ACCEPTED You will be re-formatted once everyone is back aboard the ship and seeking repairs.
Speedy's Air Raid Reformat placeholderReformat
Name: Air Raid
Faction: Autobot
Function: Recon
Alt Mode: F/A-18 F Super Hornet (aka Rhino)
Quote: "Smudges confirmed gone.”
(Radar ‘smudges’ are unfriendly aircraft)
Weapons:
-Small Bullet/Laser Gattling
-Various missiles/bombs
Specifically
-1×
20 mm M161A2a Vulcan cannon. With 1000 standard rounds and laser capability.
-2x each
Laser Guided bombs (very similar to the GBU-24 Paveway III)
AIM-9a Sidewinder A-A/A-S missiles
-6x
AIM-120Da AMRAAM Air-to-Air fire-and-forget missiles
(Note: ‘a’ denotes advanced, for fictional purposes, also there are various ordinance load configurations, So I chose a seemingly mulit-purpose, mainly air-to-air loadout. Ordinance also ‘recharges,’ being able to withstand hours of air combat.)
Tech Spec Level (High, Med, and Low) you need 3 High’s, 2 Med, 2 Lows...
Strength (STR) - Low
Intelligence (INT) - Low
Speed (SPD) - High
Endurance (END) - Med
Rank (RnK) - GM set
Courage (CRG) - Med
Firepower (FPW) - High
Skill (SKL) - High
Abilities:
What can your character do?
Air Raid is an excellent recon specialist. His recon data has saved the lives of hundreds of Autobots… even though he was a Decepticon. He is also excellent in air-to-air combat, surpassed barely by Starscream, strictly because the F-22 maneuvers a little faster. Air Raid can also function underwater due to the turbines’ design. He is quick on his feet and can fly a sustained Mach 3 for several hours. His RADAR setup is unmatched in detail and accuracy, he relays his picture to HQ/closest commander via a highly encrypted signal.
What can your weapons do?
-The M-61a Vulcan 20 mm Gatling gun, can switch between laser and projectile ammo, however the projectile ammunition is limited to 1000 rounds. The laser gatling is good, but the shots can bounce off highly polished surfaces.
-The AIM-9a Sidewinder has an infrared homing device (heat seeker) that tracks the exothermic output of aircraft. Again, not as reliable, but it can re-acquire a target if out-turned. The Sidewinder is also a slower, shorter range missile than the Sparrow. It has a range of approximately 20 miles at the speed of Mach 2.5. It also has a blast-frag warhead, like on the Sparrow. This will damage Decepticon flight ability, and disable Earth plane flight ability.
- AIM-120Da AMRAAM has the ability to follow (via radar) a Decepticon for 150 miles at a sustained speed of Mach 5, this upon impact it will disable a Decepticons flight ability until it is repaired, due to a high explosive warhead. This missile is invulnerable to chaff/flares. However… it can be out turned… if the missile cannot re-establish a radar lock within 20 seconds, it will fizzle out and detonate.
-Laser guided freefall bomb with a drop range of about 20 miles and a blast radius of about 60 feet, it has a blast-frag warhead that explodes and sends fragments past the 60ft radius.
Description: What's you character like? Personality wise? Size? Temper? Sense of Humor? Approachability?
Easy going, friendly, a lot nicer than the Decepticons, defected with the intent to stop them. He is easy to get along with, and fairly easy to approach. He is a tad shorter with his new form, as the aircraft is somewhat smaller. He keeps a cool head, even if it seems he’s losing, and this has great control of his temper. He is about Starscream’s height, although a bit shorter after reformatting.
His defection was under the guise of being captured just before the invasion of Earth… strictly so he was not responsible for anything the Decepticons were going to do. He is a veteran of many conflicts and was almost shot down, but made it back to base… turns out it was Optimus’ command center, where he hatched the plan for his defection, as there was no Decepticon radar/satellite net to track him.
He’s about 25 feet tall in bot mode and his specs in alt mode are very similar to the F/A-18 Super Hornet. In alt mode he carries the color scheme of a VFA-103 Jolly Roger Super Hornet with USS Enterprise as the ship name and 089 as the craft #. Along with the color scheme, he has the letters A R next to the Decepticon symbol on his tail.
Weaknesses: You gotta have some..
Due to Air Raid’s construction, he is vulnerable to stronger opponents. Great in Air-Air combat, bad at hand to hand.
The new form is not as efficient as the Tomcat, and thus he has to carry a belly-mounted centerline fuel tank to go long distances.
His weapons are mainly for air combat, and his air to ground arsenal is limited.
History:
Originally Air Raid was a Decepticon, but he never really followed the beliefs. He followed orders to recon ‘enemy’ areas, and bring back the info. At the time he was actually part of Starscream’s seeker wing. He brought back sufficient info not to get in trouble, but not enough so that the Autobots positions were completely revealed.
He was scanning an area when he was hit by an Autobot SAM (surface to air missile), Losing sensors and RADAR, he didn’t know if it was a Decepticon base. He landed and accessed his damage. Optimus prime happened to be right in front of him, and it was Optimus who prevented his complete destruction right on the spot. He then talked to Optimus, telling him that he no longer wished to be a Decepticon, and would tell Optimus everything he knew. As with his other commanders, Optimus was skeptical, thinking this was a Decepticon plot. He asked how Air Raid could prove he wasn’t trying to pull one over on him. He told Optimus everything he knew. After the information led to a string of victories, Optimus trusted him, and Air Raid works very hard not to betray that trust. He is loyal to Optimus, who believed in him when many Autobots around him didn’t. Since then, his reconnaissance data has proved invaluable.
Due to the Battle with Sunstorm, he has had to reformat to the more modern F/A18-F Super Hornet, his cybertronian technology makes up for the aircrafts lack of speed and range.