Post by Jazzman Crothers on Dec 29, 2010 11:54:21 GMT -5
All Questions and Out of Character comments can be addressed in this thread.
For now, a heads up....
We begin Mid-January, early February.
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War For Cybertron RPG Tech Spec
WFC RPG Character Creation Guide
Above are links to the Tech Spec and the Character Creation Guide for the WFC RPG.
*******
Players can create a Autobot character, and a Decepticon character. Autobots and Decepticon threads will be played one after another, like chapters in a book. Only one thread will be going at a time. This is not like other RPGs where there is a Autobot thread and a Decepticon thread happening at the same time.
If players can also create a flyers for both sides, then we can have strictly flyer threads, like in chapter 2 and 9 of WFC. So players can have up to 4 characters, or if they want to create a flyer as their main Autobot character and Decepticon character, that is fine. You may think 4 character is too much to handle, thats ok because players will be permitted to use one character per thread (with the exception of perhaps a small cameo). If you want to make the extra flyer character, they do not have to be ready when this rpg begins, for the flyer threads won't happen until much later. However, they won't happen at all if we don't get enough flying Transformers buts thats ok, it won't hold up the RPG at all.
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For Characters who are Medicalbots.
Taken from the TTF's Character Creation Guide 2010.
Surgical Attachments: Used to repair wounded robots. For doctor, surgeons and medics. Located and attached to the forearms, hands and fingers of a Transformer. All items are attached to character's body.
I've only mentioned this briefly about the Energon Repair Ray and perhaps repair grenades, but for this rpg they function by using Nanomite technology. Basically a Medical officer will use Nanomites to assist in fixing damage. When it comes to larger repairs, a Medical officer will have to be more involved with their patient. And in the spirit of the game, Energon Repair Rays and Grenades can be used against the enemy. The Medical officer can set his Energon Repair Ray to destroy and a Energon Repair grenade can be set to destroy. But be careful! This form of offence can back fire as unlike the video game, this rpg is grounded in the reality that Energon Repair Rays and Grenades can not tell the difference between friend and foe.
Edit: Your links weren't working, they are fixed now.
Edit: Thanks Bud!
For now, a heads up....
We begin Mid-January, early February.
*******
War For Cybertron RPG Tech Spec
WFC RPG Character Creation Guide
Above are links to the Tech Spec and the Character Creation Guide for the WFC RPG.
*******
Players can create a Autobot character, and a Decepticon character. Autobots and Decepticon threads will be played one after another, like chapters in a book. Only one thread will be going at a time. This is not like other RPGs where there is a Autobot thread and a Decepticon thread happening at the same time.
If players can also create a flyers for both sides, then we can have strictly flyer threads, like in chapter 2 and 9 of WFC. So players can have up to 4 characters, or if they want to create a flyer as their main Autobot character and Decepticon character, that is fine. You may think 4 character is too much to handle, thats ok because players will be permitted to use one character per thread (with the exception of perhaps a small cameo). If you want to make the extra flyer character, they do not have to be ready when this rpg begins, for the flyer threads won't happen until much later. However, they won't happen at all if we don't get enough flying Transformers buts thats ok, it won't hold up the RPG at all.
*******
For Characters who are Medicalbots.
Taken from the TTF's Character Creation Guide 2010.
Surgical Attachments: Used to repair wounded robots. For doctor, surgeons and medics. Located and attached to the forearms, hands and fingers of a Transformer. All items are attached to character's body.
I've only mentioned this briefly about the Energon Repair Ray and perhaps repair grenades, but for this rpg they function by using Nanomite technology. Basically a Medical officer will use Nanomites to assist in fixing damage. When it comes to larger repairs, a Medical officer will have to be more involved with their patient. And in the spirit of the game, Energon Repair Rays and Grenades can be used against the enemy. The Medical officer can set his Energon Repair Ray to destroy and a Energon Repair grenade can be set to destroy. But be careful! This form of offence can back fire as unlike the video game, this rpg is grounded in the reality that Energon Repair Rays and Grenades can not tell the difference between friend and foe.
Edit: Your links weren't working, they are fixed now.
Edit: Thanks Bud!