Post by Hoist on Feb 7, 2004 12:35:17 GMT -5
CHARACTER
Renegade/Autobot characters recieve 46 Points to use on their tech specs and Destructicons recieve 48 to use on Tech Specs. Ex-Cons who have turned Renegade use the 46 pts scheme. For all players, you have 8 points for your character. Those 8 go towards size and weapons. You also have 4 freebie points that can be used on your tech spec or your weapons, powers and/or size.
Name: (Name of your Character)
Allegiance: (Renegade/Destructicon/Etc...)
Function: (What your character can do, Minibots are allowed 2 functions)
Alt mode: (Extra Alternate Modes cost 1 pt, Triple Changers need to use 1 extra point for their third altermode, while a Transformer like Sixshot would need to use 4 pts)
Player: (Player's Name)
Size: (Your Characters Size and Points used)
Appearence: (What your character looks like)
Quote: Example~'Till all are One.'
TECH SPEC
Note that there is no longer Courage or Rank. These are tech spec
ratings that have always been abused, plus its always up to the player at the end of the day on how his character acts. Agility takes their place.
STR: (STRENGTH) How strong you are.
INT: (INTELLIGENCE) How smart you are. If you make yourself dum expecting to use that extra points for a boost some where else, don't expect to decypher any secret codes or to pull off anything special.
FPR: (FIREPOWER) This apples to the offensive capabilities of your gun, blaster or rifle. So remember this when you purchase a small blaster, I doubt the fire power of that little thing is a 8 or a 9. This Applies to missile launchers as well. Melee weapons don't applie unless there energized.
END: (ENDURENCE) How tough your armour is… and also your Stamina. Basically how long you can remain effective.
SPD: (SPEED) How fast you are. Applies to BOTH modes. Although it is relative so say you have a 6 for speed and turn into a jet. Another guy has 8 and turns into a car, the Jet is actually faster as it is a faster vehicle type. Although in robot mode the Car Robot is way faster. Use your head when posting in a chase scene.
SKL: (SKILL) How skillful you are. This will depend on what your function is, how good you are at your job in other words. Like a Warriors skill is fighting ability but a medic is his ability to heal. Just because Ratchet had a skill of 10 doesn't mean he can fight as well as a warrior with a skill thats of 10, just means he's really good at his function.
AGIL: (AGILITY) How fast, graceful and smooth you can move when in motion. How fast you can dodge a hit or flip about. This applys to you Martial Art Types and the ones who Transform in to jets. Might want to give this one some thought. It also ties in with Speed some what.
BIO
PROFILE: Personality, morals, beliefs, habbits good and bad....
HISTORY: What your character did before the present story, his/her past. Please make it relate to the story.
ABILITIES AND WEAPONS:State weapon and weapon points here, then a brief description about them. Abilites are your talents according to your function and powers you have chosen. If its not in here that you have a grapple hook under your hand, it can't happen!
WEAKNESS: Your weak point, your faults, that annoying trick knee...
Now since everyone on the board can fight like a warrior, then it is to be asumed that all characters are in the warrior cl a**. Players may post a different function rather then warrior. The Martial Art types will be superior over a common warrior since there trained as better fighters. And don't forget about size ratio, a smaller Transformer with a strength of 8 isn't as strong as a Ultra Plus with a strength of 8. Minibots are allowed to have 2 functions on top of there automatic warrior cl a**. Multi functions have to be MOD approved.
=======================================
BLASTERS
Light Blaster: More power weapon the pistol, usually used as a side arm. 1pt (Firepower = 1-3)
Medium Blaster: Average weapon for transformers, can cause a good amount of damage. 2pts (Firepower = 4-6)
Heavy Blaster: Most powerful blaster, can cause a lot of damage when fired. 3 pts (Firepower = 7-10)
Sonic Disrupter: Damages circuts and can cause extreme system damage. 3 pts (Firepower = 7-10)
Semi-Automatic: Can fire several shots in a few seconds, drains energon fairly quickly, though. 3 pts (Firepower = 1-3/4-6)
Chain Gun: a bigger and badder verison of the semi-automatic. Can cause heavy damage in a few seconds. (Firepower = 7-10)
Sniper Rifle: a powerful weapon that's extremely accurate. 4 pts (Firepower = 7-10)
Flamethrower: fires a stream of fire. Very damaging at close range and limited power supply. price: 2 pts (Firepower = 7-10)
Ice blaster: May freeze target, pretty harmless otherwise.
price: 2 pts (Firepower = 1-3)
Cannon: extremly powerful weapon, can blew almost any transformer away. (needs mod. permission to buy). 5 pts. (Firepower = 7-10)
**********************************************************************
SPECIAL SHOTS
Ion blast: Causes temporiary paralisis, pretty harmless otherwise.
price: 1pt (Firepower = 1-3)
Eletro bolts: cause lots of pain and may knock-out target.
price: 4pts (Firepower = 7-10)
Flash-bang gernade: Causes large noises and a huge bang. No damage done, though. price: 1 pt
*******************************************************************
LAUCHERS
Small Missile Launcher: Fires a small missile at very high speeds. Causes medium damage. 2pt (Firepower = 1-3)
Medium Missile Launcher: Fire's a larger missile then s.m.l, dosen't fire as fast, though. causes high damage. 3pts (Firepower = 4-6)
Large Missile Launcher: Fires a large missile at a medium speed. Causes extreme damage. 4pts (Firepower = 7-10)
Torpedo Launcher: Fires a torpedo at a medium speed. Causes max. damage. 3 pt (Firepower = 4-6)
Mulit-Missile launcher: Fire's many small missiles at high speed at a very fast rate. Causes med damage. 5pt (MOD permission needed) (Firepower = 7-10)
Gernade Launcher: Fires a high-speed gernade at targets. If the gernade dosent hit the target, it sits for 5 seconds, then explodes
free shot: gernade. 2 pts (Firepower = 4-6)
Fireball Launcher: Fires a fireball. 4pts. (Firepower = 7-10)
**********************************************************************
MELEE WEAPONS
Dagger: small blade, capable of light damage. Half a point (Firepower = 1-3)
Sword: large blade, capable of heavy damage.2 pts (Firepower = 4-6)
Axe: very sharp weapon, capable of cutting through allmost all materals. 1 pt (Firepower = 7-10)
Hammer: Capable of smashing almost anything. 2 pt (Firepower = 4-6)
Claws: Sharp, small blades, free with a animal mode. Free (Firepower = 1-3)
Piledrivers 1.0: Delivers 8,000 lbs. of force. 3pts (Firepower = 4-6)
Piledrivers 2.0: Able to cause earthquakes. 5 pts. (MOD permission) (Firepower = 7-10)
Club: A blunt weapon, able to knock out almost any thing. 1 pt (Firepower = 1-3)
Whip: Dosen't cause much damage, but causes a lot of pain. 2 pts (Firepower = 1-3)
Buzzsaw: fast moving blades, can cut through most materials. 3 points (Firepower = 4-6)
Throwing Stars: Tiny, star-shaped, blades. Unlimtied supply, just don't go crazy. 4pts (Firepower = 7-10)
Bolo: Mace meant for throwing, can tie up subject. 3pts (Firepower = 1-3)
Spikes: Can be thrown or fired out of a weapon, can seriously damage a transformer if hit in the right spot. 2pts (Firepower = 4-6)
Energon Powerup: This can be attached to any melee weapon to created a layer of energon over the weapon, causes more damage. 2pts (Firepower = 1-3)
************************************************************************
POWERS
Remember not to abuse powers. They have no time limit so don't go crazy.
Invisiblty: Turns 'formers invisible
price: 3 pts
Teleportation: Can move from one place to another instantly
price: 2 pts
Ghost: Turns invisible, and can move through walls, can't fight in this mode, you're fist or shot will go right through the target. Mod. permission. price: 3 pts
Vampire: Drain the energy from another transformer.
price: 3pts
Energon Shield: Can deflect most laser shots. Price: 3 pts
Snap on Armor: Allows for extra armor that can be placed on the transformers. Usally from a trailer. Adds to endurance
price: 4pts
Hologram generators: Can create holograms and control them. Eats energon though. price: 3pts
Alternate Form Resizing: 1 pt to carry 1-3 ppl, 2 pts for 4-6 ppl, 3 pts for 7-9 ppl, 4 points for 10-12 ppl.
Renegade/Autobot characters recieve 46 Points to use on their tech specs and Destructicons recieve 48 to use on Tech Specs. Ex-Cons who have turned Renegade use the 46 pts scheme. For all players, you have 8 points for your character. Those 8 go towards size and weapons. You also have 4 freebie points that can be used on your tech spec or your weapons, powers and/or size.
Name: (Name of your Character)
Allegiance: (Renegade/Destructicon/Etc...)
Function: (What your character can do, Minibots are allowed 2 functions)
Alt mode: (Extra Alternate Modes cost 1 pt, Triple Changers need to use 1 extra point for their third altermode, while a Transformer like Sixshot would need to use 4 pts)
Player: (Player's Name)
Size: (Your Characters Size and Points used)
Appearence: (What your character looks like)
Quote: Example~'Till all are One.'
TECH SPEC
Note that there is no longer Courage or Rank. These are tech spec
ratings that have always been abused, plus its always up to the player at the end of the day on how his character acts. Agility takes their place.
STR: (STRENGTH) How strong you are.
INT: (INTELLIGENCE) How smart you are. If you make yourself dum expecting to use that extra points for a boost some where else, don't expect to decypher any secret codes or to pull off anything special.
FPR: (FIREPOWER) This apples to the offensive capabilities of your gun, blaster or rifle. So remember this when you purchase a small blaster, I doubt the fire power of that little thing is a 8 or a 9. This Applies to missile launchers as well. Melee weapons don't applie unless there energized.
END: (ENDURENCE) How tough your armour is… and also your Stamina. Basically how long you can remain effective.
SPD: (SPEED) How fast you are. Applies to BOTH modes. Although it is relative so say you have a 6 for speed and turn into a jet. Another guy has 8 and turns into a car, the Jet is actually faster as it is a faster vehicle type. Although in robot mode the Car Robot is way faster. Use your head when posting in a chase scene.
SKL: (SKILL) How skillful you are. This will depend on what your function is, how good you are at your job in other words. Like a Warriors skill is fighting ability but a medic is his ability to heal. Just because Ratchet had a skill of 10 doesn't mean he can fight as well as a warrior with a skill thats of 10, just means he's really good at his function.
AGIL: (AGILITY) How fast, graceful and smooth you can move when in motion. How fast you can dodge a hit or flip about. This applys to you Martial Art Types and the ones who Transform in to jets. Might want to give this one some thought. It also ties in with Speed some what.
BIO
PROFILE: Personality, morals, beliefs, habbits good and bad....
HISTORY: What your character did before the present story, his/her past. Please make it relate to the story.
ABILITIES AND WEAPONS:State weapon and weapon points here, then a brief description about them. Abilites are your talents according to your function and powers you have chosen. If its not in here that you have a grapple hook under your hand, it can't happen!
WEAKNESS: Your weak point, your faults, that annoying trick knee...
Now since everyone on the board can fight like a warrior, then it is to be asumed that all characters are in the warrior cl a**. Players may post a different function rather then warrior. The Martial Art types will be superior over a common warrior since there trained as better fighters. And don't forget about size ratio, a smaller Transformer with a strength of 8 isn't as strong as a Ultra Plus with a strength of 8. Minibots are allowed to have 2 functions on top of there automatic warrior cl a**. Multi functions have to be MOD approved.
=======================================
BLASTERS
Light Blaster: More power weapon the pistol, usually used as a side arm. 1pt (Firepower = 1-3)
Medium Blaster: Average weapon for transformers, can cause a good amount of damage. 2pts (Firepower = 4-6)
Heavy Blaster: Most powerful blaster, can cause a lot of damage when fired. 3 pts (Firepower = 7-10)
Sonic Disrupter: Damages circuts and can cause extreme system damage. 3 pts (Firepower = 7-10)
Semi-Automatic: Can fire several shots in a few seconds, drains energon fairly quickly, though. 3 pts (Firepower = 1-3/4-6)
Chain Gun: a bigger and badder verison of the semi-automatic. Can cause heavy damage in a few seconds. (Firepower = 7-10)
Sniper Rifle: a powerful weapon that's extremely accurate. 4 pts (Firepower = 7-10)
Flamethrower: fires a stream of fire. Very damaging at close range and limited power supply. price: 2 pts (Firepower = 7-10)
Ice blaster: May freeze target, pretty harmless otherwise.
price: 2 pts (Firepower = 1-3)
Cannon: extremly powerful weapon, can blew almost any transformer away. (needs mod. permission to buy). 5 pts. (Firepower = 7-10)
**********************************************************************
SPECIAL SHOTS
Ion blast: Causes temporiary paralisis, pretty harmless otherwise.
price: 1pt (Firepower = 1-3)
Eletro bolts: cause lots of pain and may knock-out target.
price: 4pts (Firepower = 7-10)
Flash-bang gernade: Causes large noises and a huge bang. No damage done, though. price: 1 pt
*******************************************************************
LAUCHERS
Small Missile Launcher: Fires a small missile at very high speeds. Causes medium damage. 2pt (Firepower = 1-3)
Medium Missile Launcher: Fire's a larger missile then s.m.l, dosen't fire as fast, though. causes high damage. 3pts (Firepower = 4-6)
Large Missile Launcher: Fires a large missile at a medium speed. Causes extreme damage. 4pts (Firepower = 7-10)
Torpedo Launcher: Fires a torpedo at a medium speed. Causes max. damage. 3 pt (Firepower = 4-6)
Mulit-Missile launcher: Fire's many small missiles at high speed at a very fast rate. Causes med damage. 5pt (MOD permission needed) (Firepower = 7-10)
Gernade Launcher: Fires a high-speed gernade at targets. If the gernade dosent hit the target, it sits for 5 seconds, then explodes
free shot: gernade. 2 pts (Firepower = 4-6)
Fireball Launcher: Fires a fireball. 4pts. (Firepower = 7-10)
**********************************************************************
MELEE WEAPONS
Dagger: small blade, capable of light damage. Half a point (Firepower = 1-3)
Sword: large blade, capable of heavy damage.2 pts (Firepower = 4-6)
Axe: very sharp weapon, capable of cutting through allmost all materals. 1 pt (Firepower = 7-10)
Hammer: Capable of smashing almost anything. 2 pt (Firepower = 4-6)
Claws: Sharp, small blades, free with a animal mode. Free (Firepower = 1-3)
Piledrivers 1.0: Delivers 8,000 lbs. of force. 3pts (Firepower = 4-6)
Piledrivers 2.0: Able to cause earthquakes. 5 pts. (MOD permission) (Firepower = 7-10)
Club: A blunt weapon, able to knock out almost any thing. 1 pt (Firepower = 1-3)
Whip: Dosen't cause much damage, but causes a lot of pain. 2 pts (Firepower = 1-3)
Buzzsaw: fast moving blades, can cut through most materials. 3 points (Firepower = 4-6)
Throwing Stars: Tiny, star-shaped, blades. Unlimtied supply, just don't go crazy. 4pts (Firepower = 7-10)
Bolo: Mace meant for throwing, can tie up subject. 3pts (Firepower = 1-3)
Spikes: Can be thrown or fired out of a weapon, can seriously damage a transformer if hit in the right spot. 2pts (Firepower = 4-6)
Energon Powerup: This can be attached to any melee weapon to created a layer of energon over the weapon, causes more damage. 2pts (Firepower = 1-3)
************************************************************************
POWERS
Remember not to abuse powers. They have no time limit so don't go crazy.
Invisiblty: Turns 'formers invisible
price: 3 pts
Teleportation: Can move from one place to another instantly
price: 2 pts
Ghost: Turns invisible, and can move through walls, can't fight in this mode, you're fist or shot will go right through the target. Mod. permission. price: 3 pts
Vampire: Drain the energy from another transformer.
price: 3pts
Energon Shield: Can deflect most laser shots. Price: 3 pts
Snap on Armor: Allows for extra armor that can be placed on the transformers. Usally from a trailer. Adds to endurance
price: 4pts
Hologram generators: Can create holograms and control them. Eats energon though. price: 3pts
Alternate Form Resizing: 1 pt to carry 1-3 ppl, 2 pts for 4-6 ppl, 3 pts for 7-9 ppl, 4 points for 10-12 ppl.