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Post by Hoist on Nov 27, 2005 7:44:58 GMT -5
Please post your Autobot profiles here.
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Post by Hoist on Nov 28, 2005 5:21:29 GMT -5
 Name: Optimus Prime Faction: Autobot Function: Leader Alt Mode: Size: Deluxe Appearence: (Above) Voice: Gary Chalke Theme Music: "In The End" - Linkin Park Motto: (Your saying) Strength: 10 Intelligence: 10 Endurance: 8 Speed: 5 Agility: 6 Fighting Skill: 9 Technical/Specialist Skill: 10 PROFILE & HISTORY: The beloved leader of all Autobots. Dedicated to protecting all life forms -- mechanical, human, and otherwise. Willing to sacrifice anything in order to end the Autobot/Decepticon conflict. Wise and compassionate... the inspiration that fuels every Autobot. A scholar and a soldier- Optimus Prime is all this and more. To peace-loving beings across the galaxy the revered leader of the Autobots is the living symbol of freedom -- a beacon that shines against the forces of darkness. To his followers he is a bottomless well of inspiration and courage from which they draw their strength. And to the evil Decepticons he is the one force in the universe who can shatter their dreams of galactic conquest. He has dedicated his existence to the protection of all life forms -- mechanical, organic and otherwise. His wisdom and compassion are legendary. Although fate has set his course on a path of destruction and strife, his greatest desire is to bring peace and harmony to all inhabited worlds everywhere. WEAPONS: Heavy Blaster, medium foot blasters (dual), heavy rocket launcher. Battle Station: medium strength laser rifle & concussion blaster (stored), a 2 twin particle beam cannon (mounded, auto-launcher that shoots a variety of artillery and radiation beam weapons) ABILITIES: Optimus Prime is the strongest and most intelligent of all the Autobots. His strategic, logic, and programming skills have no equal among Transformers. He splits into-three modules: robot, auxiliary and battle station. The van portion of his trailer truck mode transforms into the robot or "Optimus" module, which is the part of him that is sentient and is most commonly referred to as Optimus Prime.. His auxiliary or "Prime" module is a small cart-shaped device that he stores in his trailer portion and occasionally uses to sneak behind enemy lines for reconnaissance purposes. He can maintain radio control over it within a 1200-mile radius. Having his auxiliary unit in the field is like being there himself. The trailer portion of his truck turns into his battle station module, which also serves as an armed fortress. It is equipped with with medium strength laser rifle & concussion blaster (stored), a 2 twin particle beam cannon (mounded, auto-launcher that shoots a variety of artillery and radiation beam weapons), and a landing platform. An antenna within the battle station allows Optimus Prime to control it and also to maintain a radio link to all Autobots within a 50-mile radius. The antenna can be adapted to a satellite hookup, which provides a tenfold increase in its effective range. Tractor and trailer combined construct Optimus Prime's new super-powered robot form. In robot mode, In this mode he can lift 4,000,000 pounds and exert a force of 12,000 pounds per square inch with a single punch. He carries a laser rifle with which he can bum a hole in the nose cone of a Decepticon jet at a distance of 30 miles. And with his outstanding visual acuity, he rarely misses he can combine with his trailer module and more than double his size and quadruple his strength. WEAKNESSES: Although Optimus Prime can function as three separate modules, injury to any one of them is felt by the other two. The auxiliary unit is particularly vulnerable. However, the Optimus module is by far the most important unit of the trio. Although he could survive without the other two, they could not survive without him. Otherwise, the only weakness he could be accused of having is compassion and concern for the safety of others. He would be a more effective military commander if he were more ruthless, but then he wouldn't be Optimus Prime. APPROVED
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Post by X-BOT on Nov 30, 2005 14:15:22 GMT -5
Name: Sunstreaker Faction: Autobot Function: Warrior Alt Mode: Futuristic Jet  Size: Seeker Appearence: Above Voice: Robotic Sounding Tom Cruise Theme Music: "Helena" My Chemical Romance Motto: "That's some good stuff right there!" Strength: 8 Intelligence: 8 Endurance: 6 Speed: 6 Agility: 6 Fighting Skill: 7 Technical/Specialist Skill: 6 PROFILE & HISTORY: The first Autobot to volunteer whenever a job sounds tuff, Sunstreaker is no stranger to danger -- Yeah he's mechanical but his human characteristics are too strong to ignore, Sunstreaker will sacrifice himself for a comrade. He will never leave anyone behind and he will never quit. One thing Sunstreaker hates more then a con is an insecticon.. If Sunstreaker even spots a bug he gets pumped up and ready to fight and it's because it was a swarm of those damn bugs that took his brother back on Cybertron. Devouring him during an unwarrented attack and forever scarring Streaker's past. He joined the Autobot ranks shortly after and hasn't looked back since. WEAPONS: Med Size Blaster and can also fire blaster shots from his eyes (Dinobot Style) ABILITIES: Can fly in either mode ( Jet or Bot ), Is a sharpshot with his blaster and laser eye shots , When Sunstreaker is in Jet Mode his blaster becomes his main gun and is highly powered because his laser eye shots power up his blaster although slightly less accurate a direct hit can be trouble for most cons.. Sunstreaker can reach super fast speeds of up to 900 MPH and because of his egornomic design uses less energon then most TF's. WEAKNESSES: Sunstreaker never gives his actions a second thought and that has become somewhat of a liability for Optimus Prime and the Autobots. He is rash and quick witted and often gets in fights with Cons " Just because " .. He's been kicked out of McCadam's Old Oil House plenty of times and last time he was told never to return when he threw a Con Seeker through a wall..His biggest weakness is the drive to avenge his brother no matter the cost. APPROVED
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Post by Hoist on Dec 8, 2005 23:52:18 GMT -5
 Name: Hoist Allegiance: Autobot Function: Maintenance Alt mode: Cybetronian Medical land cruiser Player: Hoist Size: normal (0 character pts used) Appearence: green with orange wing panels and knee joints. Voice: Edward Norton Theme: Star Trek DS9 theme. (Cira seris 4 onward) Quote: "On the edge of the frontlinr, Nowhere else i'd rather be,.." Tech Specs Strength: 8 Intelligence: 7 Speed: 5 Endurance: 7 Firepower: 6 Skill: 8 Agility: 5 Profile & History:: Confident and sometimes rash.Brave,tough and loyal. He will let others take the lead but is happy just to serve. A gentleman with a sence of humour, loved by autobots and despised by Decepticons. Hoist has a uncanny ability to attain respect, and will put himself out first before a fellow bot. Like most Autobots he knows the only way to win is to fight, but Hoist is an adept maintence bot/medic and can fix em up as good as he can destroy them and is loyal to the Autobot team. Everybody must submit to his maintenance schedule, even Optimus Prime, and no excuse is ever good enough for Hoist. And he has a good reason for being so strict: even though his job usually keeps him away from the front lines, he knows how important it is that all the Autobot warriors are operating at peak eflficiency when they engage in battle. He genuinely enjoys his job, as indicated by the jovial manner in which he performs it. And he's good at his job, too; whether the problem is a full engine overhaul or the smallest leaky gasket, his comrades are confident that Hoist will find it. Hoist had served on Cybertron during the early wars primarily as a medical unit on the battlefield, but like most Autobots became dragged into the war and the fighting and the destruction.. After meny thousands of vorns left the planet to help stop the decepticons from finding the remiscents of the Clone that Megatron created.. Weapons: small missile launchers (2 points), medium blaster (2 points), sword (2 points). Abilities & weapons: Hoist can haul up to 400,000 pounds. In robot mode, he was one of the strongest of the Autobots. From his wrist sockets, he can launch heat-seeking missiles up to 4.5 miles. The full spectrum multi-sensor module he wears behind his head can determine an object's composition, density, tensile strength, energy properties and often even its function with a mere sweep of its triple beams. The beams have an operating range of 1200 yards, making Hoist an effective and valued scout at times. His alt mode is an cybertronian medical cruiser, he has a high fuel conumption for an average vehicle speed in this mode. APPROVED
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Post by latyrx7 on Dec 10, 2005 8:32:19 GMT -5
JAZZ[/u] Name: Jazz Faction: Autobots (Sub Group: Mechs) Function: Special Ops Alt Mode: Cybertronian Car Size: Normal Appearence: See Picture Voice Samuel L. Jackson Theme Music: Jungle Boogie Motto: 'If my answers scare you then stop asking scary questions.' Strength: 5 Intelligence: 8 Endurance: 5 Speed: 7 Agility: 6 Fighting Skill: 6 Technical/Specialist Skill: 9 (46 pts) Profile/History: Jazz is a straight to the point, pull no punches kind of guy. He says what's on his mind without holding back and often speaks confidently with most of his sentences filled with color language. His sense of humor, even at someone's expense, is what keeps him popular. He always keeps his cool when on a mission, but can go off on anyone if they make a mistake. He generally likes all the autobots he fights beside, but if he catches them out of line, he will say so. Jazz likes to mix business with pleasure when ever he can. As Optimus Prime's right hand man, he has a lot of pull not even Prime's top officers have. Abilities/Weapons: Medium Blaster: 2 pts (Firepower = 5) Fireball Launcher: 3 pts. (Firepower = 7) Wings for Gliding: 1pt Jazz has only average strength and endurance. He's very intelligent and good at his job. Is knowledge of planets and there cultures in the galaxy is incredible, as he's always doing research. He is trained in espionage, assassination, intelligence, interrogations and sabotage. He carries a medium blaster but his main weapon is his fire ball launcher that can 'turn up the heat in any explosive situation', as he puts it. His doors act as wings in robot mode, allowing him to glide in the air for a period of time. Weaknesses:Not paying attention to the mission while he's trying to enjoy himself can distract him form what he has to do or from those under his command. APPROVED
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Post by Rainstorm & Squirtle on Dec 12, 2005 16:38:53 GMT -5
 Name: Bumblebee Faction: Autobot Function: Recon & Surveillance Expert Secondary Function: Underwater Salvage Alt Mode: Cybertronian Car (wheeled) Size: Minibot Appearence: See Picture Voice: Tom Welling Motto: “This bug has bite!” Strength: 3 Intelligence: 7 Endurance: 8 Speed: 6 Agility: 6 Fighting Skill: 4 Technical/Specialist Skill: 8 Special: 4 (46 pts) Profile/History: Despite sometimes having something snide to say, Bumblebee is known for making wisecracks and is the resident practical joker on the Autobot team. Always talkative, Bumblebee can make friends with almost anyone and is very likable. He idolises Optimus Prime as well as some of the bigger Autobot and deep down longs to be accepted by them despite his smaller size. Abilities/Weapons: He is the Autobot’s recon and surveillance expert. His small size allows him to fit into the tightest of places and infiltrate enemy camps. His resourcefulness and intelligence are major assets to the Autobot cause. He is one of the most energy efficient Autobots and can run for much longer than his larger peers, a fact he doesn’t take into account when berating himself for not being as useful to the war effort as they. His unique design allows him to work underwater for considerable lengths of time in robot mode. In robot mode he carries a small blaster that is adapted for underwater use as well as two magnetic mines, one in each forearm compartment. He can set these on a timer or use a remote to detonate them when at a safe distance. His right hand can also retract into a grappling hook for scaling enemy fortifications. Small Blaster: 1 pt (Firepower = 3) Remote Detonation Mines x2: 3 pts. (Firepower = 7) Grappling Hook: 1pt (Firepower = 3 if used) Weaknesses: Physically the smallest and weakest Autobot. His self-confidence can also make him very vulnerable when he is actually perfectly capable of handling a situation. APPROVED
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Post by Aqualec on Jan 22, 2006 10:31:58 GMT -5
Name: Jetfire Faction: Autobot Function: Air Gurdian Alt Mode: Futuristic Fighter Plane Size: Ultra Appearence: Above VoicePatrick Stewart Theme Music: X-men Animated Series Theme (yknow from round 1992) Motto: "Among the mysteries of science lies the key to victory." Strength: 6 Intelligence: 9 Endurance: 6 Speed: 8 Agility: 6 Fighting Skill: 5 Technical/Specialist Skill: 6 Profile/History: With a reckless daring that comes from being the swiftest of all the Autobots, Jetfire is the most eager of his comrades to plunge into battle. But his bravado is tempered by one overriding thought: he sincerely believes that victory over the Decepticons can only come through advancements in Autobot technology. His allegiance to his cause is only matched by his devotion to scientific research. Abilities/Weapons: Medium size Blaster, Small shoulder mounted missile launcher, Optic Blaster (2, 3, 1 = 6pts?) Weaknesses: Jetfires is bravely willing to accept any decepticon challenge, as he will allow nothing to harm his fellow Autobots or Earth. This recklessnes leaves him open to ambush at times. He relies on his speed, inteligence and scientific know how to get him out of trouble. This is not reliable though when he facing a more powerfull opponent. APPROVED
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Post by ratchet on Feb 11, 2006 12:44:37 GMT -5
Ratchet Name: Ratchet Faction: Autobots (Sub-Group Mechs) Function: Chief Medical Offcier Alt Mode: Medical car Size: Medium Appearence: See pic Voice Famke Janssen Theme Music: Motto: "If I can't fix it, it can't be fixed" Strength: 4 Intelligence: 10 Endurance: 4 Speed: 8 Agility: 4 Fighting Skill: 3 Technical/Specialist Skill: 10 Profile/History: Ratchet is the best medical officer the autobots have and one of the best surgins on Cybertron. This is often reminds everyone, especially Hoist, at different times as they often argue with her or share a different opinion on why there in pain. She's extremely confident and intelligent, as well as very talented. She has a fun personality which helps her get along with the autobots for most of the time. Her colorful language and manners belie her gentle touch on the operating-assembly table. She knows how to have a good time despite his involvement in a combat group. "When does the party begin?" is her usual query after she's completed patching up her latest fallen comrade. She's more prone to giving his leader, Optimus Prime, a lot more backtalk than the other Autobots, but does she job as well as anyone. Abilities/Weapons: Ratchet has an assortment of laser scalpels, arc-welders, electron microscopes, electrical circuit sensors and fluid dispensers (both lubricating and super-cooled) at her disposal. She is fully versed in all Transformer physiology as well as other alien species. The laser scalpels can be used for offensive purposes, but aren't very powerful. In combat, Ratchet will use a standard laser blaster. Weaknesses:Her preference for partying to anything else sometimes interferes with getting her job done. Otherwise she's only limited in doing his work by time and materials available. APPROVED
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Post by Ironhide on Feb 11, 2006 13:10:57 GMT -5
Ironhide Name: Ironhide Faction: Autobot (Sub-Group Mechs) Function: Weapon Expect Alt Mode: Cyber truck/tank Size: large Appearence: see pic Voice G1 cartoon Theme Music: Cowboy music Motto: "Getting surgical with firearms is a cycle well spent" Strength: 8 Intelligence: 5 Endurance: 9 Speed: 3 Agility: 4 Fighting Skill: 7 Technical/Specialist Skill: 10 Profile/History: Never the sort who likes to be told what to do, he prefers action to words. He's the oldest Autobot, probably the toughest, most battle-tested and certainly the orneriest. While he is an out-standing warrior, he has gotten into trouble with autobot high commander many times for his extreme actions. Abilities/Weapons: Flak Canon: 3pts (firepower = 8) Heavy Blaster: 3pts (firepower =7) Ironhide's skin is made of a trithyllium-steel alloy impregnated with irradiated carbon fibers, giving him immunity to most forms of artillery and electromagnetic attacks. He is the most nearly invulnerable of the Autobots. His knowledge of weaponry makes him valuable and an expert on the subject. He's in charge of the autobot armory and keeping it full and loaded. His preferred choics in firearms are the flak canon which fires burst of bullets at a times and a heavy blaster, mainly for his vehicle mode. Weaknesses: Ironhide is the slowest Autobot. Due to his advanced years, he breaks down the most. His presence breeds dissension among some of the younger, less compassionate Autobots who consider him an antiquated old heap whose contributions do not outweigh his liabilities. Optimus Prime does not share their view. APPROVED
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Post by Predator on Feb 26, 2006 6:23:04 GMT -5
www.tfarchive.com/creative/artwork/neoagrimlock1.jpgwww.tfarchive.com/creative/artwork/neoagrimlock2.jpg[glow=blue,2,000](Images edited due to hotlinking, El.)[/glow] (other stuff put back after El banshished it, gimme back my bloody strikepost and red text!) - Hoist Name: Grimlock Faction: Autobot Function: Special Ops Alt Mode: Tyrannosaurus Rex Size: Deluxe (1 Freebie Point) Appearence: Above Voice: Vin Diesel Theme Music: none Motto: “Among the winners, there is no room for the weak”
Strength: 9 Intelligence: 6 Endurance: 9 Speed: 3 Agility: 3 Fighting Skill: 9 Technical/Specialist Skill: 8 Total: 47 (1 Freebie)
Profile/History: The most fearsome and powerful of the Dinobots, Grimlock would gladly usurp Optimus Prime's role as Autobot Commander if he thought he could get away with it. For now, he's happy to tear into the enemy Decepticons whenever he can and wait for a more opportune moment to try for the leadership. He is a valiant warrior, but is also cold and merciless with contempt for the weak, including all humans and even some fellow Autobots. His actions command respect from all who are witness to them, both friend and foe. Although dedicated to the Autobot cause, he resents authority causing him to seem rebellious at times. Thick-skinned and stubborn. Never concedes a victory to the enemy. Grimlock is often called to lead the charge into battle.
Abilities/Weapons: Energo Sword 3 Heavy Blaster 3 (6 Character Points)
In Autobot mode he wields an energo-sword, which can slice a 2-foot thick concrete wall with one sweep of its crackling blade. Electrum armor protects him from most weaponry. With the ability to lift 3,000,000 pounds Grimlock's strength is second only to Optimus Prime's.
Weaknesses: Pride, arrogance, stubbornness, and lack of speed can lead to him getting himself into situations that tend to prove to be too much for him.DENIED
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Post by prowl on Feb 27, 2006 18:01:11 GMT -5
 Name: Prowl Faction:Autobot Function: Strategist Alt Mode: Cybertronian Jet Size: Large normal (seeker) Appearance: See Picture Voice: Cyclops from x-men cartoon Theme Music: Robocop Motto: "Logic is the ultimate weapon. " Strength: 5 Intelligence: 9 Endurance: 5 Speed: 8 Agility: 6 Fighting Skill: 5 Technical/Specialist Skill: 8 Total: 46 From the Personal Logs of Optimus Prime: Profile: Prowl is an excellent Autobot soldier and an even better strategist. Much of the Autobots success is owed to his tireless efforts analysing information and coming up with ingenious and carefully laid out plans. For this alone I value him as my right hand mech and rely on him as the Autobot second in command. Sadly some of the troops under his command don't have much time for him, they respect his abilities but find his matter of fact personality too pushy for them. Prowl is a soldier without flaw but his man management is questionable.Abilities: Prowl can transform into a Cybertronian jet that is useful for recon missions and for himto gather data when planning his next move. In robot mode Prowl is a competent warrior and uses his abilities to the best use he can. HGe prefers to fight with his mind though and will avoiud a physcial confrontation till necessary. Heavyblaster: 3pts Sword: 2pts Weaknesses: Prowl upsets almost all the Autobot staff save for Prime at one time or another with his attitude and lack of personality. APPROVED
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Post by Predator on Feb 27, 2006 21:23:14 GMT -5
 [glow=blue,2,000](Images edited due to hotlinking, El)[/glow] Name: Roadbuster Faction: Autobot Function: Ground Assault Alt Mode: Armored 4WD Vehicle Size: Deluxe Appearence: see above Voice: The Rock Theme Music: none Motto: “War is a dirty business…and I’m as dirty as they come!” Strength: 9 Intelligence: 6 Endurance: 9 Speed: 3 Agility: 3 Fighting Skill: 7 Technical/Specialist Skill: 9 Total: 46 Profile/History: When it comes to demolition Roadbuster is your best pick. He takes pride in his job in fact he down right loves it. He passes his time by demolishing Decepticons and when hes not in battle hes thinking of new ways to turn them into scrap metal. He can either pick you off from miles away with his sniper rifle or blow barrage you with heavy fire either way your chances of coming out in one piece are slim. His bloodlust has lead him into many campaigns of brutal battles over the years and this one is merely one more to add to the list. When on the battlefield he is all about military discipline; do as your told, when your told no questions asked. This attitude has led to conflict between him and his comrades, but none the less he is an asset to the team to say the least. Your character's background. please tie it into the current story, ill be checking this carefully so IM me before hand if you have any ideas or questions so as to not be dissapointed. Best to keep it simple. Abilities/Weapons: Heavy Blaster: 3 pts (Firepower = 7) Sniper Rifle: 4 pts (Firepower = 8) His armor resists most artillery and energy fire, advanced sensors allow him to detect all electronic radiation in a 5 mile radius. Superior optical sensors allow him to look upto 2 miles ahead for sniping. His heavy blaster can be shoulder mounted and use his sensors to auto-target enemies, although less efficient as far as accuracy and ammo consumption. Weaknesses: Roadbuster tends to expect all those around to follow his orders which results in him being alienated by his fellow comrades. Slow speed and limited maneuverability. APPROVED
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Post by smoke on Mar 18, 2006 6:59:04 GMT -5
  Name: Smokescreen Allegiance: Autobot Function: Diversionary Tactician Alt mode: Cyber-car Player: Hoist Size: normal (0 character pts used) Appearence: red and clue with an accent of white. Voice: Theme: I Get Around - Ther Beach Boys Tech Specs Strength: 7 Intelligence: 8 Speed: 6 Endurance: 5 Agility: 5 Fighting Skill: 7 Tech/specialist Skill: 8 Profile & History:: Whether engaged in raging battle or friendly conversation, seldom is Smokescreen up to what he appears to be up to. More likely, an ulterior purpose exists. In combat, his job is to lead the enemy astray, to prevent him from discovering the true nature of an Autobot strategy until it is too late for the enemy to counter it. It is a job he performs with great proficiency. His duplicity carries over to his personal affairs as well. Charming and affable, it is easy for Smokescreen to use his genuine camaraderie with his fellow Autobots in order to root out their deepest concerns. And, at Optimus Prime's request, that is exactly what Smokescreen does. Smokescreen had served with the likes of Hoist and Ratcheton Cybertron during the early wars primarily as fwarrior of high caliber, in battle, Smokescreen would distract the enemy or organise a squad team to kepp the Decepticons busy as a double bluff whilst the real plan goes ahead, a smokescreen (hence the name). After many thousands of vorns Smokescreen left the planet to help stop the decepticons from finding the remiscents of the Clone that Megatron created, his tactical exploits were essential on the mission making often in league with Prowl, though both's roles are very different, Prowl being the strategist and Smokescreen the diversion planner, nevertheless often they can come up with mutually beneficiall plans. Optimus Prime hops this will be enough to stop the Decepticons from ever finding any remains of an army to take back to Cybertron and conquer the planet, ad then the galaxy! Weapons: small missile launchers (2 points), medium blaster (2 points), Abilities: In his alternate form Smokscreen changes into a cybertronian version of a car which can reach a good average speed, though alot of this is due to retro-rockets. In robot mode Smokescreen is indeed a thinker but has the strength to back it up and is by no means shy on the battlefield. He carries a disrupter rifle shoots a web of electrical energy that can short out and interfere with the proper operation of any electrically powered target. Weaknesses: With proper shielding, an opponent can successfully withstand many of Smokescreen's weapons, usually leaving him in a relatively weak position since he's not that powerful on his own. He can also has inbuilt missile launchers in the lower half of his bumper, these missiles shatter into thousands of shards that produce a variety of radio signals, magnetic fields and infrared waves, wreaking havoc on the radar and guidance systems of enemy aircraft. APPROVED[/quote]
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Post by slingshot on Apr 8, 2006 16:48:44 GMT -5
 Name: Slingshot Faction: Autobot Function: Ground Troop Support Alt Mode: Cybertronian Fighter (Jedi Starfighter) Size: Normal (Jazz) Appearence: See Picture Motto: “I'm even better than I think!” Strength: 5 Intelligence: 6 Endurance: 4 Speed: 6 Agility: 7 Fighting Skill: 9 Technical/Specialist Skill: 5 Special: 4 (flight) (46 pts) Profile/History: From the data tracks of Prowl: Although young and brash Slingshot has all the potential in the galaxy to become a fine Autobot Officer. If he were to apply himself properly to direction and training he would be a greater asset to our plight. Unfortunately he spends his time purposefully causing dissention and chaos amongst the ranks with tall tales about his deeds. Every single encounter he has ever been in is blown out of proportion when he comes to make a report, a small skirmish with two Decepticons suddenly becomes a pitched battle with dozens. I believe he acts like this to cover up his lack of self-confidence. Deep down he is a hard-working and loyal Autobot and a valued member of our force. I only wish one day he can see this himself.Abilities/Weapons: Slingshot has VTOL (vertical take off and landing) abilities in jet mode and a maximum speed of mach 3.3. He is highly manouverable and uses this to the best of advantage with dangerous stunts in dog fights. In this mode he is equipped with twin photon cannons that are rapid firing although lack real punch. In robot mode he carries a particle rifle that fires rapid 200 rounds per second bursts and carries an energon sword. He is one of the few Autobots that can fly in robot mode. Twin Photon Cannons (med blasters): 4 pt (Firepower = 5x2) Particle Rifle (med blaster): 2 pts. (Firepower = 5) Sword: 2pts (Firepower = 5) - 2 freebie pts used Weaknesses: Slingshot needs constant repairs due to his dare-devil like manouvering in battle. He is disliked by some Autobots due to his braggart nature and cant always count on their aid in battle. APPROVED
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