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Post by Jazzman Crothers on Feb 9, 2013 9:58:53 GMT -5
The Quintesson Hierarchy
Not much is known about the strange world of the Quintessons. Among the Cybertronians slaves that suffer under their rule, stories circulate through out and between the slave camps about the slave masters. While many tales are myth, what is understood that the cruel and often emotional-less Quintessons have a hierarchy of command and enforcement.
The Quintesson Judges
The Quintesson Judges rule Cybertron. From a mock throne of judgement they issue orders to those under their command from day to day. When the slaves come face to face with the Quintesson Judges, it often means they are soon to be facing some form of punishment and very likely their death. These Imperial Magistrates have inverted, egg-shaped bodies which float on a beam of energy and possess wiry tentacles for grappling and moving things, but their most distinctive physical characteristics are their five faces which rotate on an axis. Each face represents a different aspect of the Quintesson.

Death. The most frightful Quintesson face to encounter. When seeing this face most panic and give in to their fears as they know whats in store for them. The Supreme Quintesson Judge Lord Kendji, who is 1/3 bigger then all Quintesson Judges and who is the leader of the Quintesson race, often uses this face most of the time to exhibit his authority on others.

Wrath. Upon seeing this face most understand that a Judge is angry and full of rage, whether because an order wasn't fulfilled properly or someone has failed them. This face is often followed by the face of death. Judge Sevax is the Quintesson Judge who is known to be quick to anger and will often use this face. However he often tries to keep this emotion to himself as he is often put down for his quick temper that often effect his decision making. Sevax feels that none of the Judges listen to him or take him seriously and that he is better at the task at leadership then any Quintesson Judge.

War. When a Qunitesson Judge is planning for battle, the face of War is revealed. It is here that the Judge is at his most ruthless and will send his army into battle even if it means their death. Expect no mercy from a Judge when he is at war. Judge Brinn is a Quintesson Judge well known for using his War face most of the time. He is known to take on matters concerning on field battles and defence for the slave camp he is stationed in. He often sends orders to General Ghyrik to carry out.

Wisdom. The Quintesson Judges often confide with themselves when it comes to their plots and plans. It is here we see the face of Wisdom. This face is also see often when a slave is on trail and is being sized up. While not the most frightful face, Wisdom still casts a shadow of fear as it gazes on those on trail. Judge Deliberata is a Quintesson Judge well known for his well thought ideas. He is often called on for advice, even though it offends the egos of other judges.

Judgement. When a Quintesson Judge is giving orders of a random nature, the face of Judgement is revealed. Not quite as extreme as the other faces such as War or Death, but it means that the Quintesson is calculating different tasks and other things to consider at incredible speed. Not much goes unnoticed by a Judge when this face is in use. The most feared Quintesson Judge is Judge Heirodyus. He has been known to sentence whole groups of slaves and put many though torture for his own personal entertainment.
The Quintesson Executioners

The Quintesson Executioners are the Military Generals of the Quintesson race. They have full authority to take command of the Quintesson forces and put anyone to death if they see fit. They do not travel by hovering as they have two legs to walk with and arms and hands. While not warriors, they are armed and can fight if they have to. Cruel and cunning leaders, they will stop at nothing to see they foe destroyed. They command the foot soldiers of the Quintesson army known as Alicons and the towering dark guardians known as the Omega Sentinels. The most famous Executioner is Supreme General Gryrik, head commander of all the generals and second only to the Quintesson Judges.
The Quintesson Prosecutors

The Quintesson Prosecutors are the Quintesson field commanders when in battle and basically act as Overseer. They also supervise the Alicons to make sure that a general's orders are carried out. They travel by hovering like a Quintesson Judge and have 6 tentacles like the Judges as well but only one face. The best known Quintesson Prosecutor is Overseer Vashik. Vashik is infamous for he has his own agenda as he is a greedy Quintesson. Many know him as being manipulative and cowardly but he is effective at what he does, which has kept him alive and not yet put to death.
The Quintesson Scientists

The Quintesson Scientists have been known to put slave though incredible amounts of pain and suffering. Many Quintesson scientists will even operate on their subject while they are still awake. Like the Judges, Quintesson scientists hover about and have 6 tentacles but only one face.The scientists are responsible for many of the Quintessons technology and their war devices. Two famous Quintesson scientists are Extempaxia and Al-Badur. Extempaxia is known for his logical approach to problems and cruel experimentations on slaves. Al-Badur is scientist who's ambition expand beyond the realm of science as he desires power. His time is often exploring and researching the mysterious powers of the planet Cybertron.
*Note: The Quintesson Judges, Prosecutors and Scientists all roughly share the same attributes when its comes to there tech specs. All the attributes of the Executioners are similar to General Gryrik's tech spec.
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Post by Jazzman Crothers on Feb 20, 2013 9:09:33 GMT -5

Kledji :: "Arrogance is our life blood. Ambition is our food and drink." Allegiance :: Quintesson Sub Group :: Quintesson Judge Function :: Supreme Master Size :: Soldier
TECHNICAL SPECIFICATIONS Strength :: 1 Intelligence :: 10 Speed :: 2 Endurance :: 3 Agility :: 3 Fighting Skill :: 1 Specialist Skill :: 10 (30 pts) Rank :: 10 Courage :: 7
PROFILE Biography :: All Quintesson Judges are arrogant, self-serving and self-centred, cruel, without mercy and believe they are superior to all life in the universe. Kledji is all that amplified. While most Quintesson judges will confide with each other to make a decision, Kledji is quick to order those under him, and all listen without much delay. Kledji acts as if he lacks emotion like most Quintesson judges, however it has been known that he will laugh at those suffering under his rule. He has also been known to talk to himself to reach a conclusion, much like how Quintesson judges will discuss important matters between themselves. When Kledji makes up his mind, many hope that it does not involve them, as Kledji keeps his body guards close and has made them attack those who displease him. History :: It is not known how Kledji, or any Quintesson judge came to be. Some believe Kledji is the first judge and all other judges are clones of him. Others think that all the judges were created at the same time and that Kledji was the wisest of them all and should be in charge. It is not known if the Qunitesson judges were the original Quintesson race or if they ever had emotions. Some even believe that the Quintessons were once organic aliens and may even be living inside a robotic form. What is known is that Kledji has always been around since the existence of the Quintesson Judges. It was he who ultimately decided that Cybertron should be invaded and enslaved.
Robot Form :: Kledji is 1/3 bigger then the other Quintesson judges. However he looks exactly the same as the others. Like all Quintesson judges, he hovers above the ground to get around. He has 6 tentacles that he uses to manipulate his surroundings. He five faces will adjust there position based on the topic of discussion or due to any emotion felt at any time. Kledji can't fight but he is armed with a electrical power grid that can electrocute anyone who gets too close. He also has a force field for personal defence.
Weakness :: Quintesson judges can't fight and are weak. However rumour has it they have ways of defending themselves when threaten. Most Quintesson judges are cowards when faced with over whelming odds. Kledji on the other hand, will stand his ground due to his arrogance, which can lead to physical consequences.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT Primary Weapon Electrical Power Grid :: Power 8. Can fry a robot's inner workings and even shut them down. Secondary Weapon Force Field :: Endurance 9: Can block all melee and projectile attacks. A electric attack can weaken and even break it down. Special Abilities/Equipment
Unknown
_End Data Feed.
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Post by Jazzman Crothers on Feb 20, 2013 9:11:23 GMT -5

Ghyrik :: "Absolute power is the highest degree of authority."
Allegiance :: Quintesson Sub Group :: Quintesson Executioner Function :: Supreme General Size :: Soldier
TECHNICAL SPECIFICATIONS Strength :: 6 Intelligence :: 9 Speed :: 1
Endurance :: 4
Agility :: 5 Fighting Skill :: 6 Specialist Skill :: 10 (40 pts) Rank :: 9 Courage :: 8
PROFILE Biography :: Ghyrik is the second highest ranking of the Quintesson forces, second only to the Quintesson Judges. He is cruel and merciless with no capacity for forgiveness. His presences causes his enemies, slaves and even his own troops much fear as he bark orders. He is a relentless tyrant who gives all his energy to the Quintesson cause. He lives to see the day that he will venture from Cybertron to invade the rest of the galaxy and conquer more worlds. Secretly he wishes to take over all of the Quintesson forces for himself as he hates most of the Quintesson Judges, as many of their decisions don't coincide with his desires. History :: Ghyrik rose quickly through the ranks of the Quintesson Executioners to become Supreme General. In fact killing some of the competition helped along the way. He was the military master mind behind taking over Cybertron. After securing Cybertron, it was Ghyrik who requested that new foot soldier be created that could transform just as the Cybertronians did. He was given the Sharkitcons and the Allicons to serve him and deliver and enforce his orders and authority.
Robot Form :: Ghyrik is a stocky robot who appears hunch backed. While his hand to hand skills are very limited, his mastery of shooting and using his whip are very good.
Weakness :: Ghyrik's arrogance has often gotten the better of him on occasions. His quick temper has caused him to explode with anger, causing him to lose focus of the situation he's facing
WEAPONS/SPECIAL ABILITIES/EQUIPMENT Primary Weapon Laser Pistol :: Power 6. One of the first of it's kind. A gun that discharges laser bolts hot enough to burn through steel. Limited energy supply. Secondary Weapon Electric Whip :: Power 8. An steel cable that can extend when used. Carries an devastating electric charge released on contact. Special Abilities/Equipment
N/A
_End Data Feed.
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Post by Jazzman Crothers on Feb 21, 2013 2:25:51 GMT -5

Quintesson Bailiff :: "To live is to serve."Allegiance :: Quintesson Sub Group :: Quintesson Bailiff Function :: Security Size :: Soldier
TECHNICAL SPECIFICATIONS Strength :: 8 Intelligence :: 5 Speed :: 2
Endurance :: 6
Agility :: 6 Fighting Skill :: 4 Specialist Skill :: 7 Rank :: 1 Courage :: 5
PROFILE Biography :: Qunitesson Bailiff's act as the security force for the Quintessons. Saurian creatures with a pig-like snout. Foul tempered and mildly troglodytic, the muttering and grumbling Bailiffs and charged with all security duties. Not too bright but loyal and they follow orders to the final detail. Often found on patrol or at guard stations. Can talk but not too expressive on anything very intelligent. Robot Form :: Stocky robots with incredible strength. They perform brutal form of combat with melee weapons. Fast enough to be a problem to most. Their armour is thick and can deal with most melee weapons and protect them from hand to hand combat.
Weakness :: Unintelligent. Can't think up too many original ways of dealing with situations.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT Primary Weapons Ankus :: Power 7. An axe like weapon use for combat.
Power Club :: Power 5. Used for herding slaves from place to place and keeping them in line. Equipped to give electric shocks if needed.
Secondary Weapons Electric Gun :: Power 6. Fires electric bolt of electricity that covers victim, rendering them injured or sometimes dead.
Radiation Gun :: Power 6. Fires electric bolt of radiation that covers victim, rendering them injured or sometimes dead.
Special Abilities/Equipment
Some guards carry keys to certain levels of the Quintesson city halls, compounds and slave camps.
_End Data Feed.
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Post by Jazzman Crothers on Feb 21, 2013 2:34:23 GMT -5

Quintesson Alicon :: "Crush, Kill, Destroy and Repeat."Allegiance :: Quintesson Sub Group :: Quintesson Alicons Function :: Warriors Size :: Soldier
TECHNICAL SPECIFICATIONS Strength :: 7 Intelligence :: 5 Speed :: 3
Endurance :: 6
Agility :: 4 Fighting Skill :: 7 Specialist Skill :: 7 Rank :: 1 Courage :: 7
PROFILE Biography :: Qunitesson Alicons act as the primary assault force for the Quintessons. These shock troops are a savage group of soldiers who serve every order of the Quintessons without question. Big, brutal and loyal to their masters, they will hunt down run away slaves when need be or fight to the death with anyone who threatens the Quintessons. They pride themselves on being mighty warriors, you will often over hear how mighty they are from their own mouths.
Robot & Alternative Form :: Under handed fighting is the best way to describe their combat style. They often fight in teams to wear down opponents. Mercy is never an option for these brawlers. Alicons like to use melee weapons of all sorts and energy projectile weapons. In their creature mode, Alicon can travel fast in water and run about on land if they need to. They are equipped with strong jaws with rows of teeth, ready to rip apart anything inside of them. Strong and durable, these warriors can cause problems for most who encounter them.
Weakness :: Their ego and quick tempers can cause them to make mistakes in battle.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT Primary Weapon Sword/Club/Axe/Spear :: Power 6/5/7/5. Secondary Weapon Radiation Gun :: Power 6. Fires electric bolt of radiation that covers victim, rendering them injured or sometimes dead.
Electric Gun :: Power 6. Fires electric bolt of electricity that covers victim, rendering them injured or sometimes dead.
Special Abilities/Equipment
N/A
_End Data Feed.
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Post by Jazzman Crothers on Feb 21, 2013 2:50:03 GMT -5

Quintesson Sharkticon :: "...."Allegiance :: Quintesson Sub Group :: Quintesson Sharkticon Function :: Population Control Size :: Soldier
TECHNICAL SPECIFICATIONS Strength :: 4 Intelligence :: 3 Speed :: 3/7 (in liquid)
Endurance :: 4
Agility :: 4/9 (in liquid) Fighting Skill :: 3 Specialist Skill :: 6 Rank :: 1 Courage :: 8
PROFILE Biography :: Qunitesson Sharkticons are what keep the Cybertronians in line. No one has seen a Sharkticon and lived to tell or describe what they are. Programmed to act like hungry predators, the Sharkticons spread fear through out the slave camps. Not smart and can barely speak, they only roar when attacking there next meal. A Sharkticons function is all about putting down and devouring anything and everything their masters throw at them. Often found in slave camps, they have been known to venture out in Cybertron's bodies of liquid rivers and oceans.
Robot & Alternative Form :: Sharkticons aren't strong but are savage when attacking. They carry a mace in robot mode they swing about to fight. In a group they are almost unstoppable. They are mindless animals when in a feeding frenzy and will rip a robot into pieces when given the chance. In shark mode Sharkticons move fast in liquid unlike how they move slowly on land. They have an incredible amount of teeth, rows and rows inside their mouth and will slice through most material, even the strongest metals.
Weakness :: Unintelligent. Extreme animal like behaviour properly linked to how they were programmed act, making them brainless soldiers who need constant instructions.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT Primary Weapon Mace :: Used in robot form to break down anything in their way or anything that won't die right away. Secondary Weapon N/A Special Abilities/Equipment
N/A
_End Data Feed.
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Post by Jazzman Crothers on Mar 5, 2013 0:21:46 GMT -5
 Omega Sentinel :: "Authority, Supreme."Allegiance :: Quintesson Sub Group :: Omega Sentinel aka Dark Guardians Function :: Enforcers Size :: Gestalt
TECHNICAL SPECIFICATIONS Strength :: 10+ Intelligence :: 2 Speed :: 2
Endurance :: 10+
Agility :: 2 Fighting Skill :: 5 Specialist Skill :: 8 Rank :: 1 Courage :: 10
PROFILE Biography :: The lumbering giants that patrol Cybertron's mega-city along its outskirts are the thing of nightmares. No one dares to cross a Omega Sentinel. They guard the borders of the city states and will cut down anyone trying to escape or trespass.
Robot & Alternative Form :: The towering hulk of steel called the Dark Guardians can lift as much as 300,000 tons with its claw arm. They also use the arm as a massive flame thrower, melting entire assault squads in necessary. The other arm is actually a particle canon that can level city blocks with one blast. On the back of its head, the Omega Sentinel has a laser mount gun for precision aim, using it to snipe run away slaves in the distance. There alternate mode consists of a battle shuttle and a tank, which can separate once transformed.
Weakness :: Unintelligent. Extreme animal like behaviour properly linked to how they were programmed act, making them brainless soldiers who need constant instructions.
WEAPONS/SPECIAL ABILITIES/EQUIPMENT Primary Weapon Particle Canon :: Used in robot form, Firepower 10+
Flame Thrower :: Used in robot form, Firepower 10+
Secondary Weapon Head Mounted Laser Gun :: Used in robot form, Firepower 8 Special Abilities/Equipment
N/A
_End Data Feed.
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