Post by Jazzman Crothers on Jan 19, 2010 10:18:00 GMT -5
The New Cybertron
No longer the capital of Cybertron due to the number of attacks it has suffered over the years, the city has been reverted to a place where Cybertronian culture and history is preversed and where many off world visitors can come and learn about what Cybertron can now offer the galaxy.
Jekka City
The head city state of Cybertron. Autobot HQ and the Cybertron's Parliment law building are located here where the The Council of Autobot Elders reside. Many old Autobots from the past work here to make decisions. Some we already know...
The current and first femmebot Prime, she carries the Matrix and leads the Autobot forces. She has much says as to what is to happen here on Cybertron and has the intelligence and wisdom to back up what she says.
Ambassador Blaster
Former Renegade member, Autobot who used to serve with Optimus Prime. Blaster has matured over the years and is now an Ambassador who serves as a moderator between city states and for establishing intergalactic relations.
Senior Scientist Perceptor
Another Former Renegade, who also served with Optimus Prime. Perceptor is in charge of all scientific projects involving Cybertron industry and military endeavors.
Chief Architect Grapple
Autobot who used to serve with Optimus Prime on earth and an old friend of Hoist. Was responsible for rebuilding war torn Cybertron after the Destruction invasion. Is now in charge of developing living settlements and cities on other planets.
Vector Prime
Formerly known as Vector Primus, the constructed Autobot leader. Not a chosen Prime but after a while it was then revealed that the spark force of Vector Prime, one of the original 13 Cybertronains, chose Vector Primus' body as a vessel. He soon became the guardian of the Vector Sigma computer. Though he is regarded as a Prime, he does not carry the Matrix and never has.[/ul]
McAddam City
Once just a bar, is now a large city known for its residents that have extreme and alternative life styles. Many aliens often visit here for it has some of the best that Cybertron can offer to the universe. From gambling, games, expensive life style and its night life, this is the place to have fun on Cybertron.
Polyhex City State
The city state infamous as the former Decepticon province. While no longer adopting the laws and regulations of past Decepticon warlords, Polyhex is still an independent state seperate from the rest. The Decepticon known as Scarrunner fooled the Cybertronian council in granting Polyhex its independence millions of years ago. But when Scarrunner was assassinated by the Renegade known as Jinx, Polyhex fell in to deep corruption as over Decepticons tried to take over. Years later, while no longer under Decepticon control, Polyhex is run by corrupt political leaders who control all branches of business. [/ul]
Energy
The Space Bridge Network
Planet Earth
Weapon Technology
The surface of their skin is tougher then that of civilian Cybertronians, more resistant to average fire power and attacks.
Turbo Booster
Autobots with on road or hover vehicle alternate forms have had their systems equipped with turbo booster capabilities. They can produce a small thrust of rocket powered excelleration for a short moment to get up to top speed or for quick get aways.
Basic Sensor Range
Many have low range sensors, such as limited radar, limited infer red and limited night vision. However if these sensors can be jammed by superior equipment.
Aquatic Treatment
Many Autobots are suited for under water missions, resisting a complete systems overload as their bodies are water proof with some buoyancy. Only Autobots with an alternate form that can travel in deep waters may venture in further down and travel quite easily.
Basic Combat Training
Many Autobots are trained in fire arms and limited hand to hand combat skills and every single one can use most of their fireams in their alternate modes.
Basic Communications
All Autobots have limited communication abilities and can receive messages via radio transmission or if they are link to the Cybertronian network (ooc: like Internet communication). They don't have to speak out loud to communicate with others, unless they want everyone around them to hear the message. They don't have wrist coms, so not to give away that they are speaking to someone over the wireless. However, these communications can be interrupted, blocked or even hacked since not all Autobots are not communication specialists. Communication officers are very talented and can broadcast to almost anyone at anytime. [/ul]Renegades
Functions within the Renegade Ranks
Scout: Surveys the area from the ground.
Saboteur: May have to by pass fortification to shut down enemy operations from within.
Demolitions: Used in heavy assault situations, replies on heavy firepower, supreme strength or explosives
Espionage/Spy: May go under cover or watch on unsuspecting subject from a distance for a long duration of time
Strategist/Tactician: Decides best course of actions and execution after analyzing data.
Hunter/Tracker: Goes after subject with intentions of simply following and finding and even eliminating.
Enforcer: Backing up his comrades is any given situation.
Assassin: May have to get in close to kill target
Sniper: Kill target at a distance, usually works alone
Gunner: Involved in heavy assault situations
Communications: Keeping their crew connected between the field and home base
Warrior: Trained in the brutal method of warfare from firearms to hand to hand combat
Thief/Hacker: Trained to steal information or items from the enemy
Medic: With surgery skills to piece back together fallen soldiers[/ul]
Renegade HQ, Unicron's Head
The forbidden remains of the Chaos Bringer is off limits to all. No one wants to go there anyways as there are myth and legends about ghosts and monsters that lurk around inside. All the more better as the Autobots are using it as a base of operations for their Renegade program.
Where missions are handed out and planned.
Control Hub.
The control station for the entire base.
H Lab
Hoist's workshop for newly developed weapons, its also the armory.
Hub of Knowledge and History.
Here players can look up interesting bits of information of Cybertron or find and hack for facts about the mission they are on.
Team quarters.
Where the Renegades live, rest and play.
Training Hub.
Where hand to hand combat and sharp shooting is perfected. Also live sim training, like the Tronbayashi Maru test.
Space Bridge Network.
Space bridge technology has been perfected and can now send the Renegades almost anywhere they need to go[/ul][/font]
No longer the capital of Cybertron due to the number of attacks it has suffered over the years, the city has been reverted to a place where Cybertronian culture and history is preversed and where many off world visitors can come and learn about what Cybertron can now offer the galaxy.
Jekka City
The head city state of Cybertron. Autobot HQ and the Cybertron's Parliment law building are located here where the The Council of Autobot Elders reside. Many old Autobots from the past work here to make decisions. Some we already know...
The current and first femmebot Prime, she carries the Matrix and leads the Autobot forces. She has much says as to what is to happen here on Cybertron and has the intelligence and wisdom to back up what she says.
Ambassador Blaster
Former Renegade member, Autobot who used to serve with Optimus Prime. Blaster has matured over the years and is now an Ambassador who serves as a moderator between city states and for establishing intergalactic relations.
Senior Scientist Perceptor
Another Former Renegade, who also served with Optimus Prime. Perceptor is in charge of all scientific projects involving Cybertron industry and military endeavors.
Chief Architect Grapple
Autobot who used to serve with Optimus Prime on earth and an old friend of Hoist. Was responsible for rebuilding war torn Cybertron after the Destruction invasion. Is now in charge of developing living settlements and cities on other planets.
Vector Prime
Formerly known as Vector Primus, the constructed Autobot leader. Not a chosen Prime but after a while it was then revealed that the spark force of Vector Prime, one of the original 13 Cybertronains, chose Vector Primus' body as a vessel. He soon became the guardian of the Vector Sigma computer. Though he is regarded as a Prime, he does not carry the Matrix and never has.[/ul]
McAddam City
Once just a bar, is now a large city known for its residents that have extreme and alternative life styles. Many aliens often visit here for it has some of the best that Cybertron can offer to the universe. From gambling, games, expensive life style and its night life, this is the place to have fun on Cybertron.
Polyhex City State
The city state infamous as the former Decepticon province. While no longer adopting the laws and regulations of past Decepticon warlords, Polyhex is still an independent state seperate from the rest. The Decepticon known as Scarrunner fooled the Cybertronian council in granting Polyhex its independence millions of years ago. But when Scarrunner was assassinated by the Renegade known as Jinx, Polyhex fell in to deep corruption as over Decepticons tried to take over. Years later, while no longer under Decepticon control, Polyhex is run by corrupt political leaders who control all branches of business. [/ul]
Energy
The Space Bridge Network
Planet Earth
Weapon Technology
The surface of their skin is tougher then that of civilian Cybertronians, more resistant to average fire power and attacks.
Turbo Booster
Autobots with on road or hover vehicle alternate forms have had their systems equipped with turbo booster capabilities. They can produce a small thrust of rocket powered excelleration for a short moment to get up to top speed or for quick get aways.
Basic Sensor Range
Many have low range sensors, such as limited radar, limited infer red and limited night vision. However if these sensors can be jammed by superior equipment.
Aquatic Treatment
Many Autobots are suited for under water missions, resisting a complete systems overload as their bodies are water proof with some buoyancy. Only Autobots with an alternate form that can travel in deep waters may venture in further down and travel quite easily.
Basic Combat Training
Many Autobots are trained in fire arms and limited hand to hand combat skills and every single one can use most of their fireams in their alternate modes.
Basic Communications
All Autobots have limited communication abilities and can receive messages via radio transmission or if they are link to the Cybertronian network (ooc: like Internet communication). They don't have to speak out loud to communicate with others, unless they want everyone around them to hear the message. They don't have wrist coms, so not to give away that they are speaking to someone over the wireless. However, these communications can be interrupted, blocked or even hacked since not all Autobots are not communication specialists. Communication officers are very talented and can broadcast to almost anyone at anytime. [/ul]Renegades
Functions within the Renegade Ranks
Scout: Surveys the area from the ground.
Saboteur: May have to by pass fortification to shut down enemy operations from within.
Demolitions: Used in heavy assault situations, replies on heavy firepower, supreme strength or explosives
Espionage/Spy: May go under cover or watch on unsuspecting subject from a distance for a long duration of time
Strategist/Tactician: Decides best course of actions and execution after analyzing data.
Hunter/Tracker: Goes after subject with intentions of simply following and finding and even eliminating.
Enforcer: Backing up his comrades is any given situation.
Assassin: May have to get in close to kill target
Sniper: Kill target at a distance, usually works alone
Gunner: Involved in heavy assault situations
Communications: Keeping their crew connected between the field and home base
Warrior: Trained in the brutal method of warfare from firearms to hand to hand combat
Thief/Hacker: Trained to steal information or items from the enemy
Medic: With surgery skills to piece back together fallen soldiers[/ul]
Renegade HQ, Unicron's Head
The forbidden remains of the Chaos Bringer is off limits to all. No one wants to go there anyways as there are myth and legends about ghosts and monsters that lurk around inside. All the more better as the Autobots are using it as a base of operations for their Renegade program.
Where missions are handed out and planned.
Control Hub.
The control station for the entire base.
H Lab
Hoist's workshop for newly developed weapons, its also the armory.
Hub of Knowledge and History.
Here players can look up interesting bits of information of Cybertron or find and hack for facts about the mission they are on.
Team quarters.
Where the Renegades live, rest and play.
Training Hub.
Where hand to hand combat and sharp shooting is perfected. Also live sim training, like the Tronbayashi Maru test.
Space Bridge Network.
Space bridge technology has been perfected and can now send the Renegades almost anywhere they need to go[/ul][/font]