Max Convoy is a battle field specialist and strategist. Hostile situations are his primary specialty with a knack for improvisational thinking. He is able to remain calm when under fire and can negotiate orders under pressure. As a Convoy officer, it is up to Max to inspire his crew through thick and thin and to make sure their spirits never lower to the point of feeling defeated. Confident, intelligent and always upbeat, Max is always to transfer those feelings to his troops to get them rallied up. He makes sure to never show any of his doubts to his troops, but he will ask for advice and opinions. This makes his troops feel they are part of a unit that is a whole and never wanting to disappoint Max in anyway.
Max Convoy is really a nick name. His true name is Maximus. Maximus emerged from the Well of Sparks and given the task of being a transport bot. Soon, he became more and more ambitious wanting to do bigger things. First his superiors gave him more responsibility and authority but it wasn't enough. Maximus expressed his craving and feelings for a more exciting life. His superiors did not approve. It wasn't until he presented his case to the Autobot council that he was allowed to change his career path and he was enlisted in the Autobots. Due to his size and strength, he was instructed in the ways of combat. His programming allowed him to become a competent soldier and warrior and soon he was given the rank of Convoy. He was then called Maxmius Convoy but his crew shorten it to Max Convoy, which has been accepted far outside his troops and comrades. Soon, Max gained experience in dealing with Cybertron's criminals and off planet disputes.
Max Convoy processes incredible strength and endurance. He can give it to the enemy as good as he gets. His style of fighting leans more to the brawler side of combat but he can size up an opponent quicker then most, then employ the best means of defeating them. He delivers speeches and inspirational words of encourage to his troops and can get them in the head space he wants them to be with his battle cry. His intelligence allows him to think up plans and counter measures when engaged in the battle field. In this mode he uses a battle hammer for melee combat and a Photon Burst Rifle. Max Convoy also uses EMP grenades for a specific reason. He thinks that seeing the enemy immobilized and allowing his troops to take them down encourages moral better then doing it himself with a flak grenade.
Max Convoy transforms into a van like vehicle. Not very fast but it's armor makes up for that. In combat he can ram into opponents or use his Missile Launcher.
Fire Arm: Photon Burst Rifle Melee Weapon: Energon Hammer Power: War Cry and Battle Ram Vehicle Weapon: Missile Launcher Three Grenades: EMP Grenades
Max pushes his troops, like a good officer is suppose to do. But he is relatively still new to wide scale war. When it comes to making his troops perform he may push them too far. When that happens, he usually extremely confident Max Convoy feels the shadow of doubt creep over him.
Powerplay is a slag talking tough bot who will tell you that he can eat nails and spit them out as bullets. He's not exactly the friendliest Autobot as he has an attitude about as stable as a bubbling smelting pool. Teammates find it hard to win his respect as he needs to be impressed by one's abilities before he accepts them as worthy enough to fight along side him. Generally if he likes you, he won't talk to you. Because most things that come out of his mouth are nasty comments about someone else. Despite his bad attitude, he gets the job done professionally. He respects the authority of those he respects and follows orders well. He's also battle efficient in that he believes that the finer aspects of combat, such as stealth and speed, can win the day.
Powerplay has always been a soldier. The tank mode he came with and his persona lead to the logical conclusion that all Powerplay would be was a Autobot warrior, and Powerplay wouldn't have it any other way. However it took time for Powerplay to become the warrior he is today as his attitude held him back. Before he was a discipline soldier, he disobeyed rules and fought with superior officers. Many wondered where all this anger came from, some believed that Powerplay needed a war to fight in as he was clearly not designed to guard any military outposts or high security facilities. Soon Powerplay began to learn the hard way on how he had to behavior even though he hated it with every nano chip of his being. It wasn't until he was assigned to Max Convoy's task force that Powerplay finally found his place in the universe.
Powerplay is extremely strong. While not very fast, his strength makes him one you don't want to get hit by. He fights like a brawler and throws himself into hand to hand combat to win. In this mode he uses a energon Double Axe and a Neutron Assault Rifle.
Powerplay transforms into a tank. He has a single canon barrel that firs missiles. He's not very fast due to his armor but can take heavy artillery fire.
Fire Arm: Neutron Assault Rifle Melee Weapon: Energon Double Axe Power: Whirl Wind Attack Vehicle Weapon: Tank Canon Three Grenades: Flak Grenades
Powerplay's anger can distract him from whats really going on. He may fight his opinion so fiercely that he won't realize just how wrong he actually is until it's too late. This makes it hard for anyone who doesn't have a significant higher rank then he does to reason with him.
Allegiance: Autobot Place of Origin: Polyhex Function: Spy Size Class: Minibot Voice: Player: Onix 'Prime'
Strength: 3 Intelligence: 7 Endurance: 4 Function Skill: 7 Combat Skill: 10 (27 + 1 for lower strength)
Armor: 4 Speed: 7 Agility: 8
Courage: 9 Rank: 5
Quickshot's name suits him in many ways, he's quick on his feet, quick to react, quick on the draw and quick to open his mouth. Quickshot is an excellent marksman, wielding his energon battle pistol with amazing skill and speed. He champions himself of the king of headshots, and when he can't get off a good headshot he'll sneak up behind you and shank you in the back with his energon blade.
He likes to employ what he calls the 'ghost army' technique which involves shooting his enemies, cloaking, moving to another spot and then repeating the process, giving them the illusion of multiple shooters. If he does have to get up and close he will use his superior speed and agility to strafe the target, expertly aiming for their weakest points.
Quickshot is quick to engage mouth before processor and has a reputation for getting himself into trouble because of it. When he does use his processors first, he is no idiot. He is just better off kept at a distance for his own sake.
Quickshot used to be a powerful person before the war, but he rarely hearkens back to it. He has found that what he does now as a spy so much more fits him. When the war first started he wasn't sure what to do with himself, and when the threat came to his door step he expertly gave them the slip. He spent some time just evading the Decepticon before he hooked up with the Autobots. After that he started sneaking up behind Decepticons and giving them all sorts of trouble.
He also honed himself into quite an excellent marksman. He spent a lot of time perfecting his techniques, which now he does nothing but brag about.
Robot Mode: Sorta like Sideswipe, but gray instead of red
Quickshot's agility combined with his cloaking power make him great at hit and run attacks and help him move behind enemy lines quickly and undetected. He is remarkably accurate with his pistol while moving which compensates for his lack of armor and endurance, making him a much harder target. He usually doesn't resort to his energon blade unless the situation calls for it, and hje's right behind them without their knowledge.
Quickshot's vehicle mode is quick enough to make him a harder target. He uses it for quick escapes and general transportation, but not much for combat. Still, he has been known to strafe Decepticons in vehicle mode while his machine guns make work of them.
Fire Arm: Energon Battle Pistol Semi-auto heavy pistol with a 5x scope Damage: 6, Range: 8, Accuracy: 8, Rate of Fire: 5
Melee Weapon: Energon Blade
Power: Cloaking: Become invisible on the battlefield. (For Minibots and Deluxe characters only)
Vehicle Weapon: Machine Guns (Minibots, Deluxe classes, a limit of 3 clips each containing 320 bullets): Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 9
Three Grenades: 2x EMP 1x Energon
Quickshot's physical weaknesses would have to be his low armor and endurance. He isn't designed to take a beating. His mental weakness is his ability to alienate himself from everyone. He is also good at making Decepticon even madder, if that were ever thought possible.
APPROVED I know you want to fix his strength or something but I trust you got it well in hand.
Name Nitrous "Quote" Drink this. It may not help, but it tastes good. Allegiance: Autobot Place of Origin: Kalis Function: Former bartender, currently medic Size Class: Deluxe Voice: Doug Walker/Nostalgia Critic Player: sohndann
Biography Nitrous is a joker. When he's not tending to wounded soldiers, he can be found cracking a joke or two with his friends. His sense of humour helps when he is repairing fallen soldiers
History Nitrous originally ran Sentinel Maximus, an Autobot- exclusive energon bar. However, the bar was attacked by Decepticons, and many good Autobots died. Nitrous, wishing to end this bloodbath, joined the Autobot Medical Corps and proceeded to aid soldiers in the Autobot army.
Robot Mode Nitrous is very agile, and has learned to use his great speed in battle. It also helps him tend to patients quicker.
Vehicle/Alternate Mode In vehicle mode, Nitrous can reach high speeds before his engine gives out Weapons/Tools/Equipment/Special Abilities/Powers
Fire Arm: Energon Repair Ray Melee Weapon: Energon Blade Power: Sentry Deployment Surgical Attachments: Mini-blowtorch in left wrist, mini-saw in right wrist, small cutting knives in hands Vehicle Weapon: Small machine guns Three Grenades: 2 healing, 1 frak.
WEAKNESS Assuming he can be caught, Nitrous' armor is incredibly vulnerable
Your using the minibot Armour/Agility/Speed when you should be using the Deluxe one. Also, your missing some points on your tech spec. You still have 7 points to use. - Jazz
Biography Retroblazer is a solid, dependable, ‘strong but silent’ Autobot, who stops at nothing to carry out his function: not only the defence and protection of Autobot bases, but also search and rescue missions in the field. Some perceive him as ruthless or cold, but in fact he only wants to do his job better, and save more lives. The few he opens up to know he is an incredibly trustworthy bot; someone who considers them their second family, and who they know will always, always, have their back.
History Retroblazer came out of the Well of All Sparks an efficient, driven, resilient mech. This threw him, strangely, into stark contrast with his younger sister, the emotional, adventurous, easily hurt Peregrine. A pair of work-bots in the furnaces of Iacon, the nameless slave spent most of his youth protecting and standing up for his only kin: that is, until a Decepticon raid destroyed all he knew, killing not only Peregrine, but also his superiors. Sparkbroken and aimless, he wandered the territories surrounding Iacon until a chance encounter with a group of Autobots brought him into the Cybertronian Civil War. Saving a contingent in combat with the Decepticons from certain death, they asked him if there was anything they could do for him. His only response was: “Give me a job.”
ABILITIES Robot Mode Retroblazer is incredibly strong and resilient to damage. His weapons skill is limited but functional, but his mastery of his powers and munitions is very high. His talent for search and rescue, as well as defensive manoeuvres and protective technology is borderline brilliant, and is ever elevated by his protective and driven nature. Vehicle/Alternate Mode Where Retroblazer’s Cybertronian tank vehicle mode is severely lacking in speed and manoeuvrability, it makes up for with raw firepower, equipped with a tank cannon and very high armor.
Weapons/Tools/Equipment/Special Abilities/Powers Fire Arm: Scatter Blaster: A fully automatic shotgun. Reloads after 6 shots. Damage: 7, Range: 3, Accuracy: 4, Rate of Fire: 5 Melee Weapon: Energon Double Axe For Voyager, Leader and Tank size classes, Damage 8 Power: Barrier: Deploys an energon shield barrier. Endurance 9 Vehicle Weapon: Tank Canon (Tanks, one shot then reloads, limit of 16 shots): Damage: 9 Range 9: Accuracy: 7 Rate of Fire: 2 Three Grenades: X3 Energon Grenades: Grenades that spawns a healing aura when detonated, (Nanomites) Power 4
WEAKNESS Though Retroblazer’s chief tactical weakness is his lack of speed or agility, those few he trusts aside, his rapport with Max Convoy’s team is also, so far, meagre.
Name - Aqualec "Strike Hard. Strike Fast. Strike First."
Allegiance: Autobot Place of Origin: Iacon Function: Aerial Warrior Size Class: Flyer Voice: Ryan Gosiling Player: Epyon/Aqualec
Strength: 6 Intelligence: 6 Endurance: 7 Function Skill: 7 Combat Skill: 8 (27 + 1 from taking lower strength)
Armor: 5 Speed: 8 Agility: 8
Courage: 8 Rank: 2
Aqualec is a Grim and brave warrior, who often worries more about his teammates then himself. He is courageous, can fly at break-neck speeds and truly believes in the Autobot cause. Some say his Spark is too big for his chassis as he would die in defense of his friends if ever given the opportunity.
Aqualec grew in the city of Iacon, but always felt uncomfortable by the Glitz and Glamour of the city. He would much prefer to be out amongst the whole of Cybertronian saving lives and doing right. His big Spark gets him into a lot of trouble at times, as he believes everyone is capable of doing good things.
[FROM THE FILES OF MAX CONVOY] "Being over eager is an understatement for describing Maverick. He's a young Autobot I met when Megatron emerged with his Decepticons. His desire to fight is relentless and anyone can see he's daring, in fact he's an excellent flyer. Problem is he's inexperienced and rash as they come. This gets him in to alot of trouble. I don't know what it is thats eating away at him from inside but its going to tear him to bits in the end and hurt himself. But besides that he is rather well liked by the others and gets along with everyone, he just needs to relax and cool down."
"From what he's told me, he started out at the aerial academy years ago, not too long after he crawled out of the Well of Sparks. He trained at first to be a stunt air devil and was taught many different aerial maneuvers. He lead a life of dazzling Cybertronians with his air tactics over at Six Lasers Over Cybertron. But it was then on that fateful day when the war began, his life was no doubt turned upside down. He doesn't talk about it when the subject is brought up, but I know that the academy he trained at was destroyed along with many of its students. He's competitive, which is bad for any commander but the troops like him for it. He was almost chosen to break out Optimus Prime, Sideswipe and Bumble Bee on their Koan visit, but lost out to Air Raid, a more experienced warrior. Besides his competitive nature, and the occasional argument and discipline, he's an ok kid."
"He has just above average strength and endurance, so he's much better suited up in the air. His lack of melee skills keeps him back but he's a flyer right? I've advised him to strike at the enemy at a distance while he's on the ground. He listens, for now. At least he has a shockwave device built in to keep large opponent at bay."
"The kid is fast. He can reach Mach 4 for 2,500 miles, he's faster then a lot of Aerialbot. He's deadly in a dogfight and his agility in the air is incredible, its enough to make anyone's energon regulator pump skip a pulse. "
Fire Arm: Photon Burst Rifle Melee Weapon: Energon Blade Power: Shockwave Vehicle Weapon: Homing Missiles and Machine Guns Three Grenades: Flak Grenades
"Like I said, he's rash and inexperience. He seems to forget that he has only average strength and endurance for fighting on the field. He's going to get himself killed if he's not careful and his competitive nature doesn't help. More armour would help as it's too weak to take serious damage, but then it would just weight him down too much in flight."
Biography Look up the meaning of the word "Hero" and you'll find one word, "Torque". At least, that's how Torque would like it to be. If anyone were to fall into the Hero archetype, it's Torque. He's courageous, chivalrous and skillful with his weapons. Torque thinks nothing of getting stuck into combat, as long as it is for a worthwhile cause. He sees defeating the Decepticons as very worthwhile.
Torque is also a good soldier. He will follow almost any order given to him, as long as it doesn't go against his morals. Torque is generally good humoured, often attempting to raise his team's moral. Torque prefers working as part of a group, but is able to work on his own.
Torque joined in the war effort after seeing an innocent civillian killed by a Decepticon. He remained hidden, too scared to do anything to help. After the Decepticon left, Torque went over to the victim. He felt disgusted with himself for hiding. From that day onwards, Torque swore he'd do anything and everything in his power to help out in any way possible.
After enlisting in the Autobot ranks, Torque soon proved himself to be a first-class marksman and scout, this lead to him often being sent out on missions alone, or ahead of a larger assault team.
Robot Mode In this mode, Torque more than capable of fighting at long range or in close combat. He can pull off feats of agility most others struggle to. He is also able to use a cloaking device.
Vehicle/Alternate Mode While not the fastest, Torque certainly isn't the slowest. He enjoys chasing down a Decepticon and chipping away at them with his guns before transforming and finishing the job. He can also retract his wheels and hover.
Fire Arm: Null Ray Rifle Damage: 10, Range, 9 Accuracy: 10, Rate of Fire: 1
Melee Weapon: Energon Scimitar Damage: 5
Power: Cloaking: Become invisible on the battlefield. (For Minibots and Deluxe characters only)
Vehicle Weapon: Machine Guns Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 9
Three Grenades: Thermo Mines x2, Energon Grenade x1
Sometime's Torque's sense of honour gets the best of him. If he thinks he has an unfair advantage over an opponant, he either wont fight, or he will even the odds. Torque's courage is often mistaken for stupidity, leading a select few not wanting to be teamed up with him.
Allegiance: Autobot Place of Origin: Unknown Function: Aerial recon Size Class: Flyer Voice: Chris Pine Player: Bomblast
Strength: 6 Intelligence: 8 Endurance: 5 Function Skill: 9 Combat Skill: 6 (27 + 1 for lower strength)
Armor: 5 Speed: 9 Agility: 7
Courage: Rank: 2
Biography Swift is unusually fun-loving and care-free during his downtime. When on a mission, he tends to be more serious, but his care-free side still shows. Dispite being incredibly fast and being good at his function, Swift rarely brags about his abilities. He prefers to let his actions do the talking.
History Swift believes he was created for one purpose, to gain information on the Decepticons and use it to help the Autobots. And that's what he has done since he came online. Swift has proven himself reliable on a number of occasions, often having to outrun Decepticon pursuers.
Robot Mode Swift's armour is a light grey with patches of green on his shoulders, arms, torso and legs. Vehicle/Alternate Mode Swift transforms into a Cybertronian jet.
Robot Mode In this mode, Swift is a capable fighter, both melee and long distance, though he prefers not to fight. He is able to hover in this mode.
Vehicle/Alternate Mode Swift is capable of incredible speeds in this mode, though he is less agile that some other flyers as he is more heavily armoured.
Fire Arm: Photon Burst Rifle A scoped, semi-automatic rifle that fires a three bullet burst. Damage: 6, Range: 7, Accuracy: 7, Rate of Fire: 7
Melee Weapon: Energon Club Damage: 5
Vehicle Weapon: Machine Guns (Minibots, Deluxe classes, a limit of 3 clips each containing 320 bullets): Damage: 6 Range 5: Accuracy: 5 Rate of Fire: 9 Homing Rockets (Flyers, limit of 5 rockets) Damage: 7 Range 3: Accuracy: 7, Rate of Fire: 3
Three Grenades: Flak Grenades: Explosive grenades that detonate on a fuse, Damage 7 x3
WEAKNESS Swift is less agile in the air than most other flyers. He prefers not to fight, often relying on his speed to get him out of trouble.
LightWave is unuasual femme, most often found working on busted up bots while listening to rock music, much to the annoyance of some of her patients. When she's not putting bots back together again she can usually be found wondering around the Lab looking at all the new projects.
History: LihtWave started off as a nurse but since the Decepticon attacks kept getting worse and more frequent, she requested immediate training to be a medic. Now, after a lot of studied datapads, she's started repairing mechs under the careful supervision of senior medics.
Robot Mode: Slim build, black paint on arms, legs, torso, and head. White hands, feet, mid section, faceplate, and crests. Optics are cobalt blue and has a heart shaped face.
Robot Mode: She has minimal hand-to-hand combat training, but makes up for her lack of strength with speed and intelligence, out maneuvering and/or outsmarting her opponents. Using her medical expertise, she knows exactly where and how to cause damage to the Cybertronian body.
Vehicle Mode: Being smaller than most has its advantages, she'll run circles around those Decepticreeps.
Fire Arm: Energon Repair Ray Melee Weapon: Energon Blade Power: Cloaking: Become invisible on the battlefield. Vehicle Weapon: Machine Gun Three Grenades: Two EMP Grenades, one Energon Grenade. Surgical Attachments: Mini-blowtorch in left wrist, mini-saw in right wrist, small cutting knives in hands.
LightWave has very little combat training, therefore she is of little use on the battlefield other than for giving immediate medical attention. She can be somewhat of an easy target for Decepticons if cornered or if attacked by a group.
Just a couple of things...
Your have 27 Character points to spend on Intelligence, Endurance, Function Skill and Combat Skill. Strength is based on your Deluxe class which can be 4 or 5.
Your character wouldn't know what rock music is as Transformers haven't even heard of earth yet. - Jazz
Biography Valkyrie is an interesting story, as she wasn’t originally going to be part of the still new Autobot Air Defense Force. As she awaited her assignment, the readings on her caused the elders to contemplate what she was to do a tad longer than most. Her readings showed high aptitude for learning and possibly combat knowledge. Very interesting as most fem bots became teachers or nurses. Originally they were going to put her in weather information, but decided on putting her in the defense force. Very unique as few Autobots are fems, and fewer are flyers. She showed great skill during training, having a high proficiency in marksmanship and blade combat. This surprised her instructors, but they were expecting something as she was so different. After her basic training she was put in reconnaissance. Since she was able to move quickly through the air, and acquire ground data unmatched by just sensor scans it was a perfect fit. She will not back down from a fight, but she does know her limitations.
Not your average fem bot, she has a no-nonsense demeanor when on missions and doesn’t appreciate goof-offs. She is easy to get along with, but usually keeps to herself.
History Her first combat training exercise had her and her instructor flying near Kaon to engage in a mock dogfight. About half-way through, out of nowhere, a ground fired missile would take down her instructor. She tried searching for where it came from, but soon abandoned the search and landed to tend to her instructor. He was severely damaged, but online. Before going into emergency stasis, he was able to do two things. First, told her that she was destined to be one of the best in the Air Force, and Second, he was able to copy what he was going to teach her to him, and a little more so she would be able to hold her own. They were some distance from Iacon City and her instructor was the only one between the two of thim with a long range com-link. So, with her instructor in stasis, she dragged him back to Iacon. It took several days as she is not that strong. After they arrived back in Iacon, she collapsed. The journey had taken its toll on her, severely damaging her legs (which were also her jet engines), her arms and her back. She had overheated all of her automation servos and her legs were partially crushed from the weight of her instructor. When she came to, she basically had a new body, sleeker and, faster, equipped with the new Ion Pulse engines. Her instructor had been repaired and came to before she did (Ratchet worked on his damages first). He reported the incident, and went to see to his student. He explained to her that apparently there were random skirmishes with the police force, but Intelligence suspected something bigger. As such, he had them get her the new body, so she would be better equipped to handle what was to come… and even if she had been repaired her servo damage would have had after effects (work again courtesy of Ratchet). They left the Recovery and formally finished her training, over Iacon, for experience sake. A few days later, the Civil War began. She is still in Recon and has since added the Decepticon symbol to her fuselage, as it helps her to go deeper into enemy territory before detection. This has caused issues in the rank and file, especially those with more severe anti Decepticon sentiments, but her commanding offers respect her choice as she is still an Autobot through and through. It is in her service record that she made the modification.
As very few Autobots are flyers, those that are tend to form a tight knit group… a sub-brotherhood of sorts… her instructor follows her via her service record sort of a way of keeping in touch. He would later be temporarily replaced as flight instructor, and put on active duty, he has since returned to being an instructor. She is now a highly respected Reconnaissance officer, having helped toward several victories.
APPEARANCE Valkyrie’s vehicle form is a Cybertronian variable wing geometry (swing wing) fighter jet. (much like the aircraft in the Macross series… her form is loosely based on the VF-25s) Her Robot form resembles a mechanized winged Valkyrie (helmet, wings), while not ‘feathered’ wings, her swing wings appear to be wings in robot form. She is relatively slim, compared to some other aerial bots. These do help in controlling air movement while hovering, but are more for looks than functionality in robot mode. Her optics are purple versus the more standard blue or red, another quirk about her. She does have a unique emblem of a Decepticon symbol and cross wrenches on her vertical stabilizers (alt) and chest (bot). This is not depicting of her allegiance, as she is an Autobot and has that symbol on her shoulders and nose section. Her color scheme is grey with purple and black accents . Her rifle is visible in flight mode, but not useable. Her battle mask has a tactical holo display in the visor, displaying a limited RADAR picture, her weapons load out, energy levels, damage, etc.
Robot Mode Valkyrie is proficient with both her sword and her Photon rifle. Due to being an aerialbot, she can hover some distance above the ground and move around at walking speed.
Vehicle/Alternate Mode Proficient dogfighter, she can hold almost most seekers to a standoff, at least she has once with Starscream… then Autobot reinforcements arrived and he bugged out. Her variable wing geometry allows for increased maneuverability at any speed. She can hover in vehicle mode as well. She has a specially designed RADAR module that can be beamed directly to her field commander. She can still operate on one engine, if one is damaged, and her Ion Pulse engines are capable of flight almost anywhere. Her top speed has not been officially measured, but she can outrun most if not all flyers.
WEAKNESS Being an aerial bot Valkyrie is vulnerable to AA guns or Flak cannons, however she can out turn missiles/rockets. Her Robot frame is not made for prolonged melee combat, she is good, but her armor can only withstand a few moderate hits. Despite her prowess in the sky, she can be eventually out-flown by a skilled seeker (such as Starscream) with slightly higher agility. This is due to her engine design lacking thrust vector nozzles, a sacrifice for the faster Ion-pulse engines. Her extended RADAR range only works when in vehicle mode. Normally calm and level headed, she will start to panic if she is the only one in the air versus 3 or more Decepticons, she's good but know her limits.
Armor: 8 Speed: 3 Agility: 4 Courage: 3 Rank: 1 PROFILE [/u] Biography Paraphus is Dumb but he will continuouly ask questions about the smallest things as he trys to understand everything he can. But he will probably ask the same question more than once because of his brain capacity. He is very inquisitive but shy to those he doesn't know. He's not very keen on Combat but he's anything but bad at it. He would preffer to hide instead given the choice. He's very young and has a highish voice. If he doesn't know anyone there he'll very quickly pick somone and tag along closely.
He's very passive and gentle by nature, pick on his tag-a-long buddy however and you'll get a killing machine. Paraphus is sacred to admit it to himself or to others that he actually enjoys ripping and blowing bots apart.
He has a knack for firearms. History Paraphus found himself in a fire-fight while trying to find a safe place to hide and wait the war out. He was badly injured by the time he realised which side was which but he managed to do a massive amount of damage to the Decepticons. He was offered the chance to join the Autobots and after a bit of thought he figured that hiding wasn't much of an option anymore and accepted. APPEARANCE Robot Mode - Tall and has a reasonably heavy build in a green, black and silver colouration with yellow-gold optics. Vehicle/Alternate Mode - A green and silver tank with black stripes ABILITIES Robot Mode He certainly looks strong but his posture makes him look rather weak and incapable in a fight as he stands rather awkwardly. He's a brilliant fighter and goes more on instinct than brain power so he's brilliant at dodging close range attacks but he's a nice target for gun shots from afar.
Vehicle/Alternate Mode Slow and sluggish but really packs a punch.
Fire Arm: Plasma Cannon Melee Weapon: Energon Hammer Power: Barrier Vehicle Weapon: Tank Cannon Three Grenades: 2 Flak 1 EMP
Quite a coward and won't fight at his best until he's cornered or paniced. The later may cause him to lash out against anyone nearby or to charge into the heart of the fighting and he won't listen to orders.
I'm too tired to add all your character points, so for now, APPROVED. Post away.
Biography Having seen his home-planet torn apart by war, Megatron and the effects of Dark Energon, Indelible had no hesitation of joining the military ranks of the Autobots, even if he was an engineer come scientist. Loyal, eager to serve and please; you couldn't ask for a better foot soldier for the war effort, however he has his oubts about Jetfire and his relationship with Starscream, he wants to trust people but has a hard time convinincing himself of the good in his fellow comrades,
History Indelible is relatively a cadet, a a simple warrior but extended has his field to include science, chemistry, and mechanical and construction engineering. Under the leadership of Optimus Prime following the death of Zeta Prime. After Trpticon was defeated, Indelible has been working flat out to find ways to counter-effect the effects of Dark Energon before they face off against Megatron once more.
Robot Mode In robot mode, Indelible has a very well built chest and built in foot boosters allowing him to hover in his robot mode. In robot mode Indelible carries a Energon War Axe that can cut through walls, but takes a LOT of power and a very long time to charge up afterwards and should only be used very sparingly. It is great however for slicing into Decepticons and dealing a good amount of damage. He also carries a Neutron Assault Rifle.
Indelible also has flight mode in his robotic mode with the rocket thrusters at the back of his feet, although this does take up fuel as well, so it shouldn't be used for long periods of time.
Vehicle/Alternate Mode Indelible transforms into a very sleek Cybertronian attack jet, and is quite a stern and sturdy, averagely high warrior. Almost as tall as Prime
Fire Arm: Neutron Assault Rifle Melee Weapon Energon War Axe Power: Hover Vehicle Weapon: Homing Rockets Three Grenades: Flak, Thermo, EMP
WEAKNESS A bit bulky, so it'sn't so fluid when moving around, even hovering.
Spanner is deeply passionate Cybertronian. He is so driven that he has placed himself in every scientific venture there ever has been in order to help with his planet's development. Well liked and envied by his scientific peers, however Spanner draws the line at building weapons of any kind, even when it comes to defence.
Spanner began his life and career at the Cybertronian Academy of Progress and Science. There he was noticed as a brilliant minded individual and would work hard any developing all sorts of projects for the betterment of all kinds of life. Spanner became very famous for his inventions. When the war began to break out, Spanner was approached to construct weapons that would help to bring down the likes of who the Autobots fought against. He refused and was soon let go by Iacon science board. Since then, Spanner has led a band of Neutrals who refuse to take sides in the war and have gone into hiding.
Spanner is not build for combat. His body is like that of a surgeons, his hands have built in tools. While weak in strength, Spanner is extremely intelligent.
Spanner transforms into a Cybertronian car and can reach speeds of 120 mph.
Fire Arm: None Melee Weapon: None Power: Special Surgeon Tools Vehicle Weapon: None Three Grenades: None
Spanner's weak strength and lack of combat training leaves him helpless to attack. Spanner's own stubborn opinion of not taking a side may be his undoing, as he has made it clear that he will not even call for help from the Autobots.