|
Post by Jazzman Crothers on Feb 27, 2015 11:15:23 GMT -5
Name :: " I am the vessel anointed to carry forth the original light, that which has no beginning and no end."Allegiance :: Decepticons Sub Group :: Seekers Function :: Air Commander Size :: Seeker (Average Weight of 15 tons) TECHNICAL SPECIFICATIONSStrength :: 7 (13 tons) Intelligence :: 7 Speed :: 8 (Mach 4.5 = 3422 mph) Endurance :: 5 (Med. Melee, Projectile, and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Agility :: 6 Fighting Skill :: 7 (Basic Mixed Martial Arts Training) Specialist Skill :: 6 (46 pts) Rank :: 7 Courage :: 10 PROFILEBiography :: Sunstorm is a religious zealot, consumed by his beliefs. Sunstorm is convinced he is a vessel for none other then the dark god Unicron. Sunstorm speaks with a cryptic tone and a holier then thou attitude with gets on everyone's last circuit nerve. If Sunstorm isn't heard quoting some passage from an ancient cult scripture then he is informing others how they will rot in the great Void for there lack of devotion to the Decepticons. Sunstorm believes he is acting out Unicron's will there for he feel justified in all his actions being they are in fact Unicron's own. Those around him think Sunstorm has a few bolts loose in the head area. While his fellow Seekers think he's crazy, none will call him on it based on there fear of Sunstorm's wrath. History :: All Seekers under go body reconstruction before they join the ranks of the Decepticon airforce. Soon afterwards they are trained and given a function to serve based on their abilities. Sunstorm was made air commander due to his focus and devotion to the Decepticon cause. Before the Seeker process Sunstorm was a small time criminal along side Ramjet. The two were known for over compensating on high octane energon before joining the Decepticons. During the process Sunstorm's internal structure was exposed to electronic anomalies. These anomalies produce a continual cascading effect in Sunstorm's primary fusion reactor, allowing it to operate at power levels that are far greater - and far more hazardous, causing massive radiation build ups. Sunstorm has kept these energy surges at bay for now by taking as many missions as he can to stay active. Robotic & Alternate Forms :: Sunstorm fights with unbreakable focus and determination. When in robot form he will engage the enemy with cold concentration while using his words to beat down his opponent along with his fists and weapons. Sunstorm carries a Thermo Energon Blade which means he has to engage his enemies up close and personal. Unlike most Seekers, Sunstorm doesn't mind melee combat and is excellent at it. In the air Sunstorm will lead the battle with great zeal and with a fearless approach. He can reach speeds of Mach 4.5 (3422 mph) for a range of 4500 miles. Weakness :: Sunstorm has been known to suffer from internal radiation build ups, causing a great deal of damage to his inner workings. He believes this happens when he isn't trying hard enough to please the powers that be. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponThermo Energon BladePower: 5, Damage Type: Elemental Heavy WeaponSling ShockFires electrified bolas, which can ensnare and coil around its victim. Mounted on Shoulder. Damage: 8, Range: 8, Accuracy: 8, Rate of Fire: 4, Damage Type: Elemental Alternate Form WeaponHoming Rockets and Mitachyon RepeatersFor Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesEnergon Force FieldDeflects most energy attacks, stresses against heavier energy or explosive attacks. Has a time limit and range, can cover 2 other Soldier sized Transformers. Endurance: 9 (2 points) Shock WavePushes enemies back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1, Damage Type: Elemental (2 points) Thermo Resistance Energy ShieldHand held shield, good against Thermo powered weapons and firearms. Endurance 7 (1 point) Energon Transfer FieldAt close range, character can generate a field that saps energy from another Transformer and transfers it to the character. Can stun or cause Stasis Lock depending on the amount of energy transferred. (4 points)
_End Data Feed.
|
|
|
Post by Jazzman Crothers on Feb 27, 2015 11:16:40 GMT -5
Thrust :: "My engine's roar is my enemies song of doom."Allegiance :: Decepticons Sub Group :: Seekers Function :: Warrior Size :: Seeker (Average Weight of 15 tons) TECHNICAL SPECIFICATIONSStrength :: 7 (13 tons) Intelligence :: 6 Speed :: 9 (Mach 5 = 3802 mph) Endurance :: 5 (Med. Melee, Projectile, and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Agility :: 8 Fighting Skill :: 6 (Advanced Assault Combat Training) Specialist Skill :: 7 Rank :: 2 Courage :: 3 PROFILEBiography :: Rattling the very air with the roar of his jet engines, Thrust is one Decepticon who cares little for the ways of deceit. He believes that half the battle is won if he can "psych out" his enemy by his mere arrival, and so he makes no attempt to be sneaky. His ability to suddenly and powerfully accelerate can literally shake apart a nearby building, and he delights in the havoc that ensues. Thrust is a loud-mouthed braggart, a weasel who's so slimy others despise his existence and who is prone to pompously claim certain victory before a fight has barely begun. But in truth, his courage is as much bluster and noise as his actions and words: a strong counterattack by an opponent usually results in a view of Thrust's tailwings as he recedes into the distance. History :: Thurst used to be a con-man. He would try and swindle shanix, universal credits, energon, or materials and product out of anyone. However he was never very good at it. Despite his best lies and schemes, most would catch on the Thrust and stop doing business with him. In fact those who were criminals or just as shady as Thrust would sniff him out and beat him down until Thrust gave up and returned their merchandise. It got so bad that there was no where safe on Cybertron for Thrust to hide from those after him, so he joined the Autobots. While with the Autobot Thrust learned how to fight and became a warrior, even if it took a little longer then everyone else. Even though Thrust had saved himself from his old life, the voices of his greedy little spark started to convince him that one more con would be worth it. He was wrong and Thrust then become a wanted criminal in the eyes of the Autobots. Thrust then managed to join the Decepticons as he knew they would protect him so to speak. During his time with the Decepticons, Thrust's peers have learned that deep down inside that Thrust is a coward and is not to be trusted. Robotic & Alternate Forms :: Despite his lack of courage, Thrust is a highly trained warrior. In both mode he has equipped himself with enough hardware to detect when an enemy approaches warning him of impending danger, allowing him to set up a defence plan or in most cases to flee. In most cases Thrust will use his firearms in a fight instead of hand to hand combat so that he don't risk any harm to himself. Thrust has chosen the Bomb Blaster and the Chaos-Rift Combustor due to their long range attacks and for the explosive capabilities, hoping their explosive results will not only kill whatever threatens him but to also scare away any enemy attack. When anyone does get to close Thrust will rely on his Over Shield for protection and the Shockwave burst to break free of any close encounters. In jet mode Thurst is one of the fastest flyers in the Decepticon army who is capable of Mach 5 (3802 mph) for a range of 5000 miles. Weakness :: Thrust isn't very brave. His lack of courage has cost him much respect within the Decepticon ranks. And no one truly believes Thrust when ever he gives a report of any kind since he will refer to himself and how heroic he performed when everyone knows better. If he's not careful when rapidly accelerating, his engines can stall, causing him to fall. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponBomb BlasterGrenade launcher with laser aiming and guidance system Damage: 7, Range: 7, Accuracy: 8, Rate of Fire: 2, Damage Type: Explosive Heavy WeaponChaos-Rift CombustorFires a Choasmaster bomb that clusters out on impact or when manually detonated. Fine aim mode displays the bomb trajectory for persuasion aiming. Mounted on Shoulder. Damage: 9, Range: 8, Accuracy: 3, Rate of Fire: 2, Damage Type: Explosive Alternate Form WeaponHoming Rockets and Mitachyon RepeatersFor Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesOver ShieldThese energon shields deploy a barrier over the users body that last for a limited time, depending on the punishment taken against them. Endurance: 7 (1 point) Early Warning SystemSystem that warns the user of danger allowing for faster reaction. (2 points) Extrasensory PerceptionA heightened sense beyond a characters normal senses, allowing for higher situational awareness. (1 point) Long Range ScannerHigh-powered scanner to detect things from further away. Great for tacticians, scouts and recon agents. (2 points) Shock WavePushes enemies back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1, Damage Type: Elemental (2 points) (8 pts)
_End Data Feed.
|
|
|
Post by Jazzman Crothers on Feb 27, 2015 11:18:12 GMT -5
Name :: "The deadliest weapon is terror."Allegiance :: Decepticons Sub Group :: Seekers Function :: Sniper/Warrior Size :: Seeker (Average Weight of 15 tons) TECHNICAL SPECIFICATIONSStrength :: 7 (13 tons) Intelligence :: 7 Speed :: 8 (Mach 4.5 = 3422 mph) Endurance :: 5 (Med. Melee, Projectile, and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Agility :: 7 Fighting Skill :: 4 (Basic Assault Combat Training) Specialist Skill :: 7 Rank :: 2 Courage :: 5 PROFILEBiography :: Whether looking down from a high position or soaring swiftly through the clouds, Thundercracker gazes with scorn on the creatures below. He is utterly contemptuous of anything that cannot lift itself off the ground and claim the sky or high heights. Occasionally, he expresses that contempt by diving and striking, leaving flame and destruction as he again speeds upward or looking through the scope of his Nucleon charge rifle and targeting an inspecting victim. Yet he is not totally convinced of the cause that he serves. Only the words of his Decepticon companions about the rightness of their cause, the destiny of conquest that is their birthright, convince him to go on. He is only persuaded because he wants to be persuaded. Without a sense of purpose, Thundercracker would find his life unbearable but Thundercracker believes he is entitled to more. History :: Thundercracker came into wealth early in life. He used to be apart of high society with the likes of Mirage. However Thundercracker was a very greedy Cybertronian and wanted more. Whether it was though the means of business or plain and simple their, Thundercracker was keen on taking everything he could get his hands on. It got so bad that Thundercracker soon began to murder those that got in his way. In order to net get caught, he had his alternate mode changed from a ground vehicle to a flying one and took up the art of sharp shooting to get away with murder. Soon his actions caught up with him and he was discovered. As a criminal, he was sought after by the Autobots and all the credits he had earned were frozen in there account, denying him access to his funds. With no where else to go, Thundercracker joined the Decepticons. Robotic & Alternate Forms :: Thundercracker isn't one for hand to hand combat as he doesn't like to get his hands dirty. He prefers to stay as far away from the fight as he can and would rather fight from the sky. He would prefer to use his firepower in any form to bring the enemy down at a distance. In the air Thundercracker can reach speeds of Mach 4.5 (3422 mph) for a range of 4500 miles. His agility is excellent but his combat training for aerial combat isn't as good as his fellow Seekers. Weakness :: Lingering doubts in Thundercracker's subconscious sometimes surface and impede his effectiveness, particularly when innocent human lives are endangered. Usually his fear of Decepticon Leader Megatron compels him to overlook these doubts. His fellow Decepticons who can not fly look at Thundercracker as a snob and is not popular with them, not allowing Thundercracker to make many allies. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponNucleon Charge RifleCharged sniper rifle with a 10x scope. Reloads after 3 shots. Damage: 7, Range, 10 Accuracy: 9, Rate of Fire: 2, Damage Type: Projectile Heavy WeaponThermo Rocket CannonHeat-seeking rocket launcher with the latest Holomaster lock-on tech. Ammo is limited due to the violate nature of the rockets. Reloads after 1 shot. Used only by Destroyer, Leader, Brute and Titan sized characters. Mounted on Shoulder. Damage: 9, Range: 7, Accuracy: 6, Rate of Fire: 1, Damage Type: Explosive Alternate Form WeaponHoming Rockets and Mitachyon RepeatersFor Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesDiffraction BarrierDeployable Barrier. User can shoot through it while protected from all incoming fire. Endurance: 6 (2 point) Early Warning SystemSystem that warns the user of danger allowing for faster reaction. (2 points) Long Range ScannerHigh-powered scanner to detect things from further away. Great for tacticians, scouts and recon agents. (2 points) C.L.U.T.C.H.The Cybertronian Linked Ultra Tactical Combat Helper drone dutifully accompanies its user in to the heat of battle. Endurance: 4, Damage: 4, Range: 5, Accuracy: 6, Rate of Fire: 7, Damage Type: Projectile (2 points) (8 pts)
_End Data Feed.
|
|
|
Post by Jazzman Crothers on Feb 27, 2015 11:19:06 GMT -5
Ramjet :: "True strength does not allow for the pain of suffering"Allegiance :: Decepticons Sub Group :: Seekers Function :: Warrior Size :: Seeker (Average Weight of 15 tons) TECHNICAL SPECIFICATIONSStrength :: 8 (20 tons) Intelligence :: 4 Speed :: 6 (Mach 3.5 = 2661 mph) Endurance :: 10 (10: High Melee, Projectile, Elemental, Energy and Explosive Damage Resistance) Agility :: 5 Fighting Skill :: 4 (Basic Assault Combat Training) Specialist Skill :: 9 (46) Rank :: 2 Courage :: 9 PROFILEBiography :: Ramjet considers himself the toughest off all Seekers. And why not? After all mid-air collisions are Ramjet's specialty. Whether the target is an opponent or not makes little difference- Ramjet will crash him or it just for the pure joy of it. He's built to survive such crashes, which is probably his greatest asset, since hardly anyone in flight would expect a jet fighter to purposely try to collide with him. These one-sided jousts make him a terror without equal in the skies. As he often boasts, "The skies are my realm, and I rule alone." Ramjet is a thug with no regard for life. This comes from the fact that he feels he is invincible due to his endurance and possibly his consumption of energon largers. Fining Ramjet completely sober is actually a rare finding however no one does anything about it since they fear it may actually ruin his effectiveness. History Ramjetwas originally cold constructed to serve as a guard for various outposts around Cybertron. After he had been stationed on a Cybertronian orbital station that conducted science experiments, he grew incredibly bored of his job, much like his counterpart Skywarp did as well. Ramjet soon gained the reputation of a bully on the orbital station and was soon fired for his bad behaviour and conducted along side Skywarp. The two then went about on various jobs around Cybertron but were so incredibly unprofessional about there work that they could never secure anything solid in terms of employment. When Megatron began to recruit his army, Ramjet and Skywarp soon became Decepticon seekers. Ramjet became a effective war machine, fearless in action and demeanour. Megatron enjoyed the zealousness of Ramjet so much that he often turned a blind eye to Ramjet's excessive use of high octane energon. To this day Ramjet has had a serious addiction to high octane energon and is rarely sober. Soon he found himself in service to Thunderwing, who isn't as forgiving as Megatron when it comes to Ramjet's bad habits. Robotic Alternate Forms :: Ramjet is stronger then most Seekers and is a whole lot tougher. He can take a lot of punishment which is good for him since he loves to fight and his hand to hand combat skills aren't great. When fighting in robot mode, like a brawler he'll slam his body into an opponent the same as he would while in flight. Ramjet isn't exactly smart and will keep throwing himself into a situation without thinking, be it a combat one or just a simple problem. Ramjet carries powerful firearms but relies on his EMP shotgun the most since his aim can be shaky at times due to his over indulgences of energon. His pain these fresh in incredible and it takes a lot to bring him down. Ramjet can travel at speeds of Mach 3.5 (2661 mph) for a range of 5000 miles Weakness :: Ramjet's tendency to aim at neutral targets often results in his creating new enemies, a consequence about which he rarely shows concern. Although very resistant to impact, too many crashes can take their toll on Ramjet's body, particularly his internal mechanical workings. Ramjet's consumption of highly octane energon has taken there toll on his body and his behaviour. His vices, his lack of dedication to his training and his lack of perseverance makes Ramjet his own worse enemy. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary Weapon'EMP' ShotgunA close quarters semi-automatic shotgun. Nick named 'EMP' for the fact that it "knocks out anything it hits". Reloads after 2 shots. Damage: 8, Range: 3, Accuracy: 3, Rate of Fire: 4, Damage Type: Projectile Heavy WeaponX12 ScrapmakerFull automatic machine-gun. Powerful but slow to fire at maximum rate. Mounted on Shoulder. Damage: 8, Range: 3, Accuracy: 2, Rate of Fire: 7, Damage Type: Projectile Alternate Form WeaponHoming Rockets and Mitachyon RepeatersFor Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesChainsawCan crack average armor, attached to the underside of a weapons. Power: 6, Damage Type: Melee (2 points) Explosive RoundsCharacter caries an extra clip of special explosive ammo for their projectile-based primary weapon, upgrading weapon damage and damage type. Damage Modifier: +2, Damage Type Modifier: Explosive (3 points) Collision ArmourResistance against high impacts, like Ramjet's nose cone. Limited area protection as it is used for the purpose of a battering ram. Endurance 7, Damage Type: Melee (2 points) Combat KnifeLarge combat knife for hand to hand combat or to hack through jungle terrain. Damage Type: Melee (2 points) (9 pts)
_End Data Feed.
|
|
|
Post by Jazzman Crothers on Feb 27, 2015 11:20:01 GMT -5
Name :: "Strike when no one is looking."Allegiance :: Decepticons Sub Group :: Seekers Function :: Assassin/Warrior Size :: Seeker (Average Weight of 15 tons) TECHNICAL SPECIFICATIONSStrength :: 7 (13 tons) Intelligence :: 4 Speed :: 9 (Mach 5 = 3802 mph) Endurance :: 5 (Med. Melee, Projectile, and Elemental Damage Resistance; Low Energy Damage Resistance; Zero Explosive Damage Resistance) Agility :: 7 Fighting Skill :: 6 (Advanced Assault Combat Training) Specialist Skill :: 8 Rank :: 2 Courage :: 7 PROFILEBiography :: Skywarp is the sneakiest of the Decepticons. On Cybertron he was known to appear out of nowhere in the middle of peaceful Cybertronian settlements and rain terror and destruction upon them, if the mood hit him. He'll even use his teleportation powers to play a prank on a fellow Decepticon. Everyone enjoys this except the butt of his joke since Skywarp's sense of humor tends to be rather cruel and physically abusive. Skywarp isn't too smart and would be totally useless without supervision. However he is an effective blunt instrument as he is very good at what he does. History :: Skywarp was originally cold constructed to serve as a guard for various outposts around Cybertron. After he had been stationed on a Cybertronian orbital station that conducted science experiments, he grew incredibly bored of his job, much like his counterpart Ramjet. Skywarp soon gained the reputation of a prankster on the orbital station and was soon fired for his bad behaviour and conducted along side Ramjet. The two then went about on various jobs around Cybertron but were so incredibly unprofessional about there work that they could never secure anything solid in terms of employment. When Megatron began to recruit his army, Skywarp and Ramjet soon became Decepticon seekers. Skywarp wasn't much of a warrior but his teleportation powers gave him an edge. Megatron actually wanted to get rid of Skywarp due to his lack lustered performance as a warrior but saw that Skywarp would do anything he commanded him to do without question or hesitation. Since Skywarp followed instructions well, could teleport and was fearless, Megatron made him an assassin. Since then Skywarp has carried out several missions and is now under the command of Thunderwing. Robotic & Alternate Forms :: Skywarp's fights like a thug. He'll put anyone down and quickly when ordered so his fighting style is straight to the point. He relies on his firepower and will empty a whole clip into an opponent just for the fact that he loves overkill. But despite his lack of finesse in a fight, Skywarophas been trained to be an effective assassin. He can teleport in and out of a Autobot base, leaving an Autobot officer leaking energon from a neck wound inflicted by his assassin blade or leave an explosive surprise. Skywarp can reach a top speed of Mach 5 (3802 mph) for a range of 5000 miles. He has excellent agility in jet mode with makes up for his lack of creative thinking when it comes to war tactics. Weakness :: Skywarp's control of the accuracy of his teleportation power diminishes as the distance he teleports increases. As a result, if he's not too careful, he's likely to crash into things when he arrives at where he's teleporting. Not being too bright doesn't help him avoid these accidents either. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponNeutron Assault RifleReliable automatic rifle fires hyper-piercing heated neutrons at 600 rounds per minute Damage: 4, Range: 5, Accuracy: 5, Rate of Fire: 8, Damage Type: Projectile Heavy WeaponGlass Gas CannonCreates a polarity disruption zone on impact. Enemies are sent in to brief stasis before being smashed apart. Mounted on Shoulder. Damage: 9, Range: 9, Accuracy: 8, Rate of Fire: 2, Damage Type: Elemental Alternate Form WeaponHoming Rockets and Mitachyon RepeatersFor Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesTeleportationInstantly teleport up to 2.5 miles by opening and passing through dimensional rift. Puts a drain on characters energy supply. (4 points) Assassin BladeSlim dagger that ejects from under the wrist to deliver a killing blow. Power: 6, Damage Type: Melee (3 points) ExplosivesExplosives can be attached to most surfaces and timed to go off at a certain moment or detonated by radio waves. Strength of explosives may rise as more explosives are combined together. Explosives are extremely dangerous as enemy frequencies can set them off, use at your own risk! Great for spies, infiltrators, and saboteurs. Damage: 7, Amount: 5, Damage Type: Explosive (2 points) (9 pts)
_End Data Feed.
|
|
|
Post by Jazzman Crothers on Feb 27, 2015 11:20:47 GMT -5
Dirge :: "Fear is the element that unites all losers."Allegiance :: Decepticons Sub Group :: Seekers Function :: Warrior Size :: Seeker (Average Weight of 15 tons) TECHNICAL SPECIFICATIONSStrength :: 7 (13 tons) Intelligence :: 6 Speed :: 6 (Mach 3.5 = 2661 mph) Endurance :: 4 (Med. Melee and Projectile Damage Resistance; Low Elemental Damage; Zero Energy and Explosive Damage Resistance) Agility :: 6 Fighting Skill :: 8 (Intermediate Mixed Martial Arts Training) Specialist Skill :: 9 Rank :: 2 Courage :: 7 PROFILEBiography :: The chilling rumble of Dirge's engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano's keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. Ramjet sums up everyone's feelings: "He gives me the creeps." Dirge's brooding nature never lets up. He is very aware of how he comes across to others and wouldn't change it for anything. He loves his persona and that it gives him the privacy he desires. History :: Dirge is unique in terms of a Transformer. It was discovered around the time he crawled out of the Well of Sparks that he had spent an incredibly long time down in the mysterious underworld of Cybertron. It has been stated that Teansfoemers who are 'born' this way must endure the beasts that live down there to prove themselves to be warriors. Dirge is on record of being down there in the darkness longer then any other Cybertronian. This has had a profound effect on Dirge, as his demeanour is that of someone who expresses very little emotion. He is a loner and resents the company of others, so for much of his existence he has been something of a hermit. His history and his self impressed exile has affected his personality to the point that he exhibits both psychotic and social pathetic behaviour and is prone to extreme violence. Dirge has very little regard for life. So when Megatron came across him it was clear to the Decvepticon leader that he was to make something of Dirge. For he saw that Dirge was comfortable in the climate of chaos produced by war. Since then Dirge has been an effective Decepticon warrior. Robotic & Alternate Forms :: Dirge is an extremely effective and proficient warrior. Once he has overloaded a robot's circuits with fear, Dirge will move in for the kill after rendering them useless. Be it with his hands or firepower, Dirge will make short work of his opponents. Even against a well trained warrior Dirge is an excellent hand to hand combat expect. In jet mode Dirge can reach speeds of Mach 3.5 (2661 mph) And despite his good agility in jet mode Dirge prefers taking down any opponent face to face. Weakness :: In order to perform well as a warrior, Dirge needs to feel that he's in control of a situation. When things get out of hand, Dirge is prone to suffer from the very weapon he himself wields so effectively- fear. Dirge's usefulness evaporates under these conditions as frustration and anger can take over quickly. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponPath BlasterAutomatic heavy rifle that fires highly compressed Magma with lethal accuracy. Damage: 8, Range: 5, Accuracy: 6, Rate of Fire: 6, Damage Type: Projectile Heavy WeaponGear ShredderLaunches ricocheting blades that slice through enemies. 3 Blades can also be fired at a time if the user wants to do so, but reduces ammo load faster. Fine aim displays blades trajectory. Mounted on Shoulder. Damage: 6, Range: 4, Accuracy: 8, Rate of Fire: 5, Damage Type: Projectile Alternate Form WeaponHoming Rockets and Mitachyon RepeatersFor Airborne Characters. Limit of 4 small rockets for Drones, Aerialbots and Seekers and 6 rockets for Hunters, Predators and Dreadnaughts and 3 clips containing 300 bullets Damage: 3 Range 5: Accuracy: 5 Rate of Fire: 7, Damage Type: Projectile Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3, Damage Type: Explosive Grenades/Ammo/Attachments/Equipment/AbilitiesArm BladesThermo Energon weapon, Two blades for each arm. Power: 4, Damage Type: Melee (2 points) The HoiststerSpike with barbed hooks and grapple line attached to the wrist with a rocket propelled booster. Damage Type: Melee (2 points) Phase Shift EmitterDevices that allows a Transformers to vibrate at a different frequency at a molecular level, allowing them to pass through solid object. Drains a characters power supply. (4 points) (8 pts)
_End Data Feed.
|
|
|
Post by Jazzman Crothers on Mar 30, 2015 15:38:27 GMT -5
Thunderwing :: "Engulf yourself in power and none will defy you."Allegiance :: Decepticon Sub Group :: Decepticon Generals Function :: Overseer of Military Operation Size :: Hunter (Average Weight of 40 tons) TECHNICAL SPECIFICATIONSStrength :: 10 (160 tons) Intelligence :: 10 Speed :: 8 + 1 (Mach 4.5 = 3422 mph - Mach 5 = 3802 mph) Endurance :: 10 +4 (High to Extremely High Melee, Projectile, Elemental, Energy and Explosive Damage Resistance)Agility :: 7 Fighting Skill :: 8 (Intermediate Mixed Martial Arts Training) Specialist Skill :: 10 Rank :: 9 Courage :: 10 PROFILEBiography :: In a better world, Thunderwing would be the ideal Decepticon leader. He's fearless, ruthless, and immensely powerful, while uncommonly concerned about the welfare of his fellow Decepticons. For this mindset, Thunderwing gets a high approval rating from his peers, but, sadly, this is not the whole story. Thunderwing is a driven mechanoid who will stop at nothing to achieve his goals. When it suits him, he uses his talent for treachery, subtlety, and deceit to achieve his plans; when those do not suffice, Thunderwing uses his other valuable commodity: raw power. Beneath his veneer of sophistication and control is a power-hungry core of cruelly and rage. Interestingly, Thunderwing values those who serve him loyally, but even they few him when he locks onto some obsessive mission or quest. Despite his position within the Decepticon ranks, Thunderwing wants to be admired and respected by his subordinates, but all too often he can be caught in a consuming obsession that leads him down the irreversible path of darkness. Thunderwing's vice is, simply, obsession. When his mind sets its sights on a who or what that furthers his goals, he will stop at nothing to achieve victory. Slowly but surely, his esteem for his colleagues is replaced by single-mindedness, until finally Thunderwing awakens from his haze, potentially victorious, but either abandoned or surrounded by the bodies of the few friends who tried valiantly to snap him out of it. In these dark moments, the usually noble Thunderwing is as deceitful and two-faced as any halfwit Decepticon. History :: Thunderwing rose from the depths of Cybertron already a war machine. He was powerful, fearless, confident in his own abilities and determinedly ruthless. It was during the war that Thunderwing came into being and was sort by both side, until the Autobots realized that they could never enlist Thunderwing due to his nature. Naturally Thunderwing became a Decepticon. Early on in the civil war, he served at the Decepticon strong hold known as Fort Scyk. He became a protege of Fort commander Megadeath, who saw and encouraged the burning ambition within Thunderwing and began to groom him as an asset and potential general for the Decepticons. For his part, Thunderwing thought Megadeath was utterly mad but regardless Thunderwing knew this could help his military career. Thunderwing later soured on Megadeath when he viciously tortured the Magnificent Six, which Thunderwing felt was ill-fitting for such valiant enemies. The two Decepticons eventually came to blows when more and more differences came to the surface, and it was Thunderwingh who was victorious and soon replaced Megadeath as fort commander. Afterward a lack of officers in the Decepticon high command allowed a driven Thunderwing to rise quickly from base commander to a higher position in the ranks. From battle commander to now ship commander, Thunderwing was now a high ranking general in the Decepticon army. With Cybertron now uninhabitable, Thunderwing now commands the Draconian, the most powerful Decepticon war-craft, which serves as a major base of operations for the Decepticons. Robotic & Alternate Forms :: In his robotic form, Thunderwing is a tough and solid as they come form his size and weight class. In a combat situation he doesn't waste time and will zero in on a opponents weakness to take them down quickly. Thunderwing's swift attacks leave most off balanced, ensuring him a quick victory. Thunderwing doesn't prefer firearms or hand to hand or melee weapons, what ever he has to do he'll do and he's good no matter what style of combat it may be. His alternate mode is a large cyberjet that pack an enormous amount of fire power. Weakness :: This capacity for obsession is both his strength and weakness, and his blindness to this fault both propels him to greatness and to tragedy. If he becomes at all aware of what horrors he's done, it's usually too late, and he's brought everything he holds dear to the brink of destruction. His extra armour can slow him down in robot mode, making him a easier target. WEAPONS/SPECIAL ABILITIES/EQUIPMENTPrimary WeaponPath BlasterAutomatic heavy rifle that fires highly compressed Magma with lethal accuracy. Damage: 8, Range: 5, Accuracy: 6, Rate of Fire: 6, Damage Type: Projectile Heavy WeaponThermo Rocket CannonHeat-seeking rocket launcher with the latest Holomaster lock-on tech. Ammo is limited due to the violate nature of the rockets. Reloads after 1 shot. Used only by Destroyer, Leader, Brute and Titan sized characters. Mounted on Shoulder. Damage: 9, Range: 7, Accuracy: 6, Rate of Fire: 1, Damage Type: Explosive Alternate Form Weapon'Buster' CannonsFor Hunters, Predators and Dreadnaughts. 2 powerful particle-beam cannons that fire a constant beam of energy before having to recharge. Recharges Slowly. Damage: 8, Range: 8, Accuracy: 6, Rate of Fire: 1, Damage Type: Energy Grenades/Ammo/Attachments/Equipment/AbilitiesJet-Tech ArmourFor all airborne characters for extra protection against attack. Good against rockets and some anti-aircraft fire. Will slow a character down in both robot and vehicle mode. Endurance Modifier: +2, Speed Modifier: -1 (2 points) Sky-Tech ArmourFor all airborne characters for extra protection against attack. Good against rockets and some anti-aircraft fire. Has two large rockets on back for an extra speed boost. Endurance Modifier: +2, Speed Modifier: +2 (4 points) Shock WavePushes enemies back and causes damage. Damage: 6 Range 3: Accuracy: 6 Rate of Fire: 1, Damage Type: Elemental (2 points)
_End Data Feed.
|
|