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Post by Hoist on Jul 4, 2009 11:09:38 GMT -5
Please use this sheet to post your transformer profiles, if you have played in the previous episode please go: Here, to copy some of your information. You have 6 character points to use - for size (Size points are not negotiable) or weapons. and you can use your 2 freebie points anywhere (Size, weapons - to make up points for weapons needed - but you must state where these are added beside the relevant data. I.E. +*numerical value*) Name: Your Character name here Faction: Autobot Function: Soldier, Communications, Scientist, Medic, Intelligence, ETC. See: Here.Size: See: HereAlt Mode: Must fit in with Earth vehicles. Voice: (Optional) Theme: (Optional) Quote: "To be or not to be" TECH SPEC Info only: Levels needed: ( High, Med & Low ) you need 2 High's , 3 Med , 2 Lows.. - Please omit this in your actual profile. Strength (STR) - How strong your TF is Intelligence (INT) - How smart your TF is Speed (SPD) - How fast is your TF relative to Alt Mode Endurance (END)- How long can your bot go before a recharge Rank (RnK) - GM set Courage (CRG) - How brave is your TF Firepower (FPW) - How much Damage can your weapons do? Skill (SKL)- How good are you at your function Profile & History: Tell us a little about your bot's personality. Are they happy or grumpy? Mean and moody, rational and logical or a bit of a hot head? Do they have any character flaws or little quirks? How do they get on with their comrades? Appearance: If you have no art, please describe what you envision them looking like, if possible. Weapons: Please list the weapons your transformer uses. If it ain't here it ain't happening. See: Here for list. Customs will be Mod approved or declined. Abilities: If it ain't here it ain't happening. Alt mode: How fast is your alt mode? does it have any benefits or drawbacks. Does it have any special abilities? (Camouflage, all terrain vehicle, can reach incredible speeds etc.) Are there any weapons visible to use in this mode and are there any special tricks you can do in this mode? Bot mode - How strong is your bot How is your endurance & agility (this will be based on size/bulk), what weapons does he use. Does he/she have any special moves? What can your weapons do, what are they're range? (If applicable). Weaknesses: Everyone has one, no god characters are allowed. What is your Achilles heel? Your size? speed, strength, agility or endurance? Are you nor good with weapons? Etc.
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Post by Hoist on Jul 4, 2009 11:24:34 GMT -5
APPROVED
Name: Optimus Prime Faction: Autobot Function: Leader Size: Leader Alt Mode: Earthen semi-truck Voice: Peter Cullen Theme: The Autobots by Steve Jablonsky Quote: Freedom is the right of all sentient beings
TECH SPEC GM Leader exempt.
Strength (STR) - High Intelligence (INT) - High Speed (SPD) - Medium Endurance (END)- Medium Rank (RnK) - High Courage (CRG) - High Firepower (FPW) - Medium Skill (SKL)- High
Profile & History: During Cybertron's Golden Age of peace, an elite few served as the guardians of Cybertron's accumulated knowledge. Among these data clerks was Optronix. A low-level operation who sought to replace those above him, Optronix turned his research skills to finding methods of manipulation. Eventually, he rose to prominence; however, when his activiites were uncovered, he was removed from service and left purposeless. Deep in his Ember though, Optronix believed he was best fit to lead Cybertron. He hungered for power and through his studies, he determined that military might was the only way to achieve his goals. Preaching a plilosophy of destruction and conquest, he eventually began re-engineering his body as well as taking on a new name: Optimus Prime. He then began refashioning the bodies of his followers into weapons as well. Armed with weapons and a uniting philosophy, he declared his warriors autonomous from the rest of Cybertron and thus renamed them the Autobots!
Appearance:
Weapons: Disrupter rifle, energo sword.
Abilities: Strongest of all the Autobots, Optimus Prime gives everything in order to defend his comrades and that of the lives of the humans, Very strong in strength, intelligence and wisdom, Prime can go this distance with any Decepticon, though is not impervious himself. Armed with a disrupter rifle, Prime is a skilled and seasoned warrior that can fight as well with his hands or his blaster. He also uses a thermo Energon sword which can detract from his wrist socket.
Weaknesses: Some would say that of his willingness to sacrifice his own life for that of a comrade or an human.
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Wormhole
New Protoform
[ss:Movie Default 2008]
Posts: 47
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Post by Wormhole on Jul 4, 2009 22:39:59 GMT -5
APPROVED
Name: Wheeljack Faction: Autobot Function: Head Scientist Size: Normal Deluxe (0 points). Alt Mode: Porsche Boxster Voice: G1 Wheeljack Theme: I get knocked down - Chumbawamba Quote: "If only my inventions worked out as I originally planned."
Strength (STR) - Medium. Intelligence (INT) - High. Speed (SPD) - Low. Endurance (END)- Medium. Rank (RnK) - N/A. Courage (CRG) - Medium. Firepower (FPW) - Low. Skill (SKL)- High.
Profile & History: Wheeljack is one of those Autobots you could thank for many things, but then blame many more things on. As one of the head scientists for the Autobots, he has put a lot of time and effort into many of the things the Autobots use today. He is a well thought out, intelligent Autobot who has the respect of each and every one of the others. In most instances, Wheeljack has some gadget or another to help a situation - or he has an idea for one. Although, he does have the idea actually making it work is his downfall.
As for his history, Wheeljack still resides on Cybertron in the midst of a crisis awaiting the arrival of the Autobots who went to Earth to help Optimus and the others recover the Allspark.
Appearance: - Robot form resembles his G1 self. - Alternate form is of a Porche Boxster.
Weapons: - Medium Missile Launcher. (4 points.) - Standard Missiles.
- Light Blaster. (2 points.)
Abilities: In his alt mode, he is incredibly fast. Able to out speed most Transformers who are transforming into cars. His missile launcher is able to be used in his alt mode. It appears on his trunk and is able to be raised to fire ahead or shoot anything coming from behind it.
Bot mode - As for his bot mode, he is not the quickest one on two feet - or two wheels. He gets his job done, no matter if he's slow or fast. His endurance is about average compared to other Transformers. He's able to go for a long time without exhausting himself to the point of draining himself. He is also able to transform his hand into an extinguisher which is able to put out fires, and stuff of that sort if need be.
Weaknesses: His main weakness is his inventions. They always blow up or become haywire one way or another. This causes problems, or even injuring himself. While they do some good, they also do some bad as well.
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Post by Speedway on Jul 5, 2009 11:23:17 GMT -5
APPROVEDName: Slipstream Faction: Fem Autobot Function: Weapons Specialist Alt Mode 1: Deora 2 Alt Mode 2: (+1 point)Size: Normal Appearence: Her main color is blue. Every piece of armor on her is blue. Her body is shaply enough to alow movement but strong enough to lug around a medium sized weapon. Even one she simply picks up. Voice: Female in comparison Theme Music: In Battle - Fighter, Entrance - Welcome Home Coheed and Cambria Motto: If you like weapons you'll see 'em up close. Info only: Levels needed: ( High, Med & Low ) you need 2 High's , 3 Med , 2 Lows TECH SPEC Strength:Med Intelligence: Low Endurance: Med Speed:High Agility: High Fighting Skill: Low Technical/Specialist Skill: Med Profile/History: Slipstream is the Sister of Powershift. They stayed on Cybertron to help protect a stock of Nucleon. But it was stolen right out from under their noses and now Slipstream and Powershift need to survive until the nucleon retreaval team gets there to leave the planet and get away from the nucelon powerd Decepticons. Abilities/Weapons: Alt Mode 1 Abilities: Plasma boosters- These boosters are much like Speedways Jump jacks they propell the vehicle and levitate it several feet off the ground. When used while driving they can counter Falls, projectile fire, and even help the vehicle perform tricks such as quick jumps over rubble. and fallen objects. Grappleing hook: This is mounted under the front bumper but hidden behind it when not used. This can be used for quick sharp turns while driving. Although there are more applications for it. It was mainly used to get unstuck. Chain gun & rail gun both 3 points eachRail Gun 3pts Medium Blaster 2pt Alt Mode 2 weapons: Rail Gun that has 360 degrees of shooting range rises up from the center of what looks like an engine compartment. Weapons: Slipestreams weapons consist of what looks like the rail gun mounted on her right hand. Weaknesses: Her weakness is humans she feels that if one is in danger or held captive she wont fire a shot until they are away safely.
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Post by Speedway on Jul 5, 2009 11:57:42 GMT -5
APPROVEDName: Speedway Faction: Autobot Function: Scout VAlt Mode: Mach 5 race car
Size: Normal Appearence: Colors are white and red , Arms and sholders are the front fenders. Legs and feet are the rear fenders and Back Tires. Voice: Theme Music: Ladies and Gentlemen by Saliva Motto: Speed is one thing being the Best is another (1-9 with one 10 allowed and remember be realistic) Strength: Low Intelligence: Med Endurance: Med Speed: High Agility: High Fighting Skill: Med Technical/Specialist Skill: Low Profile/History: Speedway was just a rookie warrior bot fresh out of the academy. He was sent directly off planet afterword to look for the all spark sent in his proto form he was sent in the last general quardinates of the all sparks last known location. Before he could set a landing trajectory on the planet that was close to the quardinates, The Planet Earth, he was knocked off course by an orbiting satalite. He was sent into an uncontrollable spiral towards Earth. He landed near a race track somewhere. Thankfully his servos were working enough to get his mechanical but up and away before the humans came to look at the crash site. He hid in a place the humans called a garage where there was a car stashed there. He decided to quickly scan the car and take the form before someone came and found him. The car was that of a Mach 5 Race car. He was in a hurry and chose it. Met up with his partner after meeting Speed-Trap another Autobot Transformer. Although during an attack from the Decepticons He and his Partner Bryan were taken captive as Starscream took the Allspark Fragment from Ravage and ended up getting stronger. As the two were taken aboard the ship the Autobots Went to spring them as Hoist got them out Optimus and Rumble stayed behind to finish things with Starscream. But in that Chaos more lives were claimed in the tragety and Optimus's Body was taken by the Cons. Now its Speedway's Turn to help get Optimus out of the Decepticon's hands. Abilities/Weapons: Whip 1pt Med. Blaster 1pt Energon Power up +1 Weaknesses: Body reacts quicker than his brain.
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Post by Speedway on Jul 5, 2009 13:50:24 GMT -5
APPROVEDName: Powershift Faction: Autobot Sub-Faction: None Function: Warrior, Defender, Human Guardian Alt Mode 1:Convertable Concept Comaro Recon Mode Alt Mode 2: Shelby Mustang On the Hood would be twin Machine Guns mounted close to the fenders. Assult Mode (What you transform into.) (+1 point)Size: Minibot- Triple Changer -1pt Voice: Pink (Like she sounded in her song "So What") Theme Music: -Ozzy Osborne "I Don't Wana Stop"- -Lady Gaga "Poker Face"- Motto: Where She gose I go. Your Stuck either way. TECH SPEC: Strength:High Intelligence: Low Speed: High Endurance:7 Agility:Med Fighting Skill: Med Technical Skill: Low Special Abilities: No Special Abilities Profile & History: Powershift and her Sister Slipstream were on Cybertron when the Decepticons took the Nucleon that the Autobots were saveing for an emergency reserve. But when the Decepticons took it and used it for themselves. Now the two are fighting for their lives to get off of Cybertron and make it to earth with the bad news. Although when the two leave they will land Separated at different parts of California Slipstream ended up inside a museum while Powershift ended up landing in some expensive car collectors garage. She landed on the poor guys mini cooper. But she was liking the looks of both his Convertable Comaro and Shelby Mustang. So She scanned them both and designated them to a mode She drove off in her Recon Mode leaving a whole in the garage door. Slipstream however Took the shape of the Deora 2 that she landed next to in the museum and found her way out of the museum to find the really nice prototype boat. so she to scanned it and designated it as another mode. But little did they know they would both become appointed Guardians for Humans. Appearance: Just remember this is not Bumblebee. Weapons: Abilities: Bot mode - Powershift looks like Bumblebee in ways but in now way resembles him due to her immense strength She is capable of Lifting objects that other Transformers cant. Much like big bots that are almost the size of Shipwreck She can leave a nice dent in their armor. (Just look out for that right hook to your Jaw and you will still have your head.) But Since Bumblebee was only a double changer Powershift wanted to be a bit like her Sister Slipstream she became a Triple changer So she created her self both a Recon and Assult mode. Although yes both cars but both vary in power, Speed, handling and such that Help in different ways. Weaknesses: The weakness lies in her Defenses if her turrets cant come out then she is reduced to fighting with out them leaving any stray fire to harm her. Another thing is that she dosn't just have one mode she has both an Assult mode and a Recon Mode both modes have their strengths but they also have their weaknesses. One may have more power or the other may have a better handling. But both eaqually fast in their field of expertise.
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Thunderclap
Minibot
Thunder and a little Lightning![ss:Default]
Posts: 348
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Post by Thunderclap on Jul 5, 2009 21:24:27 GMT -5
APPROVEDName: Shipwreck Allegiance: Autobot Primary Function: soldier / transportation Alternate mode: Destroyer Battleship LINK Size: Supreme Theme: JAWS Theme Voice: Usually low and gruffy. Quote: "They see me comin’, I think that’s opportunity enough…” Tech Spec: Strength: HIGH Intelligence: MED Endurance: MED Speed: LOW Agility: LOW Fighting Skill: HIGH Technical/Specialist Skill: MED Profile & History: Shipwreck had always really felt alone. He's tall, infact, HUGE, and has never ever met anyone his size. It makes him feel slightly down in the slums that he constantly trips and falls over simple things others wouldn't. He's a loner, trapped with his size. Ever since he was on earth, the sea always amused him, taking on the form of a giant, heavy cannon destroyer battleship. He saw how the humans lived on these ships, which absolutely discussed him not being very fond of humans (yet doing nothing to harm them), yet learned their sea warfare tatics, and even language. His speach now involves many an old sailor's 'lingo'. He’s extremely large, able to hold the autobots and transport them almost anywhere with water. He’s kind at heart, but can be fearsome and tough against the others. Shipwreck can get very angry VERY VERY fast,often times having temper problems. But he’s mostly got that under control…mostly. He'll take orders, but a lot of the time he warps his orders to go in his favour. Shipwreck loves to win. In battle he's a fierce oponnent who likes to really BLOW his enemy to pieces! Appearance: Click Here Weapons: The main guns were usually approximately 12-inch caliber, secondary weapons usually 6-inch but typically in the range 5-inch to 7.5-inch. Secondary guns were "quick firers", and could fire 5 to 10 rounds per minute. He’s also loaded with torpedoes, which he can launch from an arm in robot form. (Standard, small missle launcher.) Abilities: He can float in water, which can be an advantage across the sea. He’s water proof, and will not rust. With his massive size, it’s easy in combat to strike down an oponnent, taking many hits yet with more endirance. By carrying other bots, he’s most likely to have back up right with him. Weaknesses: He’s slow in water and on land. His bulky size slows him down and his agility isn’t too great. He can be very destructive when angry, that he’s been trying to solve for most of his life. He makes a great, tall, open target for enemies and oponnents to shoot at, and places to hide arn't easily found. He's a rule breaker, taking orders from those who outrank him, expecially those taller than he: Which in HIS case, doesn't happen very often. He's eager to be out in battle and out of the medbay, which can lead into serious 'floating issues' on sea and getting proper repairs.
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Post by Hoist on Jul 5, 2009 22:38:13 GMT -5
APPROVEDName: Burn-Out Faction: Autobot (Altech) Function: Decoy Size: Normal Deluxe Alt Mode: Earth Sports Car (Ferrari F430) Voice: (Optional) Theme: (Optional) Quote: Live fast, die young. Leave a good looking corpse!" TECH SPECStrength (STR) - Medium Intelligence (INT) - Medium Speed (SPD) - High Endurance (END)- High Rank (RnK) - Low Courage (CRG) - High Firepower (FPW) - Low Skill (SKL)- Medium Profile & History: Fast shooting, straight talking, Burn-Out really does live life in the fast lane. A constant form of high-energy, Burn-Out doesn't like to waste any time on the job and hates it when it's quiet or has to stand around and do nothing. He doesn't like doing practical things, he's rather be on the field burning rubber and shooting the breeze armour of a Decepticon! Upon arrival on Earth, Burn-out was immediately taken in by the Altech, but had urgent news for the Autobot leader, Optimus Prime with news from back home. Rendezvousing with the Autobot shuttle, Burn-Out was dismayed to hear of the fallen leader Optimus Prime being held Captive by the Decepticons and informed their temporary commander, Rumble Prime that things were going from bad to worse on Cybertron, that with every Orbital Cycle, the Decepticons are getting stronger back home and gaining more advantages, and more of an upper hand... Appearance: As in banner Weapons: 2x medium blasters (4 points), Laser rifle (2 points) Abilities: With a 4.3 L V8 engine, double wishbone suspension in both front and back (Not actually on the F430), Burn-Out can reach a maximum Earth speed of 315kph (196 mph), and holds the road so well that when it corners, all you'll see is the fading dust-clouds and the skids left behind on the asphalt. In robot mode Burn-Out has a very average strength, but who needs strength when your a gun-toting maniac with lethal weapons in your hands. When he's fighting, Burn-Out will throw himself around alot, it's very hard to keep him in one solid , still position - which is probably why he is often used as a decoy. He loved to side-drop as he fires both his medium blasters off and also carries a laser rifle. He can be quite merciless and is a pain for Decepticons to shoot as he never stays still! Weaknesses: One day, Burn-Out's quickness is gonna lead to a mistake.. Also uses a lot of fuel.
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Post by Speedy on Jul 6, 2009 1:20:35 GMT -5
APPROVED
Name: Air Raid
Faction: Autobot Function: Recon Alt Mode: F/A-18 F Super Hornet (aka Rhino) Size: Normal Deluxe Quote: "Smudges confirmed gone.” (Radar ‘smudges’ are unfriendly aircraft)
Weapons: -Small Bullet/Laser Gattling -Various missiles/bombs
Specifically
Chain Gun- 3pts 1x-20 mm M161A2a Vulcan cannon.
Small Missile Launcher- 3pts (8 shots) 2x- AIM-9a Sidewinder A-A/A-S missiles 6x- AIM-120Da AMRAAM Air-to-Air fire-and-forget missiles
Laser Guided Bombs- 2pts 2x Laser Guided freefall Bombs (very similar to the GBU-24 Paveway III)
(Note: ‘a’ denotes advanced, for fictional purposes, also there are various ordinance load configurations, So I chose a seemingly mulit-purpose, mainly air-to-air loadout. Ordinance also ‘recharges,’ being able to withstand hours of air combat.)
Tech Spec Level (High, Med, and Low) you need 3 High’s, 2 Med, 2 Lows...
Strength (STR) - Low Intelligence (INT) - Low Speed (SPD) - High Endurance (END) - Med Rank (RnK) - GM set Courage (CRG) - Med Firepower (FPW) - High Skill (SKL) - High
Abilities: What can your character do? Air Raid is an excellent recon specialist. His recon data has saved the lives of hundreds of Autobots… even though he was a Decepticon. He is also excellent in air-to-air combat, surpassed barely by Starscream, strictly because the F-22 maneuvers a little faster. Air Raid can also function underwater due to the turbines’ design. He is quick on his feet and can fly a sustained Mach 3 for several hours. His RADAR setup is unmatched in detail and accuracy, he relays his picture to HQ/closest commander via a highly encrypted signal.
What can your weapons do? -The M-61a Vulcan 20 mm Gatling gun, can switch between laser and projectile ammo, however the projectile ammunition is limited to 1000 rounds. The laser gatling is good, but the shots can bounce off highly polished surfaces.
-The AIM-9a Sidewinder has an infrared homing device (heat seeker) that tracks the exothermic output of aircraft. Again, not as reliable, but it can re-acquire a target if out-turned. The Sidewinder is also a slower, shorter range missile than the AIM-120. It has a range of approximately 20 miles at the speed of Mach 2.5. It also has a blast-frag warhead, like on the AIM-120. This will damage Decepticon flight ability, and disable Earth plane flight ability.
- AIM-120Da AMRAAM has the ability to follow (via radar) a Decepticon for 150 miles at a sustained speed of Mach 5, this upon impact it will disable a Decepticons flight ability until it is repaired, due to a high explosive warhead. This missile is invulnerable to chaff/flares. However… it can be out turned… if the missile cannot re-establish a radar lock within 20 seconds, it will fizzle out and detonate.
-Laser guided freefall bomb with a drop range of about 20 miles and a blast radius of about 60 feet, it has a blast-frag warhead that explodes and sends fragments past the 60ft radius.
Description: What's you character like? Personality wise? Size? Temper? Sense of Humor? Approachability?
Easy going, friendly, a lot nicer than the Decepticons, defected with the intent to stop them. He is easy to get along with, and fairly easy to approach. He is a tad shorter with his new form, as the aircraft is somewhat smaller. He keeps a cool head, even if it seems he’s losing, and this has great control of his temper. He is about Starscream’s height, although a bit shorter after reformatting.
His defection was under the guise of being captured just before the invasion of Earth… strictly so he was not responsible for anything the Decepticons were going to do. He is a veteran of many conflicts and was almost shot down, but made it back to base… turns out it was Optimus’ command center, where he hatched the plan for his defection, as there was no Decepticon radar/satellite net to track him.
He’s about 25 feet tall in bot mode and his specs in alt mode are very similar to the F/A-18 Super Hornet. In alt mode he carries the color scheme of a VFA-103 Jolly Roger Super Hornet with USS Enterprise as the ship name and 089 as the craft #. Along with the color scheme, he has the letters A R next to the Decepticon symbol on his tail.
Weaknesses: You gotta have some.. Due to Air Raid’s construction, he is vulnerable to stronger opponents. Great in Air-Air combat, bad at hand to hand. The new form is not as efficient as the Tomcat, and thus he has to carry a belly-mounted centerline fuel tank to go long distances. His weapons are mainly for air combat, and his air to ground arsenal is limited. His missles can damage ground targets, but are not reliable for causing heavy damage, that is why he carries bombs.
History: Originally Air Raid was a Decepticon, but he never really followed the beliefs. He followed orders to recon ‘enemy’ areas, and bring back the info. At the time he was actually part of Starscream’s seeker wing. He brought back sufficient info not to get in trouble, but not enough so that the Autobots positions were completely revealed.
He was scanning an area when he was hit by an Autobot SAM (surface to air missile), Losing sensors and RADAR, he didn’t know if it was a Decepticon base. He landed and assessed his damage. Optimus prime happened to be right in front of him, and it was Optimus who prevented his complete destruction right on the spot. He then talked to Optimus, telling him that he no longer wished to be a Decepticon, and would tell Optimus everything he knew. As with his other commanders, Optimus was skeptical, thinking this was a Decepticon plot. He asked how Air Raid could prove he wasn’t trying to pull one over on him. He told Optimus everything he knew. After the information led to a string of victories, Optimus trusted him, and Air Raid works very hard not to betray that trust. He is loyal to Optimus, who believed in him when many Autobots around him didn’t. Since then, his reconnaissance data has proved invaluable. He was sent to Earth for safe keeping and was put in cryo-stasis.
Episode 1
After awakening from cryo-stasis, he was reformatted from his cybertronian jet form to the F-14E Super Tomcat. This form suited him well, but due to the Tomcat's cutback of frontline use, it stuck out like a sore thumb.
He fought with the other Autobots in the showdown with Sunstorm at the US Air Force base, sustaining damage that would require a new form via reformat in the CR chamber
Episode 2
Due to the Battle with Sunstorm, he has had to reformat to the more modern F/A18-F Super Hornet, his cybertronian technology makes up for the aircrafts lack of speed and range.
His veteran status put him as the ranking Autobot on the aerial team, making him the flight lead.
After the 'Florida incident' he and his team were badly damaged and needed lengthy repairs... He 'limped' to the shuttle, almost out of fuel, while the others had been shot down, and were picked up. In his repairs he had some minor upgrades to his engines, avionics, and airframe. This was due to some rattling of his newer airframe when he tried pushing past Mach 3.
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Post by Speedy on Jul 6, 2009 1:28:33 GMT -5
APPROVED
Name: Speed-Trap Faction: Autobot Function: Pursuit speedster (i.e.: Interceptor) Size: Normal Deluxe Alt Mode: Dodge Charger SRT8 Police car (Marked or unmarked as needed for street pursuit) A few of the differences... (Marked: clear, low-profile LED strobe lightbar and clear strobe bull-bar lights, black police-issue rims) (Unmarked: Red LED undercar neons, no bull-bar, low-profile red/blue strobes, red flame graphics, smoked head/tail lenses, black anondized SRT rims) Quote: “To protect, serve, and pursue.” Oh and "Yeah, I got a HEMI", oh... one more... "You can run, but you can't outrun the law"
Weapons: (6+2=8) 2x Small gattling 3pts each = 6pts total Med Blaster 2pts Bull-bar becomes a knuckle-type weapon for close combat (umm... 0 pts?)
Tech Spec Level ( High , Med , Low ) you need 3 High's , 2 Med , 2 Lows..
Strength (STR) - Low Intelligence (INT) - Med Speed (SPD) - High Endurance (END)- Low Rank (RnK) - GM set Courage (CRG) - High Firepower (FPW) - Med Skill (SKL)- High
Abilities: What can your character do?What can your weapons do?
Speed Trap’s main function is to intercept reckless drivers. He can also pursue and hold most Decepticons at a standoff, until reinforcements arrive. His weapons aren’t super powerful, but are enough to prove his point… don’t try him…
Description: What's you character like..Personallity wise? Size? Temper? Sense of Humor? Approachability?
Speed Trap is fairly easy going and he gets along well with others. He’s the same size as Barricade, only a little bigger in alt mode. He is very good at holding his temper (safety-ing his gun, if-you-will). Despite his somewhat intimidating appearance, he is easily approached, once you get past the slightly menacing exterior. He’s an all around good bot, honor bound, and law abiding (and enforcing at times).
Weaknesses: You gotta have some.. Due to his performance engine, his alt mode can go about 400 miles, if it’s all highway. As a result his between fueling endurance is only good for about one pursuit/battle at a time. His weapons are not all too powerful, but just enough to prove his point and deal damage when needed. A sort of weakness is his smilar looks to barricade from a distance.
History: Originally a racer on Velocitron, Speed Trap was a skilled racer. He had won several tournaments, and earned respect of some older racers. However after being in an accident which almost scrapped him, he bowed out of the Velocity circuit. No longer having a real purpose without racing, he sort of drifted along, along the highways. He noticed that ‘punks’ were tearing along the highways, disregarding the fact that other bots were driving along, Having no formal traffic laws, Speed Trap, along with Override (the long standing ruler), and Brakedown formed a set of laws for the use on the domestic highways. Those who did not follow where prosecuted and sentenced to community service, which included highway beatification and repair. Originally the Highway Patrol was Speed Trap and Clocker. They cleared the highways of street gangs within two years. At this point the patrol was now about 100 strong, most were former racers and others were completely new to the Velocitronian way of life (Cybertronians). Being a friendly planet to the Autobots, many seeked refuge there from Megatron’s rise to power. The force would soon grow to several thousand, with different precincts all over the planet.
Coincidentally, Speed Trap had met Barricade on Velocitron, but as he was told, Barricade was just a visitor passing through. He would later find out that Barricade was a Decepticon, who stopped by on Velocitron to learn some about the Highway Patrol unit. This was some time before the events on Earth (2007 movie).
One day the Velocitron Department of Communications picked up Optimus’ signal from Earth. Override told Speed Trap first, as he was her chief of police. He recommended broadcasting it to the populous… since many of them were Autobots. Many of them signed up to go to their leader’s aid… even some Velocitronians, including Speed Trap… He left the department to the now older and more experienced Clocker, and headed for the shuttle. After flagging down an Autobot ship, which had coincidentally also been responding to ‘the call’ several of the enlistees were brought aboard and were now heading for Earth. On the ship Speed Trap met the Autobot commander, Rumble Prime. It took some time for the ship to reach Earth, by that time some of the crew had bonded, and the Velocitronians learned what it means to be an Autobot. They are the protectors of the weak, soldiers for peace, and defenders of freedom.
“Till all are one” –Optimus Prime
Episode 2
Speed Trap arrived on Earth, via protoform mode, landing him into the shallow coastline of Florida. The saltwater landing damaged some of his circuits (especially the ones that would have let him pick up the earth language) He met up with Speedway, then with Brian Rivers. Brian was able to clear most of the salt water problem, enabling his uplink to work, and he was then able to speak in the earth tongue.
Before the 'Florida incident' went full on warzone, Speed Trap accompanied Brian and Speedway to get the Allspark fragment. After they arrived at the Turnbull residence, the Decepticons showed themselves, This made Speed Trap grab the two nearby human bystanders and bring them to safety. In doing so he was pursued by the Decepticon Rythmius, who he turned and went back to fight after the humans were safe.He wound up fighting alongside Tanda against Rythmius and his minicons. During this battle, and the one that would come he was badly damaged, and had field repairs done by Ratchet. He was able to escape to the shuttle to get his repairs done completely. As a result of the battle he traded some of his physical strength for the ability to carry and use other weapons.
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Post by venomousprime on Jul 6, 2009 7:29:39 GMT -5
APPROVEDName: Eclipse Faction: Autobot Sub-Faction: Function: Special Ops Alt Mode: Chevrolet SSR Size: Normal Deluxe Voice: Juno Eclipse(From SW:TFU) Theme Music: Unbreakable by Fireflight Motto: “If Desolation is a Sword, I’m a Dagger.” TECH SPEC: Strength (STR) – Low Intelligence (INT) - Med Speed (SPD) - Med Endurance (END)- Med Rank (RnK) - GM set Courage (CRG) - High Firepower (FPW) - Low Skill (SKL)- High Profile & History: Eclipse is a Spec Ops Operator for the Autobots, notable for her Courage and skill. Over several Battles, She met a Surprisingly Amiable Decepticon, named Desolation. As Desolation and Eclipse Kept meeting on the Battlefield, they started to Fall for each other. After a Cruel Battle, in which both Desolation and Eclipse were nearly offlined, they Decided to start Meeting in Secret, fearing their respective factions finding out their relationship. They Became Sparkmates. Being Calmer that her Sparkmate, Eclipse often finds herself calming him down when something upsets him. Eclipse gets motherly with autobot’s younger than her, and Innocent Sentient lifeforms. But otherwise, Eclipse is Sarcastic, and seems to have a Dark Sense of humor. She Shows No Respect to anybody, and even makes fun of everybody at least once… Appearance: Alt Mode: Black Chevorlet SSR with Silver Flames on the Front Bot Mode: Lithe Build, Blue Optics.(Can’t give you anymore, sorry) Weapons: 1x Sniper Rifle 1x Thermo-Energy Sword 1x Dagger Abilities: Alt mode: Eclipse’s Alt Mode goes at a Moderate Speed, Not Nearly as Slow as her Spark-Mate Bot Mode: Eclipse is Brave and Highly Skilled Autobot, She has a Sniper Rifle, thermo energy sword, and Dagger, all used for her Special Ops Missions. Eclipse Doesn’t have much striength, or firepower, so she relies on her Skill to Get her Through Fights. Special Ability: Eclipse and Desolation Share a Spark-Bond, allowing them to communicate and Feel Each other’s pain on a Mental level (Approved)Weaknesses: With Her Lack of Strength and Firepower, It’s Relatively Easy to Overpower Eclipse. When Someone Threatens to Kill/hurt Desolation, Eclipse does anything she can to ensure the Safety of her Spark-Mate ======================================== APPROVEDName: Desolation Faction: Autobot Sub-Faction: N/A Function: Warrior Alt Mode: M-60A3 Size: Voyager Voice: Liam Neeson Theme Music: I Stand Alone -Godsmack Motto: “I have a-lot of Striength and the Skill to use it” TECH SPEC: Strength (STR) – High Intelligence (INT) - Med Speed (SPD) - Low Endurance (END)- Med Rank (RnK) - GM set Courage (CRG) - Med Firepower (FPW) – Low Skill (SKL)- High Profile & History: Originally a Decepticon, when Desolation met Eclipse, he Slowly Began the Road to his current Status as an Autobot. As Desolation and Eclipse Kept meeting on the Battlefield, they started to Fall for each other. After a Cruel Battle, in which both Desolation and Eclipse were nearly offlined, they Decided to start Meeting in Secret, fearing their respective factions finding out their relationship. They Became Sparkmates, but only after Desolation agreed to be a Autobot, seeing the Horrid things His Fellow decepticons are doing in a Different light… Desolation, while calmer than he was in his Decepticon days, still has a Temper, and Often Needs Eclipse to calm him down once he gets angry. Desolation shows respect only to those who earned it, in his eyes. Desolation has developed a Respect for Innocent Life, but will not hesitate to Kill when someone precious to him is threatened Appearance: Alt Mode: upload.wikimedia.org/wikipedia/commons/d/d1/M60_kzlsngr.JPGBot Mode: Modereretly Built, the Cannon from his Alt. Mode is over his sholder, Forming a Sholder Cannon, Crimson Optics, Right Optic Flickers Sometimes, Frightening Claws Weapons: 1x Heavy Blaster(built into Sholder Cannon/Main Gun) (3 points) 1x Grenade Launcher (2 points) 1x Short Sword (2 points) 2x Sets of Claws (Free) Abilities: Alt mode: Desolation’s Alt mode Goes at a Speed of 30 mph, Not Very Fast, but it makes up for this by having Access to Desolation’s Heavy Blaster, Disguised as the Main Cannon. Being a Tank, Desolation’s Alt-mode is an All-terrain Vehicle. Bot Mode: Desolation has a Great Deal of Striength, and uses it actively in close combat engagements, Desolations Endurance isn’t the Greateest, but he can last when needed. His Speed Is Not the Best, Nor is His Agility, but he makes up for this by his relatively heavy armor. His Heavy Blaster takes the Form of an Over The Sholder Cannon in bot mode, and has a Relatevely long range, with a Great deal of Power. Desolation's Grenade launcher is used as an Inderect Fire Tool, and to great effect. Desolation Relies on his Sword, Claws, and/or his Great Striength in Close Combat. Desolation has a High Level of Skill due to his experiance Special Ability: Eclipse and Desolation Share a Spark-Bond, allowing them to communicate and Feel Each other’s pain on a Mental level (Pending approval) Weaknesses: Desolation is not very Fast, or Agile, even in his Altmode, and has been known to be outmaneuvered quite a bit… and it takes him a awhile to get somewhere. Desolation’s Right Optic Flickers in and Out, This Hinders his sight when it happens. When Somone Threatens to Hurt/Kill Eclipse, Desolation will do anything to ensure her safety heres my two autobots...
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Post by rumble Prime on Jul 6, 2009 23:51:30 GMT -5
APPROVEDName:rumble prime Faction:Autobot Function:warrior/sub-commander Alt Mode:2007 Mustang police car. (Minus the decepticon sign,and it has the normal to protect,and serve motto) cache.jalopnik.com/cars/assets/resources/2006/08/Transformers-MustangBarricade.jpgSize:Leader images1.wikia.nocookie.net/transformers/images/thumb/f/fe/MovieBarricade_render1.jpg/300px-MovieBarricade_render1.jpgVoice:Josh Duhamel Theme Music:Autobots (The movie album) Motto:Punk ass decepticons! & Get down on the ground,or get put into it. Strength (STR) - high Intelligence (INT) -med Speed (SPD) - low Endurance (END)- med Rank (RnK) - high Courage (CRG) -high Firepower (FPW) -low Skill (SKL)- med Profile/History: rumble prime is a autobot that has come from gigatron.Where he was a dump truck.Unlike the other transformers on the planet he decided to stay at his normal size.He served as a security officer for a little while.He then started traveling going from planet to planet.soon he found himself on velocitron where the whole planet was one big racetrack.He scanned a new alt mode in the form of a police racer,and entered in the races,but decided to take on the roll of a patrol officer with clocker and speed trap,and they cleaned up the streets.Not long after optimus's transmission was brodcasted over the planet,and rumble decided to head to earth.While getting ready he received a transmission from the autobot council who ordered him to take command from optimus.Along the way he met Speed-Trap,and they soon became friends.He landed on earth during the battle with sunstorm.Where he defeated the seeker.Optimus was heavily damaged during the battle,and offline.Soon after optimus was brought back online he stepped down,and allowed optimus to resume command. Abilities/Weapons:Robot mode:Blasters(Like bumblebee),and two arm mounted swords,spiked brass knuckles,Handcuffs. Alt mode:Hubcaps transform into buzz saw's. Weaknesses:He is inexperienced,and too trusting for his own good.He also doesn't trust himself,so he judge's himself too much.
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zyfer
Spark
[ss:Default]
Posts: 1
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Post by zyfer on Jul 11, 2009 2:36:07 GMT -5
APPROVED
Name: Ironsides Faction: Autobot Function: (Ranged) Weapon expert Size: See: Voyager Alt Mode: 2009 GMC Denali Voice: Mark Ryan Theme: Riders in the Sky by The Doors Quote: You feeling lucky punk?
TECH SPEC: Strength (STR) - med Intelligence (INT) - low Speed (SPD) - low Endurance (END)- Med Courage (CRG) - Med Firepower (FPW) - high Skill (SKL)- High
Profile & History: Ironsides is a loyal member of the Autobots, he is related to Ironhide. he is not a great fan of humans but does what he is told and does not harm them. he respects the chain of command and always follows a order.
Appearance: Resembles ironhide almost completly except his parts are of a GMC sierra denali instead of Topkick.
Weapons: One heavy blaster mounted on left arm. 3pts (3 left)
one small heat seeking missile launcher mounted on left arm 3pts firepower =5 (2 freebies left)
one sniper rifle mounted on right forearm. 1 freebie pt here (1 freebie left)
Abilities: he has allterrain capability except water. and 4x4 drive.
Bot mode - has a very good advantage at long range but is at a disadvantage in close combat.
Weaknesses: hes hotheaded, will fight in a hurry. has no melee weapons.
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Post by Hoist on Jul 15, 2009 16:39:39 GMT -5
APPROVEDNPC'sName: Ratchet Faction: Autobot Function: Medical officer Size: Voyager (1 point) Alt Mode: Earthen modified Hummer H2 Voice: As in movie Theme: (Optional) Quote: "Peace may triumph over war." TECH SPECStrength (STR) - Low Intelligence (INT) - High Speed (SPD) - Mede Endurance (END) - Med Rank (RnK) - Med Courage (CRG) - High Firepower (FPW) - Low Skill (SKL)- High Profile & History: There are two distinct sides to Ratchet. On the one hand, he's one of the best battlefield medics the Autobots process, finding ways and means to get to those in need of treatment even in the most hostile terrain or conditions. On the other he's incredibly skilled and verbally adroit diplomat, able to steer a course through equally thorny and problematic situations. The tougher hostile the terrain (or debate) the more he likes it. He believes wholeheartedly there's nothing that can't be achieved, no obstacle that can't be overcome, and it's that self-belief (and belief in others) that enables him to move mountains. Before the great war on Cybertron, Ratchet was at the very heart of the planet's political infrastructure. His flair for oiling the wheels of state affairs and untangling red tape, led to Optimus Prime appointing him as chief liaison to the outmoded (but still highly respected) law-giving body known as the council Of Ancients. Even when war broke out and others took up arms, Ratchet worked hard on a peaceful solution. But there was simply no reasoning with Megatron, and only Ratchet's physical durability saved him from the tyrant's wrath. Since that time, Ratchet has frustrated Megatron's warmongering efforts by doggedly saving the lives he takes. Appearance: See banner Weapons: Please list the weapons your transformer uses. If it ain't here it ain't happening. See: Here for list. Customs will be Mod approved or declined. Abilities: If it ain't here it ain't happening. Alt mode: How fast is your alt mode? does it have any benefits or drawbacks. Does it have any special abilities? (Camouflage, all terrain vehicle, can reach incredible speeds etc.) Are there any weapons visible to use in this mode and are there any special tricks you can do in this mode? Bot mode - How strong is your bot How is your endurance & agility (this will be based on size/bulk), what weapons does he use. Does he/she have any special moves? What can your weapons do, what are they're range? (If applicable). Weaknesses: Everyone has one, no god characters are allowed. What is your Achilles heel? Your size? speed, strength, agility or endurance? Are you nor good with weapons? Etc. =============================================== Name: Bumblebee Faction: Autobot Function: Scout Size: Normal deluxe Alt Mode: 2006 Camaro Concept Voice: (Optional) Theme: (Optional) Quote: "The least likely can be the most dangerous." TECH SPECStrength (STR) - MED Intelligence (INT) - MED Speed (SPD) - HIGH Endurance - LOW Rank (RnK) - GM set Courage (CRG) - HIGH Firepower (FPW) -LOW Skill (SKL)- MED Profile & History: personality Bumblebee was one of the five Autobots sent to Earth as the protector of Sam Witwicky, Bumblebee chose the form of a 1977 Chevrolet Camaro, but later modified himself into a 2009 model of the same vehicle. His vocal processor was damaged in battle, thus rendering him a mute throughout most of the movie. But, the good doctor Ratchet has since fixed this problem. Having arrived on Earth, Bumblebee was befriended by Samuel Witwicky when the boy and his father went to by the kid his first car.and after a run -in with the Decepticon Barricade, procame the boy's protector. It was Bumblebee who sent signal into the far reaches of space, calling his Autobot brethen. As time went on and Sam evenyually became more easy with the fact that his bran new car was a robotic alien from out of space, he formed a deep attachment to Bumblebee, and likewise. After finding out that Sam was involved with the Transformers, Sam along with Bumblebee were detained by the government agency Sector &, resulting in the forceful capturing and torture of Bumblebee.As it became more common knowledge that the Autobots (And Decepticons were looking for a mysterious cube like object called the All Spark - a powerful artifact that held the very essence of Transformer life that created their world. It also became the very thing that could stop the leader of the Decepticons and their leader, Megatron. Sam bargained for Bumblebee's release and took the cube to the city to hide it from the Decepticons. In the fight in the city, bumblebee was heavily damaged and lost the use of his legs, and as things intensified Prime knew the only way to stop the war was to place the cube inside his chest, but at the last second Sam deffered and wouldn't do it, choosing instead to jam the All Spark into Megatron's chest and killing him. After the battle over an the new war was won, Bumblebee's voice voice had returned and he chose to stay on Earth with Sam. Appearance: If you have no art, please describe what you envision them looking like, if possible. Weapons: medium blaster Abilities: Bumblebee's vehicle mode on Earth is a high-speed 2006 V8 Camaro Concept with 426 brake hp.. Apart from his all-terrain, solid molded tires and his state-of-the-art force distribution system, Ratchet possesses forward ramming bars made from a silicate/metal amalgam of incredible density. Literally nothing stands in his way once he's rolling. Ratchet can haul/push up to 20 times his own weight and mass, thanks to a vibrational force distribution system. Bumblebee's small size means he can get into places the other larger Autobots can't and is extremely nimble on his feet and in battle.. Weaknesses: High fuel consumption =============================================== Name: Prowl Faction: Autobot Function: Military Strategist and Analyst Size: Normal Deluxe Alt Mode: Must fit in with Earth vehicles. Voice: (Optional) Theme: (Optional) Quote: "Logic is the ultimate weapon" TECH SPEC Strength (STR) - Med Intelligence (INT) - High Speed (SPD) - Med Endurance (END) - Low Rank (RnK) - High Courage (CRG) - Med Firepower (FPW) - low Skill (SKL)- High Profile & History: He is quiet, competent, and very loyal, but perhaps his most valuable trait is his almost endless patience. Once Prowl is assigned a task, he will keep at it until it is accomplished. He works with proven facts, not imagination or guesses. If he has any doubts, he will radio Optimus Prime, his commander, before proceeding. He hates doubts in any form, and he strives to make everything he encounters reasonable and logical. He believes it only when he can explain it. On a personal level he is friendly, but not too sociable. He's a listener, not a talker, unless someone says something unreasonable. Then he will demand an explanation. Appearance: If you have no art, please describe what you envision them looking like, if possible. Weapons: Please list the weapons your transformer uses. If it ain't here it ain't happening. See: Here for list. Customs will be Mod approved or declined. Abilities: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe 800 moving objects, compute their probable paths of movement, and determine the proper countermove in .05 seconds. From his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade upon explosion. He also carries a semi-automatic rifle that shoots pellets filled with a highly corrosive acid. Its range is 300 yards. Weaknesses: His dedication to logic and reason makes Prowl particularly vulnerable to the unexpected. Irrational and inexplicable situations can really scramble his circuits, sometimes to the point of total shutdown of his mechano-cortex center, leaving him temporarily dysfunctional.
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Post by Bomblast on Jul 19, 2009 15:36:30 GMT -5
APPROVED
Name: Torque Faction: Autobot Sub-Faction: N/A Function: Security Alt Mode: Toyota Hilux Size: Duluxe Voice: Tom Jane Theme Music: Epic - Faith No More Motto: "Aint nothin' gettin' past me!"
TECH SPEC:
Strength (STR): Med Intelligence (INT): Med Speed (SPD): Low Endurance (END): High Rank (RnK): Courage (CRG): Med Firepower (FPW): low Skill (SKL): - High
Special Abilities: Ghost. (3 points)
Profile & History: Torque started out as your run of the mill Security bot. He was good at his job. That changed when the Great War broke out. Torque ended up going underground with a group of other Autobots and ended up becoming part of the resistance. He still acted as Security, this time protecting the Sparks of those he worked with.
Torque went through a series of upgrades during the war. The most notable was after Autobot spies stole the information used to create the Stunticons. After the upgrades were complete, Torque became, for all intents and purposes, invincible in his Alt mode. There was one draw back though, if Torque took enough damage in his Alt mode, he would be temporarily knocked offline.
Torque used his Ghost abilities to help the Autobot's struggle against the Decpitcons. Often infiltrating a compound and then opening the doors to an Autobot strike force. Torque also got his weapons upgraded so he could guard his areas better and give a good fight before Ghosting his way to safety.
Torque has been described as a little rough around the edges. He has a gruff personality and he doesn't have the time for anyone he believes is a waste of a Spark. If someone has something to contribute, then Torque will help them anyway he can. Torque is on a constant quest for more upgrades, and if any bot can help him on that quest, they will surely be good friends.
Appearance: In his robot mode, Torque is roughly average height, though rather broad. His head is relatively square in shape and coloured silver with green optics. His overall colour scheme is silver with parts of black and red.
Weapons: Torque is armed with an Ion Disrupter (1 point), a Sniper Rifle (1 point) and a Spike Net launcher (3 points). His right hand can also form a number of tools which can form make-shift weapons.
Abilities:
Alt mode: Torque's main ability in his Alt mode is that he is practicaly indestructable. He has survived orbital drops in his Alt mode, though he has knocked offline for a few cycles. He can reach a speed of roughly 130MPH on a smooth road.
Bot mode: In his robot mode, Torque has phenominal endurance. He can take as much of a beating as anyone, and more. While he is indestrucable in his Alt mode, he can still be injured and destroyed in his robot mode, and he knows this. He won't get into a fight he can't win. And if he does, he uses his Ghost ability to escape and find back up. When above ground and on guard duty, Torque usually has his optics to the scope of his Sniper Rifle, ready to pick off any distant Decepticons.
Weaknesses: Sometimes Torque's temper gets the better of him. If he sees a comrade get injured, he will flyoff the handle and attack the one who hurt his ally. He will also rush into the danger zone in an attempt to rescue any fallen friends. Another weakness is his ability to survive in his Alt mode, too much damage in his Alt mode and Torque will go offline, leaving him vulnerable to capture.
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