -5
Hardstrike "If I were you, I would hope we don't meet again." Allegiance: Renegade Sub Group: Place of Origin:Function: Enforcer Size: [/b] Deluxe Theme Music: [/b] Smells Like Teen Spirit - NirvanaVoice: [/b] Keanu Reeves Player:[/b] Hoist TECHNICAL SPECIFICATIONSStrength: [/b] 6 Intelligence:[/b] 7 Speed:[/b] 9 (+2 freebies) Endurance:[/b] 5 Agility:[/b] 6 Fighting Skill:[/b] 7 Technical Skill: [/b] 6 Rank:[/b] (7) GM assigned Courage:[/b] 8 PROFILEBiographyHardstrike is a fast shooting but quiet mech, when he does whoever there is deep thought behind it, sometimes he has difficulty switching off, thinking too much. He loves playing the good guy and the only thing he loves more than seeing "justice" is Cryptica, who he has come to care greatly for. HistoryHardstrike used to be data-disk pusher in the Autobot council offices but one night on the way home saw a disturbance in the Genolda building in Vos, and despite being a civilian, went to investigate. The Autobot found Cryptica in a secure office on the systems computers, although he himself was on the run after being detected by security guards. He didn't as much find her as discovered she was there when the guards chasing him were being shot up and he realized he wasn't the only bot hiding in the room. Hardstrike didn't ask what she was up to but knew was highly suspicious of her. Despite this Cryptica tried to pull him out of the room as security swarmed up the levels, but Cryptica was determined to complete her mission and and hit a switch before leaving. By leaving in Cryptica terms that meant through a window, free-falling as the office block exploded! It was there when he first saw her and became infatuated with the hard-nosed, sharp-witted and sassy femmebot.. Cryptica placed one of her guns in HardStrike's hands to defend himself another time when keeping him safe following her raid, but the Autobot had never shot anything before, this however did not matter to Cryptica with her direct "Just aim, pull the d**n trigger and fire!" attitude. From this day on Cryptica taught HardStrike the art of weaponry but never in on her computer and hacking skills, a side of her she kept secretive, and for good reason.. For Hardstrike however things took a harder course when he entered the cadet training program lead by Omnitron under Optanica Prime. Although it was tough, he made it through the finals despite altercations from Incendius putting them all on sanitary duty as punishment. During their punishment the cadets were put on the Autobot shuttle the Star Runner, and were sent to Gemenia in the Nova Omega star system. Contacted by Omnitron, the cadets were told there was lost contact with a military outpost, the Alruphia, in sector 27, Arriving at the powerless station they saw the arrival of an Autobot craft Wingblade. Aboard some hard-nosed Autobots had arrived to investigate also, Hardstrike suspected them of evesdropping on the comms for this mission. Despite rough relations the team worked hard without the artificial gravity to restore power to engineering. Separating they found a ship named the Thundercracker had been attacked, but as they entered the labs a scrawled message told them they were not alone, what's more some of their missing colleagues were trapped in a test room for chemicals. A glowing chemical covered Flipside and Bullseye causing them to decay, with nothing they could do. From the darkness, three bots - Soundscape, Mugshot and Jester took the Autobots surprise as they reveled in horror at the demise at their team mates. All chained up, the Autobots watched in more horror as a comrade was beaten senseless in front of them. After the Decepticons, under Malus Vaitor, had left - A lone Decepticon, Jester stood guard but was dealt with by Computic who arrived and soon dealt with the guard. Leaving the stasis-locked Jester in the prison, they went to retrieve their weapons but alerted the nearby Jaws. After fighting Jaws a distress call from Incognito brought them to the shuttle bay where a mass fight broke out as the Decepticons tried to escape with Autobot hostages, and, the mass Autobot weapon of destruction they were going to use on the planet below, wiping out over 300, 000 plus Transformer colony inhabitants. Leaving in their shuttle they went after the Decepticons with Hardstrike taking pot shots at the ship but were unable to get close enough to the ship as the countdown to the launch of the weapon quickly decreased. Taking an uneasy decision they had no other choice to take out the Decepticons and the hostages to save many more on the planet below. As the Decepticon ship exploded, they were lucky not to be taken out with it in the blast. As they looked on in wonder they developed head pains and dizziness and collapsed on the ship floor... Awaking they found out it had all been the Tronbayashi Maru test in the simulation room, a true test of one's self - their abilities, pressure, fears and teamwork. A test by Omnitron to join the best, as he stood back two ancient Renegades Latryx7 and Hoist stood in the doorway. Hardstrike had heard about the Renegades but thought it just ancient legends and myths, but now he was going to join them for a new generation of Renegades. Despite the last simulation, Hardstrike continued to feel guilty about the deaths he helped cause and the choices he had to take, simulation or not. Thus began a journey down a very dark path for Hardstrike, wondering what Cryptica would think if he ever returned to Cybertron.. APPEARANCERobot Mode:[/url] See image above. Vehicle/Alternate Mode: In alt mode he turns into a white porcshe 911 with aqua blue art deco on his panelling. ABILITIESRobot ModeI When he is in robot mode he's almost acrobatic, he carries two medium strength blasters and is often diving when firing, rolling. or throwing himself in all directions when attacking and is a law unto himself. He is not however wreckless and this is a certain grace about his fighting style, throwing caution to the wind, as well as his throwing stars. Vehicle/Alternate ModeIn car mode, HardStrike can go from 0 to 60 in 3 seconds and reach a top speed of 220 earth mph. He loves to race around Cybertron and out run enemy figgters on his tail. Hardstrike is quite proficient in performing tricks in his vehicle modes - as acrobatic as he is in robot mode he is on vehicle mode, going on two wheels, performing stunts and taking daredevil risks. Weapons/Tools/Equipment/Special Abilities/Powers2x medium Blasters (4 points) Spikes (3 points) Thermo Energy Short Sword (2 points) Both of Hardstrike's blasters have a rapid firing function and are of a standard medium strength. As well as flying around when fighting, Hardstrike likes throw spikes and will throw three at a time, following it up with a few laser blasts. His Thermo Energy short sword, though small can inflict quite a substantial amount of pain if stabbed deep into a to enemies circuits. WEAKNESSOver the many years HardStrike has come to care a great deal for Cryptica, too much and let's that cloud his judgement, breaking/bending rules, risking himself/her and other Autobots lives in the process. He often considered leaving for the Renegades but Cryptica tries constantly to keep his head level and keep him on the ground. But after the Tronbayashi Maru test he could not justify his actions and the deaths of Autobot hostages, no matter how unreal, how much of a simulation it was. APPROVED
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Post by Aqualec on Apr 27, 2010 19:53:51 GMT -5
Name: Metaligus Allegiance: Autobots Sub Group: Renegades Place of Origin: Iacon, Cybertron Function: Search and Rescue Size: Normal Deluxe Theme Music: Metaligus by Alter Bridge Voice: Vin Diesel Player: Aqualec Quote: You think you know me
TECHNICAL SPECIFICATIONS
Strength: 7 Intelligence: 7 Speed: 6 Endurance: 7 Agility: 6 Fighting Skill: 7 Technical Skill: 6 (44 + 2 Freebie Points) Rank: 3 (GM assigned) Courage: 7
PROFILE
Biography Metaligus can be a bit of a recluse and can be a social bot at times. Most times he would rather be in battle amongst a large horde, turn his internal audio loud and listen heavy metal music just cutting listen and destroying everything in his path. Other times he's happy to be on a mission with his fellow comrades trading stories and music tastes as well as completing the Mission.
APPEARANCE Appearence: Looks like Tracks Alt mode: Jet Car
ABILITIES
Metaligus can transform into a car which can fly, but he does not have as much maneuverability or speed as ships do. He retains his flight capabilities in robot mode as well. Once he had decided on his chosen function he had installed claws on each of his hands so they could make better use in the field for rescue.
Weapons: Claws – 0 Points 2 x Medium Blasters – 4 Points (Usually attached to arm, now for current mission have been hidden) 1 x Thermo Energy Long Sword (Hidden in side compartment)
WEAKNESS Sometimes he cannot keep his attention attuned to the task at hand and will begin talking about a piece of music or story.
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Post by Jazzman Crothers on Apr 28, 2010 15:12:33 GMT -5
“Keep your enemies unaware and second guessing."Allegiance: Autobots Sub Group: Renegades Place of Origin: Omega City, Cybertron Function: Saboteur Size: [/b] Minibot (Gears) Theme Music: [/b] Spy Game - Training MontageVoice: [/b] Ben 'The Thing' Grimm from the Fantastic Four movies Player:[/b] EL7 TECHNICAL SPECIFICATIONSStrength: [/b] 6 Intelligence:[/b] 6 Speed:[/b] 7 Endurance:[/b] 6 Agility:[/b] 3 Fighting Skill:[/b] 7 Technical Skill: [/b] 9 (44 points) Rank:[/b] 2 Courage:[/b] 8 PROFILEBiographyIncognito is a Autobot who can't help at times but to say what's on his mind. If he doesn't get if off his chest, it'll make him grumpy. At times, he can be found sulking when he has nothing to do. He feels he must keep busy, whether on a mission or cracking jokes with his friends. So devoted to the Autobots that he sometimes gets moody when others aren't as focused as they can be at their own tasks. But when he's in the zone, he can be very enthusiastic about his work. Almost to the point its scary. HistoryIncognito has always been a busy bot. He used to do simple construction and demolition and has worked under the renown Architect Grapple. He was often liked by his co-workers and made friends with his likable personality and wild social life. The one main thing in Incognito's life was his creator, a robot named Kronizaric, was always hard on him, saying that he was one of his worse creations. This haunted Incognito all his life and often landed him in trouble by drinking too much and getting into fights. It wasn't until Grapple fired him from his work force and told him to join the Autobots. Incognito allowed Grapple's actions to sober himself up and did as he was told. His talents came to use as he was very focused on becoming a saboteur. Soon he joined the secret Autobot special operations program, not knowing it was the Renegade program. There he met Hardstrike, Incendius and Computic. Incognito takes the friendships of these three Autobots very seriously and considers them brothers. He doesn't care what others think of Incendius as he seen the strategist in action, he looks up to Hardstrike as a voice of reason and he considers Computic his little spark brother, who he loves teasing. He's stuck his neck out for each of them during the Renegade tests and in the final Tronbayoshi Maru test. APPEARANCERobot Mode: See image above or click link. Vehicle/Alternate Mode: Cybertronian Buggy ABILITIESRobot ModeSubject is a trained saboteur. Explosives and system hacking devices are second hand to him. He often likes to carry a full of equipment when sent on a mission, so his bag of tricks is constantly different. In combat, subject's firepower isn't that high but he makes for it with very effective hand to hand fighting skills. Incognito likes to use his small body to his advantage by staying on the move when fighting so that his opponent can't get a hold of him. His small size also helps him to sneak around enemy compounds. Vehicle/Alternate ModeSubject transforms into a Cybertronian buggy. Its a small, jeep like car with larger then average tires. He can cross rough terrain with the shock system his alternate form processes for a limited time, the shocks mainly help with keeping him up right. Subject can use his blaster, acid pellets and even dump his explosives behind him when chased. His top speed is 260 miles per hour. Weapons/Tools/Equipment/Special Abilities/PowersLight Blaster with Acid Pellets, firepower 3 and 4 (1 + 2 points = 3) Chameleon Power (3 points) Lock Hacking Modulator (2 points) Explosives (3 points) Carries a light blaster with acid pellets, mainly for disabling locks or any Decepticons that get too close. Subject also processes Chameleon Power, allowing him to become almost invisible. His Lock Hacking Modulator allows most locks to be deactivated and allow a door to be opened. The explosives Incognito carries can be attached to most surfaces and timed to go off at a certain moment or detonated by radio waves. Strength of explosives may rise as more explosives are combined together. WEAKNESSSubject's low self esteem can get the best of him, causing subject to separate himself from others or take on a defeatist like attitude. Even his big mouth can land him into trouble.
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Post by Jazzman Crothers on Apr 28, 2010 15:40:23 GMT -5
“The foundation of force relies on a strong base of operations."Allegiance: Autobots Sub Group: Renegades Place of Origin: Cyvolica, Cybertron Function: Chief of Staff of the A.S.O. (Autobot Special Operations) Size: [/b] Deluxe (Ironhide's Height) Theme Music: [/b] Military drum roll Voice: [/b] Michael Hogan from Battlestar Galactica Player:[/b] EL7 TECHNICAL SPECIFICATIONSStrength: [/b] 4 Intelligence:[/b] 8 Speed:[/b] 3 Endurance:[/b] 5 Agility:[/b] 3 Fighting Skill:[/b] 5 Technical Skill: [/b] 9 (37 points) Rank:[/b] 8 Courage:[/b] 6 PROFILEBiographyNot much is known about Omnitron and he likes it that way. Many of his peers and under his command find him borderline cranky and boring as he's by the book from the smallest of details to the big operations. He's not much of a creative thinker but he keeps things running smoothly. Not afraid to get on anyone's case who's not up to function. He reports only to the top commanders of the ASO, the Renegade commanders Hoist and Latyrx7 and Autobot commander Optanica. Likes to take out his bad moods on younger Autobots when he gets the chance, as he likes to call it, 'Breaking their ball bearings!' HistoryOmnitron is an old Autobot soldier, dating back to the original civil war. He trained and fought by the side of old Autobots such as Optimus Prime, Ironhide and Kup. He never caught the attention of his superior commands as he felt it was never his place to be out spoken. Omnitron was always happy to be a soldier. Over the centuries, Omnitron did rise in rank and proved to be able to run a tight ship when in charge of any base of operations. During peace time, Omnitron found himself bored or unchallenged. This lead to a drinking problem that kept him from advancing any further and even got him demoted. During the Destructicon invasion, Omnitron lead a small but effective resistance group against them and even assisted the Renegades on occasion, though they never formerly met. He was responsible for saving many cybertronian citizens. After the war, he was given back his status in the Autobot army. Unfortunately, Omnitron continued drinking. Many Autobots officers have turned a blind like to this since they are now in an official time of peace and respect Omnitron for his heroic past. Omnitron has now been put in charge of the Renegades as a field officer who acts as a between men behind the Renegade agents and commanders, who advises the troops on what to do when they're in trouble. APPEARANCERobot Mode: See image above or click link. Vehicle/Alternate Mode: Cybertron car ABILITIESRobot ModeOmnitron stands tall but is rather a plain looking robot. His facial features are often turned downwards as he rarely smiles, unless it's at someone else's expense. He has no real talents to speak off except that he knows every single rule, protocol and way of doing things the Autobot way. He maintains a tight staff in his base and has access to all security codes and base computer interfaces. His focus on others is unbreakable and his multi-tasking abilities is second to none. Vehicle/Alternate ModeWeapons/Tools/Equipment/Special Abilities/PowersMedium Blaster with Nuller Ray, Firepower 5 and 2 (2 + 2 = 4 points) Thermo Resistance Energy Shield Attachment, Endurance 7 (3 points) Subject doesn't see heavy combat on the field, so his weapons are more for dealing with prisoners. The nuller ray on his medium blaster can freeze a Transformer and his energy shield can keep him from getting damaged from most laser blasts. WEAKNESSAverage strength and endurance due to old age and drinking makes him a under par warrior. Lacks the social skills for efficient leadership ability and comes off rude when talking to the troops or giving orders. Those under his command don't like him as he's always berating them from time to time. His drinking can leave him ineffective as a commander.
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Post by Jazzman Crothers on Apr 28, 2010 16:01:27 GMT -5
“Let vigilant and swift action keep the innocent safe and at peace"Allegiance: Autobots Sub Group: High Council Place of Origin: Iacon, Cybertron Function: Autobot Leader/Matrix Bearer Size: [/b] Leader Class Theme Music: [/b] Opening Theme to DuneVoice: [/b] Tilda Swinton Player:[/b] EL7 TECHNICAL SPECIFICATIONSStrength: [/b] 10 Intelligence:[/b] 10 Speed:[/b] 8 Endurance:[/b] 9 Agility:[/b] 10 Fighting Skill:[/b] 10 Technical Skill: [/b] 10 (44+ points, GM Character Status) Rank:[/b] 10 Courage:[/b] 10 PROFILEBiographyMany were surprised when the Matrix summoned young Optantra, before she became Optanica Prime. She was bright minded, an excellent autobot ambassador and fine warrior and officer. It was that she was young and still rather inexperienced. However, she has began to silence many of her critics and won many to her side with her decisions. but she has also made a few enemies in Cybertron's states along the way.Still, some wonder if a Prime is needed and what her next move with the Autobots will be. HistoryBefore she was chosen, Optanic was a confident and bright young autobot officer and interplanetary ambassador. Intelligent and wise beyond her years with a spark fill of compassion. Now she has taken over Autobot high command. Many elders have welcomed her and respected the decision of the Matrix, but many question whether or not a Prime is truly needed in this time of peace. Many are left wondering what this new Prime shall do while in power. APPEARANCERobot Mode: See image above or click link. Vehicle/Alternate Mode: Cybertronian Jet that resembles a hawk ABILITIESRobot ModeTo compare her to Autobot leaders of the past, she is military strong like Sentinal Prime, wise like Alpha Trion, compassionate like Optimus Prime, selfless as Ultra Magnus and some suspect, a relentless warrior like Rodimus Prime. Many find that they are in awe when meeting her in person. She talks with much authority and can command any conversion she's in with her wit and knowledge of seemingly any subject. She is known for giving incredible uplifting speeches where she has won other the toughest crowds. She can fly in her robot mode. Vehicle/Alternate ModeSubject transforms into a Cybertronian jet that resembles a hawk from the planet earth. She can travel at blazing speeds of 400 miles per hour and reach mach 5. She is able to use her medium blasters, located under her wings, in this mode and is highly agile when it comes to combat moves. Weapons/Tools/Equipment/Special Abilities/PowersHeavy Blaster, Firepower 8 Medium Blasters x 2, Firepower 6 Energon Staff, Power 8 Plasma Blast, Power 8 Spikes Despite all her strength and the security that follows her, Optanic Prime is extremely armed. He carries a heavy blaster for combat which is equipped with a plasma blast for crippling armor or defenses. She has two medium blasters under her wings she can rely on in robot or alternate mode. The medium blasters are also armed with spikes that she can fire from under her wings. She is often seen walking with a staff. What many do not know is the staff is armed with an energon power up she can use in melee combat against all melee weapons. WEAKNESSWhile many think her youth and inexperience will be her undoing, Optanica Prime has no known weakness.
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Post by Jazzman Crothers on Apr 28, 2010 18:02:14 GMT -5
“You must do what you feel is right, no matter the cost."Allegiance: Autobots Sub Group: Renegades Place of Origin: Millennium City, Cybertron Function: Renegade Commander Size: [/b] Voyager Theme Music: [/b] Star Trek Theme from the 2009 movie soundtrackVoice: [/b] Edward James Olmos as Commander Adama Player:[/b] TECHNICAL SPECIFICATIONSStrength: [/b] 6 Intelligence:[/b] 8 Speed:[/b] 7 Endurance:[/b] 5 Agility:[/b] 6 Fighting Skill:[/b] 6 Technical Skill: [/b] 8 (44 +2 freebie points) Rank:[/b] 9 Courage:[/b] 10 PROFILEBiographyIt has been many years since Cybertron has seen Latyrx7. Many thought he was dead after the final Renegade battle that threaten Cybertron. Today he has returned after eons have pasted by. Instead of the head strong and brave warrior who would rush into battle regardless of his own safety, he is now the serious and stern leader who relies on wisdom collected from millions of years of existence. From battles with ruthless Decepticons to spending time on peaceful worlds, Latyrx7 has seen and learned a great many things. His new stoic behavior has earned him the respect of the Autobot council and continued the shroud of the mysterious legendary status that surrounds him. HistoryLatyrx7 was known to have the uncanny ability to pull himself or his friends out of any sticky situation. He is extremely clever, making it seem he is one of the luckiest people in the universe. Seemly confident who can viewed as being slightly over confident as well as brave, L7 is as unorthodox as they come when getting things done. He has a strong sense of justice and traditional Autobot honor. Over the years he has always been able to attain respect from all, especially from wild and aggressive warriors twice his size and strength. Will put himself out first before a fellow autobot. L7 started out on cybertron as a field medic with a group of 9 other autobots called the latyrx bots, or LBs for short. His attitude towards his main function began to change as he witnessed time and time again decepticon destroying his fellow autobots, damaged and helpless, on the field of battle without mercy. A burning desire within made him decide to become a warrior, as well as the issues within the LBs. He got himself up graded and trained to fight. After the LB had met their end, Latyrx7 left Cybertron for a while and became a smuggler. It was here that he matured as he encountered many of the galaxies lowlifes and was exposed to different cultures. He warrior training came in handy as the life of a smuggler was incredible dangerous and one had to be quick on the draw in order to survive. After he realized that their was no future in smuggling, Latyrx7 returned to Cybertorn and enlisted with the Autobots as a medic. It was here he met Hoist during the first civil war. The two were stationed on Cybertron, mending Autobots who fought in the resistance. The two became friends as they both had to fix up damaged Autobot warriors Hoist often told stories of severing with Optimus Prime on a planet called earth. Towards the end of the war, the two met a mysterious robot known as Heavy Assault, the robot claimed to be a Vechicon, a robot type no one had met because Heavy Assault claimed to be from the future. He was out for revenge on Megatron for he had been betrayed by the Decepticon leader. Soon after, the war ended with the death of Unicron and the trio of Heavy Assault, Hoist and Latyrx7 were mistakenly branded as Renegades by Rodimus Prime. The trio escaped the Autobots and ended up in clashes with the Decepticons. Soon the Renegade number grew and fighting with Galavatron's forces was steady. It wasn't until they encountered a Autobot general by the name of Max Convoy that the Renegades were finally proven innocent. Max Convoy then took the Renegades under his command and took them into space to finish the battle with Galavatron. Years after the Renegades had returned to Cybertron, the great Destructicon Invasion began, placing the Renegades in conflict once more. At one time, Latyrx7 lead the Renegades as it was thought that Max Convoy was killed in battle. Even as the major battle were over, the Renegades continued to fight the Destructicon and Decepticon presence on Cybertron, with or without the help or blessings of the Autobots. After the final battle with the last of the known Decepticons in the galaxy, a battle that almost saw Cybertron hurled into it's sun, the Renegades disbanded as their numbers were low and tired. Latyrx7 at the time was wanted for the death of the Decepticon Scarrunner, a Decepticon who managed to make Polyhex an independent and Decepticon governed Cybertronian state, left Cybertron secretly. He decided to allow his comrades to decide their own fate as the fighting was over. Eon past and Latyrx7 returned to Cybertron to inform the planet of a Destructicon presence in deep space. He told the Autobot council, now lead by Optanic Prime, that Max Convoy and his Wrecker Armada were fighting to keep Cybertron and the galaxy safe from the Destructicon threat. Cybertron has decided to secretly help Max Convoy's forces but do not want the citizens of Cybertron to know of the exsistance of the Destructicons. It was here that Latyrx7 suggested to create a super group of Autobots to preverse the peace on Cybertron, and thus a new generation of Renegades were born. APPEARANCERobot Mode: See image above or click link. Vehicle/Alternate Mode: Cybertronian Cyber Jet and Cyber Car (1 point for extra mode) ABILITIESRobot ModeLatyrx7 stands tall and has a bulky frame, much like older Cybertronians. While he may not be a strong or as fast as he once was due to age, he is still fully functional, tough and a quick thinker. His hand to hand skills are nothing fancy but he's fast as downing an opponent as he doesn't waste time in prolonging the fight, as his old comrade Heavy Assault used to say, go straight for the kill, be underhanded and dirty. Instead of being a field medic, warrior or officer, he is now the supreme Renegade commander along side Hoist who judges which missions the Renegade will take. He often moniters Renegade missions from home base and will step in if needed to make the hard call. He has become the ruthless decision make Heavy Assault was, the experienced general and stratgist Max Convoy was and the father like figure to a new generation of heroes. Vehicle/Alternate ModeLatyrx7 is a triple changer. He can transform into a cybercar and reach speeds 200mph for a range of 5000 miles. As a Cyber Jet he can reach speeds of mach 1.6 and travel up to speeds of 350 mph for a range of 3000 miles. For his age and model, he is still surprising agile when flying. In jet mode is the only way Latyrx7 can fly. Weapons/Tools/Equipment/Special Abilities/PowersHeavy Blaster, Firepower 7 (3 points) Medium Blasters x 2, Firepower 5 (2 + 2 points) Blow Torch (1 point) Latyrx7 hasn't fully disarmed himself and put his old weapons away. He still likes to carry his heavy blaster around as experience has shown him that the worse things happen when your not ready to deal with them. He has two medium blaster built into his frame that he can use in his alternate modes. He can also transform his hand into a blowtorch, something he never gave up from his medic days and that came in handy when it came to repairing his ship, the General Falcon. WEAKNESSLatyrx7 suffers from old age like any robot his age but he's in very good shape. Some wonder if the wear and tear from the war and the eons after that have affected his leadership abilities, this has yet to be proven.
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Post by Hoist on Apr 28, 2010 18:35:20 GMT -5
Hoist: "Fight first, patch yourself up later." Allegiance: Renegade Sub-group:Place Of Origin:Function: Maintenance/Transport Alt Mode: Cybertronian land carrier Size: Deluxe Theme Music: Wake Me Up When September Ends - Green Day Voice: Timothy Dalton TECHNICAL SPECIFICATIONSStrength: [/b] 8 Intelligence:[/b] 8 Speed:[/b] 4 Endurance:[/b] 8 Agility:[/b] 5 Fighting Skill:[/b] 7 Technical Skill: [/b] 8 Rank:[/b] (9) GM set Courage:[/b] 7 PROFILEBiographyBitter about being resurrected from the dead, Hoist has changed since the last war, becoming a bot of darker desires and aggression, The gentleman Autobot has become the tired war-scorn figure-head of the Renegades. Still very loyal to the Renegade cause, he continues to be respected by Autobots and despised Decepticons for his resilience and resourcefulness. Only the spirits of his surviving comrade Latryx7 keeps him in check, never forgetting those they lost along the way. Hoist has leadership qualities but would rather not be in command, however others let him take the lead. He has a uncanny ability to attain respect and will still put himself in the line of fire first before a fellow Renegade. Deep down under his rough exterior, somewhere is the good-natured Hoist but all a to forgotten memory now, and shadow of himself as he continues to struggle with the merits of this eternal war. Profile/History: Hoist knows the only way to win is to fight, and is an adept maintenance bot able to fix them up as good as he can destroy them. His main function of maintenance however has taken second place to fighting these days ever since returning from the dead. Hoist resents being brought back online and wastes no time on joviality any more, and is more determined than ever to stop the Decepticons. Everybody needs maintenance, and Hoist has a good reason for being so strict, even though he's constantly on the front lines; he knows it's vital that all of his comrades are operating at peak efficiency to get right back out there into battle. Whether the problem is a full engine overhaul or the smallest leaky gasket, his comrades are confident that Hoist will find it. Before his Renegade days, Hoist had served on Cybertron during the early wars but after many thousands of vorns, the home planet was dry of Energon, a resource needed to keep transformers working and keep the planet revitalized after the war. After a long time, the Autobots decided to leave the planet to find more sources that could be turned into Energon, so he, (along with 5 other Autobots) allowed Optimus Prime to encode his mind into a crystal before leaving Cybertron. These Autobots were selected for preservation in case Optimus Prime needed reinforcements on his mission. When the Ark crashed into Earth four million years ago because of a Decepticon boarding party following two colliding asteroids, the crystals remained intact Hoist and the other four Autobots, were awakened after the Autobots suffered heavy casualties in battle with the Decepticons while recovering the lost head of Optimus Prime. Wheeljack constructed new bodies for the five warriors and on the command of Optimus Prime transferred their minds into their new forms to help replenish the Autobot ranks. It was from this time that his new alt mode took a more earthen form of a tow-truck). Hoist eventually left the Earth when the Ark was repaired, but in stasis, one of the many Autobot casualties caught in the wrath of Underbase Starscream. Before Ratchet was captured by Megatron and Transported to Cybertron with he deactivated bodies of Starscream, Grimlock, Jazz and Bumblebee (later to be made into Pretenders, Ratchet made many repairs on the damaged Autobots including Hoist, but suffered when trying to deal with the stress of all the work. Meanwhile Grimlock swore to one day find a way to revive his Dinobots and went to Hydrus Four after stealing an Autobot shuttle. Scientists there had developed a new fuel called nucleon. It was more powerful than Energon and capable of bringing dead Transformers back to life, but it was unstable and could have unforeseen consequences. Grimlock was unwilling to subject his Dinobots to anything he would not go through himself, and thus decided to test the fuel on himself first. When no ill effects were apparent, he used it to revive the Dinobots, and brought enough back to revive the remaining fallen Autobots, including Hoist. At this point, Cybertron was believed to be dying as a result of the battle with Unicron, and the Autobots and Decepticons were co-operating to evacuate. Hoist wasn't happy with this but had always preferred a return to the more peaceful days, before the Great War. It was a trap however set by Bludgeon, and only the Dinobots saw through it. Grimlock revealed that he had captured Decepticon ships hidden them away. Thanks to those ships, Hoist and other the Autobots were able to flee Cybertron and follow the Decepticons to the planet Klo for a final showdown. Due to weak leadership from Grimlock, however, the Autobots took heavy casualties and their forces were nearly wiped out. Hoists wounds were bad and extensive, though not life threatening. Finally, a newly resurrected Optimus Prime and the Last Autobot arrived on Klo, and while Optimus Prime fought against Bludgeon, the Last Autobot resurrected the dead and injured Autobots, healing Hoist's injuries. When Optimus Prime returned, recreated by the Last Autobot, Grimlock participated in the rout of the Decepticons before returning to Earth. When Optimus Prime returned to Cybertron Hoist had already been on the "home planet" for a while, like the others he had no idea That Optimus Prime was a clone, built by Megatron to infiltrate the Autobot command structure. Hoist and Latryx worked together, stationed on the planet's main Autobot HQ, one of their many hidden bases, instead of on one of the moon bases. There they worked daily, fixing the wounds of severely injured Autobots from the front line and became close friends. Hoist was one of many Autobots who were increasingly unhappy with Prime's "Out of character" orders like the Dinobots having to report to Moon Base One. Before this, Optimus Prime had just returned from searching for raw materials in deep space. He had returned, empty handed, his team killed in a Decepticon attack with him as the lone survivor. During surprise attacks, small groups of Decepticons already seemed to be present like they knew the Autobots were coming. In the next meeting Latyrx7 brought this up with Optimus himself stating that there might be a leaking of information in the Autobot ranks. Optimus however would not hear of it and ordered a final strike against the Decepticons, they were that close to winning the war. As Latryx7 was making wild claims he was given command to lead the task force in the final all out attack. Latryx met up with Hoist and shared his concerns about the Autobot commander but Hoist couldn't believe his audio sensors, he knew Latyrx didn't know very well being a later generation Autobot, but when his friend told him that Optimus seemed to have no concern for the welfare of his Autobots on this mission, then Hoist knew something was wrong, and this was not like Optimus at all. Leading the task force, Latryx7 had managed to talk Hoist into the mission, he needed someone he could rely on. Along with Hoist's old friend Trailbreaker, the two groups were ambushed by Decepticons, lead by the traitorous one himself, Starscream. They almost certainly guessed it might have been a trap and weren't wrong and fought toe to toe with the Decepticons and Decepticon seekers. During the battle an unknown mech appeared on the scene from nowhere and laid waste to a number of Decepticons, but although he saved both groups, it was too late. The Autobots had already taken heavy causalities. The mech called himself HeavyAssault, an ex-Vehicon betrayed by Megatron himself, but who pushed his weight around - telling the Autobots they should be thankful he turned up. Back at the base a very irate Latryx7 demanded to see Optimus Prime. The commotion was only stopped by HeavyAssault, who had come to share his news of resignation from the Decepticons, and offering to join the Autobots, but not whilst Prime was making irrational command decisions. HeavyAssault backed Latryx's claim of a leak but Prime blew of these notions refusing to believe it. From that day Hoist stood by Latryx's side trying to uncover the plot of why Optimus was acting out of sorts, and along with some other followers, refused take orders from the Autobot leader. The Renegade Autobots took The fight against the Decepticons in their own hands, unbound by Autobot ruling. Some well respected Autobots, some veterans, voiced their opinions more vocally than others. Pretty soon things began to get out of hand, endless council meeting against the Renegade Autobots ensued. Optimus Prime himself then ordered for them to be rounded up, stripped of their ranks and brought up on charges and imprisonment. With the joining of the "framed" Latryx7 and Trailbreaker, Hoist also became incriminated by being part of the Renegades. Under the orders Optimus prime, they were sought out for crimes they didn't commit, charges of Treason and mutiny. Hoist continued to serve with the Renegades fighting for what they believe is right with his buddies L7, HA and Trailbreaker. Three hundred years passed, and the ancestors of the original Autobots and Decepticons, namely the Maximals and Predacons respectively, had managed to live in semi-peace for three hundred years after the great war. A new faction, the Destructicons came to take over Cybertron away from the Maximals, and to establish a strangle hold over Cybertron with they're leader, the mysterious Lord Armada. He used the Decepticon matrix to create a attack team, the Assulticons, to round up the remaining Maximals and Autobots and destroy them. During the invasion, the old Autobot leader, Optimus Prime died as he passed the Autobot Matrix of Leadership on to Optimus Maximus. From there the Renegades escaped in to Cybertron's underground tunnels, while the Destructicons began to build weapons and vehicles of destruction to further conquer the planet. As they set out to find survivors, they came across the underground tunnels where the Renegades were. The remaining Maximals didn't have the power to defeat the Destructicons, so they're leader, Optimus Maximus, uses the Autobot matrix to rebuild the remaining Maximals and Autobots into Renegades, more powerful versions of themselves. Powerful enough to defeat the Destruticon soldiers, but not the Assaulticons, the Assaultcons however, aren't powerful enough to destroy the Renegades, thus a war has developed and the winner gets control of Cybertron. Hoist however, was not one of the Autobots that was recreated by Optimus Maximus due to being revived by the Nucleon that had brought him back to life following his critical injuries to Underbase Starscream. In these tunnels Maximus, Hoist and the others found what was to become the new base - The Renegade Fortress which was littered with dozens of dead Autobots and Maximals. The Destructicons found them however and launched a full attack, during this three of the Renegades, Morpher and Shadowstalker went off to find more Minicons in Iacon only to be followed by a group of Destructicons. Meanwhile Aboard there space craft the Nemisis, Armada used stolen plans from a maximal base to create a new race of Transformers, the Minicons. These slave race bots boosted special powers for the transformer they were linked to. Armada's new recruits had went about on Cybertron with new plans of there own on how to defeat the Renegades. Lust, Rainstrom and Scarrunner all set out on there own tasks, Rainstorm began to create a new virus that would destroy and break down a robot in a painful matter while Scarrunner reactivated the old Guardian robots of old: The Omega Sentinals. When the new Renegades went into Icon to fight of Lord Armada's Lion drones, Unfortunately during this, the Destructicons captured the Minicons and took them to the Nemisis. After gaining insight of the Destructions ship the Nemesis by Sharpshot, who was captured but freed by fellow Renegade Shadowstalker, Hoist helped the Renegades attack the ship to free the captured Minicons. After the invasion wars, Hoist attended a celebration at Jekka Amiptheatre with the other Renegades, to honour them for fighting of the Destructicons once and for all. But after those few months trouble suddenly loomed when the Destructicons returned. After the dust settled the Renegades, along with the other factions were called by a mysterious force offering utopia to all. They were all led to a planet where they discovered a crystal with great transformer religious qualities, during worship the Autobots & Renegades were interrupted by the timely arrival of the Decepticon forces, it had been a grave trap. From within the crystal a great force gave them back their leaders Armada & Max Convoy resurrected by the formatting by the two Matrixes, and separated from the bots and Gades and allowed them to return home. The Autobots sought alliance with the Renegades so Hoist and three others went to Iacon on a diplomatic mission to build fences between the factions but were warned off by a mysterious sniper who tried to tell them to go home. The following day the Renegade party were invited to Mirage's Castle for Vector Primus's speech, unknowingly Death's Head had returned to eliminate Vector Primus. Although he failed, chaos broke out at the castle as all three factions fought and also tried to stop DH. Hoist especially went head to head with the bounty hunter managing to get the upper hand temporarily when the Minicons had come to the rescue on a huge drill. Despite getting the better of the bounty hunter, the vice units swarmed in, mostly on Hoist, and after the Renegades made their exit, the castle was wrecked and burnt to the ground. When the party returned home to base, they had found it had been in a heavy siege by the Destructicons, but had been defended, just barely. With not much time to rest, Hoist was back out in new Iacon fighting the new super-powered Destructicons (recharged, repaired and increased in power tenfold by rainstorm , who was apparently Viacron all this time). The super-Destructicons tore shreds off the city, causing heavy damage. During the struggle Hoist was badly beaten and intervened to stop snap taking on Armagedeon, but was crushed by the Destructicon twins who combined to form Speedster. Hoist managed to get free thanks to Snap and Sniper but had no choice but to fall back to the Renegade ship, The Rebel Storm. Their plans were foiled however, as Scarrunner had other plans about bringing the ship down aboard the Destructicon vessel. The ship sustained Critical damage and Hoist ordered an evac, but decided to stay himself to try and bring down the ship safely. Once the ship was vacant bar Hoist, the maintenance bot tried to land the ship but Scarrunner struck again and the ship lost control and plummeted to the ground of New Iacon. Hoist sustained critical damage but knew if he evacuated he'd be risking the life of even more civilians in Iacon. As his life flashed before him, Hoist stayed with the ship to try and bring it down safely, but couldn't pull up in time as the vessel crashed into the ground and crashed into the Autobot senate building with the Renegade inside, both ship and Hoist were destroyed and the rest of the ship exploded leaving nothing but a shell and the scattered remains of the Renegade Hoist. When the Renegades investigated the crash site, unknown to the others, Indelible extracted the spark out of the hunk of scrap that used to be Hoists's torso and took it back to the Renegade Lair. Until the zombie infestation, Indelible spent long hours tucked away in med bay, running over schematics for the new body being created for Hoist. Machines kept the Renegade's spark alive but with the zombie bots taking over the base they had no choice but to set the old base on self Destruct. Indelible, along with Latryx7 grabbed Indelible's project. After many battles the Renegades were captured but when there stasis pods were ejected over Cybertron, some where still MIA, the others had been found, enslaved and powered down, clamped with an restraining bolt. When they awoke they found they were trying to be sold on the black market by Swindle, but Indelible's blueprints and bits of body chasis for Hoist were all gone. Unknown to them, many wounded Renegades were repaired by Thunderwing and Zion, when Hoist showed up again it was clear they must've finished the work Indelible started. Hoist only had once concern, to find the missing L7 and Max Convoy. He resented being back online, finally finding peace, so know with a much more changed and serious/determined attitude decided to make this life count for something whilst he had it. APPEARANCE: As in banner. Robot ModeHoist can haul up to 400,000 pounds. In robot mode, he was one of the strongest of the Autobots. From his wrist sockets, he can interchange with a welding unit - handy for spot repairs whilst out on the field. Hoist also has a medium blaster attachment for his arm and a multi-spectrum sensor unit attached to the back of his cranium for analysing surface properties. Not one to shy away from a fight, Hoist would gladly lay down his life for another Renegade, and has done. A fierce grit and determination keeps him going as well as his fellow surviving comrade Latryx7, but somewhere deep down is still an an Autobot of honour, if overshadowed these days by a darker, more determined edge. Vehicle/Alternate ModeHis alt mode is a Cybertronian carrier, a tough armoured carrier than can go across multiple terrains of Cybertron, however it has limited maneuverability. When fired upon, because of the mode's slowness and bulk, it's just quicker for Hoist to transform and engage in battle rather than try and out run or out-dodge an assault. In this mode, Hoist can carry half-a-dozen small Transformers. Weapons/Tools/Equipment/Special Abilities/PowersWelding unit. medium blaster Multi-spectrum sensor. The full spectrum multi-sensor module he wears behind his head can determine an object's composition, density, tensile strength, energy properties and often even its function with a mere sweep of its triple beams. The beams have an operating range of 1200 yards, making Hoist an effective and valued scout at times. As well as a welding unit, Hoist also has a rapid-firing medium blaster attachment, which, like the welding unit he can use in either arm. Weaknesses: Has a high fuel consumption and will risk too much at times feeling that he has nothing to lose any more. APPROVED Along with special co-GM powers
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Post by Hoist on Apr 29, 2010 5:32:53 GMT -5
DriveBy - Morality is what I say is right, immorality is what I say is wrong.Allegiance: Autobot Sub Group: Renegade Place of Origin: Deltron Function: Interceptor Size: [/b] Voyager Theme Music: [/b] Shut Up And Drive - RhiannaVoice: [/b] Ray Liotta Player:[/b] Hoist TECHNICAL SPECIFICATIONSStrength: [/b] 7 Intelligence:[/b] 7 Speed:[/b] 6 Endurance:[/b] 6 Agility:[/b] 5 Fighting Skill:[/b] 7 Technical Skill: [/b] 6 Rank:[/b] (2) GM set Courage:[/b] 5 PROFILEBiographyA grim realist, Driveby has a quote for every occasion who let's his actions do his talking for him. Even in his cadet days Driveby had a gruff exterior, and was asked why sometimes he says such cruel things, but Driveby just believes in getting to the point. Some reckon he has a servo or two twisted the wrong way up his skid-plate, not that Driveby cares. He comes off as extremely complicated and hard to work-out to alot of those he works with but although he works with others he can still be off in his own little mind-set. Has no sympathy for complainers. HistoryDriveby was just a gruff, straight barrelled and to the point talking cadet when Maximus and the Wreckers took off from Cybertron and seemingly dies in the ship explosion. What he saw left horrified him and left his spark cold. Over the next few Eons as the war escalated and Cybertron was on course to certain doom towards a sun, Driveby did all he did to help, almost as if he cared more for Cybertron than he did alot of his fellow comrades. Unpopular though the choice, he helped the few Renegades that remained, not knowing they would never be seen again for many many eons in the future. After Cybertron was saved Driveby tried out for the A.S.O. (Autobot Special Operations) as a fresh challenge but unfortunately didn't quite make the grade and went A.W.O.L. - last seen heading towards the Waste Lands. On his journey, Driveby came across a fairly new Renegade named Caliper who had run into three Decepticons and was trying to fight of all three. Caliper claimed angrily he didn't need Drive-by's help when he offered it, and dspite the Decepticons warning him off, Driveby whipped out his blaster and tore a hole in the side of one's torso. As one turned on Driveby, the two fought side by side, in a long drawn out battle. When it was over, Driveby walked off not even waiting for a thank-you or any pleasantries, merely muttering "The name's Driveby" as he wandered off into the distance, and that the Renegade should probably stay clear of the area. Although Drive-by continued his journey the word got back to Renegade seniors Hoist and Latryx7, but the latter was unavailable as he was off planet so it was up to Hoist who took some time out of patching up some old Renegades, to travel deep into the heart of the Wastelands to find this "Drive-by" and talk with him. Driveby saw the Renegades as some juiced up vigilanties who died out eons ago and took some convincing that although he failed the A.S.O. (Autobot Special Operations), he might be what they were looking for.. APPEARANCE: As in banner, in alt mode he transforms into a slate gray Vauxhall Antara with very mild yellow accents here and there giving him a very waspish feel to him in both modes. ABILITIESRobot ModeIn robot mode, Driveby is quite a strong bot, but likes to play it safe, some say a little too safe, but by no means a quitter. He won't back away from a fight but knows when to draw the line. he'll fight with ferociousness yet can remain calm and still when trying to sniper an enemy target down. Alot of the time he won't back down and can be bested due to his shape and size leaving him no choice. Vehicle/Alternate ModeTransforms into an Earthern like smart-looking Vauxhall Antara (SUV), specifically chosen by Driveby for it's style than off-road ability. With its chunky 17-inch alloy wheels, slightly-coupe-ish profile, wedge-fronted bonnet and vents set behind the front wheel arches, it's deco'd in slate grey and brushed with fierce yellow accents. The Vauxhall Antara mode performs reasonably well, managing all the lumps and bumps on Cybertron, It features a 150bhp 2-litre diesel engine with a five speed gearbox, and can reach 0-62mph in 11.9 kliks, with a top speed of 109mph and is a smart-looking SUV inside and out. Weapons/Tools/Equipment/Special Abilities/PowersThermo sword (3 points) Med blaster (2 points) Sniper rifle (5 points) (+ 1 freebie) Drive-by's standard medium blaster comes with the often used rapid fire for launching of quick shots, whilst his sniper rifle is a more ranged weapon and can successfully hit a target zone on an enemy 1000 metrons away. The long thermo energy sword is a nasty piece of work and cut deep into an enemy's armour and cause quite excruciating damage if utilized properly. WEAKNESSES Drive-by is a bot of very average abilities, but one, killing. He's a bit bulky and not very fast in his alt mode and has a habit of turning around and walking out of a battle, turning his back on team mates. APPROVED
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