Post by Neo Calrissian on Jun 24, 2011 7:47:19 GMT -5
ARMOURY:
[ONE side arm, ONE primary, and ONE specialist ability. Melee weapons count as side arms.]
Side Arms:
Available to all classes, these have unlimited ammo, and are accessible at all times (as they are they integrated into a transformer’s anatomy, ala WFC)
L-10 BUMBLEBEE
Fire Type: 3-shot burst
Damage: 3
Accuracy: 7
L-20 SIDESWIPE
Fire Type: Single shot
Damage: 5
Accuracy: 5
L-30 PROWL
Fire Type: Single shot
Damage: 7
Accuracy: 3
ENERGY WEAPONS:
These can take any form, from swords to axes to spears, each being unique to a different bot. However, they share exactly the same stats:
Fire Type: Close range melee weapon
Damage: 8
Accuracy: N/A
Primary Weapons:
These are limited by ammunition, and will serve as your main weapon during battle. Certain weapons are limited to certain classes.
Assault Rifles:
These are exclusive to the solider class, and focus simply on killing as many opponents as possible, as quickly as possible.
A-30 IRONHIDE
Fire Type: Full auto
Damage: 5
Accuracy: 7
100 rounds to 4 cartridges
H-50 MAGNUS
Fire Type: Semi-auto
Damage: 8
Accuracy: 7
30 rounds to three cartridges
Demolition equipment:
This tech is unique to engineers, and substitutes ease of use and speed for sheer destructive power.
D-90 WARPATH
Fire Type: Selectively detonated demolition charges
Damage: 10
Accuracy: N/A
These are used for the final and certain clearance of enemies, and destruction of walls and obstacles. 7 charges.
[Optional conversion into D-100 OMEGA grenade launcher in place of side arm, Accuracy: 5]
C-40 SPRINGERFire Type: Semi-auto shotgun
Damage: 9
Accuracy: 2
20 shells. These burst into buckshot upon firing, allowing for destruction of multiple enemies.
Stealth tech:
These weapons go in for all-out stealth and silent, one-hit kills- designed to kill from afar.
S-80 POWERGLIDE
Fire Type: Single Shot
Damage: 10
Accuracy: 10
10 Rounds, bolt action. Silenced
S-40 JAZZ
Fire type: 3-shot burst
Damage: 2
Accuracy: 9
120 rounds, 4 cartridges. Silenced
SPECIALST SKILLS:
Class limits specialist skills and a bot can only use one. However, they grant them the power to cause powerful effects in battle and turn the tide of conflicts.
Merits of war:
Exclusive to soldiers, these focus on all-out assault or hardened defence.
ENERGON BARRIER:
This creates an energon shield dome, equivalent to Armour: 30%. Covers you from enemy fire on all sides, but can be passed through by physical objects, such as advancing opponents or hurled det packs. Fragments over time.
BATTLE RAGE:
A sudden surge of adrenaline sharpens senses and ruthlessness. Damage and accuracy +1 for a limited time.
Technical Prowess:
Exclusive to engineers, these unorthodox abilities allow them to support their allies and hinder their enemies.
HACK A.I.:
A versatile ability that can be used to hinder the enemy advance by shutting down certain systems, warping their perception of the battle, or simply taking full control of an enemy mech, turning them against their comrades, though it requires huge focus, and any pain received by a hacked foe is brought back doubly on the hacker. This can also be used to hack enemy computers and steal information.
NANITE TREATMENT:
A field treatment of medical nanites, injected or launched in a splash effect. This can heal minor wounds or, in concentrated doses, more serious abrasions. Limited supply
Silent as night:
Years of stealth warfare sharpen the abilities of infiltrators. They use these skills to sneak around enemy defences or take out enemies with utmost precision.
INCOGNITO:
Though this is not true invisibility, the ability of infiltrators to blend in and become unnoticeable is staggering. This ability can be used to sneak past enemies basically unnoticed, unless shots are fired or direct contact is made with the foes.
FLASHBANG:
Used for speedy getaways, a simple flash grenade that scrambles an enemy’s senses and leaves them blind. Limited supply
Custom Tech:
Any player is free to create their own special weapons and technology that is not covered here: however, it must be pre-approved, and have a clear description of its abilities and use.
[ONE side arm, ONE primary, and ONE specialist ability. Melee weapons count as side arms.]
Side Arms:
Available to all classes, these have unlimited ammo, and are accessible at all times (as they are they integrated into a transformer’s anatomy, ala WFC)
L-10 BUMBLEBEE
Fire Type: 3-shot burst
Damage: 3
Accuracy: 7
L-20 SIDESWIPE
Fire Type: Single shot
Damage: 5
Accuracy: 5
L-30 PROWL
Fire Type: Single shot
Damage: 7
Accuracy: 3
ENERGY WEAPONS:
These can take any form, from swords to axes to spears, each being unique to a different bot. However, they share exactly the same stats:
Fire Type: Close range melee weapon
Damage: 8
Accuracy: N/A
Primary Weapons:
These are limited by ammunition, and will serve as your main weapon during battle. Certain weapons are limited to certain classes.
Assault Rifles:
These are exclusive to the solider class, and focus simply on killing as many opponents as possible, as quickly as possible.
A-30 IRONHIDE
Fire Type: Full auto
Damage: 5
Accuracy: 7
100 rounds to 4 cartridges
H-50 MAGNUS
Fire Type: Semi-auto
Damage: 8
Accuracy: 7
30 rounds to three cartridges
Demolition equipment:
This tech is unique to engineers, and substitutes ease of use and speed for sheer destructive power.
D-90 WARPATH
Fire Type: Selectively detonated demolition charges
Damage: 10
Accuracy: N/A
These are used for the final and certain clearance of enemies, and destruction of walls and obstacles. 7 charges.
[Optional conversion into D-100 OMEGA grenade launcher in place of side arm, Accuracy: 5]
C-40 SPRINGERFire Type: Semi-auto shotgun
Damage: 9
Accuracy: 2
20 shells. These burst into buckshot upon firing, allowing for destruction of multiple enemies.
Stealth tech:
These weapons go in for all-out stealth and silent, one-hit kills- designed to kill from afar.
S-80 POWERGLIDE
Fire Type: Single Shot
Damage: 10
Accuracy: 10
10 Rounds, bolt action. Silenced
S-40 JAZZ
Fire type: 3-shot burst
Damage: 2
Accuracy: 9
120 rounds, 4 cartridges. Silenced
SPECIALST SKILLS:
Class limits specialist skills and a bot can only use one. However, they grant them the power to cause powerful effects in battle and turn the tide of conflicts.
Merits of war:
Exclusive to soldiers, these focus on all-out assault or hardened defence.
ENERGON BARRIER:
This creates an energon shield dome, equivalent to Armour: 30%. Covers you from enemy fire on all sides, but can be passed through by physical objects, such as advancing opponents or hurled det packs. Fragments over time.
BATTLE RAGE:
A sudden surge of adrenaline sharpens senses and ruthlessness. Damage and accuracy +1 for a limited time.
Technical Prowess:
Exclusive to engineers, these unorthodox abilities allow them to support their allies and hinder their enemies.
HACK A.I.:
A versatile ability that can be used to hinder the enemy advance by shutting down certain systems, warping their perception of the battle, or simply taking full control of an enemy mech, turning them against their comrades, though it requires huge focus, and any pain received by a hacked foe is brought back doubly on the hacker. This can also be used to hack enemy computers and steal information.
NANITE TREATMENT:
A field treatment of medical nanites, injected or launched in a splash effect. This can heal minor wounds or, in concentrated doses, more serious abrasions. Limited supply
Silent as night:
Years of stealth warfare sharpen the abilities of infiltrators. They use these skills to sneak around enemy defences or take out enemies with utmost precision.
INCOGNITO:
Though this is not true invisibility, the ability of infiltrators to blend in and become unnoticeable is staggering. This ability can be used to sneak past enemies basically unnoticed, unless shots are fired or direct contact is made with the foes.
FLASHBANG:
Used for speedy getaways, a simple flash grenade that scrambles an enemy’s senses and leaves them blind. Limited supply
Custom Tech:
Any player is free to create their own special weapons and technology that is not covered here: however, it must be pre-approved, and have a clear description of its abilities and use.