Name: Starscream
Faction: Decepticon
Function: Air Commander
Size: Normal
Alt Mode: F-22 Raptor
Voice:
Theme
Quote: "I will not fail like the Mighty Megatron did."
TECH SPECStrength (STR) - Low
Intelligence (INT) - Medium
Speed (SPD) - High
Endurance (END)- Medium
Rank (RnK) - High
Courage (CRG) - Low
Firepower (FPW) - Medium
Skill (SKL)- Medium
Profile & History: Sole survivor of the catastrophic battle that destroyed the other Decepticons, Starscream fled into the vast and cloudy skies of Earth, away from the searching eyes of the Autobots. His alien skin totally transparent to the primitive sensing technologies of humanity's armies, it was easy for him to find a place to hide. Altering his exterior was a simple matter, and made it even easier to hide from his enemies. With Megatron gone, and the All Spark lost, he waits, and plots, and plans for a future in which he rises at the head of a mighty Decepticon army to reclaim all that his former leader lost.
Weapons: Null-Ray Rifle, heat seeking missiles
Abilities:Weaknesses: Refuses to get involved in hand to hand combat. Is a coward.
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Name: Thundercracker
Faction: Decepticon
Function:
Size: Normal
Alt Mode: F-22 Raptor
Voice: (Optional)
Theme: (Optional)
Quote: ""
TECH SPECStrength (STR) - Low
Intelligence (INT) - Medium
Speed (SPD) - High
Endurance (END)- Medium
Rank (RnK) - Low
Courage (CRG) - Medium
Firepower (FPW) - Medium
Skill (SKL)- Medium
Profile & History: Thundercracker lives on fear and is very loyal to his leaders, like he was to Megatron. Now especially to Shockwave. He loves to scare the humans by flying very low and roaring past with his thunderous sonic boom. Although, he does have a certain amount of pity for the humans they continually endanger or kill. He doesn't see the point of killing humans just to kill them as some of his fellows do, although he is very careful not to reveal this. No matter what small amount of sympathy Thundercracker feels for humans, his sense of self-preservation (and fear of what Shockwave would do if he found out) outweighs it. Not as devoted to the recovery of the All Spark as the other Decepticon, he stayed with Megatron because the evil leader allowed him to indulge his chaotic tendencies.
After the rebirth and defeat of Megatron on Earth in 2007, Starscream returned under the command of Shockwave. Arriving in the Decepticon Warship, the Jhiaxus, was Thundercracker, Skywarp, Dirge, Thrust and Ramjet. Most notably, Thundercracker was involved in the ground skirmish in Episode #2, in which he faced the turncoat Concussion. Although sliced up by the ex-Decepticon turned Autobot, he was determined to make him pay for his treachery but was severely out-maneouvered by the former seeker's agility and dexterity.
Thundercracker has since sought repair after the damage inflicted to him and is ready for a re-match with concussion - or any of the Autobots.
Weapons: Sonic boom, 2 x chain guns, air-ground missiles
Abilities: Special materials in his vehicle body allow him to emit controlled sonic detonations that can be heard 200 miles away. Cruising along at Mach 6, he wants his enemies to hear him before they see him. He wants them to know he’s coming, and cower in fear at their impending doom.
Weaknesses: Doesn't work well with others.Tends to give their location away.
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Name: Skywarp
Faction: Decepticon
Function: Air combat
Size: Normal
Alt Mode: F-22 Raptor
Voice: (Optional)
Theme: (Optional)
Quote: ""
TECH SPECStrength (STR) - Medium
Intelligence (INT) - Medium
Speed (SPD) - High
Endurance (END)- Medium
Rank (RnK) - Low
Courage (CRG) - Medium
Firepower (FPW) - Medium
Skill (SKL)- Medium
Profile & History: Skywarp is the sneakiest of all Decepticons. Enjoys playing cruel pranks on fellow Decepticons and appearing out of nowhere to attack Autobots. Not too smart. Would be useless without Starscream's supervision.
After the rebirth and defeat of Megatron on Earth in 2007, Starscream returned under the command of Shockwave. Arriving in the Decepticon Warship, the Jhiaxus, was Thundercracker, Skywarp, Dirge, Thrust and Ramjet. Most notably, Skywarp was involved in the ground skirmish in Episode #2, in which he took on Air Raid in the skies. Although damaged, he survived the attack, helping the other less fortunate seekers to escape.
Skywarp has since sought repair after the damage inflicted to him and is ready for the next encounter with the Autobots.
Weapons: Teleportation, arm cannons (calibre machine), air-air missiles
Abilities: Top speed of 1500mph. Can instantly teleport up to 2.5 miles. Carries heat-seeking missiles and variable-calibre machine guns.
Weaknesses: Skywarp's control of the accuracy of his teleportation power diminishes as the distance he teleports increases. As a result, if he's not too careful, he's likely to crash into things when he arrives at where he's teleporting. Not being too bright doesn't help him avoid these accidents either.
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Name: Thrust
Faction: Decepticon
Function: Air combat
Size: Normal
Alt Mode: F-22 Raptor
Voice: (Optional)
Theme: (Optional)
Quote: ""
TECH SPECStrength (STR) -
Intelligence (INT) -
Speed (SPD) -
Endurance (END)-
Rank (RnK) -
Courage (CRG) -
Firepower (FPW) -
Skill (SKL)-
Profile & History:After the rebirth and defeat of Megatron on Earth in 2007, Starscream returned under the command of Shockwave. Arriving in the Decepticon Warship, the Jhiaxus, was Thundercracker, Skywarp, Dirge, Thrust and Ramjet. Most notably, Thrust was a victim to the rage of Starscream and his new found power using the All Spark, and for his bumbling was very harshly blasted by the self-appointed new "Leader".
As Starscream tried to escape the buckling fire ball that was the Decepticon warship Jhiaxus, Thrust kept grabbing Starscream's leg pleading not to be left to die that way. The only way Starscream could escape in time was to drag Thrust along as he headed to the cargo hold at the rear of the ship to escape.Thrust is still waiting repairs after the damage done to him by Starscream and wants nothing more than to be back out there, fighting the Autobots.
Weapons: Concussion Bombs,Compressed air rifles.
Abilities: In jet mode, Thrust can fly at speeds of Mach 2.5, but can accelerate in 20 seconds to twice that speed, which he can maintain for up to two minutes. He carries two concussion bomb missile launchers and two compressed air rifles, each of which can shoot a hole in 1/4 inch-thick steel plate from a distance of 1200 yards.
Weaknesses: Thrust isn't very brave. If he's not careful when rapidly accelerating, his engines can stall, causing him to fall.
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Name: Dirge
Faction: Decepticon
Function: Air combat
Size: Normal
Alt Mode: F-22 Raptor
Voice: (Optional)
Theme: (Optional)
Quote: "The last thing your going to hear are my engines."
TECH SPECStrength (STR) - Medium
Intelligence (INT) - Medium
Speed (SPD) - High
Endurance (END)- Medium
Rank (RnK) - Low
Courage (CRG) - Medium
Firepower (FPW) - Medium
Skill (SKL)- Medium
Profile & History: The chilling rumble of Dirge's engines as they approach from a distance is merely a prelude to the petrifying fear they induce in whomever is unlucky enough to hear as they pass overhead. And fear is something with which Dirge is quite familiar. He knows its all-consuming power; he understands how it can defeat even the mightiest of armies. He handles it with the same exacting proficiency that a concert pianist handles his piano's keys. Even his fellow Decepticons are put off a bit by his mournful, silent manner. Ramjet sums up everyone's feelings: "He gives me the creeps."
After the rebirth and defeat of Megatron on Earth in 2007, Starscream returned under the command of Shockwave. Arriving in the Decepticon Warship, the Jhiaxus, was Thundercracker, Skywarp, Dirge, Thrust and Ramjet. Most notably, Dirge was involved in the ground skirmish in Episode #2, in which he took on the Autobot air forces in the skies. Although damaged, he survived the attack, but had been easily picked off.
Dirge has since sought repair after the damage inflicted to him and is ready for the next encounter with the Autobots.
Weapons: Air to ground Heat seeking missiles,Dual arm blasters
Abilities/Description: In jet mode, the sound from Dirge's engines has the uncanny effect of producing spinetingling (circuit-tingling, in the cases of other robots) fear in nearly everyone who hears it. Apparently, the engines emit a combination of frequencies that has a disorienting, fear-provoking effect on the nervous systems of all those within earshot. He also carries two air-to-air missiles and two automatic machine guns.
Weaknesses: In order to perform well as a warrior, Dirge needs to feel that he's in control of a situation. When things get out of hand, Dirge is prone to suffer from the very weapon he himself wields so effectively- fear. Dirge's usefulness evaporates under these conditions.
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Name: Ramjet
Faction: Decepticon
Function: Air combat
Size: Normal
Alt Mode: F-22 Raptor
Voice: (Optional)
Theme: (Optional)
Quote: "How did that feel!"
TECH SPECStrength (STR) - High
Intelligence (INT) - Medium
Speed (SPD) - High
Endurance (END)- High
Rank (RnK) - Low
Courage (CRG) - Medium
Firepower (FPW) - Medium
Skill (SKL)- Medium
Profile & History: Mid-air collisions are Ramjet's specialty. Whether the target is an opponent or not makes little difference- Ramjet will crash him or it just for the pure fun of it. He's built to survive such crashes, which is probably his greatest asset, since hardly anyone in flight would expect a jet fighter to purposely try to collide with him. These one-sided jousts make him a terror without equal in the skies. As he often boasts, "The skies are my castle, and I like to live alone."
After the rebirth and defeat of Megatron on Earth in 2007, Starscream returned under the command of Shockwave. Arriving in the Decepticon Warship, the Jhiaxus, was Thundercracker, Skywarp, Dirge, Thrust and Ramjet. Most notably, Ramjet was involved in the ground skirmish in Episode #2, in which he took on the Autobot air forces in the skies. Although damaged, he survived the attack, but had been easily picked off.
Ramjet has since sought repair after the damage inflicted to him and is ready for the next encounter with the Autobots.
Weapons: Cluster bombs,2 laserbeam rifles.
Abilities: In jet form, Ramjet has a nose module that can absorb and withstand an impact with a 3 foot-thick concrete wall at a speed of 1500 mph. The rest of his form is not quite as durable, but is still very resistant to impact. He can go as fast as Mach 2.8. He carries two cluster bomb missile launchers and two laser beam rifles. He's also very durable in robot mode.
Weaknesses: Ramjet's tendency to aim at neutral targets often results in his creating new enemies, a consequence about which he rarely shows concern. Although very resistant to impact, too many crashes can take their toll on Ramjet's body, particularly his internal mechanical workings.