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Post by Infector on May 12, 2004 5:22:55 GMT -5
Name: Stranglehold Size: Super (Super pretender shell and Basic robot) Side: Decepticon Quote: I will run you down, Autobots!
Ah, yes. The Pretenders. While the concept was neat, they....well.....failed. I find this to be a big waste, and decided to redo the Pretenders. In the spirit of Bludgeon, I decided to also redo his two sidekicks, Octopunch and Stranglehold.
Beast mode: Stranglehold is still a mechanical rhino in beast mode. Colour wise, the garish-factor of Stanglehold's orange has been toned down, and his backpack is a bit darker in colour. Detailing-wise, this is one of the mother lodes. Rivet-plated detail all over Stranglehold's body, piston details on his legs, as well as faux machinery on all four legs and backpack. Poseability amounts to ball-jointed hips, knees and ankles. The backpack has a 5mm peg hole for accepting Starnglehold's cannon, and a Powerlink point for accepting a Mini-Con, but they're placed in such a way it's either the cannon or the Mini-Con, but not both.
Transformation: Trivial. Remove the backpack, flip out the beast mode rear and flip the feet out to form the robot mode legs, reposition the beast mode front legs to become the robot mode arms, open the panel on the underside of Stranglehold's lower arms, flip the beast mode feet inside and cose the panels back up. flip the beast mode head back, open up the chest, flip up the head, close the chest back up. As a final step, put his cannon in his hand and attach the packpack to one of his lower arms as a shield.
Robot mode: Starnglehold's robot mode will be covered from head to toe, as it can be better described that way.
Head: Stranglehold's head is on a ball joint, so it can look up, down or whatever way one would want him to look. The head itself is an exact replica of the G1 Stranglehold head, which means he has an orange helmet and a green face. His facial expression is set to 'angry leering'.
Arms: Stranglehold's arms are the beast mode forearms, so the posability remains. ball-jointed shoulders, equally-jointed elbows and a ball-jointed wrists. He can use his cannon, which has a 5mm peg. His shield's Powerlink point is still useable.
Upper body: Stranglehold's chest was covere by his backpack/shield before, but it looks the exact same as his G1 version, except with the addition of a Spark Crystal. He is allowed a waist swivel.
Lower body and legs: Poseability here is the usual ball-joint legs, knees and ankles. Stranglehold's legs, like Bludgeons, are formed from his beast mode back, so he looks like he's wearing large pants. His feet look like stylized rhino heads, wich is fitting to the character.
Pretender Shell insertion: Basically revert Stranglehold back to beast mode, but do not attach the backpack. Next, open the Pretender Shell's large chest panel and insert Stranglehold with the back and horns and stuff facing away from you, then close the panel back up again and attach the backpack, cannon/Mini-Con and all, to one of the Pretender shell's shoulder pads.
Pretender Shell: Stranglehold's Pretender Shell is about the size of Supreme Cheetor, but bulkier and less awkward to balance. The overall appearance of the shell is the exact same as the G1 shell, but his face is locked in a teeth-bearing, vicious expression. Stranglehold's shell carries a large ball-and-chain weapon, which uses the usual Star Saber handle (but is too large for the inner robot to wield) and a smaller version of said weapon, which is about the right size for the inner robot. Poseability amounts to: Ball-jointed head, ball-jointed shoulders, hinge elbows, swivel wrists, ball-jointed hips, hinge knees and ball-jointed ankles.
Two down, only Octopunch left to do........
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Post by Infector on May 12, 2004 5:47:05 GMT -5
Name: Octopunch Size: Super (Super pretender shell and Basic robot) Side: Decepticon Quote: Do not spare your opponent any mercy when striking them down.
Ah, yes. The Pretenders. While the concept was neat, they....well.....failed. I find this to be a big waste, and decided to redo the Pretenders. In the spirit of Bludgeon, I decided to also redo his two sidekicks, Octopunch and Stranglehold.
Beast mode: Octopunch is still a crab in beast mode. He is a reddish shade of orange with brownish legs and a pair of red eyes. His pincers are rather large, but not heavy. Poseability amounts to: ball-joint shoulders, hinge elbows, openable pincers on both ends (both halves of the pincers can open due to transformation), ball-jointed hips and knees for all eight legs, plus the bases the legs are on can swivel around since they're pegged in. He carries two Powerlink points on the rear of his beast mode, plus a hole on his back where his cannon can attach.
Transformation: Trivial. unleg the crab leg bases, peg them together and set them aside for now. Next, open the pincers, straighten the crab arms and stand the robot up on the opened pincers. Unpeg the arms. Here's the neat bit: open the beast mode underside up, flip up the head, then swivel the entire panel you opened around to switch fom best detailing to robot detailing and Spark Crystal, then close the panel back up. Put his cannon into his hand. Next, you may see a weird-looking double peg-hole in both his lower arms. This is because Ock's shield consists of two parts, both with a peg hole. Attack the shied there, and reposition the best mode legs to look like whichever shield you want.
Robot mode: Ock's robot mode will be covered from head to toe, as it can be better described that way.
Head: Ock's head is on a ball joint, so it can look up, down or whatever way one would want him to look. The head itself is an exact replica of the G1 Octopunch head, which means he has a brownish red helmet and a white visor and faceplate. This visor, however, is three-sided, like Throttlebot Chase's was.
Arms: Ock's arms have the usual: ball-jointed shoulders, equally-jointed elbows and a ball-jointed wrists. He can use his cannon, which has a 5mm peg.
Upper body: Octopunch's chest detailing is similar to the original, with the addition of a Spark Crystal. The Powerlink points of the beast mode rear end up on either side of his head. A perfect spot to attach the likes of Firebot. He has a waist swivel.
Lower body and legs: Poseability here differs from the other two: the usual ball-joint legs, knees and ankles, but also feet with two joints that allow the halves of the pincers his feet are made of to raise and lower at will. (these joints are extremely tight, so Ock can rely on them to stand very easily). Octopunch's legs are his crab mode arms, so they have a lot of 'mecha-crab-stuff'ness going.
Pretender Shell insertion: Basically revert Octopunch back to beast mode, but do not attach the crab legs. Next, open the Pretender Shell's large chest panel and insert Octopunch with the back facing away from you, then close the panel back up again and attach the shield to one of the Pretender shell's shoulder pads, then peg the cannon onto it using the peg-hole both halves form.
Pretender Shell: Octopunch's Pretender Shell is about the size of Supreme Cheetor, but bulkier and less awkward to balance. The overall appearance of the shell is the exact same as the G1 shell, but his face seems to be snarling, baring teeth and having an extremely vicious glare overall. ctopunch's shell carries a large trident, which uses the usual Star Saber handle in the middle of the shaft (but is too large for the inner robot to wield) and a smaller version of said weapon, which is about the right size for the inner robot. Poseability amounts to: Ball-jointed head/diver's helmet, ball-jointed tentacles, which each have about 5 ball joints, ball-jointed shoulders, hinge elbows, swivel wrists, ball-jointed hips, hinge knees and ball-jointed ankles.
Decepticon Pretenders all done.
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Post by Infector on May 17, 2004 13:38:27 GMT -5
Doing the first Deluxes next. Name: Super Spychangers (Big daddy and Topgear) Size: Ultra (Basic robot with a large vehicle, which changes into several other items: a base for Big Daddy and a jet for Topgear) Side: Autobot(Big Daddy) and Decepticon(Topgear) Quote: Big Daddy: No stupid Decepticon'll stand straight after I'm done with 'em! Topgear: I am absolute. Do you dare face me? In the spirit of the Pretenders come the Super Spychangers. Just read on..... Vehicle mode: Big daddy still has the vehicle mode he had during his Micromaster days, a large, black hot rod with white clames on the doors. There is a Powerlink point on both of his front wheels. Topgear uses the same vehicle mode he did when he appeared in Linkage, with one exception: the top of his head is molded to look like a jet engine, like Swindle's. He has a Powerlink point on both of his huge back wheels. Transformation: Big Daddy: The exact same transformation as Dropshot. Topgear: pull out the vehicle mode front to reveal the rest of the legs (the vehicle mode front is only the lower legs), separate the front halves of the vehicle mode, pull down the feet and twist the waist. Pull the spoiler forward so it's on the chest, flip up the huge wheels as shoulderpads, then pull up the shoulders, separating the arms from the body. As the final step, turn the head around, revealing the face. Robot mode: Big Daddy's and Topgear's robot modes will be covered from head to toe, as they can be better described that way. Head: Topgear's head is the variety used in Linkage: Armada Mirage-shaped head with a golden faceplate and red eyes. Big Daddy's head is the same as his Micromaster head, but his facial expression is set to a confident grin. Both have ball-jointed heads. Arms: Both bots' arms are replica's of the arms they used in G1/Linkage. Both feature the usual balljoint-shoulders, elbows and wrists. Big Daddy wields a pistol made from his vehicle mode engine, and Topgear wields a pistol made from his removable driver's seat. Upper body: Not much to say about either of them here. Both feature swivel waists. Lower body and legs: Not much to comment about for either bot here either. Standard ball-jointed lower body articulation is present here. Larger vehicles: Big Daddy's vehicle is shaped like G1 Roadblock's lage vehicle: a street tank. There is still the huge cannon on the back, but no other weapons. The gimmick will be discussed later. Topgear's vehicle is a small truck, complete with trailer. This thing is a car carrier, and functions the same way as Magnus' car carrier does. Transformation: Big Daddy's vehicle is simple. Pull up the top panel, slide the side panels out to the sides and fold the rest of it forward. Then pull up all the stuff tha CAN be pulled up from the inside. For Topgear, turn the trailer around, fold the top panels out to the sides to become wings and arrange the rest of the trailer so it forms an open space for the truck. Insert the truck, open the roof panel and fold out the stored jet nose. Topgear can pilot this vehicle. Alternate mode: Big Daddy's base is actually more of a firing position. If everything is pulled out, a few cannon positions should be visible. The guns can be held by several other Basics/Deluxes, and Big Daddy gets his own position, complete with huge cannon. These cannons are also removable for use by others when not inside the base. Topgear's jet looks like G1 Overload's jet does, complete with large guns on the wings. (they were hidden before) Make your own comments about these.
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Post by Infector on May 21, 2004 16:45:01 GMT -5
The Deluxes, like they did in Armada, tote around Mini-Cons. Not recolours, but new molds. Lemme use ol' Warpath here as an example.....
Name: Warpath Size: Deluxe Side: Autobot Quote: One good shot is worth a thousand bad ones!
Vehicle mode: Warpath is still a red tank. His vehicle mode is about the same scale as Energon Hot Shot, making for a thin tank. He is still red, but he has diffrent detailing. The front has a lot of sculpted rivet-plate detail, and an openable hatch like Armada Smokescreen's. When closed, the hatch has an Autobot symbol on it. On the other side, which is visible when opened, is sensory equipment like Armada Smokescreen's. The treads themselves do not move, but roll thanks to small wheels hidden in them. The turret also has a hatch, but opening this one only rerveals the top of the robot head. The turret can swivel. The main gun, like Signal Flare's, is the right diameter to fit one of the Energon Stars on, so Warpath could help out by launching Stars to those who require them. There is a Powerlink point on both treads, near the back.
Transformation: Separate the front half of the vehicle from the rest, then flip the entire a$$embly down to reveal the robot mode legs and lower body. Divide the front half of the vehicle in half, then reposition the halves to form the robot mode feet. Pull out the shoulders from the rear tread halves and rotate them up, pegging the shoulder bases into the sides of the turret, then pull on the arms to reveal the elbows. As a final step, flip open the top hatch on the turret and pull out the robot head.
Robot mode: Warpath's robot mode will be covered from head to toe, as it can be better described that way.
Head: Warpath's head is taken directly from his show model. Sky blue eyes and faceplate. The head itself is on a ball joint.
Arms: Warpath's arms are also a direct replica of the show model's, except for the hands, which are hidden inside the treads in vehicle mode and are visible in robot mode. Warpath has ball-jointed shoulders, elbow swivels, hinge elbows and swivel wrists. His hands have 5mm peg-holes. He comes with a shotgun-like rifle. The Powerlink points end up on his shoulder panels.
Upper body: Warpath's upper body is, mostly, his turret. An openable panel on the lower part of the turret, right under the cannon, reveals his Spark Crystal. He has a waist swivel, but not in the place where his swivel was as a G1 toy. The waist swivel is where his lower body begins, and where his upper body ends.
Lower body and legs: Warpath's legs have the exact same detailing as the G1 toy's. His feet are large and the wheels fold away, leaving you with a sturdy base to stand on. He has ball-joint hips, mid-thigh swivels, hinge knees and ball-joint ankles.
Name: Widewindow Size: Mini-Con Side: Mini-Con Quote: Let's crush them!
Ah, yes. Warpath. Minibot tank. People thought he was too small to be of any use....this new mold and his Mini-Con change all that.
Vehicle mode: Widewindow is a greenish jeep-like vehicle. Not like the Mini-Con Rollbar, but more in the style of G1 Hound. His only vehicle mode poseability is a swiveling gun emplacement behind the driver's seat. His Mini-Con symbol is proudly displayed on his hood, and his Powerlink connector is on his underside, underneath the Mini-Con symbol.
Transformation: Pull out the doors to reveal the arms, rotate the back of the vehicle mode downward, then pull out the legs and flip out the feet. Flip up the head and position the gun so it peeks over his shoulder.
Robot mode: Widewindow's robot mode is fairly much like Refute's, only better implemented. His robot mode face indeed look like Refute's, only with a silver face. His chest is his vehicle mode front, which means that he has the same detailing as his vehicle mode there. His lower body's not too detailed, and his legs are basically his vehicle mode rear with feet flipped out. He has Cyberjet poseability: swivel neck, ball-joint shoulders, elbows, hips and knees. No more, no less.
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Post by Infector on May 25, 2004 11:49:14 GMT -5
Okay, ladies and gentlebots, let me make this clear:
My project over here runs on a 'Suggestion Policy'. This means that any suggestions you post here will be used, no matter how badly written the post. For example, should anyone write "Omg! I wAnna sEE anew wHeeLei mowld sugestin!!1!" then I'd do a concept for a new Wheelie mold. (yes, I hate the pest (Wheelie, not whomever should write that) but, since I'm low on suggestions as it is, and always thought Wheelie's toy form sucked, I'd do a new one)
Knowing this, please feel free to suggest any kind of idea here, and I would use it.
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Post by Infector on May 28, 2004 7:34:59 GMT -5
Name: Rad Size: Deluxe Side: Autobot Quote: Think before you shoot, but shoot before you're shot!
Here are my versions of transforming Action Masters! I'll be doing each and every one of them, but not the Actionmaster Elites......or the repaint guys with the exo-vehicles. The sole exception to this rule is Slicer, whom I'll be doing later.
Vehicle mode: The main thing when I looked at the original Rad figure was this: what would he transform into? I eventually settled on a Cybertronian sports vehicle. Rad has a lot of sleekness integrated, and he's generally a rounded shape, like Bumblebee was. He has a yellow line, presumably a single headlight, at the very front of his vehicle mode, and his Autobot Spark Crystal is above that, at the center of said line. He has a pair of Powerlink points on the back of his vehicle mode, on a raised section, a 'spoiler' if you will. The spoiler is set above a pair of ma$$ive jet engines, presumably these give Rad the propulsion he needs to stay mobile.
Transformation: Eerily like one of the earlier G1 transformations: pull the entire arm a$$embly from under the front of the car, then fold that part down to become the robot mode chest. Flip up the robot mode head, then pull the large boosters down to reveal the legs and waist of the robot. The robot mode feet transform like Supercon Prime's: fold the boosters to become heel spurs and Rad's feet appear. To finish out the transformation, flip the spoiler piece up so it's behind Rad's shoulders and the Powerlink Points become useable.
Robot mode: Rad's robot mode will be covered from head to toe, as it can be better described that way.
Head: Directly copied from the Action Master. His face is set in a serious expression. The head itself is on a ball joint.
Arms: Again, directly ripped off from the Action Master. Rad has ball-jointed shoulders, elbow swivels, hinge elbows and swivel wrists. His hands have 5mm peg-holes. He comes with a rifle, which is similar to the one his Action Master variant carried. The Powerlink points end up behind his shoulders.
Upper body: More copying straight from the Action Master, the only diffrence here is the Autobot Spark Crystal on his chest. It occupies the spot where the original Rad had an Autobot symbol. He has a waist swivel, which is not impeded by the roof of the vehicle mode, which forms a backpack.
Lower body and legs: Yet again, a clear copy, though with a few differences. The feet/boosters give a stable base to stand on. He has ball-joint hips, mid-thigh swivels, hinge knees and ball-joint ankles.
Name: Lionizer Size: Mini-Con Side: Mini-Con Quote: The smallest of frames hold in check the most vicious of desires....
Beast mode: Lionizer is a mechanical lion in beast mode. His appearance is again similar to that of the original Action Master's cannon pal, but with a few differences. For one, this Lionizer can't turn into a cannon, so the pegs for being held by Rad are gone. Also, he has ball-jointed limbs.....all four of them. Poseablility amounts to ball-jointed hips and ankles on all limbs. His beast mode face is set in a snarling expression. His Powerlink point is on his underside, and the Mini-Con symbol graces both his beast mode forelimbs.
Transformation: Stand up, reposition the limbs and tail, then rotate the beast mode head and swap it for the robot mode head.
Robot mode: Lionizer's robot mode isn't that big a deal. his robot mode head looks like a humanoid face wearing a lion-esque helmet. The face is set in a glaring expression. He has Cyberjet poseability: swivel neck, ball-joint shoulders, elbows, hips and knees. No more, no less.
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Post by Infector on May 29, 2004 16:00:59 GMT -5
Name: Battletrap Size: Deluxe Side: Decepticon Quote: We are halves of a whole, but double the trouble!
The Duocons. A robot with two vehicle modes. The concept is good, and the robot which springs from them could be great, but the original Duocons sucked.......big time. As a result, I decided to recreate them. I'll be doing Flywheels at a later date.
Vehicle modes: Battletrap has two vehicle modes: a blue van and a white helicopter. Both these vehicles look exactly like their G1 versions, but are, of course, bigger. The helicopter is the vehicle who carries Battletrap's Spark crystal, which is hidden in the cockpit, which by the way has windows made out of clear colourless plastic. The helicopter has a spinning rotor gimmick, which uses the same engine found in Beast wars Dinobot's spinner weapon, and the van can mount Battletrap's shoulder cannon on it's roof. The van also has a Powerlink point on both its doors.
Transformation: Transform the van first: pull up the rear top half of the van and unfuld it to form the robot mode body. Pull out the arms. Separate the front of the vehicle and slide it back, locking the halves into place and forming the robot legs. You may be wondering why Battletrap has no head. Well, he does. Turn to the helicopter, fold it in half and clip each of the halves into the front and back of the vehicle mode. The cockpit should be visible from the front, BTW. Attach the cannon to Battletrap's shoulder or put it into one of his hands, and Battletrap is in complete robot mode.
Robot mode: Battletrap's robot mode will be covered from head to toe, as it can be better described that way.
Head: Battletrap's head is blue, like the van portion of his body. He uses a white faceplate and uses silver visor eyes. The head itself is on a ball joint.
Arms: Battletrap's arms LOOK like the original Duocon's arms, but they are diffrent in functionality. Jointage is ball-jointed shoulders, hinge elbows and swiver wrists. Hands have 5mm peg holes, and so do the shoulders. His weapon is the double-barreled cannon.
Upper body: Battletrap's upper body is mostly comprised of his helicopter cockpit, and some blue parts of the van. His spark crystal is nice and visible here. The spinner rotor blade is on his back, presumably letting him fly. Despite being made of two vehicles, Battletrap has a waist swivel.
Lower body and legs: Battletrap's lower body and legs are comprised mainly of van parts. Since Battletrap's feet are so big, he gives a nicely stable base to stand on. He has ball-joint hips, hinge knees and ball-joint ankles. The Powelink points on the van doors, which are part of Battletrap's feet, are nicely useable here.
Name: Cyclotron Size: Mini-Con Side: Mini-Con Quote: I'll run you down!!
Vehicle mode: Cyclotron is a Cybertronian motorcycle in vehicle mode. (nice pun-name, eh?) He has a large back wheel, and a slightly thinner, smaller front wheel, giving the impression of a racing cycle. The overal look of the cycle is very 'Motorcycle Drone'-ish, with huge exhaust pipes.
Transformation: Stand up on the large exhaust pipes and flip out the feet to form the legs. Pull the arms from behind the main body(they form the underside of the motorcycle), pull out the large rear wheel, divide it in half and attach each half to one of the arms to form shields, then reveal the robot mode head from behind one wheel. Push the front wheel into it's wheel base, and you're done.
Robot mode: Cyclotron looks JUST like the Motorcycle drone, only has the exhaust pipes for feet, better arms and a head that resembles a biker helmet, with a colourless clear visor so you can see Cyclotron's leering, red eyes. He has Cyberjet poseability: swivel neck, ball-joint shoulders, elbows, hips and knees. No more, no less.
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Post by Infector on Jun 2, 2004 12:44:29 GMT -5
Despite some efforts by a rather annoying house companion to sabotage my efforts here (the RPG, to be exact) I will not stop my works here. Here is a new suggestion: an entirely new one.
Name: Banshee Size: Deluxe Side: Autobot Quote: Strike swiftly and the opponent will fall before you.
Vehicle mode: Banshee is a trailer truck in vehicle mode, minus the trailer. The truck is large and blocky, more like G1 Optimus Prime then Armada Prime. The front of the trailer truck is not like any conventional truck. More rather, it has a plow in front of the grille, the kind of plow one finds on old steam engines, the front window is covered by an armor plate with two openings which look like eyes and there is a pair of large jet boosters on the back of the truck, possibly lending Banshee enormous speed. The overall look screams 'aggressive machine', but the colour scheme even more so. Banshee's main colour is a dark blue, the same colour as Nemesis Prime, and this is accented by a yellow lightning bolt pattern on the plow and doors. There is a single Powerlink point on the truck: between the two huge jet boosters, but that one is there to accomodate Banshee's own Mini-Con, Booster. The boosters themselves are nicely big and look powerful, but are not too big for the vehicle itself.
Transformation: Pull out the back of the truck(the part with the giant boosters on it) and separate the halves to create the robot arms, then remove the weapon from one of the boosters. Flip the front part of the truck down(the part with the windows and plow) and unbend/bend it so that the robot mode legs are formed, with each plow half forming a foot. Next, open the back panel, pull out the robot mode shoulder joints and slide them into place, then close the panel back up. As a final step, flip up the panel on top of the truck and flip out the robot mode head.
Robot mode: Banshee's robot mode will be covered from head to toe, as it can be better described that way.
Head: Banshee's head is shaped to look like some kind of medieval helmet, though the visor eyes look like a large pair of sungla$$es, like Armada Cliffjumper's, with a black trim and a translucent sky blue visor. There is no faceplate, and the face is set in a confident smile. The face itself looks decidedly feminine; appropriate, since Banshee is a fembot. The head itself is on a ball joint.
Arms: Banshee's arms are dominated by the two huge jet boosters from her truck mode. They are not kibble, however, as the Powerlink point on the right booster is still useable. The arms themselves are mostly formed from the back part of the truck, and as such are rather big, looking like heavy armor. Banshee has ball-jointed shoulders, elbow swivels, hinge elbows and swivel wrists. 5mm peg holes are present. Her main weapon is a six-barreleed rifle, hidden between the boosters in vehicle mode.
Upper body: Banshee's upper body is hidden in vehicle mode, so the detailing here is relatively new. Banshee's upper body is sculpted to look like an armored chestplate, with rivet details present. Her Autobot Spark Crystal is present on the right side of the chestplate, looking like some kind of badge there. She has a waist swivel.
Lower body and legs: Banshee's legs and lower body continue the 'heavy armor' theme of the rest of her body. The plows which form her feet give the illusion of very powerful footwear, and heel suprs improve stability. She has ball-joint hips, mid-thigh swivels, hinge knees and ball-joint ankles.
Name: Booster Size: Mini-Con Side: Mini-Con Quote: The sky is the limit!
Beast mode: Booster is a space shuttle in vehicle mode. Not the Armada Jetfire style shuttle, but the normal, real-life kind of shuttle. There is line detailing on the shuttle's body indicating panels, and instead of two small propulsion jets, Booster has one huge booster in the back. This booster's end looks similar to the ends of Banshee's boosters, and for a reason! The sole Powerlink point on banshee is reserved for Booster, in effect giving Banshee three huge boosters. Booster's Powerlink point is on the underside of the vehicle, and a Mini-Con panel adorns his cockpit and the tips of both wings.
Transformation: Pull open the shuttle's roof and fold each half to the side to form the robot arms, then fold the cockpit down and the jet booster up, so the cockpit forms the chest and the jet booster fills the hle in the back. All that's left now is to fold the sides of the shuttle down and flip out the feet/heel spurs to form the robot legs and flip up the robot head.
Robot mode: Booster's robot mode doesn't look like Armada Jetfire. Rather, he shares rough appearances with a diffrent Transformer: Galaxy Shuttle, who was a Japanese TF from the Micromaster era. The upper body follows the GS plan, but the legs are diffrent, as is the head. Booster's head looks like an astronaut's helmet, complete with flip-up visor! He has Cyberjet poseability: swivel neck, ball-joint shoulders, elbows, hips and knees. No more, no less.
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Post by Infector on Jun 4, 2004 12:29:30 GMT -5
Doing the Decepticon Autojetter and his Mini-Con Skyraider next.
Name: Ratbat Size: Deluxe Side: Decepticon Quote: The road is my dinner plate!!
Beast mode: In beast mode, Ratbat is a mechanical bat, like his G1 predecessor was. However, since there is no need to change into a casette this time, Ratbat gets much better proportions. His wings are a LOT bigger, but still relatively angular as a reminder of his days as a casette bot. The wings have all the articulation they need to function like a real bat's wimgs, and even have the ability to fold around Ratbat, like Beast machinesMegatron's wings did. The beast mode's legs are nicely proportional to the rest of the beast, and end in nicely sharp-looking claws with chromed silver nails. The beast's main body is nicely mechanical-looking, but doesn't hint at the robot mode's body. The beast's head looks like the one Ratbat had in the comics, and has an openable jaw. There are three Powerlink points present: two in the middle of each wing, facing upward, and one on his back, facing in the same direction. He is the exact same colours as his former self in exactly the same places.
Transformation: Swing the wings backward so they won't get in the way. Straighten the beast mode legs and flip out the heel spurs to form the robot mode legs. Next, open the chest panel and back panel, pull the rifle from the back panel, pull out the robot mode arms and swap heads, then close both panels back up and position the wings any way you want to. As a final step, place the cannon in one of Ratbat's hands and voilla.
Robot mode: Ratbat's robot mode will be covered from head to toe, as it can be better described that way.
Head: Ratbat's head is evocaive of his beast mode's head. He wears a bat head-like helmet with a faceplate. The slit where his eyes would be is black, and two yellow eyes are visible, adding to a very omnious look. The head is on a ball-joint.
Arms: The original ratbat had no arms, so this ratbat's arms are designed completely from scratch. Ratbat's arms aren't TOO long, but long enough to 1: be proportional, and 2: fit inside his chest panel. He has ball-jointed shoulders, elbow swivels, hinge elbows and swivel wrists. 5mm peg holes are present. His main weapon is a machine gun-ish rifle, which has a Powerlink point on it for attaching to Mini-Cons. He can also hold Pipeline when said Mini-Con changes to his cannon mode.
Upper body: Batbat's upper body looks like his predecessor's body, down to the stripe details. a Spark Crystal adorns Ratbat's body. He has a waist swivel. An additional trick is that his wings can fold all the way around him to create a cloak, like with Beast Machines Megatron.
Lower body and legs: Ratbat's robot mode legs are his beast mode legs with heel spurs. Nuff said. He has ball-joint hips, mid-thigh swivels, hinge knees and ball-joint ankles.
Name: Pipeline Size: Mini-Con Side: Mini-Con Quote: You will fall by my hand, Autobot!
Vehicle mode: In vehicle mode, Pipeline is an oil tanker truck. Mind you that this is not a traditional oil tanker, like RiD courge, but a diffrent kind. There is no trailer. Instead, the oil tank rests directly behind the cab of the truck, on a flat portion. For a referrence, imagine G1 Prime and imagine a resized oil tank being positioned on Prime's 'legs' area. The truck itself is a dark grayish colour, and the oil tank is silvery. The Mini-Con symbol adorns the vehicle's grille, and there's a Powerlink point on the vehicle's underside.
Transformation: For cannon mode, simply open the oil tank using a pair of panels, pull out the twin gun battels, close the tank back up and reveal the peg from between the robot mode legs. For robot mode, pull down the part of the truck the oil tank 'rests' on and flip out the feet to form the robot legs. Pull the robot mode arms from the back of the cab, in a very G1 Oppy Prime style, flip up the robot head, then open the panels on the oil tank, rotate the piece the cannons are attached to, flip said cannons so that there is one cannon on each side of the head, then close the panels back up.
Robot mode: Pipeline manages to look the part of a dangerous robot, despite his tiny size. His head has a steam-engine-plow like faceplate and slanted visor eyes, making him look like a grim warrior. Add to that the cannons and generally wide look of his body, and this is one battle-ready Mini-Con! He has Cyberjet poseability: swivel neck, ball-joint shoulders, elbows, hips and knees. No more, no less.
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Post by Infector on Jun 14, 2004 7:06:47 GMT -5
Before I do Autojetter, here is a diffrent mold suggestion.........
Name: Rattrap Size: Deluxe Side: Autobot Quote: Leave it to me!
Vehicle mode: In vehicle mode, Rattrap is a Formula-1 race car. However, he is no ordinary vehicle! The entire front of the vehicle, fron driver's seat to nose top, is sculpted to look like a mechanical rat head. The rat head itself has a vicious expression with fangs baring and stuff. The rear wheels are larger then the front wheels, and the engine is mounted in the back of the vehicle and relatively big, so big that it is visible from under the cha$$is, as it protrudes. There are two ma$$ive exhaust pipes in the back, probably to provide lots and lots of forward thrust. These exhaust pipes are mounted under the spoiler, which has 'Rattrap" written on it. There are two Powerlink points on Rattrap's new body, and both are roughly in the middle of the car's body. The car's colour scheme is the same as Transmetal Rattrap's was.
Transformation: Remove then engine and exhaust pipes and set the whole thing aside. Next, pull out the back half of the car and separate the halves to form the robot legs. To finalize the legs deal, flip out the heel spur and turn the spoiler so Rattrap can stand properly. Next, turn the waist around and flip the rat head down, then split it in half to form the chest, and remove the arms from each half of the rat's head. Finally, flip up the robot mode head, and attach the engine to Rattrap's back and the exhaust pipes into his fists like pistols.
Robot mode: Rattrap's robot mode will be covered from head to toe, as it can be better described that way.
Head: Rattrap's head seems to be a cybernetic version of his Beast wars head. The top part of his head is a translucent yellow plastic dome, which has facet-detailing on it, like a cybernetic 'brain'. This translucent plastic is linked to the eyes for a light-piping effect. The face is still very rat-like, as Rattrap's face should be. The head itself is on a ball joint.
Arms: Rattrap's arms are another relatively organic detail. The armor plating details are present, if one looks closely, one can see organic muscle hidden underneath the armor. The hands are clawed, but can still hold a weapon. Rattrap has ball-jointed shoulders, elbow swivels, hinge elbows and swivel wrists. His hands have 5mm peg-holes. He comes with two pistols formed from his vehicle mode exhaust pipes. The Powerlink points end up on his back here, and are still useable.
Upper body: Rattrap's upper body is a new detail. Most of it is bade up of the rat gead, though by pulling the two halves apart, more mechanical detail and Rattrap's Spark Crystal are revealed. He has a waist swivel.
Lower body and legs: Rattrap's legs look a lot like Spychanger Mirage's. This is because both their legs are made up from a hidden upper leg, a lower leg made of the vehicle mode back and the spoiler as feet. Rattrap, however, has heel spurs which help greatly with stability issues. He has ball-joint hips, mid-thigh swivels, hinge knees and ball-joint ankles.
Name: Ballistix Size: Mini-Con Side: Mini-Con Quote: Nothing I can't get my claws on.
Vehicle mode: In vehicle mode, Ballistix is a drill tank, like Energon Prime's OP3-unit. He looks nicely ma$$ive for a Mini-Con. His main colour is a kind of tan, with a black spreay-op on his drill bit. The back of the vehicle has detailing which simulates wiring, vents and even two rotors, indicaring that it is just a huge engine. The Mini-Con symbol is on the driver's compartment, and his Powerlink point is on the underside of the vehicle, near the back.
Transformation: For weapon mode, simply pull down the peg from the part which becomes Ballistix's back and you've got one nasty-looking hand drill. For robot mode, pull out the rear part of the drill-tank to reveal that they are parts of the robot mode legs. Separate the halves, then push the drill bit back, so it is on the robot mode's back, which automatically reveals the driving compartyment to be the robot mode head. Position it correctly and pull out the side panels, which reveal the arms.
Robot mode: If you're looking for nicely robotic robots, Ballistix is your bot. Since his vehicle cockpit becomes his robot mode head, he seems more robotic than otherwise. The detailing all over his body, as well as the size of things, makes him look more ma$$ive than he truly is. He has Cyberjet poseability: swivel neck, ball-joint shoulders, elbows, hips and knees. No more, no less.
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Post by Infector on Jun 25, 2004 14:31:05 GMT -5
About high time for a new update. Time for my first Combiner project. Go me! Name: The Axellerators Size: Super. (four Basic robots who combine into an Ultra-sized robot) Side: Autobot Quote: Rapido: There's nothing I can't outrun! Turbofire: Power I have in spades! Windbreaker: No, Rapido! Don't.......(sigh) Skream: The only thing greater than my honour is my hatred for the Decepticons. Vehicle mode: In vehicle mode, each of the Axellerators mirrors their original G2 vehicle mode. Down to the engines sticking out of their hoods, or in Rapido's case, out of the trunk. The team's wondows are translucent black. I originally wanted to use another colour, but it would clash with the team's normal colours. Transformation: Rapido, Skream and Turbofire all transform in roughly the same way: remove engine, pull down and flip rear of vehicle and flip out feet to become legs, pull out shoulder balljoints from sides of vehicle to reveal the arms and make them useful, then open the chest panel, reveal the head and flip down the hood to become the chest. Windbreaker deviates from this pattern: the legs transform the same way, pull out the entire vehicle mode front to the sides to form the arms, open the chest panel, flip out the head, then close the panel again. Robot mode: The Axellerators' robot modes will be covered from head to toe, as it can be better described that way. Head: Each Axellerator mimicks their G2 form when heads are concerned. Rapido has a faceplate, Skream is glaring, Turbofire sports a smile and Windbreaker has a very serious expression on his face. The heads are on ball joints. Arms:The Axellerators mimic yet again. They have the same form arms as their G2 counterparts, although this means that Windbreaker's arms are HUGE. Each Axellerator has ball-jointed shoulders, hinge elbows and swivel wrists. The hands have 5mm peg-holes. The team's weapons are the hot-rodded engines. which reveal to have guns attached to them. The weapons can be combined in this fashion: Take Turbofire's gun, attach Rapido's gun on top of it, Skream's gun behind Rapido's gun and plug the barrel of Turbofire's gun into a peg hole in the back of Windbreaker's gun. Upper body: More imitation. Thanks to being combiners, the Axellerators have no waist swivel. Their Spark Crystals can be viewed by opening a second panel on their chests. Interrestingly enough, Windbreaker has a second Spark Crystal for use in Combiner mode: it's hidden in a panel on his vehicle mode roof. Lower body and legs: More imitating goodness. They have ball-joint hips, hinge knees and ball-joint ankles. Name: Omega Axellerator Size: Ultra Side: Autobot Quote: Axellerate and prevail! Combination: Start with the team in vehicle mode. For Rapido and Turbofire, pull out the two hinged blockers on the robot's sdes and pull the waist up. You'll see a hined section ending in a socket. Pull these up, then close the people back up again. Then, fold down the hood to form a foot and lower the chest panel as a heel spur. They are stiff enough to provide balance. For Windbreaker, things are diffrent. You may notice that he has two sections on slider bars with balls on them. These are Omega Axellerator's hip sections. Fold the vehicle mode in half, lower the two ball sections and slide them together, using pegs and holes to connect them. Then, open up the roof, fold out the Omega Axellerator head and attach Rapido and Turbofire. For Skream, fold down his chest panel and notice the socket there. Also, note that, when you fold down a third panel on Windbreaker's chest, there's a ball there. Attach Skream using this, then extend his legs and swing them out to the sides. Finally, open the trunk halves and flip out the Omega Axellerator hands. To use the weapons, Skream has peg-holes on his combiner hands to accomodate them. Robot mode: Omega Axellerator's robot moded will be covered from head to toe, as it can be better described that way. Head: Omega Axellerator's head is an unique piece. The head has a cube-shaped helmet, much like one of the original Headmaster heads, visor eyes that look like sungla$$es and a confident smile. The head is on a ball joint. Arms: Since Omega Axellerator's arms are Skream's legs, expect to find some of Skream's detailing on them. He has ball-jointed shoulders, hinge elbows and swivel wrists. The hands aren't just peg-holes, but actual, Unicron-ish hands with individually articulated fingers. Upper body: Omega Axellerator's chest = Windbreaker's vehicle mode roof. No waist swivel. Spark Crystal can be acessed by opening the panel on Omega Axellerator's chest. This is why Windbreaker has two Spark Crystals. Lower body and legs: Omega Axellerator's legs = Rapido and Turbofire. Ball-jointed hips and hinge knees. No ankles.
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Post by heavyassault on Jun 25, 2004 19:11:01 GMT -5
[glow=red,2,300]Have you done a Botanica type Bot yet?[/glow]
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Post by Infector on Jun 26, 2004 5:51:31 GMT -5
Plant-bot? No, I haven't tried yet..........but expect to see my attempt at one later today.
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