All profiles should be in accordance with the current RP rules: Here. That means all profiles must beslightly modified to meet the standard tech specs and rules. Any new chars will be conditionally approved, depending if the Cybertrons can create a communications array!
You can find your old profiles:Here.Any profiles not altered and copied and pasted will be denied, you will be asked to change it via the aprroval/Denial edit.
Biography he noblest of the Cybertrons, but highly efficient in the command structure and is not afraid to pull rank on his officers. If his squad doesn't understand something, he'll make them understand and has no problem issuing authority or laying things down on the line. If someone steps over the mark, he will be the bad ass and bring them up on it, expecting nothing but 110% from all his squad members. Noble Convoy's aggressive but very forthright style of combat in the Cybertron military certainly got him noticed as a young warrior. Frequently he would bend the rules, take risks and occasionally disobeying orders, though getting into trouble for it. It was General Solomis of the Cybertron Advanced Infantry Unit that became very aware of the young cadet and recruited him up into his unit.
History Although Noble Convoy was very wayward in his approach, General Solomis tended to cut him some slack more often than not, and to the annoyance of some of the other squad members. Some believing the General to be showing some slight favoritism. Solomis told Noble that expected great things for the young warrior and could one day see him leading a command of his own, maybe even as the head of his own corps squad. But, although Noble came from a long line of the Convoys, he went to see they Cybertron religious cast in private for his rite of ascension, however; the prophecies told him he was not to be a future bearer of the sacred creation Matrix.
Before joining the military, Noble Convoy's background was in engineering, pyshics and temporal mechanics. It came as no surprise that when he was promoted to head of the new Maximal Peace-Keeping Corps, that he spent more time in the engine room of the Cybertron HQ than on the bridge of the command space-station. His career might be military, but Convoy has always had a keen sense of wanting to find out how things work.
Aboard the Cybertronian HQ, it was a routine day, getting Grunt and others to clear up the loading bay when Convoy became concerned over the lack of appearance of Shreiker to attend her duties that day,. Much later on they were signalled to her quarters when a small explosion near her quarters tripped a security alarm. Upon arrival, the Cybertrons found it was her quarters that the explosion occurred, but Shreiker was already dead on arrival. Employing security chief Dinoboss to lauch an investigation, they were interrupted by an S.O.S. distress signal from the distant planet Galia. The message simply looped again and again requesting help. As they arrived the saw a neighbouring moon with a powerful energy force, but were shot down by the planet's security defence network before they could investigate. Noble ordered the others to use the escape pods whilst he would try and get the ship down safely. Noble Convoy was not seen by the others again.
APPEARANCE: Robot Mode: As in banner Alt Mode: A white lion with a golden mane and Pegasus like wings.
Robot Mode In robot mode, Noble possesses great strength and power and is very strong. As well as physical strength he also has a duel missile launcher that emerges with a launcher appearing on from either side of his head. He also has a war axe and a medium blaster. Like his name, he is the most Noblest of the Cybertrons and will only take a life if he has absolutely no other choice. His courage and wisdom is infinite both as a leader and as a fighter.
Vehicle/Alternate Mode In beast mode, Noble Convoy is fierce and ready to pounce on the Destron enemies to stop their evil plans. Possessing great strength, Noble can leap through the air and use his strong limbs and claws to rip into the enemies armor. He can also fly through the air with his wings in both modes, though it is a gentle flight and cannot reach any high speed and is more usable in his robotic mode.
Weapons/Tools/Equipment/Special Abilities/PowersGM Exempt Dual missile launcher Thermo war axe Heavy blaster Particle beam claws
Noble's duel missile launchers fire regular photon rocked that explode with a high degree upon impact, he also has a standard heavy blaster and particle beams from his optics and re-routed to his alt mode optics for cutting into armor/enemy defences. As well as his claws in alt mode, he also uses a deadly deep and penetrating thermo war axe, powered for energo that will hurt badly if impacted deep into armour and is also good for slicing into thick plating on doors (Ala WFC Prime!) but it's sucess rate is close to 50-50/60-40.
WEAKNESSES Unknown, but can have trouble in alt mode and is prone to more damage.
Biography True to what his alt mode would ultimately be, Glitch's comes from a scientific background, and prefers to be working on his own in his laboratory. Glitch comes up with a scientific reasoning for everything, they way things work, using science to improve weapons and Energon storage/mining/handling/extraction and conversion to working with strengthening armor and machine efficiency. Very much a bot of many extremes, Glitch is highly intelligent and skillful behind that ice cold facade, but can also be quite bluntly and harshly cruel with his words, telling it like it is with a strong hint of sarcasm. He can also be quite self-centered alot of the time.
History Back on Cybertron, Glitch spent his years working as a special operative, although his skills range from espionage, spy, sabotage, and tracker. Glitch must've been created to work alone and feels and thinks nothing of the lonely isolation of his work, As a result it has made him very isolated from others who generally like him or dislike him, with very little to no variance in-between. It was because of this he was transfered to the Maximal Peace-Keeping Corps, although it meant a more higher place up on the command structure, Glitch's work was extremely valuable and his psych profile made him ideal for the tough work and hard decision of the M.P.C.
Aboard the Cybertronian HQ, it was a routine day, whilst Grunt and others were clearing up the loading bay, Glitch was trying to break into the weapons storage room. Although pretending he'd forgotten the code him and Dinoboss were signalled to Shreiker's quarters when a small explosion tripped a security alarm. Upon arrival, the Cybertrons found Shreiker was already dead on arrival. Employing security chief Dinoboss to lauch an investigation, they were interrupted by an S.O.S. distress signal from the distant planet Galia. The message simply looped again and again requesting help. Just before they left, Dinoboss' search through the video security revealed that it was Glitch plating the bomb in her quarters, but the security chief never got the chance to find out as they were called away..
Upon arriving at Galia they saw a neighbouring moon with a powerful energy force, but were shot down by the planet's security defence network before they could investigate. Noble ordered the others to use the escape pods whilst he would try and get the ship down safely. Noble Convoy was not seen by the others again. Glitch fell in the same region as Metalingus and did nothing but whine and complain before taking a beast mode., and seem dis-interested when they found the great Obelisk in the old city.
APPEARANCE: Robot Mode: Alt Mode:
Robot Mode In wolf mode, Glitch will creep round the camps, his own and the enemies when on recon/scout duty and is abundantly patient. Although he doesn't have the strength like Noble Convoy in his beast mode, he does have the sharp claws to tear into armor and will be mercilessly cruel about it, snarling at the enemy. It isn't hard to get his hackles up.
Vehicle/Alternate Mode In robot mode, Glitch doesn't have many tricks up his sleeve, he's not greatly strong and only has a basic long sword and medium blaster to defend himself with. For Glitch it's all about self preservation, he's no coward, but will let others get the front of the battlefield fire first and only do what he has to do.
Weapons/Tools/Equipment/Special Abilities/Powers Claws Sword Medium blaster
WEAKNESSES Always keep him in front of by the side where you can see him, you never know what he may do next.
Dinoboss isn't the most lovable of the Cybertrons. His job demands that he stay serious and be on alert at all times. This leaves him with no time for pleasantries, and even less time for patients. He is straight to the point and stern.
Dinoboss is good at what he does. He knows every security system out on the market down to the smallest detail. He secure an area with extreme efficiency.
At one time Dinoboss might have became a Destron had it not been for the intervention of the MPC. They managed to find him a place where he fit in to the Cybertron machine. He acceled in his new field and became the Security Chief for the MPC Headquarters.
On a normal, slow day at the HQ, Dinoboss had decided to take a day off. Barely a cycle into his off day, he was interrupted in regards to a messy cargo bay and began an investigation into the culprit. Little did he know it was only the beginning of a day that would go wrong. After an assassination of one of the resident MPC officers, Dinoboss was now investigating a full on murder.
As he reeled through footage, the HQ received an looping distress call and he was called away before finding the identity of the assassin. When they found the location of the signal, their ship was shot down and they abandoned their ship in escape pods. Little to his knowing, Noble Convoy stayed behind entrusting Grunt with his troops.
Dinoboss came down by himself on the surface of the planet close to a graveyard. Due to unnaturally high levels of energon radiation on the planet, he scanned a fitting form to mask him from the radiation and proceeded to investigate the graveyard and the obelisk at it center.
Soon he met up with the rest of the Cybertrons, minus Noble Convoy, and they began planning to find their downed ship. While Reaper and Torrent went to investigate a large plume of smoke, Dinoboss and the others continued to study the Obelisk which gave off a huge energy signature. Finally opening it, they went in to observe what seemed to be the remains of a large creature. When the Obelisk reacted to their presence they left it.
Very soon after, Reaper and Torrent sent out an SOS and they moved to act. In a battle with a group of Destrons, they managed to drive them away when a large winged lion revealed itself to be Noble Convoy. They regrouped and headed to their downed ship, waiting for the Destrons to show themselves again.
Dinoboss is the largest of the Cybertrons on Gaia, standing a whole head taller than Noble Convoy. Dinoboss is strong. His endurance is slightly above average for a bot of his size.
Dinoboss Isn't the fastest and most agile of the Cybertrons and so he prefers to do his fighting up close, where speed and agility have no real value.
Dinoboss's beast mode isn't the fastest, nor is it the easiest to conceal, but it fits his head forward style and up close brutality. He once again possess the largest of modes compared to the others beast modes. He can charge for 200 yards at a sprinting 50 mph. He can maintain a speed of 30 mph indefinitely.
Dinoboss loves using his altmode to strike some fear into the hearts of his enemies. Either end of his beast mode should not be taken lightly. He has a set of teeth ranging from 2 to 7 inches and his tail has enough power in it to knock a bot offline.
Thermo Energy Ultra Axe: Power 9, For Leaders and Ultra size Transformers only (3 points)
Long Range Scanner/Early Warning System: See and detect things further away then normal, for scouts and recon agents (2 points)
Medium Blaster: Strong enough for assault missions, can take a Transformer off their feet with damage unless its against one with heavy armor or leader class and up. Rapid fire option available. Firepower 5 (2 points)
- Flak Canon. Firepower 5. 10 shots. Fires steel buckshot. Will knock the average Transformer off their feet, great for breaking down armor. Available for Mediums, Heavy Blasters, Arm Blasters, Arm Canons and Shoulder Weapons. (2 points)
Dinoboss isn't the fastest of the Cybertrons and presents a very large target for the enemy. His demanding attitude causes some team members to regard him as a bully.
Parromime has always been one to look up to the rest of the world, literally. Others always pitied hims or made fun of him for his extremely small stature, but Parromime was never the down trodden kind of mech. The young bot had a knack for imitation, voice disguising, and stealth. He relied on his strength of intelligence and lightning reflexes to make up for his lack in physical stature.
Parromime never let anything get to him either. He is high-spirited, light-hearted, and a team player. He cares for his team more than they probably care for him in most cases. Even with his insignificant stature he will be the first to rush into enemy lines to help a friend. He is great for morale on and off the battlefield.
Parromime always had one dream, to help his brethren in the protection of life against the Destrons, but due to his size he was laughed right out of recruitment. This didn't stop his determination. Instead he privatized himself, working for hire as a detective and investigator. At first, he had a hard time getting things moving as people still doubted him, but when he took on a commission for free to prove himself to his would-be clients he showed how even this small package could be a force to be reckoned with. His business boomed, but his spark still wanted to be part of the greater picture. Soon enough he'd get his wish.
He began receiving contracts from large and large organizations until his services were requested by the MPC. Instead of taking their money though, he simply requested he be enlisted and enrolled in espionage training. the MPC, a bit confused, accepted his request and he shut his business down, donating all of his worth to different relief charities and aids.
Robot Mode - Bird head forms his chest, Parrots breast area becomes his arms. Parrot legs become the bottom half of his legs with a robotic upper half. Wings on his back.
Weapon Mode - Head is folded down into the chest, his come forward and straight out, coming together to form double barrels. Legs fold up on his back and a trigger and handle fold out of his chest. Shoots feather-like projectiles that explode on contact.
Parromime is fast, silent and always aware of his surroundings. He uses a mix of holographic illusions, voice imitations, and playing up opponents blind spots to move around and avoid detection. His small size gives him access to areas others could not partake.
When in combat he does not rely on his strength or toughness to get him by, but on his speed, reflexes and ability to disappear. He gets the drop on his enemy then vanishes. He likes to finish his enemies off by getting on their shoulders and sticking his dagger into the front of their neck.
He can fly at almost 80 MPH and his beak is strong enough to tear through light armor, making it great for tearing at joints.
He possesses a third weapon mode that shoots light-explosive projectiles. Good for lending a helping hand to a comrade that has lost his firepower. His Target Master technology also helps in giving the wielder advanced aim and accuracy. Firepower 5.
Light Blaster: Mainly for defense or by espionage agents due to their small size being easy to conceal, not high on offense. Packs a punch but won't cause high damage. Rapid fire option available. Firepower 3 (1 point)
- Rapid Fire (1 point) - Steel Net: For tangling up opponents or escaping prisoners. (1 point)
Thermo Energy Dagger: Power 2 (1 point)
Triple Changer: For extra alternate mode. (1 point)
Holograms: Used for disguise by spies and by strategists to show plan of action (2 points)
Lock Hacking Modulator: Used mainly by spies, infiltrators, and saboteurs. In the hand of a expert, most locks can be deactivated and allow a door to be opened. (2 points)
Electric Magnetic Cloak: Can hide a Transformer from most monitoring devices but won't turn them invisible. For spies, scouts, recon agents, snipers and assassins only. (3 points)
Post by Jazzman Crothers on Aug 15, 2010 9:57:08 GMT -5
Apache - "I'm a bird, I'm a plane, no I'm a choo-choo train!"
Allegiance: Autobots Sub Group: Cybertron Place of Origin: "Umm, can't remember..." Function: "I fly a lot and shoot things out of the air!" Size: Deluxe Theme Music:"Weird Al' Yankovich - Dare to be Stupid Voice: Sharlto Copley as 'Howling Mad' Murdock from the A-Team movie Player: "The guy pretending to be a legend..."
Strength: 5 Intelligence: 5 (This is in serious question) Speed: 8 Endurance: 5 Agility: 9 Fighting Skill: 9 Technical Skill: 7 (46 points) Rank: 0 (You think we'd give this guy a rank of anything?!) "Hey I heard that!" Courage: "100+" (10)
There have been crazy Autobots in the past. Their have been insane Deceptcons as well. But no one on any team have encountered the the deranged acts that come from the one known as Apache. The walking mumble mouth has every Autobot on edge when he comes into the room. They don't know what he has in his head this time or what he's up too and it can change at a minutes notice. Sometimes he'll be involved in some pet project of his, like painting the solar system on the wall of one of his comrade's quarters, or building an musical instrument and playing it though it sounds horrible. Or target practice with live grenades inside the war room! None the less, Apache is nuts with an endless drive to entertain himself and the energy to match. Most Autobots can't control him except for the highest ranking officers, only because Apache sees their orders as a challenge and he wants to impress them with completing it the best and fastest way possible. And despite his insanity, Apache seems to pull of the job rather nicely.
No one knows why Apache is mental. He never explains his past and changes his story from every day to the next minute. What scientists have figured out is and believe, he suffers from post-traumatic stress from previous combat but no one is certain from what battle or war caused it. He seems to suffer from memory lost, confusion and paranoid delusions. However, despite all these conditions that would see him out of place with reality, on occasion Apache has proven to be aware of what's going on around him. The Autobot have used his aerial combat and piloting skills numerous times and Apache has saved his comrades when they needed help the most.
Apache only has average strength and endurance and just above average intelligence, we think. Which is too bad considering the trouble he gets up to and the disregard for his own well being. However his melee skills is what keeps him alive as his opponents don't know what to expect from him and quite frankly, he scares them. Plus he's rather brutal when it comes to dealing out punishment. Don't expect any mercy from this Autobot if he has you at the business end of his blaster.
In vehicle mode, Apache still has his Turbocopter engines in tact. He can reach high speeds of 300 mphs for a range of 6000 miles. His copter like form allows him the greatest agility in the air. He can only maneuver almost any opponent and what they throw at him, be in a laser barge or heat seeker attack. He can still hover like a Turbocopter and now he can use his spider legs to cling and climb most surfaces.
Rapid Fire Heavy Blasters with Chain Saw and Throwing Stars Attachments, Firepower 7 ( 3+1+2+2= 9 points) Smoke Bombs (2 points) 10 points
Apache carries a unauthorized heavy blaster that he customized himself. It carries throwing stars he can use against the enemy to break through their armor before his blaster does. If he's close enough he'll use his chainsaw instead but he likes to taken on the enemy's sword with it instead. His smoke bombs cause much confusion when they blind the enemy.
Apache is his own worse enemy. One day he will jump into the action and get himself killed as it will be too much for him to handle.
"Hey! Hey you! You still here? Good! Look, don't listen to that guy he doesn't know what he's talking about. See, I'm indestructible! Thats right, indestructible! You can't get killed when you carry the Matrix. What? No, no, no not the Autobot Matrix of Leadership, the Autobot Matrix of Hamburgers! Yes Hamburgers! For he who controls hamburgers controls spice! And, and I have another secret. Until this suit and tie, I have a S on my chest. HmMm, last son of Krypton, shhh tell no one. Haven't been able to keep that one unwraps since losing my eye glasses. AND if that fails, I can always RESPAWN!"
Post by Jazzman Crothers on Aug 15, 2010 11:38:35 GMT -5
Grunt - "Your either part of the solution or your in my way."
Allegiance: Autobots Sub Group: Cybertron Place of Origin: Tarn, Cybertron Function: Infantry Size: Voyager (Rhinox height and build) Theme Music:[/color] The Big Show's theme from WWE Voice: Ving Rhames Player: EL7
Grunt's job has granted him a reputation for charging head first into Predacon occupied areas with all guns blazing. The brawler has many believing that he is one of the bravest Maximals around, when it truth he wishes someone else would do it. Along time ago, this old mech realized that he is the best mech for the task of tackling enemy lines. He has the alternate form and the training for the job Plus, he realized that no one else had the spark to do it. So the veteran felt it was all up to him. At times, he can be heard complaining or ranting about the situation and that all the weight of Cybertron's freedom rests on his shoulders. But even after a much heated argument with a Maximal commander, Grunt is ready to charge in to danger. Really, its just to get it over with as fast as possible.
Grunt used to work construction due to his strength. He loves to get his hands dirty, however there was no challenge for him. He enlisted in Cybertron's forces but could only go so far. He didn't receive much in the way of promotion due to his lack of patients. It held him back in the ranks of infantry.
When Grunt began to go on missions, it seemed his true talents came out. He could rally his fellow comrades, he could make decisive decisions under fire, kept his cool under pressure and most of all show bravery when all hope was lost or when it was charging into battle. This caught the attention of Noble Convoy who enlisted him. Grunt respects Noble for giving him the chance he needed. While Grunt is still listed as infantry, he fines that many younger robots turn to him, despite his lack of rank, for advice on what to do.
When the Cybertronians crashed landed on a mysterious planet, Noble Convoy told Grunt to look after the crew. Grunt knew what he had to do and played the situation by the book for the sake preserving the team for Noble Convoy's return.
Robot Mode See image above Vehicle/Alternate Mode Fuzor Hybrid of a Dinosaur and a Bull
Subject has great strength and endurance. He can use his weight to bring down opponents once he has a hold on them. He is brutal as a brawler as only opponents as strong or stronger then him can hurt him in melee combat. His appearance is some what scary as he looks angry all the time and more then often has his face plate up, concealing his mouth.
In his alternate mode, Grunt is virtually unstoppable when he charging towards enemy lines. Even if he does get knock down, his armor and determination allow him to get back to his feet. His horns can rip through an 22 inch-thick tempered steel walls. His armor is resistant to extreme heat, cold and most artillery fire. Its strongest point is around the head area as he uses it to take down what every is in his way. In robot mode,
Heavy Blaster/Grenade Launcher, Firepower 7 and 7 (3pts+3pts=6) Battling Ram and Horns (3pts) Thermo Energy Axe, Power 7 (3 points)
Subject uses a photon blaster that also fires a limited supply of explosive discs, which he can explode in the air making them an effective tool against any air born threats. Grunt has gone back into the crashed ship and found himself the additional weapon of a Thermo Energy charged Axe that he can use to wreck enemy robots.
Subject has a combination of problems. In his alternative mode, subject is relatively slow and not very agile, leaving him open to attack. The constant punishment his head from ramming down enemy fortifications, can leave the subject with long lasting cerebral pain.(Headache) This doesn't have a lasting or short term effect on Grunt psychically, but it can drag the subject's mood down to the point of anger or depression.
Biography Reaper has a very blunt personality. If he doesn't agree with something, he will make his oppinion known. Subtly isn't his strong point, he won't sugarcoat anything he says and will give a straightforward and direct answer to any question he is asked.
History When Reaper enlisted with the Maximals, he originally wanted to be a warrior, but he was deemed too small and weak to be effective, so instead he was ressigned to be a Saboteur. Using his small size and his high speed, Reaper is able to complete most of his missions undetected, or escape quickly if he does get caught.
Robot Mode In his robot mode, Reaper retains the same colouration. His Beast mode legs form the majority of his robot mode legs, keeping the talons on the feet. His wings remain on his back, giving him an angelic appearance. Reaper's face is largely white with highlights of blue and red with a black helmet on his head.
Vehicle/Alternate Mode In his Beast mode, Reaper is a large white alien bird of prey. He has four large red talons on each foot and an impressive wingspan. He also has a large black beak which can be used to attack.
Robot Mode Not the strongest of bots, but among the most agile, Reaper is suited for sabotage. Because of the placement of his wings, Reaper is able to fly in his robot mode, albeit slower than in his Beast mode. Reaper relies on his speed and agility when in combat, evading his enemies hits as he isn't the most durable Maximal out there.
Vehicle/Alternate Mode In his Beast mode, Reaper is able to travel at high speeds, allowing him to travel quickly. He uses his beak and talons to attack his opponants in this form. He will use his Beast mode for when he needs to travel quickly or use it as a means of escape.
Weapons/Tools/Equipment/Special Abilities/Powers Thermo Energy Long Sword: Power 7 (3 points) Medium Blaster: Strong enough for assault missions, can take a Transformer off their feet with damage unless its against one with heavy armor or leader class and up. Rapid fire option available. Firepower 5 (2 points) x2 (plus rapid fire) (9 points)
Reaper's lack of strength pose a problem in direct combat. He prefers to set traps first and the attack a weakened enemy. Reaper is also incredibly arogant, and dislikes being treated as inferior or as a lesser being. Reaper's lack of subtlty also proves to be difficult in tense situations.
Biography Eko (ek-oh) is a stoic bot; his manner has always been to accept his situation no matter how unfavorable, to do his duty and make the best of it. Rarely indecisive, Eko trusts his instincts and has faith in his leaders and in Primus. He's not shared the secret of how he came to be blind in an era where repairs and replacement optics would hardly be any trouble, and indeed he rarely seems disabled. "I am as I am intended to be," he will state, and politely decline to discuss the matter further.
History Eko has excelled in the role of advance scout and anti-infiltration in the maximal peacekeeping corps since he joined; the array of powerful senses and sensors available to him often bypass the disguises of his enemies. In addition, while a highly skilled warrior, he was never the first to resort to violence. He always sought a more peaceful solution first, but if it came down, he would never hesitate to put his electro-staff to good use.
He was with a team under the command of Noble Convoy, a leader Eko both respects and trusts, when they responded to the distress call on Galia. When they were shot down by the planetary defenses, Eko very nearly didn't make it to an escape pod as ordered- the confusing, unstable environment around him confused his perceptions and the blasts that knocked out the ship shorted out all his sensors. Consequently, he was able to do little more than crawl into a pod and launch, so helpless even guiding the craft's descent was impossible. The pod was heavily damaged on impact deep in a jungle, and Eko himself was knocked offline for sometime.
When he did come awake, the maximal immediately took a native beast form to protect his body from the high concentration of energy on the planet, and soon began to seek out his comrades.
Robot Mode: Eko is somewhat smaller and leaner than other bots in his size class, with smooth, rounded features punctuated by his beast form's light brown coat in contrast to the darkened steel color of his exposed mechanical workings. His head is a rounded ovaloid shape, a single smooth hemisphere dominating the upper half where another bot's optics would be like some sort of helmet. His beast form's canine muzzle melds into his lower chest, and its large ears jut from what would be a human's shoulderblades like organic antennae.
Beast Mode:Eko's beast form is a creature known as a galian prowler; a large, vaguely canine creature the size of a small tiger. It is lean and slight for its relative size, with sandy-colored fur and a white chest and belly that match horizontal markings along its shoulders and ears that remain in his robot mode. It has a long skull, with a thin muzzle full of needle-like teeth it uses to catch prey animals. The crown of its skull is smooth and featureless, made up of a smooth plate of bone that protects its delicate, but powerful sensory organs. This piece of its skull also hides Eko's robot-form head, which protrudes from the rest as the muzzle drops down into his chest and the ears retract into his shoulders. The prowler's on the pads of its paws like a cat, though its claws are not retractable. The claws (3 to a paw plus one vestigial thumb) are sharp enough to grab hold of the small prey on which prowlers feed, but small enough to not be much danger to a transformer. Prowlers' only defense against larger predators is stealth and mobility; they regularly hunt from the trees and have excellent balance.
Robot Mode Eko is a very skilled warrior who moves with grace and speed, always aware of his every surrounding. He makes an excellent scout, with advanced long-range comms and a cloaking system that allows both his robot and beast form to become nearly invisible, though it requires him to move with deliberate slowness so as to maintain the camouflage. He has a number of sensors to set off his blindness ranging from echolocation and seismic tremorsense to a powerful sense of smell and spatial awareness. He is very difficult to sneak up on and, because he doesn't rely on sight, only the most advanced holograms- those that incorporate force fields and other effects to give them solidity and weight -can fool him. He is deadly with his electrostaff, and though loathe to do so, has put its sharpened points into the sparks of several Destrons. Reinforced musculature built into his legs gives him the ability to jump great heights in both modes, adding to his acrobatic prowess, and his beast form has made him an excellent climber.
Beast Mode Eko's galian prowler beast form relies on the same strengths as its fully organic counterpart- it is an excellent climber and jumper as well as being incredibly agile and capable of brief sprints of great speed. With the addition of Eko's cloacking device and multitude of sensors, this particular prowler is an incredible sneak.
Weapons/Tools/Equipment/Special Abilities/Powers (9 + 3 freebies) Chameleon Power: Near invisibility. (Think Predator) For by spies, recon agents, assassins, snipers and scouts. (3 points) Long Range Scanner/Early Warning System: See and detect things further away then normal, for scouts and recon agents (2 points) Communications: Intercept radio signals of all frequencies, broadcast capabilities superior to average Transformers. Mainly for communication officers. (2 points) Extra High Jump: Springs in the legs for higher jumps, taking a deluxe sized Transformer about 40 feet of distance. (2 points) Extra Sensory Perception: Great for, but not limited to, scouts to see things better from a distance (1 point) Electro Staff: Power 5. Ends of staff give off an electrical shock on contact (2 points)
WEAKNESS[/u] Being blind means Eko must relies wholly on his other exceptional senses. Those that can fool or scramble those senses will leave him all but helpless. Weapons such as EMP grenades frequency disruptors are of particular threat to Eko, as they will instantly knock out his systems and leave him incredibly vulnerable. In addition, he carries no firearm of his own; though he has been known to use them from time to time as the situation merits, he is far more comfortable fighting with his electro-staff, and will go to great lengths to sneak in close enough to his enemy to put it to good use. Eko is relatively lightly armored, meaning any Destron packing heavy long-range firepower will pose him a serious threat. Guerilla tactics are Eko's friend.
Killer Punch is a very soft spoken individual, though you may not realize it due to his deep voice and large size. He speaks only out of necessity. He is disciplined in several fighting styles and has learned from them the art of concentration, stillness and opportunity. He is very patient and always calm.
Killer Punch is good at choosing the perfect moment to strike. He believes that if you are patient the right time will reveal itself, and if you are quick to act your enemy will not have the chance to retaliate.
Killer Punch served the MPC for several decades, as just Punch then, but when the time came he choose not to re-enlist. Instead he began to fight in mixed arts matches. He became renowned for his 'killer punch' which is why he now bares the name. He is know to just block attacks for several rounds, only to throw one punch at the right time and K.O. his opponent.
KP re-enlisted when Destron activity began to pick up again. He took with him the discipline and patients learned from the various styles he had picked up and used them to further his career as a strategist for the MPC.
Robot Mode Killer Punch is trained in several fighting styles and he is capable of knocking someone out with one well timed punch. He doesn't shy away from more traditional weaponry as he knows not every situation will allow for close combat. He has exceptionally well tuned audio sensors capable of hearing several octaves above and below normal hearing, and can judge distances by echo location.
Vehicle/Alternate Mode KP's new alternate mode is that of a Killer Whale. On Cybertron he was a hover-ship and he still retains the hover-jets in his new beast form to allow for land travel. His organic body is lined with extra-sensitive sensors for navigation in the deepest and darkest waters.
Heavy Blaster: The heaviest of them all, operated by using both hands. A victim will definitely sustain damage/injury from a blast from this. Rapid fire option available. Firepower 7 (3 points)
- Steel Net: For tangling up opponents or escaping prisoners. (1 point)
Pile Drivers: Power 8. Arms fold into a armored fist to deliver a strong punch or to break down enemy fortifications. Does not cause earthquakes. (3 points)
Extra Sensory Reception (Perception): Great for, but not limited to, scouts to hear (see) things better from a distance (1 point) (modified ESP to being able to hear this far off)
Holograms: Used for disguise by spies and by strategists to show plan of action (2 points for spies, 1 point for strategists)
While his patients can grant him perfect timing, he has been know to skip moments that turned out to be the most tactical. This has left them with no choice put to pull back and rethink their plans.
This slightly pessimistic bot enjoys annoying the others on his team. If he gets something wrong he just shrugs it off but if someone else does something wrong he tends to go on at them about it. He belives in the term "an eye for an eye" very strongly but values his spark alot. Torrent is not the kind of bot to go into a situation without a plan of some sort but if a situation calls for it he's good at improvisation. Still, he is at times a softy and will try his best in combat and to make sure that his team mates are okay. He has a good sense of Humour and is very passionate.
He prefers long range combat or right up close and likes to hide. Torrent is very good at keeping still and quiet and is very alert and aware. Because of his size it makes it easier for him to slip into places unnoticed and to hide in small areas.
Robot Mode Post a link to what your character looks like here or refer to the above image if you posted one. If you can find a suitable image, at least describe your character the best you can. Vehicle/Alternate Mode Post a link to what your character's Vehicle/Alternate mode looks like here if you can or like mentioned above, describe it.
Vehicle/Alternate Mode --> i352.photobucket.com/albums/r325/Beonrex/TorrentAlt2.png In beast mode he can stay under fluid for long periods of time as well as being a very good swimmer and is able to crawl along walls, floors and ceilings with ease. Tail is also quite strong and flexible. He can change colour.
Weapons/Tools/Equipment/Special Abilities/Powers Light Blaster (1) Explosives (3) Chameleon Power (3)
WEAKNESS Torrent's size makes it easy for him to be stepped on by some of the larger bots. Even with his speed and agility if he gets caught in someones grip it's very difficult to escape and he can be easily crushed. Sometimes his abuse can go a little too far.
Biography A realist in his own opinion, Snowdart loves his job but is also a bit of a pacifist and hates getting his hands dirty, prefering instead to help those in need of his expertise.
He likes to have a clear idea of what's happening and hates chaos. He's also slightly OCD and will constantly clean his work space or tools. He had a firm negative opinion on war and combat and his subborness makes him hard to convince of anything other than what he thinks already. Snowdart usually closes himself off to people and doesn't openly talk about himself.
He reluctantly carries a blaster with him as he knows better than anyone the sort of damage that can come from not being armed.
He feels happiest when left alone or in silence.
History A Docter ever since he can remember, Snowdart joined the M.P.C because he heard there was a need for medics and he also wanted to help others and felt like he wasn't doing enough on Cybertron.
Robot Mode Black white and blue in colouration with serious looking purple optics. His armour from his beast mode is white and black and his face plate is a light blue with some black and dark blue markings on. His wings are free for flight in Robot mode.
Vehicle/Alternate Mode Cybertronian alt - Medical transport aircraft. A White crane and Snowy Owl Fusion.
Robot Mode In Robot mode Snowdart can fly due to his wings being exposed and is rather lean in build but is still strong.
Vehicle/Alternate Mode His alt mode can fly fast and silently and he can mavouver easily in the air. He has a sharp beak and sharp curved claws.
Biography Stampede is a philanthropist who highly values the sanctity of life. He cares proud of his job and tries not to get into too much unlawful business. He cares deeply for his maximal comrades and is constantly on call to patch them up, and also as heavy back-up on the battlefield. Can have a bit of a sarcastic streak to him as well as unpredictability, he can always surprise you as you never know what Stampede will do next, but always claims he's a "Healer not a fighter"
History One of Cybertron's best medical doctor, Stampede served on Cyberton for a long time as medic to the Autobots looking up to the greats such as Ratchet, Hoist and First Aid among others but when this call to join the maximal Peacekeeping Corps came up, Stampede (then known as Collosus) knew they would need a good doctor and signed-up. Because of the very essence of the Corps, Stampede knew that he might not return to his homeland and accepted his destiny for the good of the Maximals, and hasn't been home since landing at the Cybertron HQ base.
Robot Mode Stampede is a very large and strong in his robotic mode, much like Grunt and can haul up to 600,000 pounds in robot mode. He is one of the strongest of the Cybertrons, despite being a medic On his shoulders he has two massive rapid firing cannons. but they are decoy to distract the enemy and knock them off they're feet rather than a defensive weapons (See: weapons abilities). His massive bulky arms can through an enemy far back with a punch, but his great bulk hinders his both his endurance and abilities.
Vehicle/Alternate Mode His alt mode is a Cybertronian military-esq carrier, a tough armoured carrier than can go across multiple terrains of Cybertron, but has limited manoeuvrability. Despite this alt mode he can still carry patients even if not though he's not the expected medical vehicle you might imagine him to be. When fired upon, because of the mode's slowness and bulk, it's just quicker for Stampede to transform and engage in battle rather than try and out run or out-dodge an assault.
Weapons/Tools/Equipment/Special Abilities/Powers Stun cannons 2 x medium blasters
The two Ki-shot cannons on his shoulders are similar to that of a chain gun, firing at speed and several rounds per click with a heavy ratta-tat-tat noise like an old world war two aircraft. They actually only fire blank pellets however and are only used as a deterrent to initially put a transformer down (Until they realise they're blanks) but are powerful enough to take a transformer of their and stagger the biggest and bulkiest Transformer. (Exception: station/base transformers). In robot mode he does carry to standard medium blasters though he prefers to use his raw strength and determination more than anything.
WEAKNESSES His slowness in beast mode can be a liability and has has averasge endurance, will get tired in long drawn out battles due to his size and bulk.